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Nasira Yusra Abujamal's page

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Cleric of Sarenrae 12 [ HP 95/95 (0 NL)| AC 27 T 16 FF 24| F11 R9 W15 +2 vs Death Effects| CMD 26| Init +8| Perc +7, Darkvision 60' | 8/8 Channel 6d6 DC 20 | Restorative Touch 7/7| Hierophant MR5| MP 11/13 Surge +1d8 | Effect: ]

About Nasira Yusra Abujamal

Helm under one arm, a pale scarf trimmed with hanging beads like coins covers her hair. Her pale green eyes are a startling contrast to the dark brown skin of her face. A silver holy symbol of the Dawnflower hangs prominently on her chest.

Nasira Yusra Abujamal
Female aasimar cleric of Sarenrae 12/Hierophant 5 (Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +8; Senses darkvision 60 ft.; Perception +7
AC 27, touch 16, flat-footed 24 (+9 (+4 mithral scale armor), +3 deflection, +2 Dex, +2 (mithral heavy shield))
hp 95 (12d8+32)
Fort +11, Ref +9, Will +15; +2 Sacred vs Death Effects
Defensive Abilities hard to kill, mythic saving throws; Resist acid 5, cold 5, electricity 5, fire 20
Speed 30 ft.
Melee +1 evil outsider-bane cold iron longsword +7/+2 (1d8+2/19-20 plus 2d6 vs. Evil Outsider) or
. . +1 scimitar +11/+6 (1d6+2/18-20)
Ranged +1 flaming heavy crossbow +13 (1d10+1/19-20 plus 1d6 fire)
Special Attacks channel positive energy 8/day (DC 21, 6d6), eldritch breach[MA], faith's reach[MA], mythic power (13/day, surge +1d8)
Racial Spell-Like Abilities (CL 12th; concentration +19)
. . 2/day—daylight or searing light
Domain Spell-Like Abilities (CL 12th; concentration +19)
. . 8/day—fire bolt (1d6+6 fire)
Trait Spell-Like Abilities (CL 12th; concentration +19)
1/day-cure light wounds (1d8+5, empowered)
Cleric Spells Prepared (CL 12th; concentration +19)
. . 6th—heal[D], sustaining legend
. . 5th—break enchantment[D,M], breath of life[M] (DC 20), dispel evil (DC 20), flame strike[M] (DC 20), life bubble[APG] (DC 20), plane shift[M] (DC 20)
. . 4th—air walk, holy smite[M] (DC 19), neutralize poison[D], restoration, spiritual ally[APG]
. . 3rd—cure serious wounds[D,M], flame blade[M], invisibility purge, prayer[M], protection from energy (2)
. . 2nd—delay poison, remove disease[D], resist energy[M] (2), lesser restoration, status (DC 17)
. . 1st—bless, cure light wounds[D], entropic shield, protection from evil (2), remove sickness[UM] (DC 16), shield of faith
. . 0 (at will)—detect poison, guidance, purify food and drink (DC 15), resistance
. . D Domain spell; Domains Fire, Healing (Restoration[APG] subdomain)
. . M mythic spell
Str 12, Dex 16, Con 12, Int 12, Wis 21, Cha 20
Base Atk +9; CMB +10; CMD 26
Feats Alignment Channel, Forge Ring, Greater Spell Penetration, Heavenly Radiance[ARG], Mythic Spell Lore[M], Mythic Spell Lore[M], Selective Channeling, Spell Penetration[M]
Traits focused mind, touched by divinity
Skills Acrobatics +2, Appraise +1, Bluff +5, Climb +0, Craft (weapons) +18, Diplomacy +12, Disguise +5, Escape Artist +2, Fly +2, Heal +18, Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (nobility) +5, Knowledge (planes) +8, Knowledge (religion) +6, Linguistics +6, Perception +7, Perform (dance) +5, Ride +2, Sense Motive +11, Spellcraft +16, Stealth +2, Survival +5, Swim +0; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Abyssal, Celestial, Common, Hallit, Ignan
SQ aasimar cleric, abundant healing[MA], amazing initiative, healer's blessing, mythic spellcasting[MA], recalled blessing[MA], recuperation, restorative touch, sustained by faith[MA]
Combat Gear earth elemental gem, horn of goodness/evil, scroll of greater dispel magic, heal, restoration, spell resistance, scroll of resurrection, wand of bless (15 charges), wand of cure light wounds (5 charges); Other Gear +4 mithral scale mail, mithral heavy shield, +1 evil outsider-bane cold iron longsword, +1 flaming heavy crossbow, +1 scimitar, crossbow bolts (20), belt of physical might +2 (Str, Dex), cloak of resistance +2, handy haversack, headband of alluring charisma +2, ring of protection +3, talisman of pure good, backpack, bedroll, holy symbol, gold (sarenrae) (worth 150 gp, 1 lb), masterwork tool (weaponsmithing), righteous medallion of vigor, silver holy symbol of Sarenrae, 1,783 gp
Special Abilities
+6 to channel energy damage vs. undead/evil outsiders +1/2 to damage when using positive energy vs. undead or using Alignment Channel vs. evil outsiders.
Abundant Healing (Su) You can apply excess healing to another adjacent ally.
Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Cleric Channel Positive Energy 6d6 (8/day, DC 21) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Restoration)
Darkvision (60 feet) You can see in the dark (black and white only).
Eldritch Breach (Su) Roll twice and take better roll when dispelling or overcoming spell resistance.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (20) You have the specified Energy Resistance against Fire attacks.
Faith's Reach (Su) Your touch divine spells have a range of 30 ft.
Fire Bolt 1d6+6 fire (8/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Healer's Blessing (Su) Your cure spells are empowered for free.
Heavenly Radiance (Searing Light, 2/day) Gain an additional use of daylight sla, and also the ability to use another chosen spell in place of it.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Recalled Blessing (Su) Use 1 power, cast known/memorized divine spell for free, non-mythic foes must save twice, you roll twice for healing amt.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Restorative Touch (8/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Selective Channeling Exclude targets from the area of your Channel Energy.
Surge (1d8) (Su) Use 1 power to increase any d20 roll by the listed amount.
Sustained by Faith (Su) You require no food, water, or sleep. Spend 1 power to not need to breathe for 24 hours.
Carrying Terendelev scale of Resist Cold or Electricity at CL 19, usable 3/day (Resist 30 for 190 minutes per use)

Shard of Wardstone

Bonus craft (weapons) skill points 1/level

Bonus +2 to a skill from DM: Knowledge (Planes)