Spell Sovereign

Variel Whitestorm's page

422 posts. Alias of Neltji.


Full Name

Varies Whitestorm

Race

Elf

Classes/Levels

Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Gender

Male

Size

M

Age

132

Special Abilities

Magus abilities

Alignment

CG

Deity

Erastil

Languages

Common, Elven, Orc, Draconic, Gnome

Strength 16
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 10
Charisma 8

About Variel Whitestorm

Picture:

effects:

Defense:
AC: 16, touch 12, flat-foot 14 (+2 dex, +4 armor); +4 shield when cast
HP: 20, (2d8+2 fc+2 con+3 toughness). current: 0 damage, 0 subdual
CMD: 18
Fort +4, Ref +2, Will: +3

Offense:
Speed: 30 ft,
Melee: Rapier: to hit +4; 1d6+3
Ranged: short bow: to hit +3; 1d6

Arcane pool: 0/4 used
Concentration: +9 to cast defensively
AOO: 0/1 used
CMB: +4
Space: 5 ft; Reach 5 ft

Spellbook:

pages used: 15/50

0-Level Magus Spells—acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark.
1st:
Color Spray
Shield
Enlarge person
Magic Missile
Frostbite
Shocking Grasp
Burning Hands
Ray of Enfeeblement
2nd:

Spells prepared:

[] available; [x] used
Light
Prestidigitation
Detect magic
Ray of Frost
Shield []
Shield []
Shocking Grasp []

Skills:
(2+3)x1
acrobatics: +3
appraise: +3
bluff: -1
climb: +6
Craft weapons: N/A
diplomacy: -1
disguise: -1
escapse artist: +1
fly: +1
heal: +0
intimidate: -1
Know (arcane): +7
Know (dung): +7
Know (local): +4
Know (planes): +7
perception: +2
sense motive: +0
stealth: +1
survival: +0
Spellcraft: +8
swim: +6

Traits and Feats:

Traits
Focused Mind
Against the Technic League (weapons)

Feats
Simple and Martial weapon proficiency
Light armor proficiency
Toughness

Racial abilities:

• Elven Magic: +2 to caster level checks to overcome spell resistance and +2 to spellcraft to identify items
• Arcane focus: +2 to concentration checks
• Keen Senses: +2 Racial bonus on Perception checks
• Low-light Vision: see twice as far as humans in dim light, retaining ability to distinguish color/detail under these conditions
• Elven Immunities: Immune to sleep an effects and +2 against enchantment spells and effects

Class abilities:

Arcane pool: 4, add +1 bonus
Spell Combat
Spell Strike
Spells

Magus arcana:

Equipment:
* not carried.
MW Lamellar leather
Rapier
shortbow
40 arrows
backpack
bedroll
belt pouches
Shanxia signet ring 10gp
waterskin
whetstone
spellbook
spell pouch
2.73 gp remaining

swift or immediate actions available:

Imbue weapon

dice rolls:

Know (arcane): [dice]d20+7[/dice]
Know (dung): [dice]d20+7[/dice]
Know (local): [dice]d20+4[/dice]
Know (planes): [dice]d20+7[/dice]

Spell combat
Rapier attack [dice]d20+4[/dice]
Concentration [dice]d20+9[/dice]
Damage [dice]d6+3[/dice]

Future notes: :

Next level

status and effects: