Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Ok so here are the build guidelines...
20pt buy
No third party material
2 traits 1 of which must be a campaign trait as these tie in to the mythic rules.
Average starting gp for you character
All characters receive 1 bonus skill point to be used in perform, profession or craft unless you are a bard then it must be profession or craft. This represents what you are able to do when not part of the crusade effort. Included in this are the normal tools needed for your skill point. Thus if you took craft weapons, you would have a basic set of craftsman tools, you can pay the 50gp to upgrade to MW but that is up to you.
Speaking of the crusade effort, everyone starts in Kenabras but this does not mean you are directly involved in the fighting. You could be a healer restoring people to get back out and fight or a scholar looking for ways to create more potent weapons against the demons etc. your back story does need to place you in Kenabras for about 5 months prior to the start of this AP.
Since we are discussion characters here ahead of time I would recommend that all areas are covered if possible. Melee, arcane, divine, skill.
I know we will run into specific problems or house rules as we go along so just ask and I will try to answer them for you. Likewise if you have a build question please ask and I will try to help if it doesn't give too much away from the AP.
I'm thinking id llike the paladin-slot. Gonna look at the guide for story, uness someone ese wants Melee. But I'm looking at maybe making a minor Diplomancer (not Dhaavan)
If you play a combat Oracle, i could go Sacred Shield Paladin going Guardian path. Build for SHield Master at 11th and tank for us. Still damaging, but leaves room for other heavy strikers. Im thinking Perform Sing, as a Man who's not about fighting and works to assist behind battle lines but is compelled to take up a shield and protect his peeps. Im Digging either Child of the Crusades or Exposed to Awefulness Traits, to have either been born into a family of crusaders and be one of the other players Brother or something, or having the shared trauma of being attacked by a Demon.
Jiro, Are you thinking of going Party Face-Diplomancer/commander or other Cha based social stuff like intimitating or clever (bluff) Dont' want to step on your toes.
AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10
Not necessarily being party commander, but was definitely thinking about face in re: diplomacy, but if our paladin wants to take on that role, I can definitely be there to assist or put my points in other skills happily.
You'll likely have the Cha for stringer Diplomancy as an oracle, but we could coordinate so you have the Diplomatic soft touch and i bring the Intimidate when i get ticked off.
I'm also thinking i could roll a Bard cause they're mad fun, if neither Imm nor Ridge/adular are interested in being skill monkies. Still leaves the skill question tho as another non-primary Cha guy.
Jiro, what personality are you thinking with your Oracle? Cause i'm still super up-in-the-air, and can go just about anywhere.
Var:
I like a "Commander" idea, and if Leadership is allowed, I'd like to take that and spec for mass-combat, but that doesn't necessarily take "diplomacy" per-say, although the Sacred Shield concept is kindof a Reluctant Crusader idea.
Hey guys, if you’d still like to have me on board, I think I’d like to give this world a shot.
It feels more “good” oriented, and I think it’s more open to teamly-ness, which is a bit of a relief :)
If everything is cool, I should add there is a program called “WinZip”.
It seems that this program is needed to open the free downloaded content from Paizo to check out the game. I had downloaded that several years ago when I was reading over some Kingmaker material, but the 30 day period expired many years and I don’t know how to open the Player’s Guide for the Wrath of the Righteous game without it.
Does anyone know how I can see or find this file without WinZip – or, failing that, how I can get WinZip? If someone can assist me, that would be great.
Thanks!
FYI - I'm thinking of doing a Ranged Fighter, if that's okay with everyone via tactics?
Waiph had suggested our characters knew each other and that I might be trying to "recruit him" to come along with the group. I'm down for that if everyone else is okay with it.
Variel, if you’re okay with that, please let me know.
Regarding this matter, I sent you an additional PM.
AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10
Hadn't really decided on a personality per se. Still working on the character build and a backstory - but thinking about a generally nice guy, maybe a little rigid in his thinking (LG), with the potential to multi-class dip into paladin for a level or two - but not as primary class and not til much later... maybe around 5th or 6th lvl - haven't really decided on that or not... but maybe... might be interesting to play a tiefling paladin, eh?
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Waiph, for now the leadership feat is off the board. I will tell you that the commander persona will be a possibility later from what I have read thus far when dealing with others outside of the group.
Also as a bonus feat everyone gets strike back at BAB of +6 when dealing with foes with natural attacks and reach. This does not work on weapons that have the reach ability.
Spellcraft checks are modified by distance like perception checks are.
I use a 4th edition mechanic for sense motive and perception checks called passive checks. I find that this speeds things up and gives a larger benefit to those who invest in these skills. How this works is you are assumed to take ten on each skill at all times. You can still roll to possibly get higher or when an encounter calls for opposed rolls. This helps when traveling past a wall with a secret door and the perception guru notices the hidden door even though it wasn't specified he was actively looking.
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Question for you all, we have tried the hero point system thus far and wondering or opinion on it.
If we include it then you gain 1 per level max of 3. Used the same as in Shackels. The twist is that 3 times per book I can use them as well. Tis will not be used to hose you guys over but to avoid any anticlimactic events to make the story go better. Ex, mid level boss being entangled and stuck for 2 rounds due to really low rolls and you all killing him before he can do anything. These will not be used to gain extra attacks, offensive spells, confirm crits etc.
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Going through the first half of the book I will tell you that I have come across 14 different skills used. It also looks like the first book will take you to level 6!! This is mythic after all.
AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10
Tiefling Oracle, LG, and I think we can get along just fine... my character wouldn't have any trouble with yours... Nothing says tieflings and aasimars can't get along, and the player's guide said tieflings were suited for the campaign so I think it would work. I'd have no prejudices in character.
Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Not to mention waiph is thinking angelkin Aasimar. If you guys can find common ground go ahead with it. Just need to find a way in your backstory to get along and help each other. All races are fighting the demons so it can work just how is the question.
hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10
Rain, I hope you're not bowing out because of my tiefling - if that's the case, I will play something else... please let me know. I don't want you to quit because of that.
F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
'Tis okay. :) After some background discussions, I am returning and building my Aasimar Inquisitor. Thank you all for your patience and sorry for the hold up.
hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
I'm curious to what traits/mythic roles folks are taken by who. Some of them indicate siblings and the like if more than one takes them for example. So I'm hesitant to step on anyone's toes.
Aneira Whitestorm
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Oriana Zeru
hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9
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