Keep on the Borderlands--B2 (Pretty in Pink) (Inactive)

Game Master Chainmail

Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map
Elf Temple Map


The Realm of mankind is narrow and constricted. Always
the forces of Chaos press upon its borders, seeking to enslave
its populace, rape its riches, and steal its treasures. If
it were not for a stout few, many in the Realm would indeed
fall prey to the evil which surrounds them. Yet, there are always
certain exceptional and brave members of humanity,
as well as similar individuals among its allies - dwarves,
elves, and halflings - who rise above the common level
and join battle to stave off the darkness which would otherwise
overwhelm the land. Bold adventurers from the Realm
set off for the Borderlands to seek their fortune. It is these adventurers
who, provided they survive the challenge, carry
the battle to the enemy. Such adventurers meet the forces
of Chaos in a testing ground where only the fittest will return
to relate the tale. Here, these individuals will become
skilled in their profession, be it fighter or magic-user, cleric
or thief. They will be tried in the fire of combat, those who return,
hardened and more fit. True, some few who do survive
the process will turn from Law and good and serve the
masters of Chaos, but most will remain faithful and ready to
fight chaos wherever it threatens to infect the Realm.
You are indeed members of that exceptional class, adventurers
who have journeyed to the KEEP ON THE BORDERLANDS
in search of fame and fortune. Of course you are inexperienced,
but you have your skills and a heart that cries
out for adventure. You have it in you to become great, but
you must gain experience and knowledge and greater
skill. There is much to learn, and you are willing and eager
to be about it! Each of you has come with everything which
could possibly be given you to help. Now you must fend for
yourselves; your fate is in your hands, for better or worse.
INITIATIVE
[dice=Morgan]1d20+3[/dice]
[dice=Horster]1d20+3[/dice]
[dice=Crom]1d20+2[/dice]
[dice=Mit'l]1d20+2[/dice]
[dice=Ozmynd]1d20+2[/dice]
[dice=Lorcan]1d20+2[/dice]
[dice=Enemy 1]1d20+1[/dice]
[dice=Enemy 2]1d20+1[/dice]
Sample combat post
Justin turns to wink at Aarakess. Time is on our side
This is a standard chokepoint defense. I have a magic shield without using any hands, this is so amazing.
Justin draws the big flail and slings the big sword. He prepares for the inevitable rush of skeletons.
In hands:2-h flail Effects:shield(4rnds left)/aid(3 temp hp)
Move: ready 2-h flail/Std: Ready attack on approach

"Sorry Ingrid, don't think we can give you an opening with your whip without exposing the formation. Kilthan, you have to show me that hardening your skin trick."

Justin Ministats:

AC: 24; flatfooted: 24; Touch: 10
HP=37/34
CMD=17
Fort Save: +8
Ref Save: +4
Will Save: +5

Gary's Suggested Order for a Gygax Only Campaign
I. Keep on the Borderlands
II. Village of Hommlet
III. Dungeonland
IV. Land beyond the Magic Mirror
V. Lost Caverns of Tsojcanth
VI. Forgotten Temple of Tharizdun
VII. Steading of the Hill Giant Chief
VIII. Glacial Rift of the Frost Giant Jarl
IX. Hall of the Fire Giant King
X. Mordenkainen's Fantastic Adventure
XI. Tomb of Horrors
XII. Descent to the Depths of the Earth
XIII. Shrine of the Kuo-toa
XIV. Vault of the Drow
XV. Isle of the Ape
XVI. Necropolis (final portion).