[PFS2] Quest 6: Archaeology in Aspenthar (Inactive)

Game Master cmlobue

Slides
Sign-In Sheet

Formerly Quest 13: Falcon's Descent


201 to 225 of 225 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Envoy's Alliance

reflex 1d20 + 11 ⇒ (7) + 11 = 18


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Studley tries to defend Ennoia, but cannot stop enough damage to keep her from falling. Instead, he heals her and lashes out at the assailant. He makes contact two times out of three, but the outer shell is too hard for him to cause as much damage as he expects.

She wakes up feeling like she ran 50 miles with the flu yesterday. But she does wake.

Haohji's first swing looks like it will connect, but the golem moves out of the way at the last moment. Frustrated, the follow-up is nowhere close.

Bob is having trouble getting his invention to do what it is supposed to do. Maybe he can find something here to tune it up with?

3d4 ⇒ (2, 4, 1) = 7

With many targets available, the golem tries to inject as many as it can.

Syringe vs. Bob: 1d20 + 14 ⇒ (9) + 14 = 23
Piercing Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Alchemical Injection: 1d6 ⇒ 6
DC 15 Fortitude save or be slowed 1 (2 on critical failure)

Syringe vs. Studley: 1d20 + 14 - 5 ⇒ (15) + 14 - 5 = 24
Piercing Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Alchemical Injection: 1d6 ⇒ 4
DC 15 Fortitude save or be sickened 1 (2 on critical failure)

Syringe vs. Graeyson: 1d20 + 14 - 10 ⇒ (6) + 14 - 10 = 10
Piercing Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Alchemical Injection: 1d6 ⇒ 6

Round 2 - bolded may go

Golem (-36 HP)
Graeyson
Ennoia (-8 HP, wounded 1, enfeebled 2)
Studley (-12 HP, Fort save)
Haohji
Quarter Orc Bob (-8 HP, Fort save)

Radiant Oath

Male Orc champ 1 | Per +4| AC 17| hp 23/23 | Saves F+7, R+5, W+6 | Focus 2/2 | Hero Pts 1

Studley once again tried to protect his new friend Bob. They say a quarter of an orc is better than none where he came from.
retributive strike: 1d20 + 7 ⇒ (14) + 7 = 211d10 + 4 ⇒ (1) + 4 = 5 try to reduce 3 damage

Then this goo in his body was unsettling.
FORT: 1d20 + 7 ⇒ (5) + 7 = 12
Studley lunges with his ranseur and lays some hands on his own wounded body.
> lost due to slow >strike >lay on hands self
ranseur: 1d20 + 7 ⇒ (9) + 7 = 161d10 + 4 ⇒ (3) + 4 = 7
Focus 0/2 reaction used -6 hp

Grand Archive

Male Human Armor Inventor 1 HP 16/16 Hero Points 1/1 AC 18 (20 w Shield) Saves F+5 R+4 W+6 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

Fort: 1d20 + 5 ⇒ (19) + 5 = 24

"Now, friendo, time to see what this bucket of bolts can do."

Overdrive, DC 15: 1d20 + 7 ⇒ (17) + 7 = 24

Steam begins pouring out of his chair. He swings his pick.

Strike: 1d20 + 6 ⇒ (10) + 6 = 16
Piercing Damage plus overdrive: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

He then blazes on to other side to give the Orc an chance to flank.

move speed while in overdrive is 35 feet

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 0 Chronicles

Frustrated that his tactic didn't work, but confident in its theory, attempts it one more time!

Snagging Strike: 1d20 + 8 ⇒ (10) + 8 = 18 Hopefully, that is a hit...
Damage (Knucks): 1d4 + 3 ⇒ (4) + 3 = 7

Power Attack, agile: 1d20 + 4 ⇒ (14) + 4 = 18
Damage (Knucks): 2d4 + 3 ⇒ (3, 1) + 3 = 7

◆ Snagging Strike
◆◆ Power Attack

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Power Attack:
Flourish You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.

Vigilant Seal

Ennoia Rylintar | Female Spiresworn Cave Elf, Rogue 2| HP 24/24 | AC: 19 F+5 R+10 W+7 | Perc +7 (darkvision) | Default Exploration Activity: Avoid Notice (Stealth +10) | Hero points: 1 | Active conditions: none

Thanks, Studley!

At first, Ennoia feels completely overwhelmed by the sheer brutality and speed with which the construct almost killed her. Her instincts kick in, however, and she rises to her feet, steps nimbly aside, and slashes at the creature mercilessly. "By the Vigilant Seal, you arcane monstrosities are supposed to be destroyed! Begone!"

◆ Stand up
◆ Step into flanking position
◆ Strike, Elven Curved Blade (elf, finesse, forceful): 1d20 + 7 ⇒ (12) + 7 = 191d8 + 4 ⇒ (5) + 4 = 9
Sneak attack damage: 1d6 ⇒ 2

If she's attacked:
Nimble Dodge (+2 circumstance bonus to AC vs triggering attack if needed)


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Ennoia rises and takes out her frustrations on the golem, who seems to resist her weapon as it had all the others.

With allies to provide a distraction, Haohji connects cleanly with the golem with both strikes.

Bob easily shakes off the effects of the injection and gets his armor working properly. Unfortunately, his pick does not strike the spindly golem.

Studley's retribution is swift and does result in some damage shifting to the golem. However, the chemicals now coursing through his body make him sluggish and prevent him from hitting the creature again.

Round 2 - bolded may go

Golem (-49 HP, flat-footed)
Graeyson
Ennoia (-8 HP, wounded 1, enfeebled 2)
Studley (-3 HP, slowed 1)
Haohji
Quarter Orc Bob (-8 HP, Fort save)

Envoy's Alliance

Hoping to keep the creature off balance, the ranger continues to press his attack

Action 1: casts gravity weapon
Action 2 and 3: Twin take down
1d20 + 7 ⇒ (19) + 7 = 26 escrima stick (club :)) + flatfoot
1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15 + flatfoot with +1 dagger

2d6 + 2 ⇒ (4, 2) + 2 = 8 escrima stick Bludegoning damage
1d4 + 2 ⇒ (1) + 2 = 3 +1 dagger Slashing
1d8 ⇒ 2 Precision damage from Hunted Prey

If twin take down hits, the damage is combined from the escrima stick and the dagger before resistances apply.


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

How are you getting 2d6 for your club? Gravity weapon only increases static damage in 2e.

Envoy's Alliance

cmlobue wrote:
How are you getting 2d6 for your club? Gravity weapon only increases static damage in 2e.

OOPs, that should be 4+2+2 for a total of 8 blunt damage?


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Yes, though I suppose it works out to the same thing.

Graeyson hits the golem with a stick. The dagger is off-target, though.

The golem is starting to break down, but it is still a threat.

3d5 ⇒ (5, 1, 1) = 7

Syringe vs. Studley: 1d20 + 14 ⇒ (6) + 14 = 20
Piercing Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Alchemical Injection: 1d6 ⇒ 5
DC 15 Fortitude save or be slowed 1 (2 on critical failure)

Syringe vs. Graeyson: 1d20 + 14 - 5 ⇒ (15) + 14 - 5 = 24
Piercing Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Alchemical Injection: 1d6 ⇒ 2
DC 15 Fortitude save or be enfeebled 1 (2 on critical failure)

Syringe vs. Graeyson: 1d20 + 14 - 10 ⇒ (17) + 14 - 10 = 21
Piercing Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Alchemical Injection: 1d6 ⇒ 5
DC 15 Fortitude save or be slowed 1 (2 on critical failure)

Round 3 - bolded may go

Golem (-58 HP, flat-footed)
Graeyson (-18 HP, Fort save, Fort save)
Ennoia (-8 HP, wounded 1, enfeebled 1)
Studley (-14 HP, Fort save)
Haohji
Quarter Orc Bob (-8 HP)

Radiant Oath

Male Orc champ 1 | Per +4| AC 17| hp 23/23 | Saves F+7, R+5, W+6 | Focus 2/2 | Hero Pts 1

react: 1d20 + 9 ⇒ (10) + 9 = 191d10 + 4 ⇒ (5) + 4 = 9
Studley hates this stuff in his body fort: 1d20 + 7 ⇒ (14) + 7 = 21
”Stupid spear”
drop polearm free > draw hammer >strike >strike
hammer: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 4 ⇒ (2) + 4 = 61d20 + 9 - 4 ⇒ (9) + 9 - 4 = 141d6 + 4 ⇒ (4) + 4 = 8
hammer is now B damage added 2 for flank but should just let you add -2 to ac and mention flanking

Grand Archive

Male Human Armor Inventor 1 HP 16/16 Hero Points 1/1 AC 18 (20 w Shield) Saves F+5 R+4 W+6 Perc +4 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

"Right-o, stay down chap!

Pick: 1d20 + 6 ⇒ (7) + 6 = 13
Piercing Damage, Overcharge: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Pick: 1d20 + 6 - 5 ⇒ (10) + 6 - 5 = 11
Piercing Damage, Overcharge: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Quarter-Orc Bob isn't exactly covering himself in glory, so he backs off.

*strike, *strike *stride

Envoy's Alliance

1d20 + 8 ⇒ (9) + 8 = 17 fort
1d20 + 8 ⇒ (13) + 8 = 21 fort

Fighting off the poison, he attacks again
1d20 + 7 ⇒ (6) + 7 = 13 escrima stick v. flatfooted
Hero Point Reroll

1d20 + 7 ⇒ (15) + 7 = 22 escrima stick v. flatfooted
2nd attack

1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14 dagger +1 v. flatfooted

3rd Attack
1d20 + 10 - 5 - 5 ⇒ (8) + 10 - 5 - 5 = 8 +1 dagger v. flanked

damage
1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9 gravity weapon with club Bludgeoning damage
1d8 ⇒ 4 Precision

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 0 Chronicles

Haohji slips in close, swings twice ineffectually on the metal monstrosity! Then, steps back trying to find any opening, weakness... anything that could possibly help!

Snagging Strike: 1d20 + 8 ⇒ (7) + 8 = 15

Snagging Strike: 1d20 + 4 ⇒ (4) + 4 = 8

Can I use Perception or maybe Craft to find a weakness in this thing? I have one action left and +4 Craft or +5 Perception.

◆ Snagging Strike
◆ Snagging Strike, Agile
◆ Inspect?

Vigilant Seal

Ennoia Rylintar | Female Spiresworn Cave Elf, Rogue 2| HP 24/24 | AC: 19 F+5 R+10 W+7 | Perc +7 (darkvision) | Default Exploration Activity: Avoid Notice (Stealth +10) | Hero points: 1 | Active conditions: none

Ennoia stares the golem down, then strikes, and steps away in a quick dance.
◆ Demoralize, Intimidating Glare: 1d20 + 6 ⇒ (11) + 6 = 17
◆ Strike, Elven Curved Blade (elf, finesse, forceful), Sneak Attack: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11 vs Flat-Footed
◆ Step 5ft away

↺ Nimble Dodge (+2 circumstance bonus to AC vs triggering attack if needed)


2 people marked this as a favorite.
| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Crafting could have been used to Recall Knowledge about this, but it doesn't matter now. The weakness (well, lack of resistance) was indeed adamantine.

The golem doesn't seem to notice Ennoia's glare. Despite having a visible brain, there doesn't seem to be anything up there.

She hacks at it with her sword, and combined with Studley's spear and Graeyson's staff, the creature finally falls to the ground, inactive. Some of the vials smash open, releasing a pungent smell. Whatever was in here has clearly gone bad.

You find nothing else of immediate interest and can return up the ladder. The full excavation team arrives the next day, and their leader, Kyreen Tael, a half-elf ranger, asks you what you have discovered.

Radiant Oath

Male Orc champ 1 | Per +4| AC 17| hp 23/23 | Saves F+7, R+5, W+6 | Focus 2/2 | Hero Pts 1

"There is one smashed golem and some other broken potions that were in this golem and they punched holes in me to inject them. I request a medical evaluation."

Studley exposes his shirt to show he is ripped and two huge puncture marks in him.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 0 Chronicles

Haohji nods in confirmation to Studley's assessment, The complex seems to be a mess. Old armors and alchemical items...

Vigilant Seal

Ennoia Rylintar | Female Spiresworn Cave Elf, Rogue 2| HP 24/24 | AC: 19 F+5 R+10 W+7 | Perc +7 (darkvision) | Default Exploration Activity: Avoid Notice (Stealth +10) | Hero points: 1 | Active conditions: none

Smirking at the Orc's bravado half-admiringly, Ennoia adds "All danger has been... resolved, let's say. The complex below proved highly interesting, and will require further examination, especially from dedicated archaeologists - here are some artifacts we gathered." She shows what the Pathfinders found, as well as her notes on the architecture. "This golem, of alchemical nature, was especially interesting. I should know, I got maybe a little too close for my own good."

Envoy's Alliance

We did what we needed to do! he reports.


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Kyreen ponders the report. "Huh. The site may no tbe Osirian ruins, but should still prove interesting and useful. Thank you for your work."

The group can head to the docks for a ride home.

Envoy's Alliance

The Varisian will head back to the docks for his next adventure.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 0 Chronicles

Haohji gives a crisp, shallow bow and follows Graeyson to the camels.

Radiant Oath

Male Orc champ 1 | Per +4| AC 17| hp 23/23 | Saves F+7, R+5, W+6 | Focus 2/2 | Hero Pts 1

Studley returns and asks for a new assignment.

201 to 225 of 225 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS2] Quest 13: Falcon's Descent All Messageboards

Want to post a reply? Sign in.