Against the Cult of the Reptile God - Group 1 (Inactive)

Game Master Chainmail

Terror by night! current map


401 to 418 of 418 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Also in.


Male Halfling Paladin 4

In.

About to go on holiday for 2 weeks, but I am in


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

I'm in.


Link to SWORDTHRUST

You five are automatically in if you want.


Male Human Per +3

I want.

Loot considerations incoming in a few also.


Male Human Per +3

Are we keeping our characters or..?


I hope so. But let me know if you want a change.


Male Human Per +3

I am sticking with Terion.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

What's the setting for the next adventure?


It is for 4-6 characters, but like the last adventure, it is not always CR balanced!
I consider it challenging. Though you munched the last encounter of N1 pretty easily.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Location, I mean.. Is it logical that the group would be together, or is this a handwave to place the characters in that location?


The narrative created at the beginning of the campaign allows this. The high school students with their characters going to where they are needed---the next adventure that turns out to involve real people needing real heroes.


Male Human Per +3

LOOT:

Bag of Holding Type 2 - 2500 gold
Elven Boots - 1250
Ring of free action (Freedom of Movement?) - 20000 gold (Whaaaaaat?)
Ring of protection +1 - 1000 gold
Silver Horn of Valhalla - 25000 gold (WHAAAAAT?)
Potions:
gaseous form, invisibility, clairvoyance, cure serious (x2), philter of love

IMPORTANT: I don't see anyone trying to gain access to the scrolls that were on the loot - we discarding them?

GM Tribute, what level are the potions?

As far as loot goes, Terion could go for the Ring of Free Action.

Or we can sell everything and get some HARD cash - but that horn, wow... 2d4+2, 2nd-level Barbarian constructs :D


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

I was hoping we could pay someone to try and open them.


Male Halfling Paladin 4

Keep the horn. Additional allies in the middle of combat would be amazingly useful. We might be able to sell the scrolls at a reduced rate, especially if we know that they are magical.

I would prefer to keep the potions of healing at the very least. They might come in handy later on.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

I've spent the last few days considering whether or not to stay in given that my time to post has become more restricted over the last few months, but this is one of my favorite games so am not willing to throw in the towel yet!

As far as loot goes, Strang would use the Boots of Elvenkind - probably a lot!


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Regarding loot, here's what I've observed the group to have based on character sheets and the most recent page of Gameplay:

Terion: +2 Ring of Protection, 4000gp
Strang: Boots of Elvenkind, 2500gp
Ama: +1 Amulet of Natural Armor, +1 Bracers of Armor, 2000gp
Cole: +1 Cold Iron Longsword, 4000gp
Bizzlemont: scroll of Slow, scroll of Stinking Cloud, 4000gp (less purchase cost of said scrolls)

and assorted Masterwork items.

Pathfinder WBL guidelines are 3,000gp at 3rd Level, so even though I know we found more stuff earlier I'm content to keep my boots and wave the rest away for now. Strang will be very interested in finding a place to purchase some magical items for himself as soon as possible!


Male Human Per +3
Terion Stoutheart wrote:
GM Tribute, does it make any sense trying to buy a Wayfinder, or there is no PFS? Wanted the one with the ioun stone for prot from evil, though I can never calculate how much it costs ;)

GM Tribute, any ideas regarding this question? I understand if it does not fit the game.

I think I have most of my upgrades nailed down - still mulling it over, but I guess it makes sense to go for the 'basic' kit:

- Cloak of Resistance +1
- Probably a new armor and weapon

Wanted to ask you guy's opinion on gear, as I intend to build on the usual weaknesses of the martial type characters - boosting Terion's Will Save, touch AC, battlefield mobility, and ranged capabilities - what gear would you advise?

Also GM Tribute, I was wondering, even though I do not wish to change characters, I might be interested in swapping some of Terion's feats around for our next adventure - would you allow that?

401 to 418 of 418 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Tribute to Gary - Part One - Against the Cult of the Reptile God Discussion All Messageboards

Want to post a reply? Sign in.