Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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Nasira there are not really any rules that I can find for individuals healing an army enmasse like you are proposing. The descriptions I have been giving are more fluff than anything. I will allow it though with some modifications. Each casting of the symbol of healing will return 2 hp to the army. While 2 hp does not seem like much consider that the army is composed of 4th level paladins with each having around 32+ hp a piece. the math is not exact but is reasonable for healing after the fact. Healing such as this would not work during the battle of course and would just be fluff to represent the LoH/Channel energy ability of the army.

That being said it is more mundane surgeons and the like doing the healing than anything magical.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

The symbol of healing seems a bit OP, but it can only be used once per 24 hours for a given individual, so I think that evens it out. Each member of the army should recover a minimum of 8 hp, but I have no idea how that figures into the overall mass combat. Two point of healing sounds fine.

However, I should point out that she has this prepared the day of the fight, so she will be able to cast it immediately after the fight and again the next day.

She will be using her channeling to the greatest effect she can manage, also. She has six for the day, but only 3d6 each.

Beyond that, she will spreading out the healing as much as possible. She can deal 6d8+12 points of damage and 3 points of ability damage for up to five badly-injured paladins. Beyond that, she will have three CSW, five CMW, and six CLW, all of which are empowered. I guess the mythic spells are cure spells, too, so they would be empowered.

It might be interesting to see how much average healing she would be able to manage if she goes "healing nova".


Just mark off the 1000gp for the material components for the spell twice and I will adjust thier hp now. That makes the army at 10/16.

If you spend 1 more day and Garith makes his morale check then you will be ready to go at full strength. Of course this is up to you.

As for the healing nova that you could do, it would be interesting to see what total healing you could perform but I don't really want to get into that much detail for the army.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

No, I'm not proposing that we get that carried away.

This reminds me - we never determined how much wealth she should have beyond gear. I failed to look at the material components - it might well be beyond her means.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

makes sense to use that for party funds, since it's the army...

or at least we can reimburse her for it as we get more loot


I believe it was 3000gp above her items as I was just going to have Garith replace Samantha with your name. the items are about equivalent to what Samantha had so it should all work out.

Garith would you switch the name on the loot list please?

I would think that such an expense would come form party funds but that is up to the rest of you.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

That sounds fine. Since she was provisioning for her smaller force, I will say that she has enough of those material components for three castings, two of which are used. I will make a note on her character sheet.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Safe travels, Reiko.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Thanks!


I was hoping Zeriax would post his fort save. If I don't see one later I will roll for him and move both campaigns along.when the girls are sleeping hopefully in a few hours.


Just to make myself clear, I prefer you to post the surge roll if you think you want it. I will not penalize you if the result without it is a success. This helps immensely with the PBP format.

Also some combats later on may have be done in individual initiatives do to surges and multiple actions from the enemy.


FYI I do require a caster level check on the spells remove disease, poison, and curse versus the target DC. Only when purchasing the spell at a temple do I count it as an automatic success to ease things along. Thus it might benefit Nasira to prepare 2 of those tomorrow just in case.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

She was planning on it. Thanks for the explanation.


Nasira for the sake of PBP you can post your checks in the game thread whenever to represent the next morning. I believe people are ready to move on to the morning once Aron is taken care of.

Also zeriax's fort save wouldn't be till mid morning so it would occur after your morning rites. I say this as Zeriax only needs to make one more save to be over the disease but won't know till after you prepare spells to see if he is successful. Of course if he fails then he will lose more con. I figure you will still cast in the morning but wanted you to know the full ramifications before you do.

In the process of casting the spell you have to touch Zeriax. This means you will need to make a fort she as well or contract the disease. A successful DC 20 heal check from what Maelchar told you will give you +4 to your save as you take the appropriate precautions.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I thought you said it was an airborne vector... and Maelchar did advise her to wear something over her face when casting her spell on him because of that...


It is airborne but that means since she has to be within touch range she could be infected. If it was a short range spell then she would be ok.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Very good. She can recall a divine spell by burning a use of mythic power as long as she has prepared it for the day, so she didn't need to prepare multiples.

And it appears that a caster level check is required for Remove Disease per RAW. I hadn't realized that before.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I just looked over the tactics section and saw that armies can switch tactics with a DC 15 check! I knew you could change strategy but the changing tactics is great! We can even do that at the start of a melee phase. Can't wait to use that next fight!


Having trouble with maptools again so nothing for updates right now. Will work on it tomorrow to get a map up for both campaigns sorry about this.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

no problem... take your time... we're not going anywhere... well we are going UP... with climb checks of course...


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Sorry for going silent over the last few days. I got sick as a dog while coming back from vacation and I've been bed-ridden since then. I'll try to catch-up with the game and post within the next day or so.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

ooh, sorry you've been sick.. feel better soon.


btw i like the use of the mp. It does add a bit to the combat with flair even if it takes a it to adjust sometimes.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

3/5 attacks hit there?
Guess that's pretty decent. =}


Just going through a quick check on mythic points and other spells used...

Garith spent 1 for a block
Maelchar spent 1 on a block
Nasira spent 0
Pakak spent 2 on magic missiles
Reiko spent 3: no penalty for power attack, another attack after moving, and a surge to turn a miss into a hit
Zeriax spent 1 for Gravity Bow

Garith used 1 LoH
Maelchar created 1 weapon, cast lead blades and magic weapon
Nasira nothing
Pakak 2 magic missiles and 1 ward
Reiko nothing
Zeriax 7 arrows


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

2 sudden blocks used


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Hmm, Nasira looks like a cheapskate around you big spenders! ;)

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Samantha had that Wand of CLW, but i don't recall how many charges we'd used. THink it was only like 10 or so, maybe 15?


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I inherited a wand with 32 charges.


Ah yes you are right Maelchar.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)
DM Variel wrote:

Just going through a quick check on mythic points and other spells used...

Garith spent 1 for a block
Maelchar spent 1 on a block
Nasira spent 0
Pakak spent 2 on magic missiles
Reiko spent 3: no penalty for power attack, another attack after moving, and a surge to turn a miss into a hit
Zeriax spent 1 for Gravity Bow

Garith used 1 LoH
Maelchar created 1 weapon, cast lead blades and magic weapon
Nasira nothing
Pakak 2 magic missiles and 1 ward
Reiko nothing
Zeriax 7 arrows

Oh! I didn't realize I'd have to spend mythic points to cast mythic spells. I thought it was more of a bydproduct for any mythic caster. I'm sorry


Don't worry Pakak, it shouldn't be too much of an issue as being an arcane caster that is the primary use for mythic points. You managed to destroy 2 gargoyles with your second casting at least.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

And it's better to find that cost out now, eh?


Just let me know where you are headed when you are ready to go.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

I'll vote for a brief check of the stables before heading on to the main building.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Variel, on the Gust of Wind ability in the sword... is that useable 1xday, 3xday, @will?


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

The menacing property sounds cool. I hadn't run across that one yet.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

+2 to flanking bonus, even if Reiko's not the one flanking which is especially cool (not that she wouldn't be in a flank)


Sorry I forgot that part. It is 1/day but can be recharged with mythic points.

Glad you liked the weapon. I was looking for specific weapons in mythology or folklore and saw that one. Thought it would fit nicely.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

@ Variel - thanks for the clarification! Also, I think it is a great fit and adds a nice personal touch. 'Generic' magic items may be more powerful but they don't add loads to the flavor of the game.
@ all - yeah, as long as I'm adjacent to the target every other flanker gets a +2... that is just a neat trick for those 'team pile on the baddie' moments.

Nasira, I'm not sure if you wanted to hand the katana back with an explanation or not. If you want to 'go brief' you could just reveal the name and powers and I can have Reiko know the history since it is a legendary blade from the homeland. It's entirely up to you. I don't want to cramp your style.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I thought maybe I was hogging the spotlight already, but you inspired me, so I ran with it. I hope you like it! It was fun!


Confirmation of plan from anyone? If not will assume no buffing or prep and will get a map and combat up tonight.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I'm not sure about buffing my shield this fight and I only have one Divine Favor.

Pakak, Mael, you have any puffs to load up us with or do we want to try to save powers a little longer? Var's comment about burning through our mythic points got me scared...
=P


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Sorry.. I had to look up my mythic power... five times a day, not bad. I can open up with a mythic fireball.

As for buffs, I can do the standard AC Ward to those in 10 foot but if you step out, say good bye to those 2 bonus points so we may want to wait till folks 'settle'.

I can also lay on a protection from arrows, but I'm not sure that will matter. Protection from evil is also possible


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Mythic fireball - nice. I'm not looking at the map, so which area are you targeting?


Nasira the way I rule domain spells is that they are divine for you only. You can not use a scroll of fireball as the scroll would be arcane but any domain spell you cast is divine for you. Likewise you could not scribe a scroll of fireball and have Pakak cast it. So yes you should be able to recall fireball.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Cool, thanks.


Reiko, I am not seeing that you have quickdraw. As such you can not draw your katana as a free action unless there is something else I am not seeing. You will have killed the ghoul and are then able to take a 5ft step but not move.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

That's true... sort of. :) I have Weapon Expertise: Katana as a samurai. That gives me the equivalent of Quickdraw... plus some goodies.

Kiiii-YAI!


Ah there it is. i missed the last line of your special abilities. thanks for clarifying that.

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