Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Half-Orc Sorcerer (inactive)

"Anyone want to try that ferry or try walking around the lake?"


Male Human Rogue6/Clr1 Current Map

The name of the hamlet is Zelkor's Ferry although they do have keelboats. You came in on one.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
Virgil the Vigilant wrote:
Bristleback offered extra for whole bears, or at least the hide and the meat. Figured if it comes pre-packaged... It's a normal black bear.

as Virgil explains the situation Elathras re-sheaths his scramaseax and nods his head in understanding. "Thanks for explaining Virgil, do you think it would be faster to build a travois and drag it back to town, or build a raft and float it back, or go to the castle and see if there is a wagon we can use?" we certainly can use a little extra cash for spelunking supplies.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Dolgrin spends some time buckling on his armor, then looks toward the bear.

We are definitely needing horses, or at least a mule. He eyes the river a moment, then turns to look at the castle's silhouette, considering. We must make a choice it seems. Yon abandoned fortress, or delivering a damp bear.[b]

We could: 1 - go to the castle, or 2 - put the bear on a raft back to the ferry. I'm voting 1.

[b]For myself, I think the fortress is being the right choice. We should be checking it for signs of use. We can be eating well on deer and bear; while the pelts will be selling nearly as valuable as the whole beast, but much easier to carry.


Male Human Rogue6/Clr1 Current Map

You are about a mile and a half from the castle and three and a half miles from the hamlet for reference.


Male Human Trapper Ranger (Lvl 5)

We could put together a canvas and tree branch sled, that would make getting it back pretty easy (assuming we aren't lost). I suspect properly skinning and butchering the thing would take about as much time as walking back. That'd be my vote.

Elathras already suggested this, I just noticed.


Male Half-Orc Sorcerer (inactive)

"We will need to skin and clean the bear whether we go to the castle or Zelkor's Ferry. Since that castle is closer, we might as well look at that first and then take the pelt back to sell and perhaps get more supplies."


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Fine by me...let's head to the castle after we've skinned and cleaned the bear. If we end up eating the meat, at least we can still sell the pelt."


Male Human Rogue6/Clr1 Current Map

Ok roll a survival check then.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Survival Aid Another 1d20 + 3 ⇒ (6) + 3 = 9


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will try doing his bit, although a skilled outdoorsman he's not.

survival (untrained, aid another): 1d20 + 0 ⇒ (5) + 0 = 5


Level 1 Sentient Jelly
brvheart wrote:
Ok roll a survival check then.

Can we just take Elathras's roll and pretend Virgil never mentioned it?


Male Human Rogue6/Clr1 Current Map
Virgil the Vigilant wrote:

We could put together a canvas and tree branch sled, that would make getting it back pretty easy (assuming we aren't lost). I suspect properly skinning and butchering the thing would take about as much time as walking back. That'd be my vote.

Elathras already suggested this, I just noticed.

Getting Lost in the Lost Lands:

SG Note:
Depending on the individual GM, overland travel in the Pathfinder Roleplaying Game may be handled several ways. Some GMs prefer to roll dice and quickly get the “boring” travel done. Some roll endless dice to “liven up” the time with encounters of every form and fashion. Either way, here are some suggestions to mimic, as close as possible, Bill’s deadly wilderness. Each of these are a Knowledge (geography) check (GMs are given some leeway to make things interesting):

So here it is a knowledge geography rather than survival to avoid getting lost. The DC's are a bit lower though.


Male Human Trapper Ranger (Lvl 5)

This is awkward then, Virgil is lost. Knowledge skills are trained only too, so he can't even attempt the check.

Virgil spends the morning relaxing, Fletching arrows and sipping whatever is in his waterskin.


Male Human Rogue6/Clr1 Current Map

I will allow it untrained up to DC10 as no one has the skill. Someone needs to take it at 2nd though.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

You can always try untrained knowledge skills but the highest die roll is a 10. So max is 10+intmod


Male Human Rogue6/Clr1 Current Map

That works too, make the roll on a d10. OK make some rolls


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

we need a chief, all this talking will slow us down and get us lost Elathras helps butcher the bear when they are done, instead of following the river further west and waiting till they are due south of the castle, they head off for the castle and start to wander off. where do we go from here?

knowledge: geography: 1d20 ⇒ 17

believing he remembers where the castle is he says to the team, "come let us go this direction" pointing to the northwest. AS they proceed he keeps a keen eye out for any trouble or a glimpse of the castle t verify they're going the right direction.

perception: 1d20 + 10 ⇒ (12) + 10 = 22


Male Human Rogue6/Clr1 Current Map

With the landmark that gives you a +4. OK, same order of march then?


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

yes
A fine day. Soon possibly evil to vanquish, but for now the freshest air and the sweetest breeze. Glad to be alive, yes?


Male Human Rogue6/Clr1 Current Map

The hill is too steep to walk up except on the south face where it rises steeply for 50 ft., then flattens out before rising again to its peak. The flat area provides a good view of the surrounds, and someone has tried to squeeze a structure onto the small plateau which stands 25 ft. tall, partially in the shadow of the rest of the hill.

Roll20 map is up!


Male Human Rogue6/Clr1 Current Map

Everyone make perception checks upon approach.


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will try to see if can get a sense of any danger.

perception: 1d20 + 6 ⇒ (7) + 6 = 13


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Perception 1d20 + 3 ⇒ (10) + 3 = 13


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Georgraphy untrained: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Also useful for making the map, though I will ask for help when I am not sure. I added +2 for having the map I am making to assist in directions, can remove if needed.

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Irenicus studies the plateau, looking for any unusual features or natural hazards that may not be immediately obvious.

Nature: 1d20 + 9 ⇒ (4) + 9 = 13

On a roll with the diceroller! Hopefully get all these 4s etc out of the way before something life threatening haha.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Perc: 1d20 + 8 ⇒ (12) + 8 = 20


Male Human Rogue6/Clr1 Current Map

Mitleid:
You see two gnolls in the shadows of the gatehouse. Roll initiative.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Going around to the southern end, If we had approached from the river we would have come directly to this. Seeing the structure on the small plateau Only one route to approach, well it is a castle, no surprise there, Don't like the structure on the plateau. Elathras holds up his hand and carefully inspects the 25 ft. tall building, partially in the shadow of the rest of the hill and then he looks on toward the castle itself.

perception: 1d20 + 10 ⇒ (15) + 10 = 25 rolled higher than Mitleid so reading his spoiler

Elathras hisses to the party there are two gnolls in the gatehouse! Get your bows, maybe we can keep their heads down while we charge them!

init: 1d20 + 7 ⇒ (15) + 7 = 22

a little confused about the structure built on the plateau, is that the gatehouse? Can we reach it without the knolls seeing us? It looks like the gnolls are in the entry to the castle on roll20, how close are we to actually being on the map?


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Ini: 1d20 + 4 ⇒ (2) + 4 = 6
"Dogfaces... prepare!"


Male Human Rogue6/Clr1 Current Map

Until you moved up the plateau, you would not see inside the entrance so you are were you are on the map.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

I assume the small building on the plateau is the gatehouse and it is not on the map? after we take the gate house we can approach the castle, how far are we from the gatehouse and is there cover and have the gnolls seen use?


Male Human Rogue6/Clr1 Current Map

? The entire castle is on the map. The area marked A is the gate area. The gnolls are around 60-65' away. I have to roll a perception for them

The castle is in a terrible state of disrepair, its outer walls crumbling
into a dry moat now nothing more than a muddy pit. Rotting planks nailed
together bridge the pit, and two gnolls stand guard in the shadow of the
gatehouse at A

perception gnolls: 1d20 + 2 ⇒ (5) + 2 = 7


Male Human Rogue6/Clr1 Current Map

perception Dolgrin: 1d20 + 1 ⇒ (19) + 1 = 20
initiative Dolgrin: 1d20 + 3 ⇒ (8) + 3 = 11

Mittleid, Dolgrin and Elathras all have 1 action in the surprise round.


Male Human Trapper Ranger (Lvl 5)

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

No surprise round for Virgil.

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

gnolls I hate gnolls seeing the gnolls hiding in the shadows, Elathras calls to his team mates, "Lets kill 'em all" As he charges up the hill, letting his hatred for the creatures bubble up inside of him and spill over like lava, he rushes toward the nearest gnoll screaming Die!

charge, rage, power attack, HP 19, AC 14 attack with Guisarme
attack: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 for damage: 2d4 + 9 ⇒ (2, 3) + 9 = 14


Male Human Rogue6/Clr1 Current Map

Even FF that is a miss


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
brvheart wrote:
Even FF that is a miss

hopefully with an init of 22 I can get another shot at him!


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

The Charge! I should see if he would wear a modified saddle. If only the dog hadn't died

So much for surprising them. Steady all, work to do.

Dolgrin moves forward, his small legs churning, his voice betraying nothing of his thoughts.

Move forward 20'

First Round Provisional:
Move (twice if necessary) to engage as many as possible and prevent flanking Elathras if possible.
Punching Evil In The Knees, Badly: 1d20 + 4 ⇒ (5) + 4 = 91d3 + 2 ⇒ (1) + 2 = 3[/ooc]


Male Half-Orc Sorcerer (inactive)

initiative: 1d20 + 4 ⇒ (11) + 4 = 15

At the right part of the turn: Wdrozgrúk will stay where he is and hit Gnoll that Elathras attacked with a Snapdragon Firework spell.
snapdragon firework: 1d4 + 1 ⇒ (3) + 1 = 4
DC 14 for Gnoll's reflex save

Doesn't do a lot of damage, that spell, but it has a great range and doesn't need a to hit roll!


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz Initiative 1d20 + 1 ⇒ (19) + 1 = 20

Kaz will pull his weapon and move 20' toward the gnolls.


Male Human Rogue6/Clr1 Current Map

You can all post actions for round one, but Mittleid still has to act in the surprise round and I need to roll init for the gnolls.

init gnolls: 1d20 ⇒ 19


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

I can't believe he dodged at the last moment, I need to finish this one quickly! Seeing the gnoll dodge his devastating rush, Elathras slides to a halt and using his momentum to pivot his body slashes at the gnolls waist.

rage, power attack, HP 19, AC 14 attack with Guisarme
attack: 1d20 + 6 ⇒ (14) + 6 = 20 for damage: 2d4 + 9 ⇒ (4, 3) + 9 = 16


Male Human Rogue6/Clr1 Current Map

Not sure if Mittleid will charge or fire his bow. He should be on in his time zone.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Bow... always bow
Attack: 1d20 + 2 ⇒ (3) + 2 = 51d8 ⇒ 7


Male Human Trapper Ranger (Lvl 5)

Considering the Gnolls and Kaztor are going before him, Virgil will attempt to move into position next to Dolgrin, hopefully while charging.

Attack. Charge?: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Doesn't look like it matters.

As the remaining Gnoll approaches, Virgil bumbles forward: his upswing flying wide as he catches his foot on some old cobblestone.

A grumpy "Bother." can be heard by those nearby.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

init: 1d20 + 2 ⇒ (2) + 2 = 4

Irenicus, when able, will fire a force missle at the one wrozgurk attacked.

missle: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human Rogue6/Clr1 Current Map

The remaining gnoll starts barking out an alarm and closes within 10' of Elanthras to use his net.
net: 1d20 + 3 ⇒ (5) + 3 = 8
reflex save gnoll: 1d20 ⇒ 16


Male Human Rogue6/Clr1 Current Map

Back to top of round
Elanthras
Kantor
gnolls
Virgil
Gruk
Dolgrin
Mittleid
Irenicus


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

On my phone so I can't see the map this morning.

If Kaztor can close and attack, he does so.

Attack 1d20 + 2 ⇒ (11) + 2 = 13
Damage 1d8 + 2 ⇒ (1) + 2 = 3


Male Human Rogue6/Clr1 Current Map

He can charge, hitting for 3.

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