Classes/Levels |
Male Faerie Dragon dragon 3 / sorcerer hp 31 AC 23, touch 16, flat-footed 19 Init +3, Senses darkvision (60 ft.), low-light vision; Perception +14 |
About Mr. Shin
Mr. Shin
Male Faerie Dragon dragon 3 / sorcerer
CG Tiny dragon
Init +3, Senses darkvision (60 ft.), low-light vision; Perception +14
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DEFENSE
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AC 23, touch 16, flat-footed 19 (+3 Dex, +7 natural, +2 size, +1 dodge)
hp 31
Fort +4, Ref +6, Will +8
Immunities magical sleep, paralysis, SR 19;
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OFFENSE
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Speed 10 ft. Fly 60 ft. (Perfect) Swim 30 ft.
Melee bite +5 (1d3-1)
Space 2.5 ft. Reach 0 ft.
Sorcerer Spells Known (CL 3rd; concentration +6)
0th(at will)-dancing lights, flare (DC 13), ghost sound (DC 13), mage hand, open/close
1st (6/day) grease (DC 14), silent image (DC 14), sleep (DC 14)
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STATISTICS
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Str 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16,
Base Atk +4; CMB +5; CMD 14
Feats
SkillsBluff +7, Diplomacy +7, Fly +21, Heal +8, Intimidate +7, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Knowledge (Engineering) +7, Knowledge (Geography) +7, Knowledge (History) +7, Knowledge (Local) +7, Knowledge (Nature) +7, Knowledge (Nobility) +7, Knowledge (Planes) +7, Knowledge (Religion) +7, Linguistics(Abyssal, Aklo, Infernal) +9, Perception +14 Sense Motive +8, Spellcraft +10, Stealth +17, Survival +8, Use Magic Device +15,
Languages Abyssal, Aklo, Common, Draconic, Elven, Infernal, Sylvan, Telepathy 100 ft.,
SQ breath weapon, darkvision, low-light vision, spell-like abilities, spells, telepathy 100 ft.,
Combat Gear Wand of Snowball CL3, Wand of Ill Omen
Other Gear bite, 0.0 gp
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SPECIAL ABILITIES
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Alertness (Ex) While a familiar is within arm's reach, the master gains the Alertness feat.
Breath Weapon (Su) 5-foot cone, euphoria for 1d6 rounds, DC 12 Fortitude negates. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. A faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.
Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Deliver Touch Spells (Su) If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Empathic Link (Su) The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Immunity to Magical Sleep (Ex) You are never subject to magic sleep effects.
Immunity to Paralysis (Ex) You can never be paralyzed.
Improved Evasion (Ex) When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Share Spells (Ex) The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Spell-Like Abilities (Sp) (CL 3rd; concentration +6) 3/day-greater invisibility (self only)
Spells A faerie dragon casts spells as a 3rd-level sorcerer.
Telepathy (Su) You can mentally communicate with any other creature within 100 feet that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.