Swordthrust--Memories of an Elder Ice Titan (Inactive)

Game Master Chainmail

Sometimes, your fate hangs upon a spell.
Other times it's determined by a riddle.
Occasionally, it depends upon sheer luck.
And often fate rests on a well delivered
SWORDTHRUST
Adventure by Sam Shirley and Daniel Greenburg
Artwork by Boris Vallejo
current map
King of Mountain Picture and Cover


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Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Damn, you're right. This is why I don't play spellcasters often. (Or perhaps this confusion is caused by me not playing them often.) Spells like this center on a grid intersection.

New Plan. Spell center will be the lower left corner of AY-6 (Xanthar's square). That will hit the King, Xanthar, Wolf in AZ-6 and Wolf in AY-7. I highlighted them in purple. Sorry Xanthar, but it's the best choice and you have a higher Will save than Terion. DC 16 Will save.


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

No worries, Bizz. This is definitely the "smart play". Terion is the best fighter in the group and it is imperative that he be fully functional if the group is to have any chance of surviving this.

Will save vs. Glitterdust DC 16: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Per +3

I think I read correctly - the King is not held, or this would be a CDG ;)

Trying to put as much damage on the King as possible, Terion shifts his position, and swings as hard as he can.

I believe if I move to AX:3, will be flanking with Xanthar. If so, Terion will shift there, if not he stays put, and simply attacks. I also don't remember seeing if my trip worked.

Bardiche Attack: 1d20 + 8 ⇒ (16) + 8 = 24<- +2 if Flanking
Damage: 1d10 + 12 ⇒ (1) + 12 = 13

Factoring in Favoured Enemy (Human) bonuses.


Terion hits the downed warrior. The five wolves prepare to attack.

save dust:
king/wolfaz6/wolfay7: 3d20 ⇒ (10, 6, 8) = 24


wolf attacks:
attack Lamriel/damage/trip?: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 3 ⇒ (3) + 3 = 61d20 + 6 ⇒ (4) + 6 = 10
attack Lamriel/damage/trip?: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 3 ⇒ (4) + 3 = 71d20 + 6 ⇒ (5) + 6 = 11
attack Bizzlemont/damage/trip?: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 3 ⇒ (2) + 3 = 51d20 + 6 ⇒ (2) + 6 = 8
attack Fornitado/damage/trip?: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 3 ⇒ (3) + 3 = 61d20 + 6 ⇒ (17) + 6 = 23
attack Fornitado/damage/trip?: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 3 ⇒ (5) + 3 = 81d20 + 6 ⇒ (4) + 6 = 10

The wolves shift while they attack those they see casting spells.

Lamriel avoids being spilled but takes two nasty bites. Bizzlemont avoids being spilled and takes a single bite.
Fornitado takes a single bite and is knocked down, he dodges another attack while prone.
Lamriel 13 damage/Bizzlemont 5 damage/Lamriel 6 damage and prone

The King seems to recover from his stun and bellows in rage. "You still dispute my sovereignty of this mountain?"


Order of Action
Round 2
Strang 10 <<<<<
Lamriel 10 <<<<
Fornitado 6 <<<<<
Cole/Gnasher 4 <<<<<
Round 3
King 19
Wolves(A)16
Xanthar 15
Bizzlemont 12
Terion 11
Wolves(B) 10+


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

I'm down to 3 HP and I'm prone!


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft
Lamriel Brightflame wrote:
I'm down to 3 HP and I'm prone!

Actually, I think Tribute made a mistake when he typed up part of his recap entry.

It looks like you took 13 damage but were not knocked prone. The last entry in blue that said "Lamriel 6 damage and prone" was actually supposed to be Fornitado.


Yes, Fornitado is prone, Lamriel is not. I added a (p) to reflect the prone ones including the king. I mistyped and made two Lamriel entries--Fornitado took 6 and is prone. I was 5 minutes too late to edit it. Spoilers are fine for peeking in unless the words DM or secret appears. I just like to unclutter the thread and put lots of rolls in one covered place. One sense motive can unlock as many spoilers as appropriate.

The wolves seem to find some life as their master is attacked. They try to stop the magic they feel is harming their pack and packleader. The king is prone and hurt, but

Heal DC 10:
Can probably take a lot more punishment.

Sense motive DC10:
Bloodied and prone, the king is not full of the confidence he originally exhibited at first.

Sense motive DC15:
The king still seems confident in victory, but a costly one.

Sense motive DC18:
The king is more concerned for his wolves.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

ok


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

Rolling Heal and Sense Motive skill checks to uncover spoiler-y goodness!

Heal skill check: 1d20 + 7 ⇒ (6) + 7 = 13

Sense Motive skill check: 1d20 + 7 ⇒ (8) + 7 = 15


OK, Lamriel uses a withdraw action to go over the edge of the cliff and maneuver to AW10.


Male Halfling Paladin 4

Gnasher runs. Surrounded by enemies, and without a master commanding him, he simply runs. Assume a withdraw action back the way we came, to the best of his ability


Picture of King and Cover of Module

Others may have had the metagaming knowledge that by being on the cover of the module, he was a badass :-)


I was curious about the art when I saw Boris Vellejo but I didn't google it until that one day when it sounded like you were calling it GG. I looked at the first few pages too, but I haven't looked any more since we decided to keep going.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9
Heal: 1d20 ⇒ 8

"Do you still think we're easy prey to be taken advantage of?!" He cries out as the wolf bites at him.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"Aww, crap..." Strang snarls as they are surrounded by wolves. Dropping is crossbow, he took advantage of the fact he was near a companion to draw his shortsword and stab the wolf between them.

Attack (shortsword, flank): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (4, 3) = 11


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

If possible, Fornitado will do a 5' crawl into the difficult terrain, using his Travel Domain power to travel normally (1 of 6), and stand...hopefully invoking only one AoO. If not I'll just have to cross my fingers


Fornitado is at the lip of a 1000 foot drop off. He crawls off the edge and activates his boots. His descent is stopped as his boots allow him to gain traction almost at will.
Fornitado can choose to be anywhere from 5' to 60' below the ledge as Batman in the old TV series.

Lamriel sees the option to run up the opposite wall from which Fornitado just jumped off of. As the party approached, steep cliff with cave to right, large drop from the climbing path up the mountain to the left.

It looks to me like withdraw still will allow a single wolf to provoke then you expend movement to spider up the vertical face.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

I counted two provokes against me GM so if you spotted a better path I'll take it!


BB-3 then straight up gives up one.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Up the cliff instead of down? Sounds good.


WolvesA and King attack

Spoiler:
AoO vs Lamriel: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 6 ⇒ (6) + 6 = 121d20 + 6 ⇒ (15) + 6 = 21
attack vs Bizzlemont: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 6 ⇒ (1) + 6 = 71d20 + 6 ⇒ (8) + 6 = 14
conf vs Bizzlemont: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 6 ⇒ (6) + 6 = 12
attack vs Bizzlemont: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (9) + 6 = 15
blind+flanked vs Xanthar: 1d100 ⇒ 521d20 + 8 ⇒ (7) + 8 = 151d6 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (19) + 6 = 25
blind vs Xanthar: 1d100 ⇒ 891d20 + 8 ⇒ (6) + 8 = 141d6 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (7) + 6 = 13
King dagger no PA vs Terion #1: 1d20 + 20 - 4 ⇒ (15) + 20 - 4 = 311d6 + 1d4 + 9 ⇒ (1) + (4) + 9 = 14
King dagger no PA vs Xanthar #2: 1d20 + 20 - 4 - 5 + 2 ⇒ (12) + 20 - 4 - 5 + 2 = 251d6 + 1d4 + 9 ⇒ (2) + (1) + 9 = 12
King dagger no PA vs Xanthar #3: 1d20 + 20 - 4 - 11 + 2 ⇒ (20) + 20 - 4 - 11 + 2 = 271d6 + 1d4 + 9 ⇒ (6) + (2) + 9 = 17
King dagger no PA conf vs Xanthar #3: 1d20 + 20 - 4 - 11 + 2 ⇒ (11) + 20 - 4 - 11 + 2 = 181d4 + 9 ⇒ (3) + 9 = 12
Teeth vs Xanthar secondary: 1d20 + 12 - 5 - 4 + 2 ⇒ (8) + 12 - 5 - 4 + 2 = 131d4 + 4 ⇒ (4) + 4 = 8

The blind wolves land no shots on Xanthar, but Bizzlemont his hit by a nasty wolf bit in the thigh. The king quickly draws his backup dagger in an instant and lashes out with three quick slices at Terion and Xanthar. The dagger burst into flames and cuts into Terion and then Xanthar. The slice at Xanthar hits a spot between his armor plates in his thigh.
The quick flurry of blows hits despite the king having to strike from the ground and cuts a path of devastation.
"Do not continue to resist you fools, I am your better."
19 to Bizzlemont, 14 to Terion, 29 to Xanthar


Male Human Per +3

ROFL, 1d20+20. I am assuming he is using lunge to reach me from there?

Terion drops like a sack of potatoes, knocked out.

Total damage taken = 24+14 = 38 => -8HP => Terion is bleeding (CON=12)

Stabilization: 1d20 + 1 ⇒ (10) + 1 = 11


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Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Really? Quickdraw?

Bizzlemont screams like a little girl as the wolves maul him. He drops down, bleeding.


Four wolves maul Strang
4@+8: 4d20 ⇒ (9, 2, 9, 20) = 40
confirm?/Trip?/Damage/xtra damage: 1d20 + 8 ⇒ (20) + 8 = 281d20 + 6 ⇒ (2) + 6 = 81d6 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (5) + 3 = 8
15 damage

The other wolf moves to the edge and looks helplessly as Lamriel is outside of his reach.

The King bellows: "Who is left in charge in here?"


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HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Savaged by the wolves but unbowed, Strang spits in the face of one of the wolves and replies, "If by 'in charge', you mean 'least-dead', you'll be talking to me. Why, you ready to surrender?"

That said, he deliberately doesn't attack any of the wolves surrounding him... but still on his guard none-the-less.

Full-Attack Fight Defensively

Status AC 20, hp 13


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

"Tell em Strang!!"


Male Human Per +3

Stabilization roll: 1d20 + 1 - 9 ⇒ (8) + 1 - 9 = 0

HP:-10/30


The king spits out some blood too and laughs a deep laugh: "Nope, not yet. Let me know when you are."

He seems ready to reach for a wand and stand.

Lamriel has run up the right face. A few ledges the wolves jumped down from will provide cover or he can circle back to the path down out of sight of the wolves. Fornitado is climbing down a very sheer, smooth face at full speed.

"Looks like your friends are leaving you."


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang shrugs. "I don't particularly care for 'surrender' though you've already wiped the floor with us, so how 'bout a truce? Safe passage for an equal share of the loot?"

"Gotta say it makes me wonder, though: if you're such a badass, why haven't you gone and claimed it all for yourself a long time ago?"


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Oh no, a wand...


The king laughs heartily: "You once again seem to think you are my equal. That is far from true. I claim the fallen as a victor should--they are mine to do with as I want. If they refuse to swear absolute obedience to me they will die."

"If you do not want to surrender, I will give you a head start down the mountain and send my wolves after you for sport. You do not understand that you are trespassing in my domain and you gain entry only on my terms. You are not the first to show up with those magic boots, but hopefully you will be the last."


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang looked around. Terion, Bizzlemont, Cole, Xanthar down and possibly dead, Lamriel and Fornitado fleeing. Only he remained of his party on the field of what could only be called butchery... and no hope of victory.

Live, or die.

Sighing, he threw his sword away and bent knee before the king.


"Where are the rest of your group going? Are they leaving their allies to bleed out. I am Saebjorn Arm-Fang, High King of Linnorm. You need to know who you swear your allegiance to."

He looks around and orders Strang: "You can help my wolves drag the fallen into the cave. Then you can swear an oath of fealty."


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"May I have your permission... my Lord... to call them back? Both are healers," Strang asked, with emphasis to denote his new, subservient status.


M Elf Bard 3 | HP:8/21 | AC:18 Tch:13 FF:15 | Fort +2 Ref +6 Will +3 | Init +3 | Perc +8 |

Lamriel is nearby crouching on the vertical cliff face with the aid of his magical boots.

"With your permission, your majesty, I would like to tend to the fallen as well, with the limited curative magics I can perform with my healing wand."


"If they will not swear obedience, do not waste my time. Let me restrain them first."

The king ties quite tight restraints using rope at hand. His wolves drag the casualties into a cozy cave.

"You can tell me who sent you. Those of you submitting do not have an option."


Without a consensus, the serving as minions of the King line of the story will not go. I will assume Terion and Xanthar refuse.

As the group is healed and bound, the angry King puts each individual to the question. He demands an absolute oath of fealty, insisting on complete deference to his will in all manners. This, according to some is not acceptable.

As swearing or not swearing fealty has some repurcussions, I will spoiler the rest. Just note before reading spoiler if you were willing to do so with 100% intent to honor this.

Afterword/Final Chapter:

The king is anxious, he feels the fate of the world may hang on his action. Never one to avoid action or brutal measures to accomplish his goals, he subjects each individual to extreme interrogation. His iceboarding is 10x worse than any waterboarding.

Someone cracks (by not making a DC FORT 20 save) and reveals how you were hired by Morlean. The group is once again allowed to see each other. He grabs the ring from Cole and mentions to the group: "I was asked why I didn't do this myself, but without this ring, entry through the frozen west face was impossible. Now I have the means to do this. I cannot trust servants of the wizard Morlean that are not loyal to me to do this critical task."

Restrained, you watch the king leave. He enters the Titan's Crown and returns with a more assembled suit of armor. He feeds you and tells you amusing anecdotes of daring raids and epic battles in the land of Linnorm. He leaves on the second day and returns again, this time with a full suit of silver armor. As he leaves the third day, you notice he intentionally loosens your bonds. You wait till he leaves, but Merrie enters and cuts you loose before you have to painfully struggle to free yourselves.

You exit the cave to watch a bright light and the entire Titan's Crown mountain actually stands up. It is a Mile High Ice Titan embodied with the spirit and core of the High Linnorm King. An entire peak, the dominant feature for miles around, is now a walking titan. Lucky for the world, this titan has the power of flight and decides to fly rather than walk across the fragile landscape.

Before departing, he smashes a single structure in the town of Ferraburgh, the mansion of the wizard Morlean. The valuable collection and all inside are compressed into a narrow slab of dense rock.

All Merrie can say is: "WTF!!!"

If you swore fealty to the Linnorm King:
You realize that the Linnorm King now walks the lands as a major force of good--although extremely chaotic. Not having begun to establish his religion, you are the first of what will be a growing core of converts and followers. He accepts paladins, but only those of Chaotic Good alignment. His followers tend to be extremely sensitive to those who question the superiority of the Linnorm King. The threat of mile high titan to stomp those who resist into submission is not completely an idle one. (Note: most changes to core paladin involve substituting chaotic for lawful.)


Among the effects of the King of the Mountain is a map to a Forbidden City with treasures, according to notes on the map, 'exceeding the bounty of the Titan's Crown'.
A note is left written in common by the Linnorm King.
You were spared my wrath for a reason. Travel to the Forbidden City and spread the word of the 'Mountain that Walks'. Have this image made into holy symbols and carry it in my name.
A picture of a large white titan stomping a grey castle is the colorful image. The King is lacking in artistic talent as many ten year olds could have made a better drawing.

If you wish to journey to the Forbidden City using a map found in the cave of the Linnorm King.....
Link to Sequel

This thread will self destruct (become inactive) in three days.

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