About Arigoder Senari
Male Aasimar (Muse-Touched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 10
Arigoder's tale actually begins with that of a young girl, Andrea, born to a house with a distant connection to the Surtova in Restov. Andrea was a bit of a spoiled girl, to be honest, one who grew up with a love for music and art and a head full of romantic tales. When she was of age, she took vows to Shelyn, becoming an acolyte, only somewhat against her parent's wishes. What was, however, very much against their wishes was when she declared herself to be in love with a young man on the same night she met him... especially when that young man was a paladin of Iomedae who was heading north to Port Ice to join the Crusade -- and that she would be going with him, her healing arts being needed in Mendev.
To Andrea (at least as she later told the tale to her son), Eren was the most beautiful thing she'd ever seen -- fair of skin, his features a perfect blend strength and compassion, and his celestial traits - the silver hair and eyes - only adding to that beauty. Eren knew poetry, and he also knew the tales of the Crusades, speaking of his decision, and the trip north in the tones of a romantic, epic hero's journey -- the same sort of tales that Andrea loved so much from her childhood. And it was a mutual love -- and not a simple infatuation -- that was sparked instantly between them.
Andrea left the only home she'd ever known three days after meeting Eren. They were married in Port Ice less than a fortnight later, and to hear Andrea tell it, their love only grew during what was otherwise an unpleasant trek on the Crusader's Path, first across the Lake of Mists and Veils, and then, worse, overland on route to Kenabres. Also, to hear Andrea tell it, it was really Eren's love that allowed her to make the journey, having been unprepared for the hardships she faced...
...and those hardships were nothing compared to what she faced when they arrived, just ahead of the start of the Fourth Crusade. Eren was quick to join the fight -- it was his divine duty, his calling, and his reason for coming north. However, this left Andrea alone to experience the real horrors of war, the constant vigilance, the wounded she tried to treat, and especially the sheer... ugliness of it all.... completely at odds with a young girl who turned to Shelyn due to her love of beauty. Still, Eren's embrace, those stolen moments when he returned to resupply or to briefly rest, would erase her pain and doubts -- giving her an island of love and beauty in all the horrors, while also reinforcing the righteousness of their cause.
Eren, astride his winged mount, was called to fight alongside the dragon Terendelev against the Storm King.... And while the final battle was won, Eren fell... shattering Andrea's heart. She left Mendev, unable to find any beauty in her now-ruined world, heading back to Brevoy, and home. This time, however, it was bitterness that grew in her heart as she traveled. Fittingly, she was in Port Ice, where she married Eren, when she realized that she was pregnant -- and that some small part of Eren would live on. She vowed to herself, that day, to preserve and protect it, that she would never lose it - especially not the gods and their callings. She was relieved when Arigoder was born and showed none of the signs of the celestial that had marked Eren. What little hair the boy had was a reddish-brown, and like all human babies, his eyes were blue.
Arigoder was thirteen when he first heard the Call... or, at least, what he would later know was the Call.
To that point, he'd led a mostly sheltered life not unlike his mother's -- with deliberate choices made to keep the boy away from religious studies or tales of the Crusade. Most of the time, when he asked about his father, the response was mixed -- Andrea spoke of Erin with both love and anger, clearly blaming the man for breaking her heart by living up to the nature that was one of the things she loved most about him.
Arigoder had experienced strange dreams before, but those could be explained as the stories his mother's tutors told... or, more likely, the stories Andrea would tell him of his father when her mood lifted -- usually when Ari could make her smile. This time, however, it was different... there was some sort of resonance inside him that he could feel. He told his mother about the strange feeling, but was unprepared for her reaction -- she all but leapt as if he'd burned her. She asked questions, pointed, with a tinge of fear, asking what he'd felt... slowly relaxing as the boy's confusion came clear. Finally, she told him that he was just feeling the power of his bloodline -- that his celestial nature was manifesting -- and that she'd expected this would happen. She called in tutors to help the boy access the magic within his blood -- gently nudging him away from any idea of the gods, destiny or fate.
Arigoder worked with the tutors for almost two years before they essentially gave up. He clearly had magical potential, they said, but he was no sorcerer, though they'd be happy to keep taking the family's money and keep trying. Arigoder was pleased to hear their report -- there was clearly something wrong with what they were doing, as none of their exercises could quite scratch the mental itch inside him. He pleaded his mother to let him to learn to fight like his father had. At first, Andrea balked at the idea, but then realized a way to stop her son from becoming a shining knight -- bringing in a duelist and blademaster to teach him -- and only if he kept up his magical training, just in case. Arigoder agreed and threw himself into the lessons, feeling like he was answering the thing inside him for the first time. Within a few months of the lessons, Arigoder's magic finally manifested -- not in casting spells, but by filling him with strength and power during a mock battle. When the power fell away, leaving Arigoder exhausted, there were tears in his eyes -- he finally felt... right.
All told, it was three years of training with the blade and light armour before the duelist was ready to call Arigoder competent enough to not get himself killed... and, in that time, he'd learned to focus and direct the power within him -- rather than just let it burst out as it had that first time. His mother used family influence to get Arigoder a position with the House Surtova guard.
It was only a few months before about in Restov began to grate on Arigoder, especially because that feeling of discomfort started up again. Fortunately, he was able to volunteer for an expedition that got him out of the city -- looking for a caravan lost in the River Kingdoms. When Arigoder and the rest of the guard arrived to fight the bandits who had stolen them, however, they were beaten to the punch by a group let by "Lord" Nastir, who rescued the caravan and sent it on its way. Arigoder was impressed that someone in the wilds was actually looking out for those who needed help, and not doing so for reward -- something that very much resonated with him. He resigned the guard the very night that he returned to Restov, against his mother's wishes (but rather following family precedent), and headed into to River Kingdoms to meet up with Nastir.
Nastir was handsome, charismatic, and a visionary -- he spoke of trying to create a small, stable pocked in the River Kingdoms -- one where the people could feel safe and prosper. He told Arigoder of his plans to build schools, roads, and even a bardic college -- but, first, they would need to fight the brigands and the inevitable push-back against the order they were imposing. Arigoder happily offered his sword in service, using the power of his blood and skill with the blade to hunt brigands and other outlaws.
Unfortunately, the naivety that allowed Arigoder to think that he was fighting the good fight for freedom was stripped from him in a rather dramatic fashion, when the "good man" he thought he was working for ordered the destruction of a small village that could not provide its "tribute" in fish and textiles to keep the army supplied. Arigoder objected, turning to Nastir and asking him what happened to the ideals of helping these people, only to be told that they needed to make a statement to those who would stand against their works -- that this was part of the growing pains that he'd predicted. Even as Arigoder argued with Nastir, however, the warlord's men were putting the villagers to the sword, and the torch, and that same horrible discomfort started burning again in Ari's heart, until it became just too much -- and he drew steel and ran into the fray in defense of the villagers, against the men he'd known for weeks -- even knowing that he was outnumbered.
A sense of righteousness filled Arigoder for the first time in his life -- and the discomfort he'd known changed into something he'd never quite felt before -- something that almost felt like acceptance. He didn't have time to question it, however, as he rushed two men who'd emerged from a hut with a fisherman's daughter, chuckling about 'spoils of war'. Arigoder drew upon the celestial power within him, giving himself speed to strike. The surprise combined with his unnatural speed, and Arigoder cut down the two men before they could strike him. Nastir's amusement quickly ended, however, and he shouted for his remaining men to kill him. Arigoder turned, meeting the challenge, moving quickly and taking minor wounds as he felled two more, calling on the villagers to flee while he bought them time to escape. He rushed the next group, crossbow bolts tearing through his cloak but barely missing his flesh, and the sight of him, his eyes blazing with power, caused the other men to drop their weapons and flee... leaving only him, and Nastir... and the fatigue that followed as the power of his celestial blood faded.
Nastir drew his own blade, an Aldori sword that marked him a master, and expressed regret that he'd have to kill Arigoder -- knowing that the young man was worth a half-dozen or more of his normal men. He repeated the need to to make a statement and advanced. Arigoder mentally called out a silent prayer to the Inheritor for the strength to strike down this evil man - not for his own sake, but to ensure that the villagers would make good their escape.... and was surprised as it was answered.
Suddenly, he found himself with a singular focus on Nastir, feeling the evil spill from him in waves, and knowing that his blade would strike true, even in his tired state. Arigoder's youth and speed allowed him to strike first again, as Nastir stepped forward, and somehow, the speed of his arm and the strength of his heart combined to get through the older man's defenses, wounding him. The speed and skill of the strike surprised Arigoder as much as it did Nastir -- but it was enough to make the older man retreat -- unsure of what to make of what had happened.
When he had a moment and the dust began to settle, Arigoder knew what had happened. He had finally answered the Call, and Iomedae took him as her own.
Still, his mother had partially succeeded -- he wasn't a shining knight like his father had been. But that didn't make him any less a paladin.
Arigoder led the villagers back to Restov, ensuring that Nastir's men didn't undo his first good deed, dreading the conversation he'd need to have with his mother. However, she knew before he was able to open his mouth -- and told Arigoder that she could now see in him everything she'd seen in his father, and that she was wrong to have tried to keep him from his destiny. Her previous actions, she said, were not appropriate for a priestess of Shelyn, as she had kept something beautiful from this world. Despite twenty years of being steered from this path, Andrea now gave her son her full blessing.
Arigoder left Restov a week later, feeling a strange sensation pulling him southwest again -- this time to finish the job he'd begun with Nastir's band -- freeing a number of other 'spoils of war' from their camp. Arigoder wandered over the next few years, feeling his goddess' pull, heading south to Taldor, where he found a Cult of Trelmarixian near Maheto, then west, fighting off a Barghest-led goblin invasion of Umok in Isger, and helping a group of Bellflowers get three score freed halfling slaves out of northern Cheliax.
It was then that the dreams started again, dreams of war, of the Crusade, of his father... and that sense of direction started pulling north -- though gradually, with a number of stops along the way, including a demon-bound orcish warlord that threatened to push back the Lastwall border once again; a black dragon risen from the swamps in Ustalav, followed by an undead army led by a powerful Graveknight pledged to the Tyrant; and some very strange, almost inexplicable encounters with bizarre beasts, or maybe golems, as he started to cross Numeria. It was in Numeria that he had the last dream and the pull became immediate, and insistent -- he dreamed that Terendelev, the dragon that his father fought beside, fell to the Storm King.
Arigoder let his goddess guide his path, heading north across Numeria, across Mendev, and into the Worldwound itself, drawn to Drezen -- striking down a few score lesser demons along the way.
Base Atk: +11/+11/+6, CMB: +12
Bonus Feat: Weapon Finesse (via Bravo’s Finesse)
Selected Feats: Weapon Focus (Longsword), Slashing Grace (Longsword), Combat Relfexes, Weapon Versatility, Martial Focus (Heavy Blades), Toughness.
Mythic Feats: Toughness (Mythic), Extra Path Ability.
Skill Name [Total] = Rnk + Stat + Misc (Description)
Spell-like Ability (Sp)
Controlled Bloodrage (Su) (ooooo)
By way of a celestial ancestor or divine intervention, the blood of angels fills your body with a holy potency, granting you a majestic visage and angelic powers when you enter your bloodrage. Your bloodline grants a number of resistances and changes your form to something angelic and terrible to behold when you bloodrage.
* Angelic Attacks (Su): At 1st level, your melee attacks are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, when you deal damage with a melee attack to an evil outsider, you deal an additional 1d6 points of damage. This additional damage stacks with effects such as align weapon and those granted by a weapon with the holy weapon special ability.
Fast Movement (Ex)
Aura of Good (Ex)
Detect Evil (Sp)
Bravo’s Finesse (Ex)
Bravo’s Smite (Su) (+6 to hit/+10 damage)
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
When using smite evil, a virtuous bravo doesn’t gain a deflection bonus to AC.
Divine Grace (Su)
Divine Health (Ex)
Lay On Hands (Su) (13/day) [ooooo ooooo ooo] (7d6)
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
Aura of Courage (Su)
Nimble (Ex) (+3)
Panache and Deeds (Ex)
Panache [ooooo o(o)]
Channel Positive Energy (Su): (DC 21)
Divine Bond (Sp) (Weapon Bond) [+2] [2/day: oo]
Aura of Resolve (Su)
Mythic Power (Su): (11/day)
Surge (Su): (d8)
Amazing Initiative (Ex):
Ability Score Increases: Dexterity, Charisma.
Champion's Strike: Fleet Charge (Ex)
Path Ability: Aerial Assault (Su)
Path Ability: Armour Master (Ex)
Path Ability: Fleet Warrior (Ex)
Path Ability: Mythic Rage (Su)
Path Ability: Precision (Ex)
Handy Haversack: [Bedroll, Mess Kit, Rope (100'), Grapnel, Climber's Kit, Arrows (100), Holy Symbol (Silver), Rations (15 days), Waterskin (x4, Chalkboard); Outfit (Courtisan's); Outfit (Traveller's); Soap ]
Coinpurse: 80pp, 18gp, 13sp, 15cp.