I kind of like the half way myself, but I can see why it might frustrate some.
One thing that might be cool is if they had something other RPGs have done where they do 'two options' for every NPC. A lot of GMs are going to tweak things anyway, but it might save them time if some 'Or you could go this way' options were built in.
You run into a kindly merchant into the road, nice option- this guy is just grateful to encounter others as he is now hopelessly lost and he's a great source of information. Not nice guy option- While warm and frieindly, not only is this guy lying about not being lost, it maybe discovered he is paid by far off Cheliax to report the locations of escaped slaves or any members of the Bellflower network.
That sort of option built in, and of course, the GMs can tailor them further from that.