Part 1.1 The Gangs of Absalom When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. COMBAT MAP
The City of Sasserine is recovering from a century of oppressive rule. The thieves guilds have been destroyed and many unsavory elements eliminated. It is a place of opportunity for the prospective knave and a heroic battleground for the prospective knight.
(1) You are recruited by a desperate noble of the city of Sasserine, one Lavinia Vanderboren. After her parents recently perished in a freak accident, she inherited a large number of debts along with the rest of the estate. Yet her real problem is not financial, but personal.
A successful mutiny has given you your own ship. You do not have enough crew to fully man her. Rickety Hake can squib the ship so she is not recognised by anyone who might try to hunt you down and more crew are sure to be found in the town of Rickety Squibs.
Man's Promise Crew and Map
A prelude to potential Kingmaker campaign where characters experience a harrowing journey into the wild river kingdoms. Who can be trusted when trade and coin are the primary motivation for keeping the East Sellen river safe. In this chaotic time for Brevoy, are there internal forces at work that threaten House Lebeda's trading empire? It is 15 Phar 4710
Area map with Greatwall
25 pt buy, average wealth, no 3 party, max hp per level, bonus trait w/ drawback, one campaign trait, consult Player’s guide, 7 min/ 18 max before racials, 1 background skill/ level (3 if rogue) current mythic level 1
Link to mythic Mine Map Link to Cragson Mine map INITIATIVE
[dice=Remis]1d20+1[/dice]
[dice=Saoirse]1d20+3[/dice]
[dice=Tibold]1d20+3[/dice]
[dice=Bberry]1d20+3[/dice]
[dice=Edoom]1d20+4[/dice]
[dice=Sigvald]1d20+1[/dice]
[dice=ENEMY]1d20+1[/dice]
Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumours flourish, growing wilder with each retelling.
All of the young ones had one thing in common, they were taken in by small communities of the fey. Some say their parents died of unfortunate accidents, others would say these accidents were too suspicious and coincidental to be happenstance.
Nevertheless, elevators would descend to the underground and young adults that left had no memory of anything but the happy community of small fey creatures that raised them. Pushed them to be their best, and then waking up at the bottom of the shaft.
Here a brave party might find riches and wonders--or death! Is your party brave enough to face the terrors of the unknown and find....THE FORBIDDEN CITY
Current Map
Here a brave party might find riches and wonders--or death! Is your party brave enough to face the terrors of the unknown and find....THE FORBIDDEN CITY
Current Map
The Half-Dead City
(1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?
After the Sundering, the world as you knew it changed. Communication with other parts of the world almost completely ceased. The Barony has consulted with the oracles, and the key to survival lays in the Underdark. A nest of catacombs that the Keep itself was built on to have easy access to the mines below. Can you and your companions survive to ensure the survival of the Barony itself.
Taldor is beset by invaders from the south as all is quiet on the Eastern Front. What do the enemies of Taldor have in mind next?
Their latest plot takes aim at the very heart of Taldor. What starts out as a simple border watch assignment for the adventurers turns into a story of war, espionage and intrigue that will shake the nation to its foundation.
Current Map
Taldor is beset by invaders from the south as all is quiet on the Eastern Front. What to the enemies of Taldor have in mind next?
Their latest plot takes aim at the very heart of Taldor. What starts out as a simple border watch assignment for the adventurers turns into a story of war, espionage and intrigue that will shake the nation to its foundation.
Current Map
A prelude to potential Kingmaker campaign where characters experience a harrowing journey into the wild river kingdoms. Who can be trusted when trade and coin are the primary motivation for keeping the East Sellen river safe. In this chaotic time for Brevoy, are there internal forces at work that threaten House Lebeda's trading empire? It is 15 Phar 4710
Area map with Greatwall
15 pt buy, average wealth, no 3 party, max hp, bonus trait w/ drawback, one campaign trait, consult Player’s guide, 7 min/ 18 max before racials, 1 background skill/ level (3 if rogue)
CURRENT BATTLE MAP INITIATIVE
[dice=Linnes]1d20+1[/dice]
[dice=Edoom]1d20+4[/dice]
[dice=Antonio]1d20+3[/dice]
[dice=Maria]1d20+0[/dice]
[dice=Karina]1d20+3[/dice]
[dice=Morag]1d20+8[/dice]
[dice=ENEMY]1d20+1[/dice]
Gorgana is an old penal colony located far from civilization. It is only feasibly approachable by airship due to the treacherous rocky desert that lies between the impassible mountain range which Gorgana is located next to and the nearest settlement to the far east.
To say that the inhabitants are truly criminals would be wrong, as the original inhabitants have all died except for an old crippled elf named Kurúki. In fact a majority of the population are actually descendents of criminals, political dissendents, and prisoners of war which are predominately what get sent here. The original group were brought here to the remains of an ancient city built into the mountain walls and next to a large stone wall that seals off the valley beyond. Strangely the wall has never had a opening built into it but does have three mechanisms to lower a platform down the one hundred feet from its top to the ground on the other side. The housing for the mechanism is ancient stone, while the mechanism and the materials its made of are not. Basically the community maintains these mechanisms in order to more safely make excursions into valley beyond.
The players will be those youthful individuals having gain the designation of explorer. Explorers are those tasked with delving deeper into the valley to find treasures. They are well thought of by the community as they are the life's blood of the community. For what they bring back is what eventually gets traded to the erratic arriving airships in exchange for valuable equipment and supplies not obtainable by the community.
For Guidelines on character creation see Recruitment except players start at 1st-Level for this game.
King Horace and Head Ranger Wil are old heroes, best friends, and run one of the most influential Kingdoms in the world. Rangers are the kingdoms group of elite woodsmen--the eyes and ears of the Kingdom. Do you have it what it takes to join the Rangers? Will you picked to join an elite team of scouts to work directly for the King?
Jolly Scorecardcurrent map
The Wizard Morlean hired you to transport a minor relic across the Chatar Mountains. Amidst the windswept glaciers you find an evil cult, and ancient myth, treasure filled caverns, and great danger. You will need every ounce of all your adventuring skills, sound judgement, and luck to survive among the glittering walls of ice.
Sometimes, your fate hangs upon a spell.
Other times it's determined by a riddle.
Occasionally, it depends upon sheer luck.
And often fate rests on a well delivered
SWORDTHRUST
Adventure by Sam Shirley and Daniel Greenburg
Artwork by Boris Vallejo
current map King of Mountain Picture and Cover
The Half-Dead City
(1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?
current map 1st floor map