Fighter

Edeldhur's page

Organized Play Member. 835 posts (32,830 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 86 aliases.


Full Name

Edeldhur Beltharan

Race

Elf Wizard

About Edeldhur

Edeldhur
Elf evoker (admixture[APG]) 2 (Pathfinder RPG Advanced Player's Guide 143)
CG Medium humanoid (elf)
Init 3; Senses low-light vision; Perception +7
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Defense
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 14 (2d6+4)
Fort 3, Ref 3, Will 4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee longsword +1 (1d8 S/19+)
Special Attacks intense spells (+1 damage)
Evoker Spells Prepared (CL 2nd; concentration +6)
. . 1st—burning hands (DC 16), color spray (DC 15), grease, magic missile
. . 0 (at will)—acid splash, detect magic, light, read magic
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 10, Dex 16, Con 12, Int 18, Wis 12, Cha 8
Base Atk +1; CMB 1; CMD 14
Feats Alertness, Scribe Scroll, Spell Focus (evocation), Spell Specialization[UM]
Traits custom trait, magical lineage
Skills Acrobatics +5, Craft (mapmaking) +9, Intimidate +1, Knowledge (arcana) +9, Knowledge (planes) +9, Linguistics +9, Perception +7, Sense Motive +3, Spellcraft +10 (+12 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Goblin, Infernal, Sylvan, Undercommon
SQ arcane bond (Arzo, rat), elven magic, versatile evocation
Combat Gear scroll of monkey fish, acid; Other Gear haramaki[UC], longsword, bandolier[UE], blanket[APG], cartography tools, chalk (5), chewing stick, comb (0.2 lb), earplugs[APG], flint and steel, hairbrush (0.3 lb), ink, inkpen, marbles[APG], masterwork backpack[APG], mess kit[UE], mirror, nail file (0.1 lb), rice paper[APG] (8), scissors (0.3 lb), scroll case, smoked goggles[APG], soap, sponge, tooth powder (0.1 lb), trail rations (5), twine (50')[APG], waterskin, wizard starting spellbook, Arzo, 30 gp, 6 sp
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Special Abilities
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Admixture Associated School: Evocation
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

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Arzo CR –
Rat (Pathfinder RPG Bestiary 132)
N Tiny magical beast (animal)
Init 2; Senses low-light vision, scent; Perception +6
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 7 (1d8)
Fort 2, Ref 4, Will 4
Defensive Abilities improved evasion
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Offense
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Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +5 (1d3-4 B & P & S)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +1; CMB 1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
[b]Skills
Acrobatics +7 (-1 to jump), Climb +10, Intimidate -2, Linguistics +0, Perception +6, Spellcraft +0, Stealth +18, Swim +10; Racial Modifiers +4 Stealth
SQ empathic link
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Special Abilities
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Climb (15 feet) You have a Climb speed.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Swim (15 feet) You have a Swim speed.

Bits and pieces:

There are others that you can open by visiting locales)
quests attained
1. Reaching The Spire Dungeon: (find the way down) 500Exp.
5. Sage's Expedition: (return maps of the various dungeon levels to Abernard Royst. He will reward you with gold according to the level)
7. Crowned Skull:(Discover and destroy the evil force represented by the symbol of the crowned skull)20,000EXP/15,000GP from The Lady Commander

- Map of the goblin infested tower and environs, with the huge green crystal
- Ring of Feather Falling
- An emerald automaton begins as an articulated iron frame connected with thick copper wiring, and is then covered by armored plates. These materials cost at least 500 gp. The creator must then use a fist-sized shard of crystal from the Emerald Spire as the automaton’s main battery, placing it in the construct’s hollow chest.
Emerald Automaton
CL 6th; Price 12,000 gp
Construction
Requirements Craft Construct, lesser geas, shocking grasp, creator must be caster level 6th; Skill Craft (armor) DC 20; Cost 6,500 gp

- Edeldhur opened the scroll tube and pulled the scroll made of the very best vellum wound around an Silver Rods. As he pulled the crystal from his pouch and performed his spell and read the writings upon the vellum. He realized how important this was. It was a ritual to attune the tokens they had obtained to the crystal spire and upon it the command word. With a Token standing before the spire, it would allow instant transportation to the floor of the spire that token was taken from. The markings indicated the floor. Noteworthy was it did not allow the user to choose where he teleported to within that floor. It would take him automatically to a location that was predetermined when the token was enchanted.