GM Harrow’s Curse of the Crimson Throne - AE

Game Master GM Harrow

Map of Korvosa
Roll20 Map
Current Loot


151 to 169 of 169 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Okay, I had this pop into my head and I had to get it out.

Svartgeirr Iricksson:

Theme Song
Svartgeirr Iricksson
Male human (Ulfen) barbarian (armored hulk) 1 (Pathfinder RPG Ultimate Combat 28)
CN Medium humanoid (human)
Init +1; Senses Perception +5
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 15 (1d12+3)
Fort +4, Ref +1 (+1 bonus vs. trample attacks), Will +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee greatsword +4 (2d6+5/19-20)
Special Attacks rage (12 rounds/day)
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 14, Int 9, Wis 12, Cha 14
Base Atk +1; CMB +5; CMD 15 (16 vs. overrun)
Feats Combat Expertise, Deadly Aim, Extra Rage, Intimidating Prowess, Power Attack
Traits missing son or daughter, weapon training
Skills Acrobatics -1 (-5 to jump), Craft (armor) +3, Craft (blacksmith) +3, Craft (weapons) +3, Intimidate +9, Linguistics +0, Perception +5
Languages Common, Skald, Varisian
SQ finesse weapon attack attribute, indomitable stance
Other Gear armored coat[APG], greatsword, 5 gp
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Background:

Kaylee had often called him a good man. That man died when she did.

Svartgeirr was a blacksmith with a loving wife and three daughters he doted on.

Was.

It was three years ago when a crooked man who called himself Gaedren Lamm tried to threaten him and his business. While Svartgeirr was a far cry from the reavers his people could produce, he was no coward. Muscles honed by years of working the forge made easy work of tossing Lamm and one of this lackeys out.

Kaylee, his wife, was not so blessed. The slightly built woman was almost a full two feet shorter than he, and Lamm had the means to keep an eye on Svartgeirr. It was not long before Lamm saw his opportunity and struck. If he could not cow the ulfen smith, Lamm was determined to make him suffer. Svartgeirr returned to his home to find Kaylee's tortured corpse strung up in the doorway between the main room of their home and the bedroom. Of their daughters, there was no sign.

Svartgeirr did not weep as he cut his wife down. He showed no emotion at all as he dug her grave in the Gray District. His face was a mask as he lit his forge for the last time and worked as a golem to craft a grim and dark blade. He would find the people that had killed Kaylee and stolen his daughters. He would extract every last copper of the weregild from their hides in the most painful way he could manage.

Then he'd kill them only after they begged for it.

Pretty sure I'm not allowed two entries, but as I said, I had to get this one out of my head. Svartgeirr definitely a lot darker than Audria is, and would probably need some help to keep from slipping right over into CE territory. Any meeting between him and Lamm is not going to be pretty.

Anyway, working on a little short story for Audria. I'll try to have it up by the deadline.

Grand Lodge

Finished I believe. Kul is a street kid made good as a smuggler, bouncer, river boat scout. He returns from a job to find his mentor dead of Shiver and looking to even the score.


Backstory:
Viveca’s story is an unfortunately common one. Whether she was orphaned, or simply abandoned, she does not even recall. Her earliest memories are of being on her own on the streets, surviving off the generosity of strangers and (much more often) what she could steal from them.

A life of petty crime meant being in and out of trouble with the law, and she found some small protection by working under the crimelord Gaedren Lamm. He was cruel and exploitative, but it was marginally better than prison, and his ragged band of urchins became the only family she had ever known. The thought of moving up in the world rarely even crossed her mind; she’d live and die in the gutter where she belonged, and Gaedren never failed to remind her of that.

As she grew, though, so did her rage. One can only experience so much injustice before it becomes impossible to stay silent. It was easier to contain her temper when it came to her own troubles; however bitter and angry she felt, silence had always ensured her own survival. It was more difficult to bite her tongue when it came to the treatment of the other children, especially those younger than herself. Though she tried to bury it, all too aware it was a dangerous game, her hot temper could turn Gaedren’s attention away from the others and towards herself. She was older and stronger, she could handle it, and in this twisted way, she could protect them. For a while.

Inevitably though, she got too old and too impudent to be a useful little Lamm anymore, and although she put up a good fight, was unceremoniously beaten and left to die in the gutter where she belonged… Except she didn’t.

Perhaps she was blessed by some sympathetic deity, or Gaedren was too arrogant to ensure he’d finished the job, or that flickering flame of rage inside her simply refused to go out. Whatever the reason, she opened her eyes the next morning, somehow feeling better than ever before. Her brush with death had changed her, and now, perhaps, she finally has the strength to change the rest of the world—whether it likes it or not.


Full application, so that everything is in one place.

Stats:
Audria
Female human (Varisian) paladin (chosen one) 1 (Pathfinder Player Companion: Familiar Folio 6, Ultimate Wilderness 210)
LG Medium humanoid (human)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 12 (1d10+2)
Fort +3, Ref +3, Will +2
Defensive Abilities share will
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+3/19-20) or
. . gladius +4 (1d6+3/19-20) or
. . longsword +4 (1d8+3/19-20) or
. . quarterstaff +4 (1d6+4) or
. . unarmed strike +4 (1d3+3 nonlethal)
Ranged shortbow +3 (1d6/×3)
Paladin Spell-Like Abilities (CL 1st; concentration +2)
. . At will—detect evil
--------------------
Statistics
--------------------
Str 16, Dex 15, Con 12, Int 12, Wis 11, Cha 13
Base Atk +1; CMB +4; CMD 16
Feats Alertness, Combat Expertise, Deadly Aim, Power Attack, Skill Focus (Acrobatics)
Traits bandit (river kingdoms) Pickpocket, intense artist, tortured
Skills Acrobatics +5, Craft (painting) +5, Diplomacy +4, Perception +3, Perform (dance) +2, Perform (sing) +6, Profession (cook) +4, Sense Motive +2, Stealth +6
Languages Celestial, Common, Varisian
SQ doubt, finesse weapon attack attribute
Other Gear studded leather, arrows (20), dagger, gladius[UC], longsword, quarterstaff, shortbow, artisan's outfit (2), backpack, bedroll, belt pouch, blanket[APG], colored ink, cutting board, wooden (2 lb), explorer's outfit, ink, inkpen, journal[UE], knife, cutting (0.5 lb), ladle (0.5 lb), mess kit[UE], painting tools, pot, seasonings, local (0.5 lb), silver holy symbol of Shelyn, skewer (1 lb), skillet[UE], tinder packet (0.5 lb), tripod, iron (3 lb), waterskin (3), 1 gp, 1 sp
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Doubt -4 for an hour on any skill or ability check after you fail that type of check
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Will (Su) When your or familiar fails a save vs. mind-affecting effect, the other can roll in their place, but failure affects both.

--------------------

Talanaliel (Tallyfeather) CR –
Female thrush (Pathfinder RPG Ultimate Magic)
NG Diminutive magical beast (animal)
Init +2; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural, +4 size)
hp 6 (1d8-2)
Fort +0, Ref +4, Will +4
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 10 ft., fly 40 ft. (average)
Melee bite +0 (1d2-5)
Space 1 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +1; CMB -1; CMD 4
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Skill Focus (Perception)
[b]Skills
Acrobatics +6 (-2 to jump), Fly +12, Perception +9, Stealth +18
Languages Common
SQ empathic link, finesse weapon attack attribute, share will
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Divine Guidance (Sp) An emissary can cast guidance at will.
Empathic Link (Su) You have an empathic link with your master.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Fly (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Will (1/day) (Su) When your or familiar fails a save, the other can roll in their place, but failure affects both.


Background:

Korvosa is not a kind place to orphans.

Audria's father was a man that sailed in and paid for a night's company, and her mother was a dockside doxy who cared little for the young girl. By the time she was five, Audria had lost her mother to the Shiver. The madame threw Audria out, seeing nothing more than another mouth to feed.

That was the night she met Gaedren Lamm. He lured the young girl in with promises of a hot meal and a warm bed. For the next ten years she saw nothing of either.

The old crook, Gaedren, would have her beg and steal then work her to the bone. When she met his quotas, she could eat. When she failed to, she went hungry. There were many nights Audria wept herself to sleep as her stomach twisted in painful knots from hunger.

If things had continued on this path, Audria would have become just another cutpurse until Gaedren could sell her to a brothel or perhaps sell her himself in an expansion of his shady enterprises. Her life would have been little more than another footnote in the sad history of Korvosa's orphans.

The gods had other plans for Audria.

She found the holy symbol on the street, dropped by a careless priest as he passed her by. She scooped it up and marveled at the colors and detail of the engraving. It was beautiful, more beautiful than anything she had seen in her short life. Her initial thoughts about the rewards she would get from Gaedren Lamm for this faded as she felt herself looking back at the priest. His robes were rich and something about way he talked to others called to her.

She followed the priest to a shrine where he preached as he painted. The colors, the music, and beauty of the place washed over Audria as she came to know how drab and dreary her existence under Lamm's thumb truly was. She stood enraptured for longer than she could say. When the priest was finished with both his sermon and his painting he turned to her and smiled. The warth and kindness was too much for her to bear. She collapsed in a crying heap as she held out the priest's holy symbol to give it back to him.

Over the next few years Audria spent as much time as she could at the shrine to Shelyn, learning a little of the faith, but learning more about kindness and love. Her singing and dancing helped her earn enough coin to avoid Lamm's wrath. She even started to keep a small stash for herself or the other kids when they were short. She longed to do nothing more than to escape once and for all, but each time she thought about it, Lamm's voice crushed her will.

"You are nothing without me," his voice snarled in her head.

As the years passed, Lamm found he needed more help. Yargin had helped with the bookkeeping for years, but he was hardly ever involved with the children, unless Lamm had decided one of his "Lambs" needed to be punished very severely indeed as an example to the others. The newer members of his gang, Giggles and Hookshanks, were far more hands-on. It was not unheard of for one of Lamm's Lambs to die as a result of the man's temper, but more of the urchins he lured in wound up dead thanks to the beatings the two brutish and cruel men doled out as they pleased.

It was shortly before Audria turned fourteen when she would learn firsthand how cruel Giggles, Hookshanks, and Lamm could be. She had befriended another of the Lamb's, Eliana, a young girl with a pretty voice and a thick mane of raven tresses, and the two of them had snuck off to the shrine many times to visit with the clergy and artists there. Unfortunately for Eliana, she had been caught with a wooden holy symbol of Shelyn by Lamm. Audria happened by as the situation was turning ugly. Acting without thinking, she body checked Lamm and told Eliana to run.

Audria turned to follow, but Giggles grabbed her by the long braid she had been growing out after being complemented on her hair some time ago. Lamm, furious, but still in control, took her from the brute and held her as he demanded to know why she was acting the way she was. Audria, however, had found her courage at last. She bit Lamm's hand and made another break for it. This time it was Hookshanks that tackled her to the ground.

The beating was merciless.

Lamm and his lackeys left her for dead as rain began to fall, mixing with her blood splattered all over the alleyway. As her vision faded to black, Audria spotted a small bird circling over her. A bird that seemed to be calling for help. The last thing she heard was Eliana calling out to her.

She awoke in a small temple to Shelyn some days later. Her wounds mended by the clergy that had found her. Despite their best efforts, there was little to be done about the criss-crossing scars left by Giggles' whip where he'd laid into her back again and again. The bird perched on a chair facing her as she sat up. Talanaliel she called herself before declaring herself Audria's guide.

The next two years saw Audria learning to defend herself. She helped out around the temple as a cook while the priest that she had first meet several years ago taught her to draw and paint in her free time. It was thanks to Audria Eliana had escaped, and it was thanks to Eliana and Talanaliel that the priests of Shelyn were able to find her in the alley she had been left in. Both of the girls were inducted into Shelyn's priesthood, receiving silver holy symbols the day they turned sixteen.

Only a few days later, Audria would find a message on a harrow card in her journal as she opened it to sketch and drww.


Appearance:

Audria is a short young woman, standing all of five feet tall. Her smooth and fair skin is marred only by the dozens of scars on her back, a testimony to the severity of the beating she had endured before Lamm left her for dead. Her hair is a strawberry blonde and often worn in a braid or held back in a tail with a length of ribbon. Her eyes are bright blue and often lit with laughter.

The Dockside Doxies Incident:

@GM Elfriede: This is background for something that I wanted to include for Audria as an homage to her original incarnation. Basically, whenever she gets stressed, or when it would be particularly funny, her hair starts to grow rapidly, at the rate of several feet per minute. I was trying to ask you about it when I originally posted Audria's stats, but I didn't do a good job of wording it clearly. If you're not okay with it, then I can just ignore it. I thought it would be something that could be used to break the tension or give some catharsis during the game.

"Are you sure this is a good idea?"

Eliana's soft voice held a note of anxiety that had been absent in the months since she and Audria had ceased being Lamm's Lambs. It was not something that Audria missed, but she could hardly blame her friend as they looked around the corner to one of the bridges leading to Old Korvosa.

"Well," Audria said, drawing the word out, "no. Not really. I don't know where else we could look though after the Acadamae laughed us out."

"It was their dumb imps that bombed us with some alchemical gunk and ruined our hair. They should fix it," Eliana grumbled.

"Yeah, but if Brother Theolan couldn't get them to pay up for repairs, what chance do we have of getting them to pay for a, um? Whatever the opposite of a haircut is, I guess."

Eliana nodded, and Audria couldn't help noticing the way her friend's eyes flicked up to the hood hiding the very short crop of hair that had been left after the rest had been cut. They'd already tried every other method they could, even magic, but the goo was surprisingly resilient.

She'd said that she was coming as support for Eliana, who had been taking the loss of her locks harder than she had, but Audria had to admit, at least to herself, that she was just as bothered by the damage to her hair as she was by the damage to her friend's.

"You're right," Eliana muttered after a moment. "We should hurry before we get caught."

"And how, praytell, were you two planning on explaining the sudden return of your locks," a tiny, yet stern, voice demanded. The two young girls yelped as they looked around like startled mice for the source of the voice only to spy a grumpy thrush perched on nearby gutter.

"T-Tallyfeather!"

"W-w-what are you doing here?!"

The pair took a step back from the tiny bird as it glared at them. Audria and Eliana held tight to each other, as much to keep themselves from running away as to keep the other from bolting. Talanaliel could fly faster than either fould navigate the streets.

"Oh, Audria. Oh, Eliana. You two do know that hair grows back, do you not?"

"Yes, but--"

"Then I suppose that telling you to go back home is a fool's errand. If you won't do the wise thing, then I should at least make sure you have a chance to learn from doing the foolish thing."

Talanaliel flitted to Audria and settled in the hood of her cloak.

"I heard you asking around," the thrush explained. "I was hoping that you would find someone that could do what you wanted without going to Old Korvosa. It seems I hoped in vain."

"Sorry, Tallyfeather," Eliana told the thrush.

"Are you sure about this, Talanaliel," Audria asked, forgoing the nickname she'd given the bird. "Won't you get in trouble, too?"

"Perhaps, but I am an emissary of Shelyn's will. I doubt I'll get more than a stern look from Brother Theolan. And if I do," the little bird shrugged as best a bird could before settling back down into her perch.

Old Korvosa, despite the late hour, was still thrumming with activity. Taverns filled with dockworkers and sailors rang with laughter and badly sung shanties while men and women of the night plied their trade. Someone cried out in the anguish of defeat from a gambling hall.

The girls with their avian chaperone slipped through the streets to approach the place they had managed to worm information about from an Acadamae student before they left. He had only passed on little more than a rumor, but when you are a boy of fifteen and two pretty and young girls ask you something, things besides your brain take over and he had only been too eager to offer what help he could.

They came to a pier marked with a sign that said Eel's End, a group of five ships that always seemed to be filled with drifting smoke, racous laughter, and the sounds of carnal pursuits even in the daylit hours when many of its patrons were either busy or sleeping off the previous night's revelries. The trio's destination, however, was off to one side, a garishly painted building with a gaudy sign proclaiming it to be the home of the Dockside Doxies. Before their courage could fail them, the two young Shelynites slipped inside.

Their senses were assaulted with perfumes mixed with various alchemical smells overlaying a garish display of scant silks and lace of all manner of eye-searing hues resting on plush, overstuffed cushions and pillows. Painted ladies looked their way as they entered, but their attentions were for the man in the center of the eye-watering cacophony, a black-clad man standing there like a spider surrounded by brightly colored gadflies.

Audria and Eliana had not spent years on the street as part of Lamm's Lambs for nothing. They could feel the aura of danger oozing from the man like roiling fog. They knew this man was far more dangerous than Gaedren Lamm ever could be.

He spotted the pair shrinking away from his path to the door as he turned to leave. He smiled at them, a cold shark's smile that held no warmth.

"Careful, girls. You look cute enough to gobble up," he said as he passed them.

"Come again, Mister Barvasi" one of the women called after him. He waved as the door shut behind him.

"Well, well, well," another of the women said when the latch clicked. "What have we here girls?"

With the man, Barvasi, gone, Audria and Eliana were now the only patrons in the shop.

"A couple of mice that just wandered into the Doxies' domain," another answered.

"Aw, they look so cute. I wonder if they are here for work or pleasure."

Audria felt Eliana trying to hide behind her. She never had learned all of her friend's life before coming into Lamm's clutches, but she had gathered that Eliana had not been treated kindly. Perhaps their storied were far more alike than Audria had suspected.

"W-we heard that we might find something to help us," Audria told the women, taking their attention off of Eliana and focusing it on her.

"We certainly have many things that help women and men looking for passion," the first woman said as she drew closer. "But you two look like virgins to me. What would need our wares for?"

Audria glanced back at Eliana. Her friend took in a deep breath and nodded. As Audria turned her attention back to the women who worked at the Dockside Doxies, she and Eliana pulled down the hoods of their cloaks to reveal their almost shaven heads.

"Can you help us get our hair back," Audria asked as surprise and pity colored the Doxies' expressions. Talanaliel hopped onto Audria's shoulder as she looked about, keeping an eye out for danger.

"Oh! You poor dahlin's," an older woman cooed as she made her way up to the front of the store. "What happen'd to your hair?"

"Imps," the two Shelynites answered simultaneously.

"Oh, dahlin's, I don't know what we can do for y'all," the woman said. Eliana's head hung as the hope they hadn't realized they were holding onto began to fade. Audria's shoulders slumped and she could feel tears prickling the corners of her eyes.

"Where's Jessica," the woman asked the others. "She's got a knack for this alchemical nonsense. I want her to see if she can help these two young li'l dahlin's."

A few minutes later the Dockside Doxies ushered Audria and Eliana into a backroom where they met a young bespectacled woman with a bosom that her top strained to perserve the modesty of. She wore her hair in twin tails that made her seem as young as Audria and Eliana. She spent a few minutes looking over the pair, hmming and hawing as she studied their hair.

"Well, Jessica dear," the older woman, a Madam Ioana, prodded.

"Yes, I think I have something that I've been working on. Initial tests have been promising," Jessica answered, her voice chipper and her demeanor bouncy, among other things. She rummaged through a few shelves while asking for Audria and Eliana to have a seat in front of a basin put at just the right height for washing hair in and to take off their cloaks.

There were some snickers as the Doxies saw the simple robes of Shelyn acolytes beneath the cloaks, but a look from Madam Ioana silenced them. Jessica brought several bottles, vials, and pots to the table beside the basin and began to work.

Audria felt a tingle in her scalp as deft fingers massaged alchemical reagents into her hair. Jessica's gentle touch adn the soothing of warm water running over her head almost lulled Audria into dozing, but just as she was about to succumb to the temptation, her head began to feel uncomfortably hot. She opened her eyes and saw Jessica's excited smile and the looks of amazement on the other Doxies' faces. Madam Ioana looked impressed with the results at first, but then she frowned as the merest hint of worry crossed her face.

"Jessica, dear. Is it suppose'ta be doin' that?"

Just as the words left Madam Ioana's lips, Audria felt something soft and silky begin to push her head up, out of the basin. A moment later, something soft and weighty fell on her shoulders. She was about to ask a question of her own when silky strands of hair started to engulf her head. She shot bolt upright and felt what she realized was her hair growing to fall down her back. She looked to Eliana and saw her friend was in the same perdicament.

"Oh, that's working a little too well," Jessica said. "Not to worry I have just the thing to stop it."

A strange smelling liquid was poured over both girls' scalps, but their hair still grew, and continued to grow after the second, third, and fourth attempts to arrest its steady conquest of the Dockside Doxies' shop.

"It seems, Jessica dear, that you still have a few kinks ta work out," Madam Ioana observed, deadpan, as the fifth attempt was delayed by the need to cut some of the mingled raven-black and strawberry-blonde locks out of the way.

It was nearly dawn when the ordeal was finished. Jessica's twelfth attempt finally halted the hair growth. It took another two hours to clean up the mess well enough to allow Audria and Eliana to slip out, Talanaliel sitting on Audria's shoulder.

The sky was a predawn gray when the pair of acolytes and the emissary from Shelyn arrived back at the small temple to Shelyn in High Point. In front of the door was Brother Theolan, arms crossed and a scowl on his face.

"I do hope you two had fun," he said, his voice deceptively airy. "I am looking forward to hearing the reason you stuck out last night. I hope it wasn't too draining. There's a lot to be done today."

Audria looked to Eliana and saw that she had the same thoughts. This was going to be a long day.

Over the next several months, the Dockside Doxies grew to have a reputation for having exceptionaly fine stock for making wigs. Every now and then they'd receive another few sacks of the same hair in lengths of several feet. These deliveries always seemed to coincide with times that Audria or Eliana got particularly stressed about something.


RP Samples:


1 person marked this as a favorite.

Alright. That'll close recruitment. Thanks for all the applications! I'll be checking them out over the next day, and I'll try to have a decision made by tomorrow evening. Good luck to everyone!


Good luck everyone, especially GM Elfriede. Making the picks is always the hard part.

Grand Lodge

Good luck everyone! :)


Good luck everyone!


Good luck to all.


May Desna smile on us all!


Ugh. This has been a brutal selection process, coupled with a crazy finish to the work week. I really hope someone else starts up a CotCT game, so more people from here can play - so many characters deserve their time in Korvosa!

Lina Derexhi, Garret Goodbarrel, Nikolai Fortescu, Abella Tribastarion, Audria, and Shrike, head over to the discussion thread.


Well, I got a new character out of the deal - never a waste of effort. Congrats and enjoy the game!


have fun folks!

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Have fun!


Enjoy your game!

Grand Lodge

Congrats to everyone who got picked!


Have a great game everyone!


Congrats to the chosen! Have a great game!


Congrats to those selected.

151 to 169 of 169 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Recruitment / GM Elfriede's Curse of the Crimson Throne All Messageboards

Want to post a reply? Sign in.