Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Something that let you turn your channel into a weapon against evil creatures would certainly fit


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

check out AS's guide to the holy vindicator, which is an excellent guide to channeling in all its forms and what is and isn't a good use of channel feats... goes through all the pros and cons of each - might give you some ideas.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Forthe divinity trait you are correct in that you can pick any one domain of that deity to gain its first level spell once per day.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Thanks, Var.


Male to kill the six fingered man Duelist/20 years
Liz Courts wrote:
Removed links to PDFs. This is 100% not okay folks, even for free PDFs.

Sincere apologies. Won't happen again.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Was making my character for winter game today. I'll get my paladin character written up tomorrow.

on aside-note, i'm playing 2 characters with Alter Self as a Daily SLA... lol

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
imimrtl wrote:
Liz Courts wrote:
Removed links to PDFs. This is 100% not okay folks, even for free PDFs.
Sincere apologies. Won't happen again.

As well sorry about that. Since they were free and in the same site I figured it was ok. Won't happen again.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Immortal, please take a look at these. Some pics I thought would work for the Zeru siblings.

Male Zeru

Oriana Zeru


Male to kill the six fingered man Duelist/20 years

Love the pictures Oriana!


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Yay! I was going nuts trying to find just the right pictures. So happy you like. :)


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Okay, need clarification on this please. Sometimes these rules do my head in.

Domain spell under the Inquisitor:

In the SRD it says,

Each domain grants a number of domain powers, depending on the level of the inquisitor. An inquisitor does not gain the bonus spells listed for each domain, nor does she gain bonus spell slots.

Does that mean she can't cast her chosen domain spells?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Yeah, I think it means you don't get domain spells, or slots for domain spells, but you do get the domain powers, which is cool!

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Correct, no spells but you do get the domain powers. However with your trait you would get the first level domain spell once per day as a SLA.

As you are thinking about builds and feats, this first book only has a couple of days of downtime built in for those that may think about crafting feats. That may change after the first book it thought you should know that now.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I'm looking at my build and am not 100% sure about it, so I'm asking for opinions from my party...

I'm trading Smite for Bastion.
I declare a target, and Allys within 10 ft take half damage from that target's attacks. If that includes magic and anything else it's a good ability as it does not specify PHYSICAL attacks. GM Variel, what's your take?

At 4th level I can give all ajacent allys a shield bonus to AC equal to mine which will be pretty good. Becomes 10 ft at 11th level.

At 5th I can enhance my shield bonus not my weapon (which I can share) and can use to attack with at 11th via shield master.

So will the bastion protect nearby allys from ALL the target's attacks or just physical, and do you guys think it's worth it for me to protect you as opposed to smiting enemies (which I could do with a spell at 13th level anyway)


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

No idea. One hand, combining the abjurer's AC affecting special ability with yours could be a lot of fun at lower levels and maybe save a life. On the other, smite is just so gratifying.

Pakak is a weaponsmith, he might eventually be able to make cold iron weapons for folks (And, DM willing, since Pakak can get a +9 on a roll and there fore hit 20, I'll start with the two I've purchased) which could help us against at least your 'average' demon. How much offensive power that will give us, not sure.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Well, we do have an Inquisitor and Metal Woracle, who can have a stronger offensive focus if we take care of Defence and support, and Imm does the Healing.

What I see on the boards seems to suggest Bastion affects EVERYTHING. So I can do some off-damage and defence against powerful evil doods, and at 4th I can hand out sweet shield bonuses. And bash enemies around.

Any other thoughts peeps?


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Since we're talking about friendships and ties in the other game, folks may notice that Pakak's background indicates he made friends with a 'celestial blooded family' and even met his wizard mentor thanks to their connections. Obviously, that's intended to allow him ties to some of the Asimars in the party though details might still need to be hashed out.


As the range is only 10 ft and it applies only to attacks from the target yes it does apply to all such hp damage. Now if it was a caster that uses enervation or curse applying a -6 str then those would not be affected. Channel negative would be affected though and that seems to be a great use for it though if it ever comes to pass.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Quick question, How do you rule shieldbashing?

Does it have to be an offhand attack, or can I use it for single attacks? It's not really going to be an issue till I get Shield slam then Shield master. Or can I twf with a heavy shield and a light blade as my offhand?


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Thank you for the clarification re the domain spells.

Which one should I take for one of my first level Inquisitor spells: 'Shield of Faith' or 'Magic Weapon'? Note: If I choose the Smiting judgement in battle, that coats my weapon in divine light and turns it into a magic weapon to bypass damage reduction.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Shield of faith will be useful longer as Magic weapon does not scale up, but shield does, and it goes to +6 and no item gives that high a deflection bonus.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Okay, Shield of Faith it is. Thanks. :)


You can shield bash with your main hand and have a light weapon in your off hand. Yes you can use it by itself as a weapon with a single attack. I am assuming that you have shield spikes on it as well making it a piercing weapon?


Dain haven't seen you on here for a bit. You still with us on this!


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

Immortal, you okay with leaving me to choose our parents names etc and then work together for our backstories?


Male to kill the six fingered man Duelist/20 years

Sounds good. Sorry for the delay. Work is absolutely killing me this week.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Bad work... go away work...


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

...and I came back around full circle lol. I'm doing the summoner except with the Touch of Divinity trait instead.

So'rien Zeru is a mirror image of his sister Oriana. Born twins, and like opposite signs of a coin, so are Oriana and So'rien. He was born mere minutes before Oriana and never lets her forget it. Where Oriana is dark haired with golden eyes, So'rien has snow white hair with eyes of liquid silver.

So'rien is never far from his constant companion since childhood. Mr. Shin is an impeccably dressed small anthropomorphic rabbit with wickedly sharp retractable claws.

Sorry for not going cleric but I couldn't figure out a build I liked.


Male Faerie Dragon dragon 3 / sorcerer hp 31 AC 23, touch 16, flat-footed 19 Init +3, Senses darkvision (60 ft.), low-light vision; Perception +14

Here is Mr. Shin


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Interesting - So'rien and Maelchar probably look more like siblings than So'rien and Oriana do, lol.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

@Maelchar: Haha. So you'll fit in nicely with the family and now you're the oldest sibling! ;)

@S'orien: Oh brother dearest, how contrary of you. ;) Haha. Do you know how long it took me to find that pic of you last night and now? You're naughty, older twin by mere mins. lol


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

I may need to pick up Know. Religion instead of Arcana since you didn't go down the cleric route.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I dropped Maelchar's age by 3 years to make them all a bit closer... suits his background a little better to be closer in age to both of you. I thought So'rien was going to be a bit older... this works too!


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

So Maelchar is 70 and we're 68. Works fine for me. :)


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

@So'rien: Do Oriana and Mr Shin get along? Need to know for story flavour sake. ;)

So I'm guessing So'rien with his 20 CHA is the belle of the ball, invited to all the parties and Oriana with her CHA 11 is more reserved and less social, friendly, edgier etc?


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)
So'rien Zeru wrote:

Sorry for not going cleric but I couldn't figure out a build I liked.

No need to apologize, play what you like!

Mr. Shin spooks me out a bit though


So'rien Zeru what domain did you take with the touched by divinity trait? Also how did Mr. shin get his darkvision to 120ft?


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

I think I found the perfect image.


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

@So'rien: OOh, yes re the image.


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

Deep Sight feat for Mr. Shin

I took the Light domain so faerie fire. Seemed fitting.


Male Faerie Dragon dragon 3 / sorcerer hp 31 AC 23, touch 16, flat-footed 19 Init +3, Senses darkvision (60 ft.), low-light vision; Perception +14

*stares ominously at you...unblinking and unwavering...forever...*


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

@So'rien: You went with Iomedae right? LIGHT isn't one of her domains.

Her domains are: Glory, Good, Law, Sun, War.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

yeah was gonna say - it says everyone with touched by divinity should have the same diety... I'm okay with changing to another, but I'm good with iomedae too - just need to know whatever the consensus is.


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

light is a subdomain of sun


hp 75/75, AC 21, T11, FF20, bab +6/+1, melee +9, ranged +7, cmb 9, cmd 20, F +8, R +4, W +9, Init +4, Perc +14 Aasimar (Angelkin) Female Inquisitor/9

D'oh. Well, big brother got the better of me (this time). ;p LOL


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

;-)


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

are we allowed to take subdomains? I would SO opt for a subdomain if we are allowed to take them...


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

I don't see why not. Typically a subdomain can be taken any time a regular domain can be as long as it's within the deities portfolio.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

ok... I will have to research the subdomains for Iomedae then and make a final decision... I may opt to keep the one I have though.


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

Iomedae Info

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