Temple of Elemental Evil (Inactive)

Game Master Thomi Gallowshade

The classic Gygax adventure, The Temple of Elemental Evil, converted to Pathfinder system.


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Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane sends in his young lion, who closes and bites.
lion cub: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 3 ⇒ (6) + 3 = 9

Chaandra circles around, letting the big guys get up front.

Trane delays.


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Uldar attempts to feint the wolf at the door and move through its space setting himself at the back of the creature once inside the room.
Acrobatics: 1d20 + 16 ⇒ (9) + 16 = 25
Acrobatics (to avoid the second wolf AoO): 1d20 + 16 ⇒ (4) + 16 = 20

If he has not succeeded to feint his way into the room, he steps to the side to let others fight the enemies. He then draws his magical shortsword.

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

"Whoa there!"

A confused and irritated Carp spins around looking for his enemies, shrugs then hears Uldar's antics and moves to join the fun!
moving to L6 or K6 based upon the Halfling's move
Atk: 1d20 + 10 ⇒ (17) + 10 = 27Dmg: 1d10 + 4 ⇒ (6) + 4 = 10


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore moves to get a better view of the true attackers while raising his sword and shield. Will move to the closest square without blocking a path for others to get into battle.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Trane sends his lion in to attack, but its attempt to bite is easily fended off by the wolf man.

Velcore moves up and prepares for action...

Kalizama's turn will finish this part of the round.


Monitoring these rapid developments, I move to H-7 to get a better view and cast Mage Armor on myself so I am ready for what will ensue.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kalizama moves into position and casts a spell upon herself...

Group 2: The wolf men

Both Wolf Men snarl in glee and continue to attack Uldar:
Sword: 1d20 + 6 ⇒ (6) + 6 = 12
Bite: 1d20 + 1 ⇒ (17) + 1 = 18
Sword: 1d20 + 6 ⇒ (3) + 6 = 9
Bite: 1d20 + 1 ⇒ (11) + 1 = 12

Their flurry of attacks are dodged...

Group 3: Roran, Cananthir


Male Human Fighter 6

Do we have a map update?


Male Human Fighter 6

Ah, I have found the map now.

Roran growls. "You scrawny little idiot, don't stand in the front!" Roran yells at their halfling. He sounds angry, but it's really just concern.

Full attack at the one just in front of Uldar.

Attack: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 2d4 + 19 ⇒ (4, 1) + 19 = 24

Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 2d4 + 19 ⇒ (1, 1) + 19 = 21

Confirm: 1d20 + 9 ⇒ (19) + 9 = 28
Crit Damage: 2d4 + 19 ⇒ (1, 3) + 19 = 23

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Should we use my previous move and action?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Cananthir Acalimon wrote:
Should we use my previous move and action?

Yes, if that is what you choose to do. Or, you can modify them based on what has happened during the encounter.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Roran attacks one of the Wolf men in the doorway, and confirms a critical hit that cleanly removes the creature's head from its neck, killing it instantly!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cananthir moves forward and strikes the second Wolf Man, causing 10 points of damage...

Group 1: Uldar, Kalizama, Velcore, Trane


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore moves up into battle L7 chanting as he lays a hand on Uldar.

Cast Guidance


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

The lion cub attacks the wolf man, showing the lupine who is top cat.

bite: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 3 ⇒ (9) + 3 = 121d3 + 3 ⇒ (3) + 3 = 6
claw: 1d20 + 3 ⇒ (19) + 3 = 221d3 + 3 ⇒ (1) + 3 = 4

Do not see the lion cub on map.

If the lion cub is not close, he circles all around the wolf cub to allow Uldar to flank, drawing an attack from the wolf. Then he lashes with a single bite.
First attack only then

Trane conserves any magic, as the big boys seem to have this in hand.


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Assuming Uldar succeeded to place himself behind the wolves at K4, he attacks with his shortsword at the flanked wolf in the door thanks to Thrane and his animals.
+1 shortsword+guidance+flank: 1d20 + 11 + 1 + 2 ⇒ (7) + 11 + 1 + 2 = 21
Piercing/Magical damage+sneak attack: 1d4 + 1 + 3d6 ⇒ (4) + 1 + (6, 2, 3) = 16

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Uldar and the lion cub maneuver around the remaining Wolf Man, and combine to inflict enough damage to kill it!

End of Encounter.

You see a bare-walled 20' square room which is permeated by a feral odor. A pair of nest-like heaps of cloth and pillow lie by the east wall; bones and litter cover the floor. A large cupboard stands against the north wall. A pair of rust-red cloaks hang on pegs by the secret door, the only apparent entrance. A few pieces of dirty pewter ware are on the cupboard shelves, along with two bottles of wine and a bunch of cooking herbs in a glass bottle. You notice a jumble of weapons and other items in the northwest corner.

Good perception rolls will reveal much in this room...


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Uldar steps over the wolves, making sure they are not going to bother anymore with check of his shortsword. "What is all this crap. Wolves under a temple? Wine and curtains?"

The halfling takes a hand to his wounds. He will survive it seems, unless the wolves had something nasty. Then turns to the quarter and searches through the chamber.
Perception (+3 vs traps): 1d20 + 11 ⇒ (13) + 11 = 24


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

per: 1d20 + 11 ⇒ (13) + 11 = 24

per + scent: 1d20 + 7 ⇒ (3) + 7 = 10

Trane moves in with his lion.


Perception: 1d20 + 7 ⇒ (11) + 7 = 18


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Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

While the others search the room Velcore will tend to their wounds.

Cure Light Wounds on Uldar: 1d8 + 5 ⇒ (6) + 5 = 11

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Those with perception at or above 20 see that the dirty pewter ware is actually silver, 15 items worth 10-60 gp each. The bottled herbs are 18 sprigs of wolfsbane. The cupboard cabinet holds a dagger +1, a short sword + 1/+ 3 vs. lycanthropes and shapechangers, and five silver daggers, under which is a scroll of protection from lycanthropes (all) flat and upside-down, as if shelf-paper. Under a loose floor stone, found only after a careful search, is a hole containing 1,629 sp.

The pile in the corner contains the following:

22 arrows, normal
19 arrows, silver-tipped
1 long bow
2 short bows
4 cross bows, light
4 cross bow bolt cases (empty)
82 cross bow bolts
5 daggers
1 flail
1 hammer
1 holy symbol, normal
3 holy symbols, silvered
1 mace
2 mirrors, silvered
1 morning star
3 quivers (empty)
3 spears
1 sword, long
2 swords, short

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Velcore attempts to cast a cure spell upon Uldar, but it fizzles, as if he has lost connection with his deity in this location!

Then, you all are horrified to see the Wolf Men stand back up, their wounds rapidly healing! Arrooooooo! they howl, and they attack again!

Attacking Roran
Sword: 1d20 + 6 ⇒ (5) + 6 = 11
Bite: 1d20 + 1 ⇒ (6) + 1 = 7

Attacking Cananthir
Sword: 1d20 + 6 ⇒ (19) + 6 = 25
Bite: 1d20 + 1 ⇒ (17) + 1 = 18

Roran manages to dodge the attack upon him, but Cananthir is hit by the wolf man's sword 1d8 + 6 ⇒ (7) + 6 = 13 for 13 points of damage!

The encounter continues!
Group 1: Uldar, Kalizama, Velcore, Trane


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Uldar is calmly piling the found treasure when the wolf comes back from the realm of the death.

"What's that!?" not really understanding what is going on, the little halfling attempts to flank the creature and stab it again with his sword.
+1 shortsword+flank: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Piercing/Magical damage+sneak attack: 1d4 + 1 + 3d6 ⇒ (3) + 1 + (6, 3, 2) = 15


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Veclore stands in disbelief as his Deity fails to answer his prayer again. Drawing his sword as he marches forward the blade brusting to life with flame. "What have you done you foul creatures?"

Move to L7 and Ready an Attack if they move thru the doorway.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane does a mini transformation, only his face and hands morphing as he enters.


Trying to figure out what type of creatures these are.

Knowledge Nature: 1d20 + 9 ⇒ (10) + 9 = 19

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Uldar whirls around and tries to stab one of the wolf men with his short sword, but the creature manages to avoid the blow!

Velcore readies his sword and prepares to attack!

Trane seems to be transforming himself...

Kalizama seems puzzled...

Kalizama:
Your knowledge of nature lends you a valuable bit of information regarding the Wolf Men. These are not just men with wolfish traits, they are Werewolves! They have a large damage reduction to just about any form of attack except weapons made of silver!

For the purpose of this encounter, everyone is crammed together, either in the small room or the adjoining hallway. Just assume you are close enough to attack (and be attacked) without worrying about exact placement on a map.

Group 2: The wolf men

Aaarooooooooo! Both Wolf Men howl and continue to attack, swinging their swords and trying to bite:

Roran
Sword: 1d20 + 6 ⇒ (5) + 6 = 11
Bite: 1d20 + 1 ⇒ (17) + 1 = 18

Cananthir
Sword: 1d20 + 6 ⇒ (9) + 6 = 15
Bite: 1d20 + 1 ⇒ (18) + 1 = 19

Their flurry of weapon attacks are dodged, but one of the wolf men manages to inflict a bite upon Cananthir! Its jaws close hard, and it shakes its head to and fro to clamp down! Need a Fortitude save please.

Group 3: Roran, Cananthir

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Fort save: 1d20 + 6 ⇒ (5) + 6 = 11

Atk: 1d20 + 12 ⇒ (19) + 12 = 31dmg: 1d10 + 7 ⇒ (1) + 7 = 8
Atk: 1d20 + 6 ⇒ (5) + 6 = 11dmg: 1d4 + 2 ⇒ (1) + 2 = 3

Not to be outdone, a seriously irritated elf slashes awkwardly at the walking wolf then bites! The move looks similar to aggressively sheathing a blade while biting fleas.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cananthir strikes the wolf man with his weapon, causing 8 damage! He tries a bite of his own, but the shaking motion of the wolf man's own bite doesn't give him any purchase...


Male Human Fighter 6

Sorry for holding the game up, the Paizo boards weren't giving me updates.

Roran roars and starts swinging his bloody arcs!

Attack: 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 2d4 + 19 ⇒ (1, 1) + 19 = 21

Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 2d4 + 19 ⇒ (2, 2) + 19 = 23

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Roran swings his weapon in great arcs, landing one blow on a wolf man causing 28 points of damage! The wolf man drops to the floor, apparently dead, but you can see his wounds starting to heal themselves!

Group 1: Uldar, Kalizama, Velcore, Trane


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Uldar attempts to flank the remaining wolf-man stabbing his sword on the creature's back.
+1 shortsword+flank: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Piercing/Magical damage+sneak attack: 1d4 + 1 + 3d6 ⇒ (1) + 1 + (2, 6, 2) = 12

"It is healing! We have to burn and behead them! Try something!" shouts frantically.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore moves over to the fallen one and removes its head with his flaming longsword chanting in Celestial as he does. "Iuseltael binly lhelf Caxunlrun'suct, voyyicw yrel ocvuclviuol putiell ub reln vinvhel bnus yrel pelaly'l lyusavrl!!!"


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane attacks the closest enemy with powerful enchanted claws and teeth.

claw: 1d20 + 6 ⇒ (11) + 6 = 171d4 + 8 ⇒ (4) + 8 = 12

claw: 1d20 + 6 ⇒ (7) + 6 = 131d4 + 8 ⇒ (3) + 8 = 11

bite: 1d20 + 6 ⇒ (13) + 6 = 191d4 + 8 ⇒ (4) + 8 = 12


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Trying to get the attention of my companions, I loudly say, "These are werewolves! They have increased damage reduction to any form of attack except weapons made of silver!"

I grab the scroll of Protection from Lycanthropes from the cabinet and cast it on Carp, hoping to save his hide. Then I grab the shortsword +1/+3 against lycanthropes and dash over and give it to Roran, saying, "Here - use this!"; and at the same time I grab the 5 silver daggers, and give them to Velcore and Trane and Uldar and Carp, if he is able, and keep one for myself.

Then I turn and attack the nearest werewolf with my silver dagger and unleash an ear-piercing scream at him!

Melee Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 - 1 ⇒ (1) - 1 = 0

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

The ever raging Carp wonders if he feels woozy as something happened when he was bit.
Fortitude against what?

Quickly taking the puny silver dagger from Kalizama Carp readies for another attack

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Uldar swings his sword at a wolf man, but the creature easily dodges away from the blow...

Velcore tries to decapitate the prone wolf man, but its wounds heal just as fast!

Trane tears into the wolf man who is biting Cananthir with a fury of fangs and claws...and seems to not hurt the creature.

Kalizama uses a scroll to cast Protection from Lycanthrope upon Cananthir, and she rapidly passes out silver weapons to her allies. Her dagger attack does not occur, as that is too many actions for this turn.

Group 2: The wolf men

The wolf man at Roran and Velcore's feet stands up and attacks Velcore!
Sword: 1d20 + 6 ⇒ (11) + 6 = 17
Bite: 1d20 + 1 ⇒ (9) + 1 = 10
It misses with both attacks!
You may each take an attack of opportunity.

The wolf man that is biting Cananthir attempts to trip him:
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 1 ⇒ (10) + 1 = 11
It manages to trip Cananthir, dropping him prone, but it loses its bite grip in the process.

Cananthir, now wounded, is feeling strange...
The spell cast by Kalizama provides you another chance at a Fortitude save please, Cananthir...

Group 3: Roran, Cananthir


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore stabs at the wolfman.

Flame Tongue Longsword +1: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Male Human Fighter 6

As the creature stands, Roran tries to chop him back down!

AoO: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 2d4 + 19 ⇒ (2, 3) + 19 = 24

And then Roran continues with his vastly complicated battle plan:
Beat them down till they stop moving!

Attack: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 2d4 + 19 ⇒ (2, 1) + 19 = 22

Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 2d4 + 19 ⇒ (1, 1) + 19 = 21


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Uldar quickly accepts Kalizama offered silver dagger, and with a daring move he tries to stab the just stand up wolf.
AoO silver dagger+flank: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Piercing/Silver damage-silver+sneak attack: 1d3 - 1 + 3d6 ⇒ (1) - 1 + (1, 2, 5) = 8
Those daggers are alchemical silver? That is -1 danage for slashing weapons if I recall properly

The halfling then attempts performing another flanking attack at the creature.
silver dagger+flank: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Piercing/Silver damage-silver+sneak attack: 1d3 - 1 + 3d6 ⇒ (1) - 1 + (6, 6, 3) = 15
crit?: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Piercing/Silver damage-silver: 1d3 - 1 ⇒ (3) - 1 = 2
He stabs the dagger at the creatures right eye!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Velcore and Roran each take an attack of opportunity at the Wolf Man who is attempting to stand up, and they each swing wildly, missing the target!

Roran then swings his weapon in great arcs, trying to strike the same target, but the wildly gyrating Wolf Man manages to parry each blow!

Cananthir? Your turn...

Grand Lodge

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Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

many apologies

fort: 1d20 + 6 ⇒ (5) + 6 = 11
Acrobatics: 1d20 + 12 ⇒ (13) + 12 = 25

Feeling increasingly odd, Carp rolls from prone to standing (he hopes?), spins and attacks!

Atk: 1d20 + 12 ⇒ (15) + 12 = 27dmg: 1d10 + 7 ⇒ (2) + 7 = 9
Bite: 1d20 + 6 ⇒ (14) + 6 = 20dmg: 1d4 + 2 ⇒ (3) + 2 = 5

Shadow Lodge

1 person marked this as a favorite.
Lawful Neutral Medium Humanoid Level 36 Game Master

It seems all good things must come to an end…

Two life changing events have occurred that are preventing me from staying on top of the game.

First, I have been battling a serious health issue for about 6 months, which has taken its toll. I have had to devote considerable time visiting doctors, getting stuck by wide assortment of needles, etc. A royal, and expensive pain to deal with.

Second, in March 2015 my wife and I formed a new company, and we have been designing and writing a new kind of role playing game. We are about to launch the first major product next week, and the work involved in getting it ready for production and distribution has eaten up the rest of my spare time.

So, it seems that these events must take precedence currently, and this will be the end of the game for now. I appreciate the participation of everyone who joined this online adventure, and hope I brought at least a little excitement into your life.


Male Human Fighter 6

That is unfortunate, but it's much more important you take the time to rest and keep your health up. I hope you get well soon.

It was a pleasure everybody, I hope to game with you all in the future.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Thanks for the game for the last few years. Get well and Good Luck!

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Very much a pleasure sir. I eagerly anticipate more information about what you and your wife have been cooking up.

And to my fellow dungeon delvers, thank you for your time and good humor.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Thanks for the game.

Hope business and health go well. I see a chiropractor 2x week and it makes all the difference now.


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Get well John. Thanks, thanks a lot for the time devoted to this game. It was a fun and worthy time together.

I will be around, so if you or the others ever want to continue this adventure or any other just let me know.

And good luck with your new roleplaying endeavour.

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