Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

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Sovereign Court

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Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

You took two points of con damage, so your Con bonus went down by 1. That's 1hp per Hit Die, so Ria shoudl only have taken 2 damage, im pretty sure, not 8.
For Con damage, you loose 1hit point per hit die (level) for every point your Con Bonus goes down. Your bonus goes down 1 point for every 2 points of damage you take.
Looks like you read it as taking 2hp per hit die for every point of damage as opposed to 1hp per hit die for every 2 points of damage. not that it matters now, but for the next time anyone takes ability damage, it's a -1 penalty for every two damage, decreasing hp by hit die for every -1 (2 con damage)

Edit: you don't subtract the kind of die you roll. I understand the confusion, but that's not what it means. Can someone else try to explain it, cause i don't think i can define the difference between Hit die in the way Ria means (1d8), versus the number of dice to make up the HP (2 HD)


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

I'm still new to these rules. I was trying to follow what it said in the SRD: take your hit die multiple it by the penalty (Oriana's hit die is 8 multiplied by 1 for the penalty) and subtract that from the total hp. If I misread the rules, sorry. Crap. I realised I should have taken the 2 from 2d8... sigh. It's a learning experience. My apologies. I will know for next time.


Oriana Zeru wrote:
"If I require it due my exhausted spells, I shall drink it to be of service to the group. Unless you would like it returned?"

Ryu's eyes widen.

"No way, Angel-chan - giving a gift than taking it back ain't my style."

"You got it; it's yours. Do what you need to with it, lady," he says with another bow to her.

He turns to Garith; his voice instantly becoming much more serious and composed.

"Begging your pardon, sama; what are you orders now?" he says to Garith.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Ryu, yeah I just got that -- as per my edit in my previous posting. lol I will eventually get these rules properly. Sorry and thanks.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9
Ryu Tadamasa wrote:

"No way, Angel-chan - giving a gift than taking it back ain't my style."

"You got it; it's yours. Do what you need to with it, lady," he says with another bow to her.

"You have my gratitude, Ryu Tadamasa" and with that, Oriana places the healing potion securely inside her belt pouch.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Still waiting to ehar if folks want to brave the door or the tunnel first. Once we get a couple votes, then We'll go


Oriana Zeru wrote:
"You have my gratitude, Ryu Tadamasa" and with that, Oriana places the healing potion securely in her belt pouch.

Ryu stands erect and says nothing; waiting for his daimyo to answer his question about orders.

However, at Oriana's comment, he gives her a quick wink and grin, though he waits patiently for Garith's to address them.

Hells bells! There can't be no talk of "voting". This isn't some poxing committee; he's the chief. He says "Check the door" - we do it. He says "no way" on the door; it's no way.

He merely waits for a direct order before he can act on it.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Garith:
Sir Garith Mordrand wrote:

You took two points of con damage, so your Con bonus went down by 1. That's 1hp per Hit Die, so Ria should only have taken 2 damage, im pretty sure, not 8.

For Con damage, you loose 1hit point per hit die (level) for every point your Con Bonus goes down. Your bonus goes down 1 point for every 2 points of damage you take.
Looks like you read it as taking 2hp per hit die for every point of damage as opposed to 1hp per hit die for every 2 points of damage. not that it matters now, but for the next time anyone takes ability damage, it's a -1 penalty for every two damage, decreasing hp by hit die for every -1 (2 con damage)

Edit: you don't subtract the kind of die you roll. I understand the confusion, but that's not what it means. Can someone else try to explain it, cause i don't think i can define the difference between Hit die in the way Ria means (1d8), versus the number of dice to make up the HP (2 HD)

I do understand what you are saying. It's okay. And thank you for clarifying the rule for me -- it helps. I will remember that in the future. :)


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

"I think I would favor trying the door," the dwarf says.


Wow 19 posts once I got back. Impressive. Right now I have 1 vote for the door with Ryu and Zeriax abstaining. Once I get a second for the door or two for downstairs I will go with it.

Looks like everything is sorted out with the con and dex damage for today. Oriana you will still suffer damage tomorrow but could be cured after that if you make your save. As such if you want to wait to take the potions till tomorrow you can but will have to Errol the dice. Personally I would keep it the way it is as you are fully restored right now but it is your call.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

I will keep the rolls and how things stand right now with Oriana. She will face tomorrow when it arrives. Thanks.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

"I think we should check the door first also."


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

"I am for checking the door."


With a consensus reached for exploring the door to at least see what is on the other side, the group gets into position. The bodies are moved and bar lifted from its slot on the door. Opening the door slightly you start to make out a large chamber before you. This large chamber must have been a cistern for the sewer system. Walls made of identical stone blocks hold up a lofty ceiling reinforced with elegant stone arches, while the center of the room contains a more recent looking structure made of brick walls that reach from floor to ceiling. There appears to be an entrance in the center walls to the north.

map


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Dang, you people have been at it :D

Zeriax remained silent, and packed his belongings while the group roused and recovered from the injuries suffered in the past day, raising his voice simply to state - "Friends, please keep in mind the healing scale's power in my possession - in case you require such assistance, do not hesitate to ask"

As the vote is called out, he does not put one forth, and awaits for the final decision.

With the door open, he peers inside, and quietly comments - "Allow me to scout the area momentarily friends" - then begins inching forward, veering to the left side, hugging the wall.

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21
Perception: 1d20 + 9 ⇒ (8) + 9 = 17 <- (+10 to locate traps, +11 vs. evil outsiders)


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

From her position by the open door, Oriana looks into the space, probing the interior (as far as she can in the large chamber and doing her best under the Filth Fever affliction) for sign of threat or other notable things in case she must warn Zeriax or the others. GM, not sure if Oriana's vision is still blurry... please advise.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Oriana, the blurred vision was just fluff with the disease it has no mechanical game effect at all. I will put in OOC text if there is a mechanical game effect.

Zeriax moves farther into the room hugging the wall to the north. All he can see is the possible 2 openings in the center wall that lead farther in to the chamber. The soft sound heard yesterday can still just be heard coming from the central walled in area.

map


Ryu looks at Garith.

Normally he'd charging ahead to flank with Zeriax and seek out any enemy and destroy it.

However, he is holding himself in check and waiting for a formal command, for now.

That said, he bounces a little on the balls of his feet and quickly glances ahead.

"Well now, boss - what's the plan?" he says, eager for orders.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Glancing at his compatriates, Garith whispers to Oriana and Ryu "You two are quieter us, indicating Mael and himself. "Move closer, and take cover. Then we'll advance." indicating with hand gestures that he thinks Ryu can go with Oriana around the south side, and mael can follow, while he waits to move north once Zeriax sees something. That way we can try to flank whatever is in here, in case it is not locked up.

any other plans?


"Hai, Garith-sama," he says with a quick bow.

Drawing his blade quickly, he glances at Oriana, then gives a look outside the doorway.

Perception Check
1d20 + 7 ⇒ (6) + 7 = 13

Ryu will move to J:39 and wait for Oriana to follow, giving her some protection by attempting to create a buffer at J:38 if she needs some cover.

Stealth Check (Can't move more than half speed without penalty to stealth; hence the slow movement).

Stealth Check
1d20 + 5 ⇒ (17) + 5 = 22


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Noticing Ryu moving inside to check the southern portion of the room, Zeriax stands initially motionless, listening to the vestigial sounds coming from the central area, and then inching further along the wall to try and get a glimpse of what they have ahead of them.

Should I roll stealth again, or simply stick with what I have so far?


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Oriana draws her magical morningstar. As soon as Ryu passes through the door and begins moving quietly near the wall, Oriana moves through the door, attempting to follow as quietly and cautiously as possible behind Ryu around the wall on the southern side, mindful of the familiar, soft sound coming from the central walled area. Oriana would have informed Ryu, Garith et al of the soft sound at the central walled area before Ryu and she moved through the door.

She slowly moves to J:38, scanning the area as she does. However, the Filth Fever seems to be affecting her abilities more than she realises.

Stealth: 1d20 + 5 ⇒ (7) + 5 = 12
Perception: 1d1 + 7 ⇒ (1) + 7 = 8

Crappy rolls. Par for the course. Sorry.
btw, GM, did Oriana's previous perception roll reveal anything? Edit: Thanks for the info.


Sorry the information about the noise was heard by both you and Zeriax.


Ryu glances at Oriana.

"Feeling bold, Angel?" he says with a quick grin.

Ryu dashes to J:42.

At this point he waits at the very corner, prepared to peek around if any of his companions are ready to advance with him...

Feel better soon, GM.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

She quietly responds with, "With Iomedae's grace and blessing."

Oriana could not permit her comrade to move forward, closer to the sound, without aid/backup. She quietly and slowly/cautiously moves forward to J:41, stopping just behind Ryu.


Directly in front of you is a wall for some reason the map is showing it black like fog but it really is a wall. You would have to move to G:43 to see in. Sorry about that.


DM Variel wrote:
Directly in front of you is a wall for some reason the map is showing it black like fog but it really is a wall. You would have to move to G:43 to see in. Sorry about that.

Ryu turns to Oriana and gives her a wink.

"Come on, Angel - let's have a look..." he whispers.

Ryu slides over to G:43 then and peeks around the corner.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Seeing that Ryu was ready to move again, Oriana nodded and followed cautiously and quietly behind him, making her way to F:42 (noting Zeriax's presence by the wall) and attempting to see something around the corner.

Stealth: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

ok, If everyone is going to the north of the partitian, I'll send garith around the south side, to L:42 to look under the partitian, looks like that's the wall.

stealth: 1d20 - 3 ⇒ (18) - 3 = 15
He'll likely be loud enough that those going north aren't noticed at all lol, so much for that plan


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Garith, the GM said there was nothing to see on the south side, so we began walking around there and turned to the north as we needed to see around the corner.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I know the wall extends from K up to H:43, but don't see where Var said there was wall or something along K:43&44, and along N:45 & 46. I'm not seeing post saying we can't seee around the wall from the south side, jsut that J:42 isn't a corner, but in the middle of the wall.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

I/ We were going by this directive by the GM, made today (see below). I assumed that meant that from the south side we would see nothing because of position of the wall/s?

DM Variel wrote:
Directly in front of you is a wall for some reason the map is showing it black like fog but it really is a wall. You would have to move to G:43 to see in. Sorry about that.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I took that to mean the bit of wall at H & I: 43 that is blacked out cause Ryu said he was peeking around the corner at J:43 but there was no corner since the wall extended another 10 fr north. that was th middle fo the wall. but now i'm nto sure what he meant, or if there is an opening on the south maybe or definitely not.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Nods. Perhaps when DM Var is back on the boards in the morning, he can clarify his statement and any corrections can be made, if allowable or warranted. I know sometimes I don't quite understand things. ;)


It's okay, I never understand anything :)

But yeah, if the GM let's us know - we're all good.

Chances are the flux has him out for the count.

That said - he may have time to post again before he goes to bed; but somehow I think we'll find out more in the morning. See you all then.


Sorry about the confusion, Garith and Zeriax can see that there is no way forward along the north or south halls. The only way forward is where Ryu and Oriana currently reside.

map

Ryu and Oriana you can hear the sound again. Now that you are closer it seems like something is moving through a pile of sludge. Where it is exactly is hard to determine with the way the walls are placed.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

"Who's to take point?" Garith Whispers as he moves to G:44. Garith has the AC, HP, and a self-heal, but a -3 to stealth. Zeriax has stealth, Ryu and Ria have some, and Mael barely has any, but he can also have reach. We're getting into another bottle-neck so having a line of one on the left, then two, followed by Mael on the right and Zeriax with Pakak in the back may work to let everyone attack. Unless Oriana wants to use one of the Mwk Glaives we found and be in the rear line taking advantage of Reach.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Garith, as an Inquisitor, Oriana is proficient in all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (longsword). A glaive is a 2 handed martial weapon and thus Oriana isn't proficient with it and can't wield it without a penalty (-4 to hit?), so is it worth it even with reach and masterwork quality?


Ryu hears Garith speaking as the holy knight moves toward them.

He listens to the paladin carefully.

Sir Garith Mordrand wrote:
"...take point..." Garith Whispers.

Ryu grins devilishly.

Hell, man, that's all I needed to hear...

He quickly slides forward to J:45.

He naturally assumes that Oriana will move up to J:43, as any enemy who saw her and rushed to attack would be forced to suffer a wicked slice from his blade as they hurried forward Via AoO as they pass me.

He will wait for her to move up and the rest of his companions as well.

Of course, if she doesn't move, he'll understand and assume that is the signal to continue to advance!

Ryu is preparing a ready action; when the wild charge forward prompts the stuff to hit the fan and blood lust ensue, he'd like to chew on a cigar as a free action while saying "I love it when a plan comes together" :)


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Oriana watches as her cousin draws closer until he is beside Ryu and asked who will take point. In low voice, she relays what they have heard, "It is the soft, slithering sound I heard earlier. It is close, like something is moving through sludge, yet I cannot pinpoint where the sound is coming from exactly. If Ryu takes lead, I shall follow."

Oriana continues moving along the wall to J:43, magical mornignstar readied, giving space to Garith or Mael if they would surge forward to attack. She is currently providing backup to Ryu and looking to see what is making the sound and where it is coming from exactly.

Stealth: 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 14
Perception: 1d20 + 7 ⇒ (4) + 7 = 11 My rolls continue to be sucky.


Oriana Zeru wrote:
"If Ryu takes lead, I shall follow."

Ryu turns his head imperceptibly and gives Oriana a wink, glad to see that she's with with him...


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18
Zeriax wrote:

Noticing Ryu moving inside to check the southern portion of the room, Zeriax stands initially motionless, listening to the vestigial sounds coming from the central area, and then inching further along the wall to try and get a glimpse of what they have ahead of them.

Should I roll stealth again, or simply stick with what I have so far?

DM Variel, Zeriax has been moving along the northern wall for some time now, so I think he should already be further ahead than Ryu and Oriana. Hasn't he reached a point where he can see what is producing the sound?

In any case:

Seeing that there isn't apparently much scouting discipline to the group, and Ryu's eagerness to take point, he simply falls into place behind them, and closes the line with Pakak without a word. As they move along, he watches mainly the path behind for any possible ambush, or trailing enemies.

As an added note, if Zeriax is way in the back he won't likely hit anything with a bow shot.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

As he falls into place, the monk's first concern is exactly to make sure that the tunnels behind them are safe.

As an added precaution, he addresses Anevia - "Milady Anevia, do you possess enough arrows to get you by for the time being? I do not have many myself, but I could share some of them if necessary"


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Zeriax, Oriana left a path down the hall for you to see or any of the others ... Oriana noted you moving around the northern wall. I don't think Zeriax should move to the back of the line. Just my 2 cents.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

The area to the north is all walled off, and the only area that is open and the way we can progress is through that corridor that Ryu is going through. At this point, He's taken a spot at J:45 and can help hold the line.

Garith whispers, "Stagger our advance," using hand signals to gesture his suggested advance. With Ryu in position, garith signals for him to hold, and motions for Zeriax to advance silently. Zeriax makes our best scour, but in this situation, it could be dangerous for him to go too far alone, as he could get attacked and have us too far away to help.

From K or L:45, we could likely see down the two corridors ahead of us and determine what is down that way. Either Zeriax with his stealth, or Garith with his armor, if we want to abandon an attempt at surprise and guile at this point...


Zeriax - I have no idea where you are currently. I know that Garith moved to a specific place on the very south of the map; but there was nothing there, so he moved back. I also know that you were going on the northern side, and there was nothing there.

Also, Oriana and I have been doing all movements on a round-by-round action; with 15 feet movement per round (the maximum I can move if we want to use stealth without penalty). I'm not sure how you got so far ahead of us except that you moved first but moved in a straight line. But after you moved far enough to see there was nothing there, you'd likely have to back-track. In which case, you managed to come back to our position and then attempt to go behind us in the same amount of time? But I think if you tried to do that, you'd compromise your stealth checks because you'd be moving more than 15 feet a round.

Finally, I think you'd be able to hit enemies just as well with a bow, so long as they weren't engaged in melee with the people in the front and with the tunnels as tight and curvy as they are, it's like only two enemies will be able to be toe-to-toe with the two point people, and the other enemies will be behind the first group should be susceptible to any ranged attacks.

That's just some suggestions. But if you're moving on a battle map, if you put your coordinates in on the map it would probably help regarding your relative position.


Sir Garith Mordrand wrote:

The area to the north is all walled off, and the only area that is open and the way we can progress is through that corridor that Ryu is going through. At this point, He's taken a spot at J:45 and can help hold the line.

Garith whispers, "Stagger our advance," using hand signals to gesture his suggested advance. With Ryu in position, garith signals for him to hold, and motions for Zeriax to advance silently. Zeriax makes our best scour, but in this situation, it could be dangerous for him to go too far alone, as he could get attacked and have us too far away to help.

From K or L:45, we could likely see down the two corridors ahead of us and determine what is down that way. Either Zeriax with his stealth, or Garith with his armor, if we want to abandon an attempt at surprise and guile at this point...

I can hold position here; but I thought it would make sense to have our bow fighters stand behind melee fighters, rather than go toe-to-toe with enemy melee fighters. If Zeriax wants to be first, that's fine with me, but we're moving down a twisty tunnel. I don't know how good a bowmen is going to be as he keeps turning corners.

But at this point; that's fine - he can be first. It's all good with me. I'm heading out to work now, so I guess I'll see what happens later.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Ryu, I had noted that I was moving along the northern wall - that was all that the monk would be doing while you were checking the south portion, so I assumed Zeriax was doing just that until something else came up (like noticing the tunnel we are heading to), at which point in time he would react accordingly. I think the acknowledgement of his actions got lost to other people's actions.
It is irrelevant though to be honest. Zeriax doesn't really make a point out of being "point" :D so I say we leave it as it is - he'll stay back with Pakak watching our charges, and we can keep the game on the move. GOGO! ;)


Taking some liberties to move people up from what I read, hope that is ok.

Anevia looks at Zeriax and smiles softly, As of right now I am well supplied. If we run into a prolonged fight then I might have to conserve what arrows I have left. Thank you for your concern though for my ability to help us all.

As Ryu moves forward he can see that the end of the hallway splits going north and south. There is also another passage to the north directly ahead of him.

Oriana stands back a bit from Ryu and is able to see the extent of a southern hallway that is walled off on the other end. Clearly someone went to great work to make this area a maze for intruders.

GM stuff:

stealth 2d20 ⇒ (13, 8) = 21+8 +16
perception 2d20 - 3 - 11 ⇒ (5, 13) - 3 - 11 = 4

The sounds of movement seem to have stopped Oriana. Its possible that Garith was detected in his armor and alerted whatever is in these walls.

perception DC 21:

There is a creature to the south that is making the slight noise of moving through sewage.

perception DC24:

There is a second creature to the north as well. All you made out was the faintest click of a claw on the rock floor

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