Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Clean castle. And if it is tooo tough... run! And come back later.


Level 1 Sentient Jelly

I second this motion.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

strangely, I'm ok with that, especially since the barbarian should run the fastest


Male Human Rogue6/Clr1 Current Map

The place doesn't really have that lived in look for a bunch of goblins to be here.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

The cover hitting is not a big deal imo. It's how it was RAW in 3.0, if you miss due to cover you hit the cover. it makes logical sense really. I'd probably take into account the AC of the cover (if the cover has 30 AC, and you hit cover with your 18 attack, you won't be hitting the cover anyway). I think almost every DM I have had used it post 2nd edition.


Male Human Rogue6/Clr1 Current Map

We have been using it since 3.0. Figuring out the AC of the cover got more than a bit tenuous, are they flat footed against it? Do their shields count? so we just made it an errant shot, but without a chance of your own rogue sneaking you. It's not like they are aiming at a vital spot on you! As long as people play tactically, it rarely affects game play. It just makes archers think about where they are to make their shots and other players think about not being in their way when all possible.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Home Invasions: When adventurers Attack, Goblin Edition! continues....This week, the goblins surrender.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

I wouldn't consider the ally flatfooted etc. I'd just use their standard to hit AC. It'd be kinda dumb to be wearing full plate and a guy shoots and hits a 12 AC but your cover of a goblin means he hits you instead (when that would never have bypassed the armor). I mean then you would have a better chance shooting at ally with 16AC standing on the other side of the enemy that has 30AC. Only need to roll against AC 16-19 to hit him lol


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

XP=15 dear
XP=115 bear
XP=230 gnolls
XP=115 two traps
XP=175 goblins
XP=80 goblins
XP=60 spider
XP=70 skeletons
________
xp=860

Is this what everyone else has, except for whoever numbered the doors, their at 960.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

I've got 760. I must have missed a couple xps. Let me see.

Yes, I missed the deer, so there's 15. I missed the traps, so there another 115.

By my count, that means we have 860, so you are right.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

I numbered doors, but the bonus is split.


Male Human Rogue6/Clr1 Current Map

Sorry all, laptop issues all day and last night. Might have to order a new keyboard so may be slow for about a week.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Hope your computer issues get lined out, brv!


Male Human Rogue6/Clr1 Current Map

Thanks:) Ordered a new keyboard from Amazon. Should be here in about a week. I do have my tablet and my tower, but resting either from the wife is a challenge!


Male Human Rogue6/Clr1 Current Map
Dolgrin Brightlaughter wrote:
I numbered doors, but the bonus is split.

Due to your paladin's generosity, I will give everyone 50 XP for it then.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Yeah I'm beat after father's day so more posts will be coming tomorrow.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

hey Dolgrin, maybe we can catch the bird and it can be your mount!


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

What could possibly go wrong


Male Human Rogue6/Clr1 Current Map

lol, you'll find out!


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

so has everyone gone in the first round? not real familiar with flying rules, I assume we can delay and attack with a melee weapon when the bird flies with in reach, presumably to attack. If the bird flies in to attack and then flies back out do we get an AoO?


Male Human Rogue6/Clr1 Current Map

hovering


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

so is it the birds turn?


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

brvheart can you add your custom rules for death (permanent injury/restoration) to the campaign info tab so we can find them in the future without hitting up the roll20 chat log?


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

the VARIANT RULE: PERMANENT WOUNDS are in the campaign info tab


Male Human Rogue6/Clr1 Current Map

I added them there at the beginning of the campaign. All my house rules are there Dolgrin.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Bah, the tab was blank earlier on my ipad but it shows on the laptop. PAIZO!

Thanks.


Male Human Rogue6/Clr1 Current Map

Well the good news is Katzor channeled as you were down to 1 HP Dolgrin after the AOO!


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)
brvheart wrote:
Well the good news is Katzor channeled as you were down to 1 HP Dolgrin after the AOO!

That's the news indeed.


Level 1 Sentient Jelly

Doesn't look like I can access Roll20 for another few hours.

Did we level up? My count is at 1000xp after that.

My condolences for Dolgrin.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

I'm showing 1,060 XP we level at 2,000 right? Yes, it is unfortunate that the Halfling Paladin fell. I still wish I had taken "tribal scars" now, oh well a little smarter and a lot dumber. Will Ash be able to put together another character to joins us back at Zelcor's Ferry?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Yep, tough luck Dolgrin. That was a helluva first level encounter. FGG are funny that way!

I hope Ash still wants to continue with the group with another character...


Level 1 Sentient Jelly

I have no idea why I though we leveled at 1000xp.

Desperation, I suppose.


Male Human Rogue6/Clr1 Current Map

She was a CR2, but it read to give CR4 xp if you defeat it.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)
brvheart wrote:
She was a CR2, but it read to give CR4 xp if you defeat it.

This makes sense. The fall adds a fairly large chunk of damage to the encounter.


Male Human Rogue6/Clr1 Current Map

So you going to make a new character or have the party try and find a priest?


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Honestly, raising a level one char is not worth it.
We would have to pay roundabout 6000 gold, you would loose 2 con and some more things.
And I guess we have maybe 600 gold.


Male Human Rogue6/Clr1 Current Map

Or find a very friendly priest.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

You still need a 5000gp diamond.


Male Human Rogue6/Clr1 Current Map

Generally


Male Human Rogue6/Clr1 Current Map

There are quests for those that cannot afford the coin. They even have adventures for such things:Raise The Dead


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

so we just need to find a priest, after we check with Ash that is,


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Male Human Rogue6/Clr1 Current Map

I don't mind killing off someone that is being stupid, but when a character dies a noble death role playing his character properly I think he should have a chance to come back. This is RA, there will be plenty of graves.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

I LIKE THAT!


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
brvheart wrote:
I don't mind killing off someone that is being stupid, but when a character dies a noble death role playing his character properly I think he should have a chance to come back. This is RA, there will be plenty of graves.

That's a great way to run a game, IMHO.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

I'm ok letting Dolgrin Brightlaughter the First go, and rolling up Dolgrin Brightlaughter the Second. It's in the spirit of RA, and I'll save my quest raise dead for a future character that I'm more upset with the way he dies. This is a perfect end for a paladin. Goes down swinging. Plus it introduces a gimmick I intend to keep for the campaign: There Must Always Be A Dolgrin Brightlaughter. It's not a name, it's a position.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

well at least we can give Dolgrin the first? no. Senior? no. How bout "card carrying, union member #1" (hey your the one who said its a position) a decent burial.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Dolgrin Brightlaughter The Second statblock in profile. He's a half-orc!


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

card carrying member #2, well that was quick, you good with us burring #1 there in the fortress, or do you want him brought back to the ferry so #2 can see the body?

editJust read your post, we'll bring the body with us


You could set him on fire and tell 2 of ∞, and it would be fine. You should definitely loot his body though.

Gear, some of it small:
scale mail, light steel quickdraw shield, cold iron cestus, lance, silver boarding axe, sling, sling, sling bullets (20), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, torch (10), trail rations (3), waterskin, wooden holy symbol of Note, 8 gp, 8 sp


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

since Elathras is in still pretty poor shape, I was figuring he would wait with the body, while the team finished clearing out the goblins, except for the blacksmith, of course. Then as they headed back to the ferry Elathras would carry him there. Four or five rooms left and a few mile hike and were back. should only be one day. Elathras is in a little shock here due to the injuries and the brain drain.

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