Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

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Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Nasira's brows knit together. "How bad is it? I can prepare the symbol of healing once more with my current stores. Of course, it might be useful against the undead in the graveyard, too."


party relationship: friendly

Irabeth takes stock of the situation before giving her answer to Garith and the rest of the gathered commanders. The way I see it we have 2 options before us. The first is to move back to Paradise Hill and use the fortifications there should we be attacked. This is the best location to hold defensively and puts us farther from the graveyards.

However this options leaves the bridge basically unguarded. Thus the second option is to camp on the Southbank and be within reaction time to the bridge. We do not have the benefit of the fortifications the schirs made but we don't risk loosing the valuable ground gained at the bridge or worry about them destroying it.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

"I am loathe to give up one square inch. Perhaps we can somehow fortify the bridge in the short time we have, or at least arrange some surprises," Pakak considers


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

"Yeah, I'm with Pakak. Leavin' it unguarded could result in this battle being all for naught. I'll stay here and guard it if I have to," he vows, nodding adamantly. "No way I'm just gonna hand it back over to them bleedin' cultists. No way!"


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Thinking out loud, the Osiriani cleric, opines, "It was relatively lightly guarded, possibly because there were two armies nearby. Our force was able to remove those armies from the equation and a small force was able to do what a larger force might have failed. I think their fortifications are sufficient - archers in the towers was effective, but understaffed. Some means of preventing a rush across the bridge would be wise, of course, so some form of battlements, however temporary, would be necessary. But really, the bridge forms a natural choke point for a defending force - that is in our favor. A smart attacker would not attack the bridge - they would attack the supports. So the defenses need to take that into account, as well."


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

"I agree the bridge needs to be held, and kept sound... Morgrym, I'm sure you won't have to stand alone to hold the bridge... If nothing else, I will stand with you, but I'm sure some kind of force can be left to protect it."

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I agree. I would encamp the Freemen here, as they are relatively fresh, and perhaps assign the builders among them to further fortify the bridge, adding stake-walls and such as well as shoring up the pylons considering the damage done to them. In the evening we can place torches in a perimeter away from the bridge and in the river-bank to prevent any from approaching in the night. We will be within reach to respond to any conflict with force.

Discussing healing with Nasira, Garith agrees We could use magic to heal the men, or we could use tomorrow and fortify out position here on the South-bank and take time to recover, then clear the Graveyard the day after. I feel that delaying the siege by one day would allow us to recover enough to engage the enemy and maintain our healing supplies, while the enemy waits another day consuming it's stores, and their defenses are unlikely to get better in a single day's time after all the preparation time that they have had. He adds to Zeriax, It would also give you a full day to scout the walls and graveyard to determine what we would face as well.

Now that we've taken the watch-towers, we could perhaps use them against the enemy, and post sentries. We could camp the Freemen on the south-bank and the Claws on the Hill. Our forces would regroup and crush any force that moved on either with the warning that the sentries could give us.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

So... I took some liberty in how Zeriax may have come to command The Freemen - if it doesn't fir, let me know Variel. All can read the below, of course ;)

Commander Zeriax?:

"What about the bridge sir?" - a voice came up from behind as the monk inspected the pillars, to try and gauge the damage done by the aurochs pulling on them. He was waiting for Pakak and Morgrym to come down and give their expert opinion, but he had went ahead, and started taking a first look.

Turning around, he was face to face with a rag tag bunch indeed - all lightly armored, and clearly battle worn, the group of about fifteen or twenty men and women seemed to wait for his answer, mainly the one who had addressed him directly - a lean man in his thirties, with a disgruntled beard, long black hair tied in a top knot, and a crossbow resting casually across his shoulders.

Sir... - the word echoed still in the monk's head, unused as he was to such treatment - "It will need to be defended, else our victory may have been for naught. It is clearly a strategic point, as crossing from the southbank to the central part of Drezen is clearly not an easy task" - he added, looking towards the ravines on both sides - "And even more so, if they placed such effort in collapsing it if unable to defend it" - Zeriax nodded towards the dead aurochs, and at the chains still tied to the base of the pillars.

"May we quarter the beasts Sir?" - came another voice from the back - "Quite some food here"

The monk smiled, and had almost no time to answer - "Yes, of course" - as a group immediately began methodically cleaning the animals, and retrieving all the edible parts with expertise.

"Apologies about that Sir, but we take all we can get" - the one in front added - "And we were eyeing these ever since you put them down"

"It is wise to make the best of all we can retrieve. We have no idea of the times that lie ahead" - he nodded - "Ah? You saw that? It was not my intention to simply kill the beasts, but there were other, more important goals to be achieved.I am Zeriax" - the monk moved forward, with an extended hand.

"I am Rammen" - the man answered - "A former slave, taken by those demons up there" - he growled - "But not a slave anymore" - his words sounded resolute - "The boys back up top wanted to know what was going to be done about the bridge, and the Ravens here" - he nodded towards the group behind him - "They wanted to come down and meet ya, after what ya done down here" - he smiled - "So they sent me up front. Bunch of shy girls!" - he shouted back, while the others laughed, a part continuing on their grim task of chopping up the aurochs, while the others moved in closer to Zeriax - "They wanna know what your bow is made of, where you learned to shoot like that..."

"Mainly when they are really up in your face" - a young, red-haired woman interrupted, also holding a bow - "Huh... Sir..." - she quickly added.

Rammen didn't scold her, but instead turned to Zeriax again - "But mainly, what we want to know in name of the Freemen, is if we can volunteer to defend the bridge? They don't know who will be leading the defense, so we decided to step forward and come speak to you directly" - he looked back at the others again, many were nodding - "So, in the name of the Ravens, I would ask if would stick with us while defending this here strategic point?"

It was a logical question, put in a direct, even blunt way - "It has always been my intention to do my best in defending the bridge, so of course the answer is yes, I will 'stick' here with you" - Zeriax smiled, while the others nodded.

"Thank you Sir" - the bearded leader nodded - "And I beg your pardon but..." - again he looked to the others for support, received in the form of evident nods - "Perhaps you did not fully understand my question" - Zeriax brows arched - "I meant to ask - will you lead us in the defense?"

Lead? - the monk hesitated at the word. He had always been a loner, at least until he met his companions in the caves under Kenabres, and even though he had to admit the pull was there, the will to be in the front, he had never given in to it, his calm demeanor perhaps a deterrance from the role - "You wish me to lead you?" - he asked, almost to himself.

"Heck yah! Yes! Sure! Sir!" - multiple voices answered, while Rammen only smiled - "Is that enough answer Sir? I'll be honest, the rest of the army is neither here nor there, though they obviously know that Sir Garith is the Commander in Chief. But they also know he cannot be in two places at the same time. We discussed it, and even though we know armies do not recruit their Generals, we decided to risk it nonetheless" - he paused - "And the boys here are... Really partial about it" - at his word, they all reached for ranged weapons - bows, crossbows, throwing axes and daggers, bolas, and a multitude of others.

Zeriax could not help it - he laughed. Something he had not done in a very long time - "Consider me recruited Ravens!" - he shouted - "I will stick with you and Freemen, if you stick with me, and lets make this bridge a veritable nightmare to cross!" - and lifted his Darkwood bow well above his head, while the others did similar, their roar carrying to the top of the bridge.

The idea is to not only to do what the others have already suggested to defend the bridge - partially camping on the Southbank, fortify the bridge, reinforced archers in the towers, some means of preventing a rush across the bridge, protect the supports, assign the builders among them to further fortify the bridge, adding stake-walls and such as well as shoring up the pylons, place torches in a perimeter away from the bridge and in the river-bank to prevent any from approaching in the night - but also give it a particular coin, both from Zeriax and the Ravens (he is after all an expert trapper), by adding traps in the most likely ingress ways towards the pillars, camouflaging sentry points which can attack from unexpected directions, readying buckets of grease to spill over the bridge in case the perimeter is breached, making enemies flounder while they are peppered with arrows, etc. - mostly light, and quick attack tactics, based off ranged weapons, mobility, and the terrain. Could be done?


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Pakak will go to work in studying what they have, and how to fortify it best. With the army at their disposal, there will be plenty of strong backs if the commander allows use of them.

Supports will need to be shored up, and perhaps some way to make use of the bridge's choke point beyond stationing troops will come to mind. Demons will likely not feel burning oils... not much anyway. I wonder if there's a way to turn whole cauldrons of water holy in case off assault?

Knowledge engineering 1d20 + 10 ⇒ (13) + 10 = 23
Profession Architect 1d20 + 7 ⇒ (3) + 7 = 10


That is good Zeriax except that the new army does not have any ranged weapons. I would allow a non proficient ranged attack for dropping stones and such from the towers but that is it. Of course a few of the people would be able to scavenge ranged weapons from the tieflings you defeated on the bridge but that is not enough when we are talking about an army of 200. As far as the traps and ambush sites for defending the bridge, the best mechanic is for the army to gain the dirty tricks tactic which could happen after the next battle with the undead. You will also gain the favorable terrain advantage of +2 OM and +2 DV for holding the bridge.

Loot on the tieflings by the way assuming you are looting them...
6 MW light crossbows
6 MW rapiers
90 bolts
180 gp
6 studded leather armors

Pakak, the best options you can think of without dedicated supplies is to narrow the bridge even further with tipped over carts and stone to create a passage 10ft wide. As for the supports themselves a few applications of make whole would repair enough of the damage that you would not have to worry about it collapsing on you. Otherwise it would take a dedicated team with proper materials a month to completely replace the broken support and repair the rest of the damage done as well. Better of keeping anything else from happening to the bridge.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Nasira would like to replace her ruined crossbow with one of the tieflings' weapons, but if it is needed to equip the Freemen, that's cool.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar would upgrade his normal lite xbow to a MW while the opportunity exists... not that he uses it much, but just in case, handy to have a MW one, but he'll put his normal one into the loot pile to help equip the army.

sorry for the change in avatar, but I felt the need to shake things up a bit, since Maelchar has gone through a lot since this adventure began.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)
Quote:
Pakak, the best options you can think of without dedicated supplies is to narrow the bridge even further with tipped over carts and stone to create a passage 10ft wide. As for the supports themselves a few applications of make whole would repair enough of the damage that you would not have to worry about it collapsing on you. Otherwise it would take a dedicated team with proper materials a month to completely replace the broken support and repair the rest of the damage done as well. Better of keeping anything else from happening to the bridge.

Pakak informs the rest of the party of the options and limitations, "Nasira, I do not have Make whole in my tome of spells yet. Could you pray for it and assist in restoring the supports?"


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

"It would be my pleasure to help. Do you think it will be sufficient for something so large? I wonder how many castings it will take..."


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

"At least three I would think, and even then, I won't know until we see how it takes. I don't know how much time we'll have or if you'll be able to apply that many."


1d3 ⇒ 3 1 2-3
1d6 ⇒ 2
1d100 ⇒ 68 25%


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

If I spam the spell, I can prepare up to eight. Each would work for 70 cubic feet of material if I remember correctly. I expect that would be enough, but I'm only really guessing.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Given the DM said 'a few' I would think that would be more than enough if I read that right


Correct Pakak, I was thinking 3 would be enough. 1 on each of the remaining supports to prevent them from collapsing would do the trick.

Plans are made and with the help of the Ravens the Freemen of Drezen take their watch and posts at the last remaining bridge leading to Drezen Citadel. Lights are furnished and set out along the riverbed to prevent any nighttime raid from attempting to finish the work the aurochs started. The bridge was narrowed as well to limit any forces trying to take back the bridge. As is often the case things do not go as predicted even with the best laid plans. Shortly after midnight a sound can be heard like a loud groaning. It increases in volume as the earth starts to tremble and shake. suddenly rents open up in the ground as the undead pour forth ripping at the Freemen of Drezen. with blood on their claws and mouths the undead cry out their victory of the assault. As the army rallies to stem the attack the undead retreat and recede back into the earth. The rents close behind them trapping a few helpless bodies in as well.

All told between the attack of the undead and the ground trapping people 2 hp were dealt to the army. Luckily the citadel did not choose that moment to attack. Perhaps they were not ready for such an event or they knew already that the undead haunted the area and refrained from leaving the citadel.

The Claw of Terendelev did not escape the night either as the same night horror that plagued them the night before menaced them again. Paladin turned on paladin in an attempt to slay the enemy not realizing that they were hitting friend and ally. The nightmare left quickly again as the paladins awoke to see the carnage they had wrought again.

2 damage dealt to the Claw of Terendelev as well.


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

As the morning comes, Morgrym rises, gathers his gear, and makes way to meet up with the others. Once he does, "So what's the plan for today? I'm guessin' we move in and kill 'em all?"


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Nasira rises before the dawn and finds a place to pray facing the coming sun. Inspiration strikes as she prays and requests boons for the days and she smiles as Sarenrae gifts her once again with a small portion of miraculous power.

Reset for a new day. Preparing make whole in place of silence with the intention of recalling it for the second and third casting.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

we can either rest, or have Nasira use a Symbol of healing and attack the undead today


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

You indicated rest, so I didn't prepare the symbol spell.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

After seeing the damage done by the Undead to his forces, Garith is understandably livid. He tries to catch Nasira before she completes her spell preparations, thinking it may be worthwhile to try to end the undead threat before another night passes.
If nasira can swap her spell, i'd be down to try to attack again, otherwise we need to rest. Hadn't been planning on attacking today but with the damage that were taking over-night it may be better to at least attack the undead today if possible. Otherwise taking the day to rest for healing would be in order

Morgrym, The Claws are in no condition to fight today as things stand. They would either need healing to recover, or take a day to rest. We are in no condition to handle a battle at this moment at half strength considering last night

What can the symbol of healing do?
Moral: 1d20 + 8 ⇒ (16) + 8 = 24 for resting to regain 6HP (double ACL) army at 14 hp

Garith will aslo call up his advizors, particualrly asking Aravishinal, Pakak, and Nasira What is this waking nightmare plaguing my men? Something is driving them to rise and attack eachother under the influence of some kind of hallucination as best i can tell. What can we do to defend against such majiks? the paladin asks


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

"Protection spells against chaos or evil might assist, but alas, even my more powerful warding against chaos could only shield them for a little over an hour," Pakak muses as he thinks over the horrible situation, he tries to understand how it might be done. For every magic there is said to be a countermagic
Trying to figure out if there's a specific spell or item that might be in use.

Spellcraft: 1d20 + 14 ⇒ (8) + 14 = 22
Knowledge Arcana 1d20 + 13 ⇒ (4) + 13 = 17
Knowledge Planes (to see if a type of demon is known for this) 1d20 + 13 ⇒ (9) + 13 = 22


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

During the night, Zeriax was constantly on the move, either atop the guard towers, directing ranged fire, or at ground level, closer to the front lines, launching arrow after arrow at the undead menace.

As soon as the day dawns, he moves among the army, making sure they remain ready, in spite of the casualties suffered the night before - he takes a few moments to confer with the Ravens, then goes to meet with the others.

"I believe a rest may be in order - we can profit from today by making sure the bridge is reinforced and defended, while at teh same time sending scouting parties to both the citadel, and the cemetery" - Zeriax suggests.

DM Variel, from which direction did the attacks come at us?


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Morgrym nods at Garith, "Aye, lad, I understand. Blasted undead!" he fumes, staring directly ahead at nothing, lost in thought. His reverie broken by the monk, "What can I do to help stem the tide of these damnable undead? Anythin'? I can join up with the scoutin' party if you be needin'," he says with absoluteness.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Symbol of Healing:
As cast by Nasira:
This spell functions as symbol of death, except all creatures within 60 feet of the symbol of healing instead are bathed in positive energy and heal 2d8 points + 7 point of damage. This is not a 'cure' spell, so I don't believe I get to empower it for free. Undead and other creatures harmed by positive energy instead take 2d8 points of damage + 7 points; a DC 16 Will save reduces this damage by half. A creature can only be healed or harmed by the symbol once in any 24-hour period. Once triggered, the symbol remains active for 70 minutes.

She could scribe the symbol in the midst of the camp and we could have men and horses that were farther than 60' away march past, so we should be able to effectively heal everyone that many points, but I don't recall how it translated to healing the army when last we used it. I swapped out Magic Circle vs Evil for Symbol of Healing.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

"The symbol will be available for just over an hour. We need to plan so that each man, woman, and beast of burden can pass nearby to get the most from the Dawnflower's blessing. I will leave it to the commanders to decide the best way to organize their warriors while I use Her blessings to strengthen the bridge supports."

Knowledge (Religion) aid for Pakak and/or Aravashnial: 1d20 + 5 ⇒ (13) + 5 = 18

Marking off a casting of make whole and two mythic points (for the three bridge supports), a casting of symbol of healing, and the material components for the symbol.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax makes the arrangements for the scouting parties for both the Citadel and the Cemetery just in case - "Be prepared" - he informs - "The decision may come in a moment's notice"

Morgrym Ironfist wrote:
Morgrym nods at Garith, "Aye, lad, I understand. Blasted undead!" he fumes, staring directly ahead at nothing, lost in thought. His reverie broken by the monk, "What can I do to help stem the tide of these damnable undead? Anythin'? I can join up with the scoutin' party if you be needin'," he says with absoluteness.

"If you command the ability to move around unheard, you are most welcome to join us Morgrym" - he nods at the dwarf - "Even if not, I would not deny a second line of defense where to fall back to in case the scouts are uncovered" - the monk adds.


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

"Better to be your fall back defense. I'd be risking the lot of ya with my lack for silent steps," he says candidly.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

"Aravashnial, I do not suppose, good master, you have access to spells to speed recovery of buildings or in warding them?" Pakak asks.

Not sure what I'm rolling knowledge religion for, but as our Cleric was kind enough to aid I better ;) 1d20 + 9 ⇒ (18) + 9 = 27


Both armies are sent near the area as Nasira creates her healing symbol. The effect is felt all around as both armies heal the 2 damage that they suffered the night prior.

As the talk progresses about what could be affecting the troops, Pakak remembers a reference in a long ago tread text about an undead creature named a Berbalang. A Berbalang hunts by stalking its prey and when near turning invisible. It then coerces its prey into attacking each other to weaken them. Once the prey is summarily weakened it pounces from the shadows to feast on those that remain.

Invisibility combined with mass suggestion/confusion


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

if Pakak voices this knowledge, i have a question for him


Go ahead Maelchar as I know that Pakak is traveling with spotty Internet right now.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

"At what range can this undead creature project these powers... the army encampments are rather large, yet the spell ranges for these are limited to 100' or so... if we can determine that this creature has to be, for example, in the middle of the army to project to affect all, I can perhaps make him visible with my spell, which unfortunately only has a range of 35 feet... I would have to have an idea of where the creature might be in order to get close enough. If I can get close enough to make it visible, perhaps you can use glitterdust so even if it moves away from me, it will stay visible."

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Thank you Nasira. Your efforts are a great help t our forces, as always

For the day, based on this new information "I'd like to sped the day and have the Freemen fortify the Bridge further and garrison the South-bank. Now that we know better what we are looking for, Paladins will be interspersed among the freedmen in the night to combat the undead should they attack tonight. Watches will be posted all throughout the camp to be vigilant and aware of a potentially invisible foe. Casters will prepare to counterspell and dispell the creature's spells should it attack in the night and we can march on the damnable graveyard at first light and clear it, then turn our attentions to the enemy garrison.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)
Maelchar wrote:
"At what range can this undead creature project these powers... the army encampments are rather large, yet the spell ranges for these are limited to 100' or so... if we can determine that this creature has to be, for example, in the middle of the army to project to affect all, I can perhaps make him visible with my spell, which unfortunately only has a range of 35 feet... I would have to have an idea of where the creature might be in order to get close enough. If I can get close enough to make it visible, perhaps you can use glitterdust so even if it moves away from me, it will stay visible."

"I'm not sure... a truly skilled practitioner of magic could cast a mass suggestion much further than one who just learned it. At the least? 150 feet... at most? mm... I'm not sure. Perhaps try 200?"


The day is spent in a slow monotony as everyone knows that this is just a reprieve before the storm continues following day. Their is a restlessness in the horses as they can feel the unease in their handlers. Slowly the hors tick by as everyone tries to rest and recuperate from the fight the day before. It isn't easy but orders were orders and eventually the troops get the much needed rest that Garith ordered.

perception dc 30:

1d20 + 13 ⇒ (17) + 13 = 30 about midday you see a large winged creature flying overhead and go past the far side of the citidel out of sight. Whether it landed nearby or kept going is hard to tell.

At night preparations are made for doubled watches with spellcasters in position to limit the damage from both the undead forces and the mental assaults from the Berbalang.

1d100 ⇒ 63
1d3 ⇒ 2
1d6 ⇒ 3 just for kicks

Again after midnight the earth gave its shuddering convulsion as rents opened up in the midst of the Freemen of Drezen. Forces were dispatched to combat the undead ghouls and they were swiftly repelled but not before again some damage was dealt. The suddenness of the assault was always going to have some casualties but the commanders feel as if they have done everything they could to limit the damage. Indeed by rough estimation it could have been worse if they were not prepared.

2 damage to the freeman of Drezen instead of 3. 14/16 hp.

1d100 ⇒ 80

Things also progressed well for the Claw of Terendelev troops. The mental assault of the Berbalang was detected early and Aravashinal was able to dispel the worst of the effects before too much collateral damage was dealt. A few troops were injured but nothing compared to what was before.

1 damage to the Claw. 15/16 hp.


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Perception: 1d20 + 13 ⇒ (20) + 13 = 33 HA! You gotta be kiddin' me!

As Morgrym works up a sweat as he practices with his hammer, he stops and quickly looks to the sky as he notices something out of the corner of his eye. "What in the blazes...?" He watches it until it disappears from sight. "I wonder if the others saw it. Better go and find out." Morgrym immediately heads out to find the others.

As soon as he runs into anyone from the group, "Did you happen to see what that was in the sky a few moments ago?"


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Cannot make that check even with an MP.

"I did not, what did it look like?"


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

perc: 1d20 + 14 ⇒ (20) + 14 = 34

maelchar nods as he points out the flying form to the others.

"I can't tell if it's demonic or draconic... not happy with either choice."


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

HA! That's awesome! Maelchar with the 20! Man I sure hope these rolls show up during combat. :p

"It was a large flyer. I'm not sure but I'm guessin' it landed somewhere on the other side of the citadel. That's where I lost it anyway."

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Hmmm, this mayhaps bodes ill. I did not see the creature. . . but I do not like the sound of that.

while resting, ca we get a party scouting the citadel and cemetary and see if there is any information to be gleaned about the flying creature?


Sorry for the poor posting rate this week guys. Bad work week combined with terrible two's from the youngest just tired me out.

The citadel you already have scouted from when the assault force took on the watch towers. 3 separate armies stationed inside the courtyard defending the citadel itself.

As for the cemetery Zeriax can give a decent report after spending the day scouting. There are 2 large cemeteries that at one time were well maintained and quite distinguished. They housed all of the crusaders that fell in the 1st and 2nd crusades in the surrounding area. Over time though with the fall of Drezen and the influence of the Worldwound the cemeteries are now filthy overgrown and corrupted. There are signs of ghouls everywhere yet during the day no actual undead creature has been sighted. Either they wait till dark to rise up or they wait for living beings to become present before making their presence known. One thing Zeriax was able to make out was a strange building in the center of the smallest of the 2 cemeteries. Although it was daylight out the building was cast in shadow and even more so seemed to radiate the darkness itself. This mausoleum is only approximately 50ft by 50ft and is therefore too small for the army to be effective against.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

"Could the ghouls be in secret passages, or underground?"


party relationship: friendly

It is possible that the ghouls do reside underground in crypts in the cemetery. If they are not apparent to the likes of Zeriax then perhaps they only appear at night or when there is a large enough gathering of living beings that warrant their attention. If you can make them appear by baiting them then eradicate them before they retreat into the ground, the result should be enough of a disruption in their negative energies to prevent them from reoccurring. Likewise, an effective and decisive assault on the mausoleum to eliminate that cesspool of corruption may be enough to cleanse the entire area. If not then I am sure that Nasira with her deity's blessing along with my own blessings could bless the area once again.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"I believe we should target the mausoleum with a fast, and hard strike" - Zeriax adds from the corner - "The army will not be effective therein - we are mobile, and a small enough force to be able to slip by, or push through if we decide to engage the ghouls with the army" - he ponders - "And hopefully strong enough to counter whatever we may find"


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

"It would be worthwhile to consecreate the site, make it unpalatable to such as the ghouls in the future. We have the will and the power," she nods to various clergy among their number, "do we have the materials?"

So I need to look at putting Nasira in full undead-hunting mode for tomorrow?


It is the day after the rest effectively. Zeriax recon was the day before so you can prep what spells you would like to for the day. Sounds like Zeriax is ready to join the assault team while his army is elsewhere. Garith need to know where you are going to be and once I hear from 1 other that they are ready we can begin the mausoleum encounter. Like before you can have prep spells that are ~60 min in duration up. Min level spells are going to have a reduction again in time. Only d4 minutes expired though as you are traveling with the army for the most part.

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