After fighting your way through challenges that would make an arch devil blanch, and possibly lay low a dragon, and getting past tricks and traps that defy the very laws of nature and mystify the wisest men, finally you approach the Starstone and a voice rips through your soul and demands....
"What is the air speed velocity of an unladen swallow?"
DM Vayelan wrote:
Sounds like we have a victim err volunteer.
Derry L. Zimeye wrote:
I think a lot of people are looking too much into the specifics of what's being said within the context of Golarion rather than of TTRPGs as a whole. What I was trying to say with this thread was "I'd like to see more APs which aren't medieval European fantasy-themed." Taldor only had a few places in APs beforehand (Snows of Summer/Dreams of the Yellow King), yes, but the setting of Taldor -albeit with some very interesting differences, of course!- is still similar enough to, say, Varisia, Cheliax, Belkzen, etc. That's not to say these countries are ANYWHERE at all similar to each other in the context of Golarion- they have vastly different cultures, bestiaries and playtypes- but to an outsider passing by these books in a store, there's more of a difference between Realm of the Mammoth Lords, the land of megafauna-riding sorcerers, and Varisia/Cheliax/etc- in that the settings like Orision, Numeria or the Shackles have themes which are INSTANTLY recognizable as "not your usual TTRPG setting." Does that make more sense? What I'm saying is I'd like to get back to experimenting more with that kind of AP!
Frankly, while War for the Crown might be heading this way anyway, what I'd like to see is an AP with a kind of serving King Arthur/Round Table feel to it. The one where you work for The good ruler guy (Gal) who is actually decent enough to make you think this Monarchy stuff is going to work this century. Heck, they could rip whole cloth from some elements and give the heroes a chance to keep that kingdom safe from what destroyed Arthur.
Maybe the heroes get a chance to stop a love triangle from forming.
i'd like an Arthurian kind of setting, not just a chance to defend the Good Kingdom, but a great one with a ruler that comes around maybe once in a thousand years tops.
But the 'Arthur' kingdom doesn't need to be in Astivan. Adapt the above, and put it in the so far unknown Southern Parts of Garund below the Mwangi Expanse! Magical Wakanda forever! And I would be down with that.
Or put it in Tian Xia, and the fact that title might be Khan or Emperor or something is fine!
And as I loved a lot of Sinbad and such, and it's been awhile since Legacy of Fire, I would love to see a Solomon like Satrap of a yet unrevealed area of Casmaron, in need of the adventurers to join his elite forces
Take the vanilla concept, remold to fit the culture (I trust whoever develops to be better educated in the area than I will ever be), and draw inspiration not just from Arthurian stuff but said part of the world and what it homages and give me a 'too good to be true but he/she is true and worth serving' kind of lord and i would give it a chance. i want a Camelot area, and I'm not too fussy about where they put it or what style it comes in. :)
Heck, better, since Paizo could put their own touches on it. So you don't all have to be shiny armor wearers. etc.
But War for the Crown may turn into that anyway so we'll see.
You gain the ability to understand chickens, or, at least you think you do, you hear voices from them about egg laying and how that other chicken is greedy and took the best feed. If you talk to the chickens they don't seem to understand you.
With the exception of magical casting, all those in a 10 foot radius about you for the next hour must make Will saves at DC 11 or everytime they say a word that starts with B, they must follow it it up immediately with 'Bwkak' (Ala a chicken noise). Such as "I was checking near the Border *bkwak!* . There's no sign of any further bandit *bkwak!* activity."
All Dogs get the urge to chase you that day.
Vitaliano da Riva wrote:
Oh the ones listed in the spoiler all have modern takes , though I might consider others not listed.
Storyteller Shadow wrote:
Okay, and thanks guys.
Okay. Ranerius' player here
ST Shadow has been nice enough to allow me to check for interest and see if any of you guys would want to take part in a V20 modern game.... a cam game where you Do NOT get to play one of the main seven clans... if that doesn't drive you off? read the spoiler
Chronicle: Bloody Snowflakes
The Camarilla, that greatest and most venerable of sects. It claims under its umbrella, all Kindred as its charges. Claims aside, most who know it, know better. Seven great clans (Six if you believe that the Gangrel Egress is going anywhere) make up the power structure and majority of their membership. Other Clans are either Independent or have, mostly, allied with the Sabbat! Mere Bloodlines struggle for acceptance, notice, and sometimes even permission to claim a haven in a city.
You ought to know, you're one of the atypical ones. Your blood is different from the 'Big Seven'. To paraphrase an old saying, you had to work twice as hard to get half as much. So much for the "Camarillan Dream".
And then, it happened, a Camarilla City, had not only its kine population depleted by flood and fire, but also faced the loss of over fifty percent of its kindred! Out of the wet ashes, a Malkavian Prince rose to power, and now, a decade later, the humans are back in the numbers they were before. Where there are humans, Kindred may feed and thrive!
Only the Prince has decided to embrace (no pun intended) what she calls "Cainite Diversity"! She has denied members of the seven Clans the right to settle in her domain directing them elsewhere! She has refused to let those few in the city sire. Instead, she has put out word that bloodlines and children of the rarer bloodlines will be not only tolerated but welcome and encouraged to thrive!
The PCs would start as Neonates in current times in the Fictional City of Perle Perdu, Louisiana. Most likely as new arrivals, but I might allow one or two to have always been there but now showing themselves.
Blood lines and Clan offshoots allowed: Daughters of Cacophony (Who can be male as well), Gargoyle, Kiasyd, Lasombra Antitribu, Assamite (Yes, they're trying to join the Cam as is a setting option) Vizier or Sorcerer, Old Clan Tzimsce (Who have Animalism, Auspex, and Dominate), Salubri, Samedi, True Brujah
Starting Generation 13th
*- Obviously some Backgrounds won't make sense if you arrive in a new city, but you can sort of 'pre purchase' and have things kind of fall in your lap in play, within reason. You probably won't have more than one dot in Influence at the start period.
I'll be trying to use the V20 rules. I don't have the new bloodlines book, but I'm open to merits or flaws from it if if you give me the details on game effect.
While some of you maybe off on 'solo moments' quite often, it's my hope that the 'we freaks are in this together ' factor will encourage a coterie or sorts… or at least reduce the chances war between PCs .
In addition to the stats, I would like to know the following things.
Downside is I'm not as good an ST as Shadow there ;) And I tend to be rules light
No preference for Miles. I know zip about Milwaukee by night, but then, ICly there's a good chance I'd know Zip about either so no worries either way ;)
I am still tempted to throw a Nosferatu out there (Fully aware I wouldn't be playing both) instead if it will increase my chances and/or fill a niche ;)
Bradley Maurer wrote:
Ack, it's not just you. I spent 1 freebie per WP as well. Time to readjust the sheet for Miles. :o
Oh, and I almost did go for a Nos. :)
Storyteller SIN wrote:
Question: I forget, did Cam Malks have Dementation yet or are they still on Dominate?
I'll have to think on who my least favorite ones are...it varies upon my mood, but in defense of Cayden....
Source material sometimes seem to conflict itself, but I know faiths of purity says of Cayden Cailean "He’s legendarily fond of drink, but he’s not a drunk—his libations are those of the merry and brave, not those who drink to forget or as an excuse to abuse others."
So he's the positive side of the "If then by whisky" speech in my games, and oddly has a message of taking responsibility for your own actions.
I tend to play up his Freedom and Bravery before even those though.
From a quick skim of my own...
The Academy of Applied Magick in Pezzack, Cheliax. It's fallen on hard times thanks to a blockade.
The Bloodstone Conservatory is located in Czarny Las, Irrisen. It focuses on teaching Conjurers and summoners.
The College of Dimensional Studies Katapesh, focuses on interdimensional travel, and astronomy.
The Magaambya in Nantambu, Mwangi Expanse is possibly the oldest arcane college in Golarian. It's very big of oral teaching.
The Occularium in Manaket, Rahadoum.
Shelad Madrassa El-Shelad, Osirion.
Stone of the Seers is in Magnimar, Varisia focuses on divination and abjuration.
Twilight Academy Galduria, Varisia. New, and considered an upstart by some.
Kingmaker: Okay you like game of thrones? Yes? Well... imagine a land ripe to be torn by war, rife with political intrigues and power plays among noble families, each with its own agenda!
Got that in your head? good...
Okay, I love this... in large part because I really like the area it will be held in. Nirmathas and Molthune were at war, and now both need rescuing? I love it; A game master and group could really change the face of their campaign with that.
Lord Twitchiopolis wrote:
You know, it would take a better master designer than I to pull it off, but your post got me thinking and gave me an idea of what a "lawful" game might look like.
I think you'd need a harmonious sort of setting to start, maybe an almost Mayberry like town, perhaps dull, but prospering well. It might work best if the PCs were either locals themselves with ties, or regular visitors who saw this as a safe haven. RP some interactions with the folk.
Have the PCs go on a simple merchant drop to another town , maybe with one encounter for a week, and then return to find everything has gone nuts.
The Lord Mayor, an honorable family man, is now drinking, wenching, and neglecting his duties as he throws money away on hedonistic pursuits. A ten year old trouble maker has a magic sling he's using to harass people with. The former richest man in town is found begging in the streets, his manor gone, and worse, his warehouse and shops uprooted as well ruining the jobs of many. The adventurers find a young teenage man hiding from the women of the town, terrified. It turns out the women who see him seem to suffer from cannibalistic urges. From him, they learn that he wished that the women in the town (Any female PCs were out of it) would just find him delicious... he meant sexy, the wish went literal.
The right questions, saving and subduing in turn, will eventually allow the PCs to learn that a deck of many things has been unearthed! Someone, unaware of it's full ability, brought it to a friendly game at a local park, and the chaos spread from there as at first it granted good things, and then went wild.
But where is the deck now? Traveling with a merchant who bought it off the original unearther, and he's heading towards a bigger city. The AP becomes something of a chase where PCs do their best to put the genie back in the bottle before the entire nation devolves into madness.
Sure, some of the PCs might find it funny at first, but people will die as reapers arise from a death card. Demons and Devils will suddenly persecute hapless NPCs they want to suffer thanks to the Flames, and so on.
Pacing could be tricky, and you have to make sure it doesn't feel like an effort in futility for too long, but I think a Deck of many things might just be a good catalyst for chaos that must be stopped.