Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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Ryu's eyes snap open and he leaps to his feet as a move action.

As a double-move action to I:24 to offer cover for Pakak even as he draws his swords.

He looks past the mongrelmen at the horned creatures.

Via Free Action

In Abyssal:

"You'll begging to go back to the abyss after I'm done with you, you little biches!"

His dark eyes flash to the creature in the back, and they narrow at the gear.

He turns to Pakak, his eyes still on his enemies.

"Whatch it, Stoneskin - I'll bet that little whore back there's a caster... "

He turns back to his mates behind him a bit, his eyes still dead ahead.

"Watch it, lads - I'd wager it's a caster for sure - and if that's the case another set of demons could pop up anywhere, maybe behind you."


Ryu, that move will provoke and AOO. Still planning on doing that?

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I don't have any light armor, but we've found a few sets of Mwk Chainshirts, and I figure it would make sense for the Heavy folk like Mael and I, (Oriana, do you wear medium or light armor?) to have the extras as Chain Nightgowns =P

Also, can one sleep with a shield on without penalty or would i need to use a move to equip it?

Garith Rises and either dons his shield, or if he can wear it to sleep, then he moves to H or I:26


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Oriana is proficient with light and medium armor. She started the adventure wearing studded leather but has upgraded to a Mwk Chainshirt (picked up in one of our battles) (both of which are considered light armor). Ryu also picked up and was wearing a Mwk Chainshirt. Oriana was sleeping with her Mwk Chainshirt on.

Round 1

Oriana wakes, picks up her magical morningstar (which was by her side)(move action) and stands (move action), ready to protect their charges.

That's all she can do this round.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Oriana, since your BAB is +1, can't you stand up AND grab your morning star simultaneously?

Waking to the scuffle in the next room, Zeriax stands up, scolding himself for not having heard the approaching enemies, and grabbing his bow as he gets to his feet.

He does not waste any time, even though the corridor is packed, and fires an arrow at the opponent closest to Pakak, while urging their charges to clear the line of sight - "Please move away from the corridor, and into this room - I need visibility"

Attack: 1d20 + 4 ⇒ (9) + 4 = 13Damage: 1d8 ⇒ 7


DM Variel wrote:
Ryu, that move will provoke and AOO. Still planning on doing that?

Okay, I guess I'll just move to I:25 instead.


Zeriax, you can draw a weapon as part of moving but not as part of a move equivalent action. Standing up from prone is a move equivalent action. Thus you would be able to stand and draw your bow but not fire. You could also stand and draw your bow as you move to a different square but not attack. The shot was a miss so no big deal.

Garith, you would not have your shield on while you sleep. However with a bab of +1 you can ready a shield as part of your move so you are still okay to end the round in your current spot..

Oriana as with the others you can move and draw as part of actual movement.

fyi As this occurred before rests were completed hp, spells, and abilities are not not refreshed yet.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Thanks for the clarification DM Variel, I always had that doubt. In that case, if it is ok to slightly change my action, Zeriax would stand up, and move to I:27 drawing his bow in the process, and still urging their charges to move to the next room.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Although since it was Pakak's watch, and he has the last one, he's at least had his 8 hours rest. His spells are not prepared, but he's got his sleep done.
-- I still have my Bastion of Good, so we'll pick one of the devils to kill and I'll bastion the other one.
-- Maybe having Aravashinal use one of his spells would be worthwhile here?
Variel how would that work, Him doing a Summon Monster while blind, just kinda pick an area for the summon to show up? a lantern archon could be nice, or 1d4+1(s) celestial eagles...


No problem Zeriax or the action change. Garith you are right that Pakak ht his sleep just not the prep time. As for Aravashinal casting spells you just need to direct him appropriately...target the area 20 feet away from the sound of my voice for your summons...or something like that.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Garith, where did you move to, H or I:26? Just trying to see what square of the two is available so I can move Oriana there.

Correction to Round 1 action

Depending on where Garith moves to, Oriana will move to the adjacent square, magical morningstar drawn.

Edit: Thanks, Garith. That means Oriana moves to H:26.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I'll take I:26
Completing round 1 action

As he passes, Garith rouses Aravashinal, saying, "You can summon beasts? I shall direct you when your spell is ready, but begin the calling, the enemy is clustered about 30 feet ahead."

It may be good to take pot-shots and fall back so they are the ones that are bottelnecked and not us, this round, a fighting retreat?


GM stuff:

1d20 + 4 ⇒ (20) + 4 = 24 Pakak
1d6 + 3 ⇒ (5) + 3 = 8
crit confirm 1d20 + 4 ⇒ (20) + 4 = 24
1d6 + 3 ⇒ (1) + 3 = 4

1d20 + 6 ⇒ (16) + 6 = 22 Ryu charged
1d6 + 3 ⇒ (3) + 3 = 6

1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9 mongrel crossbowman at Zeriax
1d8 ⇒ 7

2d20 ⇒ (17, 18) = 35 +3-4+1 at Sir Garith
2d8 ⇒ (3, 8) = 11 +1

1d20 + 3 + 3 ⇒ (6) + 3 + 3 = 12 on Sir Garith
1d8 + 1 ⇒ (7) + 1 = 8

1d4 + 1 ⇒ (4) + 1 = 5

3d20 ⇒ (20, 5, 10) = 35 +5 mongrel man on pakak
3d4 ⇒ (2, 2, 3) = 7
1d20 + 5 ⇒ (9) + 5 = 14
1d4 ⇒ 3

3d20 ⇒ (5, 19, 18) = 42 +5 mongrel man on Ryu
3d4 ⇒ (2, 4, 4) = 10

3d20 ⇒ (18, 4, 7) = 29 +3 mongrel crossbowman
3d4 ⇒ (2, 2, 4) = 8

3d20 ⇒ (10, 8, 1) = 19 +3 tiefling
3d4 ⇒ (3, 4, 3) = 10

3d20 ⇒ (4, 10, 4) = 18 +3 tiefling
3d4 ⇒ (4, 1, 3) = 8

The previous denizens of the underground lair of the mongrelmen were no match for the prolific foes before you. With the group waking up and forming into a battle formation Ryu and Pakak are left in the front to defend those behind. Aravashinal hears Garith's instructions and nods his head. His voice muttering the incantations necessary to bring forth allies from the other realms. Horgus moves back as far as he can away from the sounds of combat. Anevia casts light on an arrow so she can see and scrambles to her feet. The only attack made by Pakak misses and seems to enrage the fellow for the affront of trying to hit him.

Top of Round 2
The previous denizens of the underground lair of the mongrelmen were no match for the prolific foes before you. The mongrelman facing Pakak makes up for his earlier woeful attack and slams the club against Pakak's head with a tremendous blow. Only the iron constitution of the dwarves keeps him conscious. Take 12 damage from a critical hit to the head.

The second mongrelman charges the stoic Ryu. With a sickening crunch Ryu feels his ulna break as the club lands on his forearm. Take 6 damage

The mongrelman with a crossbow targets Zeriax int he back as he sees Zeriax draw a bow but he shot misses in the tight confines of the hallway.

The two tieflings bring up the crossbows and aim past the melee before them to fire at the second row standing there. Both bolts are aimed at the holy warrior once they saw the holy symbol of Iomedae. The first bolt slams into the hastily raised shield while the second blows past the chain shirt to puncture a lung. Take 9 damage from the bolt

The last figure in the back flicks her wrist and a small piece of wood appears there. Pointing it at the paladin a glaive appears floating in the air. It descends in a mighty arc trying to decapitate Sir Garith but fails to make it past the armor and shield of the stalwart defender of faith.

Round 2 group up
Assuming Garith wants Aravashinal to finish the summons...

Finishing the complex gestures Aravashinal lets the magic free. In an instant 5 eagles appear 30 ft away from Aravashinal and lash out at all the enemies within range. The eagle with flank on Pakak rends into the mongrelman with claw and beak. The claw digging deep into the back of the mongrel man. crit with claw and bite hit for total of 8 damamge

The eagle on the foe with Ryu hits with a beak and claw as well bloodying the mongrelman severly. [/ooc]no crit but still 8 damamge[/ooc]

The mongrelman with the crossbow takes a viscous claw to the ace for 2 damage while the tiefling dodges all 6 blows directed at it from the two eagles. Clearly Garith was right in that it was time to release some of the heavy artillery that Aravashinal was capable of.

combat map


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar casts protection from evil and waits for an opportunity to move up closer to the enemy.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Round 2
Blood flows like a river from Pakak's scalp, and in such close quarters with the foe that struck him, Pakak can do little but swing again and hope that if he must die, He'll die bravely.

Hit with hammer 1d20 + 1 ⇒ (9) + 1 = 10
dmg: 1d8 ⇒ 3


Maelchar, how many spells do you have left as they are not refreshed from sleeping yet since everyone was interrupted? Just curious as I know the talk was low on healing spells and that was 1 of the decisions to rest.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

No spells left except orisons - trait bonus allows prot from evil 1x/day as a SLA


Ah that is what I was missing. I knew it had to be something but couldn't see it right now. Thanks.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

This bottle-neck is a huge problem, so Next round, Pakak, if you can use a withdraw action to pull away, or if Variel would let you ret-con that so you can fall back the rest of us can do the same.
Right now we can only have two attackers fighting, 3 if we let Mael in, but these guys are tough to kill so it's not likely that we'll break that line unless we get seriously lucky.

Im gonna wait to post till we make a decision about that, and wether or not we can get Pakak out of the melee somehow, maybe a Hero-point to withdraw if no retcon is allowed?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Wow... Is that FIVE eagles? :D

I am not even sure what kind of penalty Zeriax is looking at for shooting through all this throng ;)

Garith, if we manage to dispatch the two facing Ryu and Pakak, maybe we can push through, what with the eagles and all? And perhaps Pakak and Ori could simply swap places? Or Pakak and you?

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Var, can garith do a 5' step to switch places with Pakak, or ready an action to attack the Mongrelman at H:24 as Pakak 5' steps back? get our switch on? If we can take one of these guys then we can keep moving, but we still gotta get lucky and focus-fire

Or we can go after the one near Ryu, either way, they both took 8 damage from the birds and that's it, so we gotta lay the beat-down on them


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Well, Pakak will switch with someone if they try to push by, but he has been feeling less than helpful in battle so might feel guilty about it.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

So Var, can we do that this round, have Me or Oriana switch in and take Pakak's place while he 5' steps back into his replacement's spot?
And if we did that would i need to take a Standard attack cause of readying an action, or can i full attack?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

if pakak can move back more than 5', ie withdraw, then Maelchar can move up behind Ori and reach a foe with his lucerne hammer... otherwise, he's just useless in the back for now.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

If Ryu and Oriana can finish off the Mongrel, then Garith can move up next to the enemy. Pakak would need to either Ret-con and Withdraw instead of attacking, or use a Hero-point to take another action and get out the way lest he take the two AoO's from the mongrel men. but if either of those happen then Ryu, Oriana/Garith and Mael can all attack that mongrel.
-the one that moves up to H:24 is going to take an AoO if they can't make the acrobatics check, My acrobatics is really bad and i took a hit for 9, bur Ori is fresh still?


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Oriana is at full hp (19/19), thanks to Zeriax's earlier scale healing.

Okay, this is Oriana's action if the DM allows Pakak to retcon withdraw....If Variel doesn't, I can retcon Oriana's action.

Oriana's acrobatics is not the best either but better than Garith's.

Acrobatics: 1d20 + 1 - 1 ⇒ (15) + 1 - 1 = 15 (-1 for ACP) to move to H:25, pronounces Judgement (swift action) activating the Healing judgement (with Judgement Surge feat, Oriana will heal 2 pts of damage each round (fast healing 2) as long as she is alive and the judgement lasts). Judgement 1/day. (Hadn't used this up this day.)

and attacks the enemy (mongrelman) at H:24,

Attack with magical (+1) morningstar: 1d20 + 5 ⇒ (9) + 5 = 14
Damage, if hits: 1d8 + 4 ⇒ (2) + 4 = 6

FYI: Oriana has one 1st level spell remaining.
Grr. Stupid low attack roll.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Well... As far as the scale healing goes, it should have its three charges back, I believe.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

I'm not sure about the healing scale because it isn't the new day yet? Perhaps the GM can clarify that.


No the scale is not refreshed yet as it refreshes in the morning and this is occurring ing he night.

I am fine with Pakak moving back with a 5 ft step and then someone using a ready action and a 5ft to move into his place. Just know that enemies will be allowed to do that as well. Also if an enemy has step up and you try this tactic then the two trying this will be stuck in the same square and suffer the penalties for squeezing. Since you are finding out about this I will let you decide if you like this option or would prefer to not have this option.[/ooc

[ooc]As Pakak has taken his full turn with dice rolls I am not keen on letting him Retcon the actions at this point. Next round he can withdraw or if Ryu drops his opponent then I will have one of you move up to fill the void and attack.

The other option is performing a combat maneuver which is a standard action to switch places with Pakak. As he is more than likely willing you can succeed automatically. Yes it takes a standard action but gets Pakak out of harms way and Garith or Oriana into position this round.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

If we perform this combat maneuver to swap places, does the enemy get an AoO against us?


no.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

We, I'd like to have Garith take Pakak's space, using a readied action, and take a swing at the Mongrelman.
Cold Iron scimitar: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
For 1d6 + 3 ⇒ (6) + 3 = 9

If he can't take that space due to step up or something, then ill do somethinng ese maybe.
Mael can at least get into position with the combat maneuver and take Garith's old spot


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

But if Garith is swapping places with Pakak, doesn't that mean Pakak will be occupying Garith's previous square?

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Right, Then Mael can use the combat maneuver to switch with Pakak again and Mael would be in Garith's old square, while Pakak is back in Mael's old spot.
Garith at H:25
Oriana at H:26
Ryu t I:25
Mael at I:26 Garith's old square
and Pakak at H:27 Mael's old square

Or Oriana can use the maneuver on Mael so he can take her place at H:26 and attack, but that means she can't go to H:24 if the mongrel dies, but will at least have 3 guys able to attack at the opening, and we can take control next round.

im just trying to toss out suggestions to get heavy hitters out to the line this round, not meaning to tell everyone what to do, but we need to coordinate in this tight a space,
unless we want to fall back, but nobody's really expressed an interest in that, and we can probably push forward and attack the archers


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Well, when Pakak can go again, if he can, he'll do just that.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

I have no issue with Oriana remaining/holding on H:26, with magical morningstar ready to move as soon as a mongrelman is felled. I'd rather not have her switch squares with Mael at this point.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

If the combined attacks of Garith, the birds, Ryu, and Zeriax (if need be) can fell the mongre, then Oriana is free to move to H:24, and Mael would be free to go to Oriana's spot and attack as well, but that only works after Ryu and Zeriax attack


the mongrelmen have 15 hp so the eagle and Garith drop the one. Oriana you are able to move up and attack the mongrelman which hits but is still up by 1 hp for Ryu or Zeriax to tie down still.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Was totally embroiled in the debate, and forgot Zeriax hadn't acted yet :/

Standing still and finding an opportunity to create an opening for his companions to advance through, Zeriax fires two arrows in quick succession, at the mongrelman engaged by Oriana.

Flurry 1: 1d20 + 3 ⇒ (9) + 3 = 12Damage: 1d8 ⇒ 7
Flurry 2: 1d20 + 3 ⇒ (9) + 3 = 12Damage: 1d8 ⇒ 1

Wow... I REALLY need to get my third monk level - the way I've been rolling in this game, that will be the only way I will ever be able to hit anything.

But the arrows fly wide, his sight perhaps disturbed by the close quarters in which they are being forced to fight in.


Ryu will attack the remaining mongrleman in front of him.

Attack
1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16

If it hits -
1d6 + 3 ⇒ (5) + 3 = 8


GM stuff:

1d20 + 5 ⇒ (19) + 5 = 24
1d1 + 4 ⇒ (1) + 4 = 5

2d20 ⇒ (10, 8) = 18+4
2d8 ⇒ (6, 8) = 14+1

1d20 + 4 ⇒ (18) + 4 = 22
1d6 + 3 ⇒ (4) + 3 = 7

6d20 ⇒ (5, 18, 19, 4, 8, 4) = 58 +3
6d4 ⇒ (3, 4, 2, 1, 3, 1) = 14

map update later


Okay, in this I'll be heading out soon an won't be home until Sunday evening.

I don't know what the enemy is going to do, but I know that sometime during the weekend I would attempt to help.

Therefore, after the enemy has gone, Ryu will move to G:23 to attack the remaining mongrleman (or wherever he ends up so that I can attack him without an AoO).

Attack on Mongrelman -

1d20 + 5 ⇒ (11) + 5 = 16

[ooc]If it hits -
1d6 + 3 ⇒ (6) + 3 = 9


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar moves up to I24 and attacks the remaining mongrelman.

to hit: 1d20 + 2 ⇒ (18) + 2 = 20
dmg if hits: 3d6 + 1 ⇒ (5, 1, 1) + 1 = 8


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Pakak, now ensconced behind others, shakes his bloodied head and prepares to cast again when he can


With the appearance of the celestial eagles the tide seems to have turned in favor of the crusaders. Not only did they provide a much needed buffer zone while the group could collect themselves they also managed to damage the ambushers and provide flank for Ryu and Garith. It was this flank that proved vital as the mongrelmen dropped from the combined efforts of the party.

In retaliation the mongrel with the crossbow dropped it and pulled his club. The resulting attack left the eagle disappearing in a cloud of vapor. Likewise the two tieflings step back fire their crossbows and drop another eagle between the two of them. Dropping their crossbows they pull rapiers in preparation for entering melee next round. The woman with the glaive continues to direct the magical floating glaive at sir Garith.

attack 1d20 + 3 + 3 ⇒ (15) + 3 + 3 = 21
damage 1d8 + 1 ⇒ (1) + 1 = 2

Once the floating glaive is done she calmly skewers a bird on the end of the glaive she is wielding causing it to disappear as well.

Round 3
The eagles continue to fight damageing the remaining mongrelman but not dropping it. maelchar with his reach successful hits the mongrelman even with the cover provided by the eagle. He drops to the ground opening the path for Ryu to step up and attack one of the tieflings. moved to H:21 The attack hits and scores a severe wound on the native outsider eliciting a howl a pain.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Updated map, please?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

DId the tieflings move? Makes a big difference in my next action... and what/who is behind them?


map: Ryu and Maelchar have already gone for this round


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Ah, didn't realize that, I had kinda lost track of the turn order... thanks for the update.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

I think Garith is now down to 9/22 after the last hit by the magical floating glaive by the female caster. Apologies Pakak, I know you're down to 2hp but Garith seems to be the one being targeted by the caster (and one of our heavy hitters) and you've moved back.

Mindful of not getting in Maelchar's way during the melee, Oriana, noting the ongoing magical attack on her cousin and using the cover of the celestial eagle in front of her, reaches out with her hand and touches Garith's shoulder and speaks the ancient healing words, the golden light moving from her hand into his body and knitting wounds.

CLW on Garith: 1d8 + 2 ⇒ (6) + 2 = 8

Oriana is now out of first level spells for the day.

Garith's HP back to 17/22.

She moves to G:22 to get out of Garith's path and waits, magical morningstar in hand.

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