Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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Correct


Stopping this before its gets to be an issue...

You are all one team and are to work as a team. If someone says something about picking up loot or treasure that does not mean that they are claiming it for their own or not sharing it. Any attempt to do so will not be looked favorably upon and gives the GM, me, full license to start sundering weapons and armor, thieves to start stealing items, or reduction in story rewards if necessary.


fyi, Ryu - Weapon finesse does not apply to scimitars - they are considered one-handed martial weapons, not light weapons or rapiers. And how did RYu get a third language with an int of 12 and no points spent in linguistics?


JAF0 wrote:
fyi, Ryu - Weapon finesse does not apply to scimitars - they are considered one-handed martial weapons, not light weapons or rapiers. And how did RYu get a third language with an int of 12 and no points spent in linguistics?

First - I had a higher Intelligence at one point and I took a point in Linguistics before I juggled my stats.

So I must have forgotten to change languages.

That said, I edited my skill sheet to include Linguistics by dropping Knowledge: Nobility.

Now, as for the scimitar thing - you're right.

My abilities are probably pretty much void at this point.

Oh well; bad luck.

I guess now I just have to wait until I get to somewhere I can get a different weapon other than my dagger.

Thanks for the information.

Dm - did you need to ret-con things because of because of my scimitar or just move on? Please let me know.

Thank you.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Okay, checked through all the profiles and it looks like none of the PC casters have the 'Light' spell, just for future reference.

DM Variel said we could change things until we level up. Perhaps one of us takes on 'Light'?


Ok back, its amazing what a screaming 4 month old does to the system to wake one up.

No need to Retcon anything Ryu.

For now hold of on revamping spell selection as you have torches, candles and other light. Plus with the dragon apscale all PC's can see in the dark.


Good night again everyone.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Sorry for being AFK so bad this weekend. Last weekend in town and i saw my Li'l bro and sis. and had our birthday things. Gonna be pretty busy this week prepaing for a move, but i'll be on, if somewhat sporatically


It's all good, Garith my man! Enjoy your week and I hope your b-day parties are biching! Hell yeah! :)


One thing I forgot to mention and that is knowledge checks for creatures.

What I have done in the past with tabletop games is if someone wants to identify a creature they make a basic knowledge check with the relevant knowledge. I then give them some generic information based on their result. For every increment of 5 above the needed DC is another piece of information. If they are looking for more specific information, such as the HD of a typical creature, that is all they get if they make the DC. This way a person can focus on learning certain attributes of his foes and recall those details but forgot the rest.

Are you guys ok with this or would you rather have me just list random info under spoilers. You would get more information but may not get exactly what you want.


Re: the knowledge - It seems like a good plan, but at the same time - if a person knows details about a foe, wouldn't that mean they know specific details all around?

I mean to say, if I'm trying to remember what talents a cheetah has, I don't have to remember the basics like - it has spots. Then try again to find out if it is fast, then again to see how fast, and so on.

I was wondering if you could kind of provide a sort of generic breakdown - like (hypothetically)

DC 10 - Hit Die - type of terrain it lives in
DC 15 - BAB/AC - subtle cultural nuances (it will guard it's young; fight to the death, run away - that sort of thing)
DC 20 - Special Abilities (poisonous, resistant to disease)
DC 25 - Magical/Supernatural Abilities

The base numbers are pretty low, but that's because (again, hypothetically) you could increase the total Base DC by +5 for the obscurity) and an additional +1 for every CR the monster is above us in terms of level.

So - for example - if we tried to do this with an orc - and someone got a total of 20 they'd get everything but the orc's Magical Abilities (if they exist), because normally a person either knows a creature and their abilities, or they don't.

The CR thing makes identifying monsters more easy as we up in level, too - no matter what are Knowledge Checks are, because we are more "worldly" (so a level 11 guy with +5 to knowledge: Monster Lore who tried to identify an orc would receive a +10 bonus to their roll, because the orc is 10 levels beneath them. That way, even if they rolled a total of 1, they'd still know everything about an orc except possibly special abilities and supernatural/magical abilities).

Anyway, it's just a thought.


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

Great thread on this very topic.


So'rien Zeru wrote:
Great thread on this very topic.

There's a lot of good stuff here, but the thing is - very few characters have all the knowledge skills, no matter what level they are.

So (for example) if a 6th level sorcerer met with a 1st level Skeleton, it's very possible the sorcerer wouldn't have any ranks in Knowledge: Religion - a trained only skill. But at the same time I find it very hard to imagine a 6th level sorcerer wouldn't have at least some understanding of the traits of a skeleton, even if the sorcerer never actually fought a sorcerer, despite the fact that the sorcerer has no Ranks in Knowledge.

And if the Sorcerer doesn't even have 1 rank in Knowledge; Religion that means he wouldn't even be able to try to discern what a skeleton or zombie has.

Anyhow, maybe having sliding scale for the check based on the DC for monsters based on the characters level would work?


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

He would be able to make any knowledge check with a dc of 10 just not any higher.


So'rien Zeru wrote:
He would be able to make any knowledge check with a dc of 10 just not any higher.

Yeah, but that's the thing - the thread suggested that the DC's are on a flex scale based on the monster's CR. Personally I don't really like that system, because a dragon is a lot more powerful than an ooze, and most people know lots of things about dragons (as compared to oozes) - because, well - they're dragons!

So if the monster had a CR of 2 again - think of a 10th level sorcerer fighting a skeleton with a CR of 3 - that's mean the sorcerer wouldn't even be able to ascertain what the skeleton was, because the DC of the Check would be 13. I just have a hard time believing that in all his years at bars, taverns, temples and tombs that a sorcerer who reached 10th level hadn't even heard someone talking about skeletons at some point.

Anyhow, that's all I was trying to suggest is that higher level characters should have a modifier based on their level to offset enemies with such a low CR.

But then, it's just a suggestion :)


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Ryu: Sorry Oriana did not reply to your earlier rp when her player got on the board. Since the game was moved forward, it didn't make sense to retcon the conversation in the current flow of things. Sorry -- that's what happens with such great time differences between us.


That's fine, Oriana.

To all: Just tossing this out there now - I like to social RP; and I have no problem with ret-conning social RP for anyone who's up for it.

So if anyone wants to social RP with me, I'm totally on board.

If not, please let me know.

Thank you!


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

I, personally, do not have a problem with retconning social rp. I just thought that since we were in the midst of another battle, there wasn't a place for it unless I spoilered it. I can do so, if you would like me to finish the conversation.


If you want to respond, I'm down for it, if you don't want to respond, that's okay, too. It's totally up to you :)


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Hopefully after lunch (my time) I will have a response under ret-con spoiler for you.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

As I said already under the other game, my mother-in-law is in the hospital and not expected to do well. I will be traveling for a few days with unknown internet access... Please feel free to bot me as necessary. Thanks and sorry for the inconvenience.


Traveling to Omaha for the zoo tomorrow so I will not have my computer with me to update maps. Hopefully this one will suffice til I get back on Sunday. I will have internet so I can keep the combat running.

Have a good weekend everyone, or in Oriana's case hope the weekend is already going well.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Thank you, DM Var. I hope you and the family have a safe and fun trip to the zoo on the morrow.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

have fun at the zoo! enjoy your outing.


Enjoy your trip and your journey!


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

I'll be away from about 5 to 9 at least tonight (EST)


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Ok. Currently Pakak is at 2 hitpoints and may have failed a fort save against an undead's attack (WHich is never good). Any healers want to give my brow a look over? :)


What, you don't know you failed the fort save. You will be fine for the next couple of hours/days...maybe...possibly. Ok your right. They better just kill you now before something happens to you. THe paladin will go for it as it is for the better good of the group.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

lol... I didn't realize Pakak was wounded - it would help if you put your hp in your status line so the healers know who needs assistance.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

@ DM, Well, I Don't KNOW I failed it, true. Hence 'may have' ;) As for the paladin killing me for my own good...well, oddly Pakak would understand. He wouldn't want to infect the others or start nibbling on skulls

His player might whine some more though.:)

@ Maelchar- Sorry, but I thought the post where he got mauled right at the start of the fight, plus the mention in my own posts about how pale he's looking from blood loss would be a good clue.

Makes me think no one reads what few posts I make *dramatic sigh*


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Sorry - didn't catch it from your posts.. You need to be less subtle, lol...


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

So as you may or may not know I have been having a lot of issues IRL lately. Work, health, money, and other issues have been coming together in a storm of stress and I am having a difficult time dealing with it all. Until I am able to get back to a point where I have things under control however, I am going to be pulling off of the boards completely. I am sorry that this comes so suddenly after starting a game, and one that I am enjoying, but it needs to be done I think. I may occasionally pop in to say hi on the discussion thread and may come back to the boards in the future but I don't know at this point. I need to stabilize my families situation and focus my efforts there first. Thank you all for such amazing, funny, and fulfilling times and I hope everything goes well.

Much love to you all, with whom I have shared such amazing adventure and camaraderie.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Take care of your family and yourself, Immortal. Best of luck, and God bless.


In light of Immortal's announcement, a question for you and three options... How do we want to proceed?

1) Continue on without the summoner and have a group of 5
2) Have me DMPC So'rien until such time that So'rien may come back
3) Open a recruitment thread for a single replacement person and see what is available after 5 days?


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

If immortal can still be contacted, I think I'd ask him which of the three he prefers


No mater which option selected even If we replace immortal, I can add him in again later and have a party of 7. Not that big of a deal, but I will ask.


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

I am comfortable with whichever option will be easiest for DMV both in and out of game.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

So'rien, I will be sending you a personal message through another avenue, but I will say this here, I shall miss you very much and only wish you the best.

On a game level, I wake up to finding one of my character's has lost her twin brother in one game, and in the other game, her husband. I'm a little confused on what to do about both these things, backstory wise, at this time, since it seems my characters are the most affected in game.

If we recruit a single player, will So'rien's actual character be played by another player or we scrapping So'rien entirely, and bringing in a new, different character?

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Because of the gap we see with SOrein, in that Mr shin is our scout and summons are great for traps and stuff, I would kinda like to try to get ourselves a stealth/trapster/scout type of character to fill that roll, perhaps so opening up to recruitment may be nice.

I feel for ya Oriana, figuring that out will be important, but Var hasn't played too huge a directional roll as of yet, as noted, he was captain last game so he stepped off of that, so it may be doable for him to keep Variel around? his thing, and his time so dunno, but...


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Imm, sorry to see you go, but as i said on the other board, real life has to come first. Take care and be well, hopefully we will see you again in the future as things change.

Oriana, I can see how devastating this is for you in both games, losing so much of your backstory connections. If Variel stays with the party in the other game as an NPC, you will at least not lose that.

So'Rien's disappearance, if that is what happens, will be a major break for you, but you have an adoptive brother and a cousin who will do their best to keep you connected and grounded.

I agree with Garith that a skill monkey with some scouting ability would be the best addition to this party at the present time, but we don't really know what is to come and what we might benefit from best in the fullness of time.

Perhaps see what kind of submissions Variel gets and go from there?


If it matters, when So'rien comes back he will be right in the mix. Oriana, think of it as your older brother by 3 minutes is going back to take care of mom and dad and as soon he is able he will return to join the crusade at your side. If this does not work for you then let me know what I can do to help.

If we get a new player then it would be a new character and So'rien would be in the background ready to join once Immortal is ready.

If that is the consensus I will post a recruitment thread tonight. The new char will be able to join in about 5 encounters which is the point at which you all level!!!


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

@Malechar: Yes, that is true. Oriana still has her adoptive brother and cousin she can turn to (and feel connected with).
@DM Variel: I can work with that angle. Thank you.

Will keep an eye on the recruitment thread for the submissions made.


Recruitment thread is up. Please feel free to jump on there and add anything and introduce yourselves. A lot of the selection will be dependent in what you all think and feel about the applicants.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Having read the new recruitment thread, it seems Oriana was down 1 skill point, and so I have picked up Know. Religion. (I forgot to include the Profession skill as free/bonus pt.)


Sounds good, Oriana, I missed that as well.

Ryu, paging barbarian Ryu to the combat thread where your face is being sucked off...


NOTE: I just saw the updated recruitment thread and I realized that I didn't include me bonus Skill point via Craft; Profession; or Perform skill.

That said, I'm adjusting the Bonus Skill Point for Crafting/Profession/Performance.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

DM Variel:

Aaliyah El-Amin on the recruitment thread has selected Touched by Divinity as her campaign trait.

Under the trait it says, "If other characters choose this trait, you should all work together to decide what deity you're associated with -- it should be the same deity shared by all of you. You might even share the same dreams."

Going through her backstory and such, it seems she has chosen Sarenrae (which is important to her overall character), where all of us with this trait have chosen Iomedae to suit the requirements of the trait.

Will you allow her to be different to us? Or should she be told of this requirement so she can adjust accordingly?


Thanks Oriana, I will request that in the recruitment thread.

Any forerunners yet for you guys?


I'm waiting to see the full group before I toss in a vote; but as an aside - what's the score via the Winter Game?


Reading the ap but hope to good enough with it to keep it going either late tonight or tomorrow sometime.

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