Spell Lists Drive Me Nuts


Pathfinder First Edition General Discussion

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Corrik wrote:
Zhayne wrote:

I have no idea why Fire Domain clerics don't know Fireball. That's a freakin' no-brainer.

Fighters don't know fly because they aren't spellcasters.

Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

Eldritch Knight and Magus...

Your welcome...


Tequila Sunrise wrote:
Zilfrel Findadur wrote:
Just speak with your GM, geez christ, The rules are just guidelines, unless it is a PFS PC, and you're screwed xD

IME, DMs treat particular rules which they happen to disagree with as guidelines, while other rules get treated as gospel. Or at least as "There's gotta be a good reason this rule exists, even if I have no idea what that reason might be..."

Maybe you've been luckier than I, and have had more liberal DMs, but based on the replies to this very thread, how likely do you think it is that any given DM will see this particular rule as a guideline?

As a GM I would see no reason for the Bard to have gravity bow. It's a measly 2.5 average damage increase that can't be critical to your character concept.

Scarab Sages

Corrik wrote:
Zhayne wrote:

I have no idea why Fire Domain clerics don't know Fireball. That's a freakin' no-brainer.

Fighters don't know fly because they aren't spellcasters.

Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

If the player wants to play a spellcaster, he should probably pick a class other than fighter.

On topic: I wish they would consolidate down to wizard/cleric/druid. Other classes should be assigned one of these lists as primary, with a list of additional spells, similar to how domains, bloodlines and patrons are handled.

Silver Crusade

The best idea I've seen so far is a written-in-core-line way to add spells from other lists. Unfortunately, because the lists are currently used to flavor/balance the classes they go with, there would be too many issues. Specifically, things like a summoner's level 2 haste and a paladin's level 1 lesser restoration. If the fee is a spell level increase, those two examples don't work with it.

TBH, you really need a different system from PF/DnD if you don't want to play into the class flavors. PF/DnD is built on classes and what type of characters they represent; it's hard to break that.

Side note: I would love a base class where picking from every spell list was her "thing".


K177Y C47 wrote:
Corrik wrote:
Zhayne wrote:

I have no idea why Fire Domain clerics don't know Fireball. That's a freakin' no-brainer.

Fighters don't know fly because they aren't spellcasters.

Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

Eldritch Knight and Magus...

Your welcome...

I'm sorry, I thought we established that that wasn't acceptable in this thread?

Artanthos wrote:
If the player wants to play a spellcaster, he should probably pick a class other than fighter.

And I suppose if a player wants access to certain spells he should probably pick an appropriate class.

Silver Crusade

As far as getting gravity bow on a bard, this game allows multiclassing for a reason. Or you could just make use of the class abilities a bard does have, like UMD (wink, wink).


Artanthos wrote:
Corrik wrote:
Zhayne wrote:

I have no idea why Fire Domain clerics don't know Fireball. That's a freakin' no-brainer.

Fighters don't know fly because they aren't spellcasters.

Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

If the player wants to play a spellcaster, he should probably pick a class other than fighter.

On topic: I wish they would consolidate down to wizard/cleric/druid. Other classes should be assigned one of these lists as primary, with a list of additional spells, similar to how domains, bloodlines and patrons are handled.

That would be the best overall.


Corrik wrote:
K177Y C47 wrote:
Corrik wrote:
Zhayne wrote:

I have no idea why Fire Domain clerics don't know Fireball. That's a freakin' no-brainer.

Fighters don't know fly because they aren't spellcasters.

Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

Eldritch Knight and Magus...

Your welcome...

I'm sorry, I thought we established that that wasn't acceptable in this thread?

Artanthos wrote:
If the player wants to play a spellcaster, he should probably pick a class other than fighter.
And I suppose if a player wants access to certain spells he should probably pick an appropriate class.

Why is it not acceptable? Last I checked, Aasimar Sorc 1/Fighter/1/EK10/DD8 is actually not that bad....

and if you don't want the DD thing:

Sohei Monk 1/Wis sorc (forgot the bloodline) 1/EK 10 is a thing...

or the classic

W1/F1/EK10

If you want a spellcasting, sword swinging guy, there you go.


Oh! And the Samsaran allows stealing from other class lists...

Or if you REALLY want gravity bow there is always Eldritch Heritage (arcane)....

Silver Crusade

K177Y C47 wrote:
Corrik wrote:
K177Y C47 wrote:
Corrik wrote:
Zhayne wrote:

I have no idea why Fire Domain clerics don't know Fireball. That's a freakin' no-brainer.

Fighters don't know fly because they aren't spellcasters.

Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

Eldritch Knight and Magus...

Your welcome...

I'm sorry, I thought we established that that wasn't acceptable in this thread?

Artanthos wrote:
If the player wants to play a spellcaster, he should probably pick a class other than fighter.
And I suppose if a player wants access to certain spells he should probably pick an appropriate class.

Why is it not acceptable? Last I checked, Aasimar Sorc 1/Fighter/1/EK10/DD8 is actually not that bad....

and if you don't want the DD thing:

Sohei Monk 1/Wis sorc (forgot the bloodline) 1/EK 10 is a thing...

or the classic

W1/F1/EK10

If you want a spellcasting, sword swinging guy, there you go.

[sarcasm] But it's not 100% fighter! [/sarcasm]


Riuken wrote:
K177Y C47 wrote:
Corrik wrote:
K177Y C47 wrote:
Corrik wrote:
Zhayne wrote:

I have no idea why Fire Domain clerics don't know Fireball. That's a freakin' no-brainer.

Fighters don't know fly because they aren't spellcasters.

Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

Eldritch Knight and Magus...

Your welcome...

I'm sorry, I thought we established that that wasn't acceptable in this thread?

Artanthos wrote:
If the player wants to play a spellcaster, he should probably pick a class other than fighter.
And I suppose if a player wants access to certain spells he should probably pick an appropriate class.

Why is it not acceptable? Last I checked, Aasimar Sorc 1/Fighter/1/EK10/DD8 is actually not that bad....

and if you don't want the DD thing:

Sohei Monk 1/Wis sorc (forgot the bloodline) 1/EK 10 is a thing...

or the classic

W1/F1/EK10

If you want a spellcasting, sword swinging guy, there you go.

[sarcasm] But it's not 100% fighter! [/sarcasm]

Lol I feel like somebody wants his cake and to eat it too...

I mean, a W1/F1/EK10 is 1 BAB behind a full fighter... for damn near full casting... and a free Crit feat that is actually pretty bad ass.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Simon Legrande wrote:
If only there was some way that spell lists could just be modified to taste.

It's called Rule Zero.


K177Y C47 wrote:
Corrik wrote:
K177Y C47 wrote:
Corrik wrote:
Zhayne wrote:

I have no idea why Fire Domain clerics don't know Fireball. That's a freakin' no-brainer.

Fighters don't know fly because they aren't spellcasters.

Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

Eldritch Knight and Magus...

Your welcome...

I'm sorry, I thought we established that that wasn't acceptable in this thread?

Artanthos wrote:
If the player wants to play a spellcaster, he should probably pick a class other than fighter.
And I suppose if a player wants access to certain spells he should probably pick an appropriate class.

Why is it not acceptable? Last I checked, Aasimar Sorc 1/Fighter/1/EK10/DD8 is actually not that bad....

and if you don't want the DD thing:

Sohei Monk 1/Wis sorc (forgot the bloodline) 1/EK 10 is a thing...

or the classic

W1/F1/EK10

If you want a spellcasting, sword swinging guy, there you go.

It isn't acceptable because the OP didn't want to do it. He just wants Bards to have access to all arcane spells.


Corrik wrote:
K177Y C47 wrote:
Corrik wrote:
K177Y C47 wrote:
Corrik wrote:
Zhayne wrote:

I have no idea why Fire Domain clerics don't know Fireball. That's a freakin' no-brainer.

Fighters don't know fly because they aren't spellcasters.

Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

Eldritch Knight and Magus...

Your welcome...

I'm sorry, I thought we established that that wasn't acceptable in this thread?

Artanthos wrote:
If the player wants to play a spellcaster, he should probably pick a class other than fighter.
And I suppose if a player wants access to certain spells he should probably pick an appropriate class.

Why is it not acceptable? Last I checked, Aasimar Sorc 1/Fighter/1/EK10/DD8 is actually not that bad....

and if you don't want the DD thing:

Sohei Monk 1/Wis sorc (forgot the bloodline) 1/EK 10 is a thing...

or the classic

W1/F1/EK10

If you want a spellcasting, sword swinging guy, there you go.

It isn't acceptable because the OP didn't want to do it. He just wants Bards to have access to all arcane spells.

Well as he said

Corrick wrote:
Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

So I assume fighter as in the class. Fighters as a class are not spell casters because they are not. If you want a spellcasty "fighter" then go Magus, EK, Bloodrager, Paladin, Cleric, Bard, Inquisitor, warpriest, ranger, hunter, Arcanist, ect.


K177Y C47 wrote:
Corrik wrote:
K177Y C47 wrote:
Corrik wrote:
K177Y C47 wrote:
Corrik wrote:
Zhayne wrote:

I have no idea why Fire Domain clerics don't know Fireball. That's a freakin' no-brainer.

Fighters don't know fly because they aren't spellcasters.

Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

Eldritch Knight and Magus...

Your welcome...

I'm sorry, I thought we established that that wasn't acceptable in this thread?

Artanthos wrote:
If the player wants to play a spellcaster, he should probably pick a class other than fighter.
And I suppose if a player wants access to certain spells he should probably pick an appropriate class.

Why is it not acceptable? Last I checked, Aasimar Sorc 1/Fighter/1/EK10/DD8 is actually not that bad....

and if you don't want the DD thing:

Sohei Monk 1/Wis sorc (forgot the bloodline) 1/EK 10 is a thing...

or the classic

W1/F1/EK10

If you want a spellcasting, sword swinging guy, there you go.

It isn't acceptable because the OP didn't want to do it. He just wants Bards to have access to all arcane spells.

Well as he said

Corrick wrote:
Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?
So I assume fighter as in the class. Fighters as a class are not spell casters because they are not. If you want a spellcasty "fighter" then go Magus, EK, Bloodrager, Paladin, Cleric, Bard, Inquisitor, warpriest, ranger, hunter, Arcanist, ect.

You should really look at what the posts are responding to as to get context. I wasn't asking for gish classes or build advice. I was commenting on the idea that Bard's should have free access to the arcane spell list "because".

Silver Crusade

K177Y C47 wrote:

Well as he said

Corrick wrote:
Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?
So I assume fighter as in the class. Fighters as a class are not spell casters because they are not. If you want a spellcasty "fighter" then go Magus, EK, Bloodrager, Paladin, Cleric, Bard, Inquisitor, warpriest, ranger, hunter, Arcanist, ect.

You've hit the very problem many of us have with the OP. There are ways for his character, who has bard levels, to have access to gravity bow. He is rejecting those methods.


Corrik wrote:
K177Y C47 wrote:
Corrik wrote:
K177Y C47 wrote:
Corrik wrote:
K177Y C47 wrote:
Corrik wrote:
Zhayne wrote:

I have no idea why Fire Domain clerics don't know Fireball. That's a freakin' no-brainer.

Fighters don't know fly because they aren't spellcasters.

Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

Eldritch Knight and Magus...

Your welcome...

I'm sorry, I thought we established that that wasn't acceptable in this thread?

Artanthos wrote:
If the player wants to play a spellcaster, he should probably pick a class other than fighter.
And I suppose if a player wants access to certain spells he should probably pick an appropriate class.

Why is it not acceptable? Last I checked, Aasimar Sorc 1/Fighter/1/EK10/DD8 is actually not that bad....

and if you don't want the DD thing:

Sohei Monk 1/Wis sorc (forgot the bloodline) 1/EK 10 is a thing...

or the classic

W1/F1/EK10

If you want a spellcasting, sword swinging guy, there you go.

It isn't acceptable because the OP didn't want to do it. He just wants Bards to have access to all arcane spells.

Well as he said

Corrick wrote:
Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?
So I assume fighter as in the class. Fighters as a class are not spell casters because they are not. If you want a spellcasty "fighter" then go Magus, EK, Bloodrager, Paladin, Cleric, Bard, Inquisitor, warpriest, ranger, hunter, Arcanist, ect.
You should really look at what the posts are responding to as to get context. I wasn't asking for gish classes or build advice. I was commenting on the idea that Bard's should have free access to the arcane spell list "because".

Well why should all the spell lists be condensed down to 4? It seems like you simply want to have your cake and eat it too.... I mean really?

Dark Archive

I think it's not really a big deal. If there was one single spell that I desperately needed, there are numerous ways to get it: the vast majority of which involve actually making efforts to go get what you want, instead of expecting it to come to you.

Not that I consider Gravity Bow, or Lead Blades, or Strongjaw, or any such feat to be really important for a martial character of any sort. Damage dice are mostly irrelevant, anyway, as most damage will always come from static bonuses. There are much more important things to be using spell slots on.

Spoiler:
Oh boy I do 12d4+8 damage! Time to do 20 damage a hit for the rest of forever.


You're out of your element K177Y C47!


5 people marked this as a favorite.

"Why" is such a silly question when it comes to game rules. The answer is "because".

Why can't I used my hands on the ball in soccer? Why do checkers only move diagonally? Why are there 4 quarters in a football game? Why is fighting allowed in hockey but not basketball?

Because. Those are the rules of the game you are playing. The completely arbitrary rules of the game you are playing. Someone, somewhere, decided those are the rules and that's all there is to it. You should not be surprised to find arbitrary rules in games, they are a part of every game we play.


^^^

Pretty much this...

I mean, it would be one thing if THERE WAS NO WAY EVER TO GET GRAVITY BOW IF YOU CANT CAST IT, but even that is false.

Between:

Samsaran
Ring of Spell Knowledge
Eldritch Heritage
Magician Archetype
Dipping
Wands

There is no shortage of ways to get what you want... Honestly I still feel like you have lost all your legs to stand on... your "arguments" have been torn to shreds and honestly, you just look like a whinning child...


Marcus Robert Hosler wrote:
Tequila Sunrise wrote:
Zilfrel Findadur wrote:
Just speak with your GM, geez christ, The rules are just guidelines, unless it is a PFS PC, and you're screwed xD

IME, DMs treat particular rules which they happen to disagree with as guidelines, while other rules get treated as gospel. Or at least as "There's gotta be a good reason this rule exists, even if I have no idea what that reason might be..."

Maybe you've been luckier than I, and have had more liberal DMs, but based on the replies to this very thread, how likely do you think it is that any given DM will see this particular rule as a guideline?

As a GM I would see no reason for the Bard to have gravity bow. It's a measly 2.5 average damage increase that can't be critical to your character concept.

Case in point.

"I see no reason why you should have X, so good luck finding and jumping those rules-hoops to get X." Most DMs react similarly to house rule requests, IME. Unless there's a clear and present reason to change a rule that s/he already happens to agree with, the player is stuck with the RAW. With the latter being more likely, because if the DM already disagreed with the RAW, there'd probably already be an established house rule in place.

And I'm not saying that this is necessarily a bad practice btw; a DM has to know the game very well indeed to make wise decisions about house rule requests. But it does render the "Just speak to ur GM jeezus christ lol rules r just guidelines" sentiment terribly naive.


Arachnofiend wrote:

As a note, this thread makes me happy, because it made me aware of what the Magician archetype does. From there, I learned that Magician stacks with Watersinger.

I can't believe I spent so long trying to find a way to get Nereid's Grace on a charisma caster when the answer was right there in front of me

Note to self.


1 person marked this as a favorite.
born_of_fire wrote:

"Why" is such a silly question when it comes to game rules. The answer is "because".

Why can't I used my hands on the ball in soccer? Why do checkers only move diagonally? Why are there 4 quarters in a football game? Why is fighting allowed in hockey but not basketball?

Because. Those are the rules of the game you are playing. The completely arbitrary rules of the game you are playing. Someone, somewhere, decided those are the rules and that's all there is to it. You should not be surprised to find arbitrary rules in games, they are a part of every game we play.

Likewise, you shouldn't be surprised when people wish that some of the arbitrarily lame rules were arbitrarily fun.


Tiny Coffee Golem wrote:
Arachnofiend wrote:

As a note, this thread makes me happy, because it made me aware of what the Magician archetype does. From there, I learned that Magician stacks with Watersinger.

I can't believe I spent so long trying to find a way to get Nereid's Grace on a charisma caster when the answer was right there in front of me

Note to self.

Hm... that actually seems really cool... combine it with Eldritch Heritage (Aquatic) to gain some cool thematic abilities and the ability to pretty much drown out anything in a dungeon...


1 person marked this as a favorite.
Tequila Sunrise wrote:
born_of_fire wrote:

"Why" is such a silly question when it comes to game rules. The answer is "because".

Why can't I used my hands on the ball in soccer? Why do checkers only move diagonally? Why are there 4 quarters in a football game? Why is fighting allowed in hockey but not basketball?

Because. Those are the rules of the game you are playing. The completely arbitrary rules of the game you are playing. Someone, somewhere, decided those are the rules and that's all there is to it. You should not be surprised to find arbitrary rules in games, they are a part of every game we play.

Likewise, you shouldn't be surprised when people wish that some of the arbitrarily lame rules were arbitrarily fun.

LOL you are correct sir. In fact, I am never surprised to encounter people who think the world and all its itinerant rules and customs should cater to their every whim. Disappointed, saddened, exasperated...sure, but surprised? Never--I have a pretty good idea that those people exist and also why they do. You'll note I never asked OP why he feels the way he does, I simply answered his question honestly :)


born_of_fire wrote:

"Why" is such a silly question when it comes to game rules. The answer is "because".

Why can't I used my hands on the ball in soccer? Why do checkers only move diagonally? Why are there 4 quarters in a football game? Why is fighting allowed in hockey but not basketball?

Because. Those are the rules of the game you are playing. The completely arbitrary rules of the game you are playing. Someone, somewhere, decided those are the rules and that's all there is to it. You should not be surprised to find arbitrary rules in games, they are a part of every game we play.

That isn't an entirely apt comparison though. You need to remember that we are not merely playing a game, but also telling a story. The rules for those games only serve as rules for the game, they represent nothing more or less. Which is fine of course, they don't need to do anything other than give us something to do other than just stand in a field.

In an RPG though, the rules represent the fundamental reality of the world of the story. HP, Attack bonuses, skill ranks, etc. aren't just win/lose conditions. They reflect your character's abilities, they define what you are physically, spiritually, mentally, and magically able to do.

Then of course there is the fact that asking "why" doesn't imply disagreement. It can also be used to show confusion and/or a desire to gain knowledge or understanding.

"So why don't Bards get access to [insert spell]?"
"Because Bards aren't as magically focused as Wizards. They don't get access to the full arcane spell list because of that but they do get[blah blah blah]."
"Ohhh so they are kind of like a Jack of All Trades?"
"Yeah exactly."
"Okay cool."

Of course, similar questions can be asked of baseball or basketball as well. The point being that your average RPG has far more complex rules and thus there are many more questions that can be asked.

Saying that it is always silly to ask 'why' in regards to a game is a very extreme statement that just doesn't hold up.

Scarab Sages

Corrik wrote:
And I suppose if a player wants access to certain spells he should probably pick an appropriate class.

Yes.


Artanthos wrote:
Corrik wrote:
K177Y C47 wrote:
Corrik wrote:
Zhayne wrote:

I have no idea why Fire Domain clerics don't know Fireball. That's a freakin' no-brainer.

Fighters don't know fly because they aren't spellcasters.

Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

Eldritch Knight and Magus...

Your welcome...

I'm sorry, I thought we established that that wasn't acceptable in this thread?

Artanthos wrote:
If the player wants to play a spellcaster, he should probably pick a class other than fighter.
And I suppose if a player wants access to certain spells he should probably pick an appropriate class.
Yes.

Which is exactly my point.


Corrik wrote:
Artanthos wrote:
Corrik wrote:
K177Y C47 wrote:
Corrik wrote:
Zhayne wrote:

I have no idea why Fire Domain clerics don't know Fireball. That's a freakin' no-brainer.

Fighters don't know fly because they aren't spellcasters.

Shouldn't it be up to the player to determine whether or not their fighter is a spellcaster?

Eldritch Knight and Magus...

Your welcome...

I'm sorry, I thought we established that that wasn't acceptable in this thread?

Artanthos wrote:
If the player wants to play a spellcaster, he should probably pick a class other than fighter.
And I suppose if a player wants access to certain spells he should probably pick an appropriate class.
Yes.
Which is exactly my point.

What point? Your argument has no points. As it stands, you are just saying "I WANT THIS SPELL!!! AND I DON"T LIKE NOT HAVING THIS SPELL!!! SPELL LISTS ARE STUPID!!!"

You literally have no points thus far. Unless you are still riding on the "well.... bards have a few transmutation spells... so they should logically have ALL THE TRANSMUTATION SPELLS!!!"


I'm not the OP. I don't agree with the OP. My earlier comments were against the OP and Zhayne. I don't know what the hell you are talking about. You're out of your element Kitty Cat!

Silver Crusade

2 people marked this as a favorite.

Maybe I'm the only one K177Y C47, but I've been taking most of Corrik's comments as sarcastic. I believe s/he has the same opinion on class spell lists, just not as abrasive as yours.


Riuken wrote:
Maybe I'm the only one K177Y C47, but I've been taking most of Corrik's comments as sarcastic. I believe s/he has the same opinion on class spell lists, just not as abrasive as yours.

See, Riuken gets me.


born_of_fire wrote:
Tequila Sunrise wrote:
born_of_fire wrote:

"Why" is such a silly question when it comes to game rules. The answer is "because".

Why can't I used my hands on the ball in soccer? Why do checkers only move diagonally? Why are there 4 quarters in a football game? Why is fighting allowed in hockey but not basketball?

Because. Those are the rules of the game you are playing. The completely arbitrary rules of the game you are playing. Someone, somewhere, decided those are the rules and that's all there is to it. You should not be surprised to find arbitrary rules in games, they are a part of every game we play.

Likewise, you shouldn't be surprised when people wish that some of the arbitrarily lame rules were arbitrarily fun.
LOL you are correct sir. In fact, I am never surprised to encounter people who think the world and all its itinerant rules and customs should cater to their every whim. Disappointed, saddened, exasperated...sure, but surprised? Never--I have a pretty good idea that those people exist and also why they do. You'll note I never asked OP why he feels the way he does, I simply answered his question honestly :)

Likewise, I'm never surprised to encounter traditionalists who exaggerate every question and criticism of rules and customs into some childish expression of selfishness. Disappointed, saddened, and exasperated that these traditionalists never seem to consider that rules can be changed for the better...sure, but surprised? Never--I have a pretty good idea that those people exist and also why they do. Stay classy, BoF. :)


Cranefist wrote:
Complaining time - man, I hate character spell lists. I really do....

FYI: The OP is Cranefist.


1 person marked this as a favorite.
Tiny Coffee Golem wrote:
Cranefist wrote:
Complaining time - man, I hate character spell lists. I really do....
FYI: The OP is Cranefist.

OP announced he was complaining. How unreasonable of me to respond to his complaining for what it is.

Complaining about the rules of a game you agreed to when you elected to play that game IS silly. Especially when one of the rules is that all of the rules are imminently mutable. Just change what rules you don't like. Or come here and make spectacle of your silliness if you prefer. Just don't be surprised when people point out how silly you are being.


You heard it here folks; you are not allowed to complain about/discuss things that annoy you in games you play, because you could instead just fix them.

BRB, rewriting my Skyrim.


LoneKnave wrote:
BRB, rewriting my Skyrim.

You really could have picked a better game for that analogy.


Eh, I guess any Bethesda game works. They are almost all terribly buggy and have been modded to hell and back, so pick whichever.


Mysterious Stranger...I'm not advocating for a few spell lists, I'm actually advocating for ONE single spell list, and having the ability to add diversity through other avenues, namely feats and class abilities. Personally I think every class having their own snowflake list is a bloody nightmare, as you wind up with situations like the OP (though probably a little more valid), "Why doesn't the assassin have such and such spell? Oh, that's right, cuz the long list of developers don't always know every inch of the long line of rule books, so That Oneguy probably spaced That Spell when he wrote the Assassin class. Damn that sucks..." That said, I don't seriously expect PF to go AE style...just wanted to throw the idea out there for conversational purposes :)


Fraust wrote:
Mysterious Stranger...I'm not advocating for a few spell lists, I'm actually advocating for ONE single spell list, and having the ability to add diversity through other avenues, namely feats and class abilities. Personally I think every class having their own snowflake list is a bloody nightmare, as you wind up with situations like the OP (though probably a little more valid), "Why doesn't the assassin have such and such spell? Oh, that's right, cuz the long list of developers don't always know every inch of the long line of rule books, so That Oneguy probably spaced That Spell when he wrote the Assassin class. Damn that sucks..." That said, I don't seriously expect PF to go AE style...just wanted to throw the idea out there for conversational purposes :)

It's a hop, a skip, and a jump from there to just doing away with classes entirely.


blahpers wrote:
Fraust wrote:
Mysterious Stranger...I'm not advocating for a few spell lists, I'm actually advocating for ONE single spell list, and having the ability to add diversity through other avenues, namely feats and class abilities. Personally I think every class having their own snowflake list is a bloody nightmare, as you wind up with situations like the OP (though probably a little more valid), "Why doesn't the assassin have such and such spell? Oh, that's right, cuz the long list of developers don't always know every inch of the long line of rule books, so That Oneguy probably spaced That Spell when he wrote the Assassin class. Damn that sucks..." That said, I don't seriously expect PF to go AE style...just wanted to throw the idea out there for conversational purposes :)
It's a hop, a skip, and a jump from there to just doing away with classes entirely.

I say everyone should tell stories and occasionally roll dice to see who rolls higher.

Perfect system.


Marroar Gellantara wrote:
blahpers wrote:
Fraust wrote:
Mysterious Stranger...I'm not advocating for a few spell lists, I'm actually advocating for ONE single spell list, and having the ability to add diversity through other avenues, namely feats and class abilities. Personally I think every class having their own snowflake list is a bloody nightmare, as you wind up with situations like the OP (though probably a little more valid), "Why doesn't the assassin have such and such spell? Oh, that's right, cuz the long list of developers don't always know every inch of the long line of rule books, so That Oneguy probably spaced That Spell when he wrote the Assassin class. Damn that sucks..." That said, I don't seriously expect PF to go AE style...just wanted to throw the idea out there for conversational purposes :)
It's a hop, a skip, and a jump from there to just doing away with classes entirely.

I say everyone should tell stories and occasionally roll dice to see who rolls higher.

Perfect system.

: D


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Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber
blahpers wrote:
It's a hop, a skip, and a jump from there to just doing away with classes entirely.

Boy, I sure hope nobody gets the idea that blurring the lines between the established classes is a good idea! Who knows what they might cook up!

Seriously, there is a world of difference between doing away with arbitrary spell restrictions and abolishing classes, and if you think more a more generic spell list is the tipping point, I would say the ACG has already put us well past that point.

I'm not even saying I'm opposed to limited spell lists per se, but I would vastly prefer that those limits be much more clearly tied to a specific theme than now. Absent that, I have a hard time seeing how letting players choose their own flavor of spells is a bad thing for either overall world flavor, or balance.


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I concur with the floating head...pretty big jump from what I'm talking about to classless.


Marroar Gellantara wrote:

I say everyone should tell stories and occasionally roll dice to see who rolls higher.

Perfect system.

Forgive me if this comes across as rude, but if you truly believe that, why are you even on the Paizo forums? Do you even own Pathfinder? If so, why? Doesn't seem necessary with this outlook.

Scarab Sages

Marroar Gellantara wrote:
blahpers wrote:
Fraust wrote:
Mysterious Stranger...I'm not advocating for a few spell lists, I'm actually advocating for ONE single spell list, and having the ability to add diversity through other avenues, namely feats and class abilities. Personally I think every class having their own snowflake list is a bloody nightmare, as you wind up with situations like the OP (though probably a little more valid), "Why doesn't the assassin have such and such spell? Oh, that's right, cuz the long list of developers don't always know every inch of the long line of rule books, so That Oneguy probably spaced That Spell when he wrote the Assassin class. Damn that sucks..." That said, I don't seriously expect PF to go AE style...just wanted to throw the idea out there for conversational purposes :)
It's a hop, a skip, and a jump from there to just doing away with classes entirely.

I say everyone should tell stories and occasionally roll dice to see who rolls higher.

Perfect system.

You should try Amber.

You don't even need the dice.


I think for the most part the spell lists are tied to a specific theme. The problem is that some people prefer different themes. The bard spell list seems to be pretty good selection based on the role of the core bard. Its theme seems to be trickery and support which fits the bard very well. It does not have a lot of direct combat spell other than a few sonic based which kind of makes sense for a class based on performance.

The original poster was complaining because one spell he wanted to use was not on the bards spell list. He wanted to make a cool archer bard and threw a hissy fit when he did not get gravity bow on his list. Bards as a rule are not noted for being archers. They only get proficiency with short bows, not long bows. While it is possible to make a decent archer bard that is not core to the class. It may be core to a particular bard’s conception, but it is not core to the class.

A class’s spell list should be about boosting the role of the class itself, not doing everything under the sun. For the most part Paizo has done a decent job of selecting appropriate spells.

If you want a system that allows you to create any spell you want for any character try Hero System. In the Hero System as long as you can afford it and the GM does not veto it you can have anything you want. It is a point based system with no character classes at all.

Grand Lodge

LoneKnave wrote:

Clerics is a good question though. Why does any cleric know any spell not covered by his domain abilities? Why is Rovagug handing out CLW and protection from evil?

Because during the change from 2nd Edition to 3rd Edition they decided to remove the Sphere concept of clerics and specialty priests and go to a generic spell list. In my opinion it was definitely a step back in terms of uniqueness and flavor for priests. Pathfinder's cleric, "I'm a cleric of Fire! Behold as I cast my 1 fire spell for 1st level...".

If they were to limit spells for the cleric by god's domain they would probably have to expand the domains from around 4/god to maybe 5 or 6?

2nd edition cleric
Major Spheres (to 7th lvl):
All, Astral, Charm, Combat, Creation, Divination, Guardian, Necromantic, Protection, Summoning, Sun

Minor Spheres (to 3rd lvl):
Elemental


Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber
Mysterious Stranger wrote:

I think for the most part the spell lists are tied to a specific theme. The problem is that some people prefer different themes. The bard spell list seems to be pretty good selection based on the role of the core bard. Its theme seems to be trickery and support which fits the bard very well. It does not have a lot of direct combat spell other than a few sonic based which kind of makes sense for a class based on performance.

I somewhat agree with your first line. I definitely agree that insofar as there is disagreement in this thread, it circles around the fact that people have different preferences, though I'm not really sure that either preference can said to be a problem.

That said, I think the rest of your paragraph highlights the difference in preferences and underlying assumptions nicely. Your assertion is that the bard list is a good themed list because it fits what you see as the core role of the bard, but that carries with it the assumption that every bard in the campaign world wants to play that role, which seems unlikely at best. There is nothing inherent in the idea of someone who uses music and performance to shape magic that says that they must be support casters, that's just a stereotyped role that gets thrust on them because of traditional notions of what a bard should be.

The limitations, then, are there not because they flow organically from the concept of using music and performance to shape music, but from a game-ist assumption about what the typical "build" for the bard's "role" should look like. I would have no problem at all with a bard spell list that was tied (say) only to mind affecting spells with the emotion descriptor and evocation spells with the sonic descriptor, because it's easy to see how/why all bards would be limited to those spells. On the other hand, I do have a problem with picking spells because they are good for a "support" caster role, because I'm not sure what it is about bards, within the setting, that makes it impossible for them to choose a different role, and thus why they cannot gravitate towards spells like... er... Gravity Bow.

Mysterious Stranger wrote:

The original poster was complaining because one spell he wanted to use was not on the bards spell list. He wanted to make a cool archer bard and threw a hissy fit when he did not get gravity bow on his list. Bards as a rule are not noted for being archers. They only get proficiency with short bows, not long bows. While it is possible to make a decent archer bard that is not core to the class. It may be core to a particular bard’s conception, but it is not core to the class.

Yeah, this all starts to go down hill. The OP is not throwing a hissy fit, nor is he asking for something unreasonable. Your repeated assertion about what is "core" to the class is, again, rooted in a game-ist view of "role" and "build" which just flat doesn't inform the way I play. Heck, you even note that it's possible to make a decent archer bard, which makes your dismissal of the idea as "not core to the class" all the more perplexing. Why is the arbitrary notion that bards are support casters what you choose to focus on as the "core" of the class? Why can the concept of a caster using performance magic not support other roles?

Mysterious Stranger wrote:
A class’s spell list should be about boosting the role of the class itself, not doing everything under the sun. For the most part Paizo has done a decent job of selecting appropriate spells.

Alternatively, the character's class should be about the mechanics it uses, and the character's role should be up to the player. Picking spells because they are right for the role isn't adding flavor to the class, it's taking it away, because it arbitrarily limits the class to only a stereotype.

Mysterious Stranger wrote:

If you want a system that allows you to create any spell you want for any character try Hero System. In the Hero System as long as you can afford it and the GM does not veto it you can have anything you want. It is a point based system with no character classes at all.

I'm not sure if this is meant to be helpful, or condescending, but whatever. I'm not interested in throwing the baby out with the bathwater. Pointing out that there is no real reason for classes to be shoehorned into particular roles doesn't mean that I think classes should go away, it means that I think the needless stereotypes about class roles should go away, along with the needless baggage that comes along with it.

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