Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

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Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)
Ansha Saeralyan wrote:
Ansha laughs quietly. “Morgrym, this is the Abyss, also. That said, I don’t think it’s really necessary to check out Echostal. We’re not going to find anything without a fight, and we’re going to be better off keeping a low profile, considering how outnumbered we are here.

Raising an eyebrow, "Well, that just proves my point, lass. We're still alive and we're still defeating the blasted Abyss." He nods, thinking he's made a pretty good point, yet still wonders if what he said made any real sense.

Scratching his head in thought at that last bit, "Well, as much as I love a good fight, I know we canno' fight the whole city. Even I'm not that crazy." Angling his head slightly as he narrows his eyes, Morgrym wonders if he really IS that crazy. I might be that crazy. Am I?............... Naaaah. I guess not ......... not this time anyway.


"Great. Well, as we don't know which direction to go, and we're in a maze anyway, let's go North to start, and see if we can pick up the threads of a trail from there."

Lershim himself can't do much along these lines, but he'll try to help out.

Survival to aid: 1d20 + 2 ⇒ (20) + 2 = 22 vs DC 10

lol. OK then. Hope this helps!


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Nodding, "North works." Morgrym will lead the way, hoping they can find some kind of proper way to go within the labyrinth.

Survival: 1d20 + 20 ⇒ (7) + 20 = 27 Blech. 29 total


Damiel disappears into the town with a mischievous look on his face. To some it might by excitement, while to others it was longing, and yet to Nasira it was a look of accepting fate. While traveling deeper into the maze would require the entire groups efforts to survive you all are quite certain that Damiel will at least be able to stay hidden if he wants to by himself.

With Damiel gone, the party discusses the next course of action. It is decided that they should bypass the town for now as to not attract any attention to themselves for the time being. Morgrym (using a surge as you will get it back tomorrow) manages to orientate himself with the maze and is certain that if they should ever want to return here he can guide them this way.

2d100 ⇒ (8, 54) = 62

Taking a turn as soon as they can to leave the town the party travels for most of the day before Morgrym's intuition tells him that at the next fork inthe road they have a choice. They can take a left to go to the Breathless Mountains (of which he is not 100% assured that he fully understands) or back to the Meandering River (which Morgrym can easily navigate).


"We've already been to the Meandering River, Morgrym. Let's go to the Mountains and see what we can learn." suggests Lershim.

That said, he's fine with either direction really. Whatever Morgrym decides, he goes along with.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Nasira says, face serene, "I have faith in your judgement, Morgrym. For now, the knowledge you are gaining from these travels will aid us later. It is less about where we go than about us going there."

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