Keep on the Borderlands Group 2 (Prettier in Pink) (Inactive)

Game Master Chainmail

Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map


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M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I was pretty sure those gnolls had already acted this round. There were readied? This slow pace is making it even harder for me to keep up with what has happened.


Ingrid attack the gnoll next to her while singing

atk: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22 Crit
damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

crit: 1d20 + 1 + 1 ⇒ (9) + 1 + 1 = 11 Nope
damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

+1 Atk, Dam rolls.


the other gnolls wait with their bows, but have not decided on a worthy target.==readied


Ingrid finishes another gnoll with a mighty blow. Zoros considers his options.


Stats:
AC: 16; flatfooted: 15; Touch: 11 HP=12/12 CMD=12 Fort Save: +4 Ref Save: +2 Will Save: +6
Human Cleric 1

Zoros, inspired by Metzli and Ingrid's prowess, steps up into the space vacated by the gnoll felled by Ingrid and engages the gnoll before him

Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan steps 5' back and casts his spell again in such a way to strike the two directly in front of him.


Ingrid attack the gnoll next to her while singing

atk: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18 Crit
damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

+1 Atk, Dam rolls.


Will: 2d20 ⇒ (6, 10) = 16
Ingrid and Zoros attack a gnoll as Lorcan sprays the gnolls with colors after getting up from the ground, effecting them this time. One falls forward and doesn't move.

Turk swings to protect the fallen rogue and stands over his body. His blow wild and ineffective.
1d20 ⇒ 121d8 ⇒ 4

Two gnolls attack Meztli and one Turk.
att/damage: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 3 ⇒ (7) + 3 = 10
att/damage: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 3 ⇒ (2) + 3 = 5
att/damage: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (8) + 3 = 11

Two battle axe swings bring Meztli down, they didn't want to allow another swing to connect from her. Meztli hit for 15 hp == last round Lorcan hit for 10 and healed for 8--I don't know if 1 hp in status bar is accurate.

Two of the group is down, but three gnolls remain a threat.

Party up


Female Human Barbarian 1 || HP -5/16 || AC 13/Tch 9/FF 9 || F+6 R+1 W+3 || CMB +6 CMB 15 || Init +1 || Perc +5 || Rage: 6 rounds remaining

Meztli goes down with a groan.

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