Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Human Rogue6/Clr1 Current Map

Still waiting on Dolrin.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Sorry busy day. I'll get the wererat.

1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 2d4 + 6 ⇒ (3, 1) + 6 = 10

Dolgrin charges the were rat


Male Human Rogue6/Clr1 Current Map

Hits, but does not overcome DR.


Male Human Rogue6/Clr1 Current Map


Initiative Order Round four
Belten
Irenicus cast magic missile
Mitleid
Daal
Elathras
Gruk cast ray
rats
Kaz
Dolgrin


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras yells out in his anger as he swings his hammer at the creature in front of Kaz: "Leave my friends alone!

Rage: second round, HP 59, AC 17, Attack: Hammer, power attack
attack: 1d20 + 10 ⇒ (5) + 10 = 15 for damage: 1d12 + 15 ⇒ (2) + 15 = 17
he's so mad he rolled a 5 and a 2 ,ouch


Male Human Rogue6/Clr1 Current Map

You hit Elathras and did some damage. Sorry folks, I have been forgetting about their DR.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

DM I think my mm was last Rd? Also did it get tripped, does it look bad off or not so bad?


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk takes a 5 ft step back and moves the Flaming Sphere back to the wererat he injured with it before.

flaming sphere (dc 15, reflex negates): 3d6 + 3 ⇒ (4, 6, 1) + 3 = 14


Male Human Rogue6/Clr1 Current Map

No, that was this round. It is, however prone. Gruk, you have gone already. We are waiting on Daal, Beltin and Mitleid. It has been a slow round.


Male Half-Orc Sorcerer (inactive)

Sorry about that. Got too excited after a coffee overdose.
Or something along those lines.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Moving a step closer Mitleid lets loose some arrows at the lower ratman
FlurryDA: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 5 ⇒ (4) + 5 = 9
FlurryDA: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 5 ⇒ (8) + 5 = 13


Male Human Rogue6/Clr1 Current Map

The one arrow does no damage, the second misses.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Watching as his companion's arrows miss the ratman Daal steps into his swing and attacks the ratman again.

bardiche attack: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d10 + 7 ⇒ (3) + 7 = 10


Male Human Rogue6/Clr1 Current Map

Daal connects but again, does no damage.


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

"Daal, smite that ratman!!"

Beltin throws an alchemists flame at a ratman, the naptha vial coats his fur an burns.

throw touch: 1d20 + 7 ⇒ (17) + 7 = 24

damage this round fire/next round: 1d6 ⇒ 21d6 ⇒ 5


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

brvheart just want to clarify that even with a magical bardiche I'm not damaging them?


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Only if it is a silver magical bardiche


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

do not complain, I do not even have a mw weapon and less than 250gp in total.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Curse you wererats!!


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

If someone says something about their dr ingame mitleid has a silver warhammer


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

smite will bypass the dr


Male Human Rogue6/Clr1 Current Map

That will take a Knowledge Nature, about a DC20 for their DR.


Male Human Rogue6/Clr1 Current Map

Beltin kills a wererat. Rats turn

Two dire rats on Gruk w. flank
bite: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d4 ⇒ 3
bite: 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d4 ⇒ 3

Dire rat on Dolgrin w. flank
bite: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d4 ⇒ 3
Wererat w flank on Dolgrin
rapier: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6
bite: 1d20 + 1 ⇒ (18) + 1 = 19 damage: 1d4 ⇒ 4

Kaz and Dolgrin are up. Gruk down to 3.


Male Human Rogue6/Clr1 Current Map

Dolgrin needs to make a Fort save vs Lycanthropy. It is a curse, not a disease.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid shimes in "Dolgrun step back, let us help you!"


Male Half-Orc Sorcerer (inactive)

Fortitude: 1d20 + 3 ⇒ (18) + 3 = 21
Down to 3 HP. Ouch. At least I've made most of my saves.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Cant get to the map right now. If I can get to Ela or Daal this round, I will cast Bull's Strength on the closest.


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin attacks the rat without weapons.
att/damage: 1d20 + 8 ⇒ (11) + 8 = 191d4 + 5 ⇒ (3) + 5 = 8


Male Human Rogue6/Clr1 Current Map

Kaz, you are right next to Elathras and Daal is a 5' step away.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras waves suspiciously at Kaz, "Hi Kaz how you doing?"


Male Human Rogue6/Clr1 Current Map

The dire rat north or south of Gruk, Beltin?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

know nature: 1d20 + 9 ⇒ (15) + 9 = 24

"The wererats resist all but silver or very powerful magic weapons!" he volunteers helpfully.


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

The one opposite the were rat


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz casts his Bull's Strength spell on Ela then.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

hey brv, is it two rats and two wererats left?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

think dolgrin then beltin then me?


Male Human Rogue6/Clr1 Current Map

Yes Dolgrin then the top of the order again.


Male Human Rogue6/Clr1 Current Map

Ok I am going to DMNPC for Dolgrin

attack: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11


Male Human Rogue6/Clr1 Current Map

Initiative Order Round five
Belten attacked rat
Irenicus
Mitleid
Daal
Elathras
Gruk
rats
Kaz
Dolgrin


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Seeing Dolgrin flanked by a rat and the wererat Daal closes the gap with the rat while adjusting his grip on the bardiche to two hands and swings at the rat.

bardiche 2hnd attack: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d10 + 9 ⇒ (10) + 9 = 19


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Mitleid will wait till Daal has acted and then move before him to easier shoot the closest Ratman.
Attack: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 6 ⇒ (8) + 6 = 14


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras smile as he congratulates his team mate, "Good job Daal" He quickly moves from his position in the back, past the dead rat, and gets close to Dolgrin, Swinging his hammer at the green wererat in front of the paladin "Watch out Dolgrin!"

Rage: third round, HP 59, AC 17, Move 30 ft. Attack: hammer, power attack, rage, bulls strength
attack: 1d20 + 12 ⇒ (8) + 12 = 20 for damage: 1d12 + 18 ⇒ (12) + 18 = 30


Male Human Rogue6/Clr1 Current Map

Waiting on Irenicus and Gruk now.


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk tries to hit the rat in front of him with his greataxe:
greataxe: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d12 + 3 ⇒ (10) + 3 = 13
Meh!


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

If there is another wererat still up irenicus throws another missile at it.

mm: 3d4 + 4 ⇒ (1, 4, 2) + 4 = 11
trip: 1d20 + 8 ⇒ (4) + 8 = 12


Male Human Rogue6/Clr1 Current Map

Irenicus finishes off the last of their leaders and the last dire rat and were rat scamper off into the rat tunnels. XP=605 each.


Male Half-Orc Sorcerer (inactive)

Phew! I'm knackered!


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"How is everyone doing? Did those wererats get anyone? Anyone need healing?"


Male Half-Orc Sorcerer (inactive)

"I could definitely use some healing!"

Down to 3/31 HP at the moment.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

No idea how many channels I have left today, but I'll burn off a couple here.

The dwarf gathers all the wounded to him and asks for Torag to bless the group.

Channel 4d6 ⇒ (2, 4, 4, 2) = 12

Two channels left today.

He sacrifices his Comprehend Languages for a CLW spell to heal the sorcerer.

CLW 1d8 + 4 ⇒ (2) + 4 = 6

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Male Human Rogue6/Clr1 Current Map

dot


Male Human Rogue6/Clr1 Current Map

Welcome to the RA discussion area:)


Level 1 Sentient Jelly

Reposting questions from the recruitment page:

Can we take the Rich trait (bringing starting gold up to 900gp) from the APG?

Would you consider letting Virgil pick up either the Falconer or Deep Walker archetypes from UC? or both?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Dot!


Thinking paladin/sorcerer or mage/thief.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
evandariel wrote:
Thinking paladin/sorcerer or mage/thief.

I'm a big fan of paladin/sorcerers, heading toward dragon disciple PrC. That's one of my favorite builds in Pathfinder. I usually go 2/4/x, unless I'm going to be a main front liner. Then I reverse the class levels.


Male Human Rogue6/Clr1 Current Map

Robert Henry and I discussed the Deep Delver. It would need a rework. The falconer might have a lot of issues in a dungeon. My wife is suggesting beast master.


Level 1 Sentient Jelly

I have to pass on Beast Master. It would cost Virgil his 6th level bonus feat: Switch hitting would become a pipedream.

I know there are parts to the falconer that won't function in dungeons; that said, I won't have to leave a bird behind at the first "rope down a hole." It also has the advantage of starting with a companion: I feel like front-loading features is the way to survive.

Not too bothered about Deep Walker, out of curiousity, what was the sticking point?

Finally (and probably most importantly) is the rich trait ok? It's the only way I can think of to get Virgil the composite bow he'll need, since the DC23 craft checks to make one will be impossible until level 5 and beyond (which is a bit darn late).

Edit: I just noticed you were referring to the deep delver in your post. The deep walker gives up things like favored terrain and trackless step to give Rangers bonuses in caves/dungeons.


Actually want to go eldritch knight. Not as beefy as dragon disciple though.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

hey guys, this is Robert I was talking with brv about a trapper ranger half-orc I went a different direction, I didn't want to step on any ones toes, so I went half-elf barbarian.

brvheart I took two traits

Elven Reflexes
reactionary

both add to initiative, if this is not ok let me know and I will switch it.


Male Human Rogue6/Clr1 Current Map

My issue with the Deep Walker is Deep Knowledge replaces favored terrain. It seems like over optimizing a character for a dungeon that the character would not have the fore knowledge of. Just seems rather gamey to me. Having favored terrain underground I would not have an issue with. Nor most of the rest of the archetype.


Level 1 Sentient Jelly

Okay, I wasn't particularly attached. Thoughts on the rest?


Male Human Rogue6/Clr1 Current Map

i thought there was a trait for only 300 GP. Can't find it at present. yes, you should have your bow at least.


Male Human Rogue6/Clr1 Current Map

Found one 'Get the Cargo Through'. It is from Serpent's Skull, but since I own that one it qualifies and it is part of my campaign. Destined for Greatness is good also. Either would get you your bow.


Male Human Trapper Ranger (Lvl 5)

I believe Virgil is all finished up.

I picked up "Get the Cargo through": I still found myself stuggling to make ends meet, but I can deal. I'll just have to be on the lookout for better armor/weapons.

I also feel pretty silly: Falconer replaces the Ranger's 6th level bonus feat, just like Beast Master (and I didn't notice). Won't be taking that.


Male Human Rogue6/Clr1 Current Map

Cool, you do know Arden is dead right?


2 people marked this as a favorite.
Level 1 Sentient Jelly

I expect Virgil will end up the same way before long. :P


Male Human Rogue6/Clr1 Current Map

Just as long as you are aware of it. Being a ranger it is not a big deal and Arden worshippers are starting up again of late. They found an amulet in my other Lost Lands game last week. There are a lot of good plot hooks for it also:)


Level 1 Sentient Jelly

Believing a Dead god back to life sounds pretty darn cool indeed.

What's the current party looking like?


Level 1 Sentient Jelly

I answered my own question!

Unless I misread something, this is the party thus far:

Kaztor Strongforge - Dwarf Cleric Earth/Strength
Evandariel (Alias Pending) - (Class pending, Paladin or Sorcerer?)
Elathras Narcinal - Half-Elf Barbarian
Jar'k Gnor-wek - Bard (Buccaneer)
Mitleid - Dwarf Monk (Zen Archer) or... Cleric?
Virgil the Vigilant - Human Ranger (Dungeon Rover/Trapper)

No posts yet from Mitleid or Jar'k Gnor-wek in the Discussion Thread. Food for thought.


Male Human Rogue6/Clr1 Current Map

Ranger
dwarf cleric
barbarian

The others are in work or not responded yet.


Male Human Rogue6/Clr1 Current Map

Add to that a halfling paladin. I am not sure Jar'k is coming. If we end up with 7 someone can go to level 3 and go to the other game that has 5. I know Mitleid will be here. Count him in:)

Add Dolgrin - halfling paladin


Level 1 Sentient Jelly

Like this then?

Confirmed Party thus far:
Kaztor Strongforge - Dwarf Cleric Earth/Strength
Elathras Narcinal - Half-Elf Barbarian
Virgil the Vigilant - Human Ranger (Dungeon Rover/Trapper)
Dolgrin Brightlaughter - Halfling Paladin
Mitleid - Dwarf Monk (Zen Archer) or... maybe Cleric?

Pending character completion:
Evandariel (Alias Pending) - (Class pending, Paladin or Sorcerer?)

Possibly lost forever:
Jar'k Gnor-wek - Bard (Buccaneer)


Male Human Rogue6/Clr1 Current Map

I think so, Evandril emailed me about his character earlier so I presume he will get his done soon when wife and work let him:)


Yes going for paladin/sorcerer or fighter/sorcerer into eldritch knight. Haven't worked out all the kinks yet, work is slamming me. Will be focusing spellcasting more on utility and out of combat, with a few attack spells but not a blaster or buffer (mostly)

Thinking about taking craft wondrous later on or magic arms and armor depending on if someone else takes one or both.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Dot.

Hi all. If we're dreaming about one day builds, dolgrin might eventually want to try and do the oradin thing (dip oracle of life for life link) but that's a ways (and many traps) away.

@evandariel Getting into EK as pal2/sorc6 is fine, but actually playing through the pal2/sorc2-5 area is painful. Go Fighter/Wizard (It's even old school appropriate if you're an elf) Obviously disregard if you're in love with the idea =p


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

hey brvheart, thinking about feats a little bit, what is your opinion on Tribal Scars if you approve I made trade power attack for it, biggest problem it's in "Pathfinder Player Companion: People of the North"


Male Human Trapper Ranger (Lvl 5)
Dolgrin Brightlaughter wrote:

Dot.

Hi all. If we're dreaming about one day builds, dolgrin might eventually want to try and do the oradin thing (dip oracle of life for life link) but that's a ways (and many traps) away.

@evandariel Getting into EK as pal2/sorc6 is fine, but actually playing through the pal2/sorc2-5 area is painful. Go Fighter/Wizard (It's even old school appropriate if you're an elf) Obviously disregard if you're in love with the idea =p

@Evandarial: I share Dolgrin's sentiment: The utility of Wizarding never goes away, even when you're behind a whole spell level. That said, do what you feel! Death is inevitable anyway.

I have to say, this is a pretty beefy party. Can't wait.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

We're all gonna die, man!


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

<----<<<
Mitleid is for sure a Dwarven Monk of the Zen archer style.
Still have to get some kinks worked out, weekends tend to be busy.


Male Human Rogue6/Clr1 Current Map

Now you have your dwarves up front, you'll be fine. Besides I never allow ALL the characters to die. Someone has to recruit new victims! Everyone have their backups ready.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

If Kaz buys it, would you allow a dragon disciple in your game, DM? Like I said earlier, they are one of my favorites!


Male Human Rogue6/Clr1 Current Map

Tomato Jam, did I read you do not have a pdf reader? How are you accessing the forum?


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Just a thought for all.
Rappan Arthuk ... is a meat grinder.
I learned very early that if you want to survive have the basic places covered and do not try some fancy footwork. Tomb of horrors and Tomb of iuchiban tought me that. Temple of elemental evil, too.
Go for the killing shot quickly.
I would love one learned (Bard of wizard) Sorcerers are nice, but if you know what you face, you know how to kill it... or when to RUN!


Level 1 Sentient Jelly

I play pretty much exclusively from my phone. I can see them, but I couldn't get a fillable copy.

@Mitleid Does that mean you could suggest a favored enemy? I took a wild swing, but I'm worried it'll never come up.


Male Human Rogue6/Clr1 Current Map

Ok, my concern is being able to see the maps. Filling out the will persey is not required just need to let it known what you want done with your stuff in case of death. Most of it is humor on the will!


Level 1 Sentient Jelly

I did read the will. I giggled/cried a little.

I suppose what I want done with stuff depends. Does each subsequent character come in with WBL wealth, or 150gp? I assume they start at Party Level.


Male Human Rogue6/Clr1 Current Map

You all start with 150 GP to equip yourselves. I will raise that for later levels, but RA has no WBL. Some levels you will have a lot less, others a lot more. Survive and you will become rich, very rich! Generally parties are poor to start and by level 10 they don't know what to do with it all! Hauling it out can be a challenge in itself. And there are those who will want to relieve you of that wealth before you reach town. Before we start everyone will roll on the rumor table to see what you may have heard about the place.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

When Kaz dies, I want his items passed along to his son and/or friend, Kaz. Jr., who may or may not be a gnome!


Male Human Rogue6/Clr1 Current Map

People of the North is approved.


Level 1 Sentient Jelly

Cool, I suppose I'll leave my stuff to the party in the event of my untimely death.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras will leave everything to his little twin brother who will come to avenge his death, did I say twin? they were octuplets


Male Human Rogue6/Clr1 Current Map

Ok, one I can see. Beyond that will need a new backup please.


Male Human Rogue6/Clr1 Current Map

Time in the Lost Lands


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Did I mention Dolgrin Brightlaughter is a Title (I'll probably reuse this alias)

My next two after this are both clerics I think. Dwarf Cleric of stone is nicely old school, and so is human cleric of the sun god. After that, maybe a sturm knockoff...


Male Human Rogue6/Clr1 Current Map

Those are different characters so I don't have an issue Dolgrin. RA is deadly, but I hope you are not going through lots of characters! Each that is.


Male Human Rogue6/Clr1 Current Map

Ok, when ready move to gameplay please:)


I am out of town in Abiline, probably won't be able to post anything until tonight or tomorrow.


Male Human Rogue6/Clr1 Current Map

Is that on Lybonos? Can't find it on the map! Not a problem:)


Male Human Rogue6/Clr1 Current Map

Roll20 site is up! Link at the top of the page with the maps.

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