Hallowed Halls of Heroes (Inactive)

Game Master Chainmail

Hallowed Halls of Heroes
Lanarial
Maedhros
Sagatto
Oranna
Malgrim
Current MAP


Legends tell of the great challenges to be had if one is fortunate enough to access the Hallowed Halls of Heroes. Once in a great while all the great constellations named after the great heroes appear in the sky, and the time is right for the vigil at the ‘Top of the World’ for the Hall to appear. The great barbarian tribes, the dwarf clans, the elves of the woods, the knights of the realm, and even those of mixed ancestry choose the best of their un-blooded warriors to send to the north to await the appearance of the giant monolithic structure and enter its depths. No material objects from the mundane world are allowed in the Hall, and those who return will be consecrated warriors and heroes.

It is said the favors of the heroes of old can be had to aid one in the Hallow Halls of Heroes. Gerund, the stout dwarf warrior, was famous for the amount of damage he could take and not fall. Cyndi, the elven ranger, was renowned for ability to dodge and evade the blows of her attackers. Grond, the half orc barbarian, delivered the most lethal blows. Harold, the human gladiator was known for the exotic combat maneuvers he would perform; he preferred to drop, disarm, or hold his opponent helpless before he finished them off. Theris, the true, it was said his strikes never missed his opponents and with an economy of motion demanded every strike be true.

You have been chosen, but will you enter the hall and test your courage and skills? Will you seek the favor of those who passed before you?

Initiative
[dice=Lanarial]1d20+3[/dice]
[dice=Maedhros]1d20+1[/dice]
[dice=Malgrim]1d20+1[/dice]
[dice=Oranna]1d20+1[/dice]
[dice=Bugbears]1d20+3[/dice]