Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Human Rogue6/Clr1 Current Map

Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.

You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.


Male Human Rogue6/Clr1 Current Map

Do you have a healer's kit Kaz? One use per person is needed for this.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

so if Beltin doesn't have anyone giving him care he can recover 2 ability score points a day with complete rest?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Apparently the cleric never thought to buy a healer's kit!


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

didn't we have any in the original stuff we bought from the town?


Male Human Rogue6/Clr1 Current Map

You recover one point per day without someone caring for you.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

I think it's 2 points if you rest a full day without healer out, 1 point for 8hrs without a healer kit?


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Healing Ability Damage: Temporary ability damage returns at the rate of 1 point per night of rest (8 hours) for each affected ability score. Complete bed rest restores 2 points per day (24 hours) for each affected ability score.


Male Human Rogue6/Clr1 Current Map

The operative word there is bed rest which can hardly be done on a cold dungeon floor worrying constantly about wandering monsters! On the opposite side of the doors are six black skellies! He will be lucky if he gets any sleep! To say nothing of a huge ball rolling back and forth making a racket.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

so three days in, Beltin's strength is at 4 he took 19 points of damage so he was at 18 HP now at 22 HP right? I'm nervous about him testing the spiked ball that low, can we throw more food to him over the ball?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Did my lesser restorations get everyone on this side up to full Str? I could heal HP damage with all my channels to, just in case.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Ok with gaining only 1 point back from resting I'll be back to full strength on day 3 and you will have one lvl 3 slot left Kaztor


Male Half-Orc Sorcerer (inactive)

We should probably find a way out of this place to rest up right and proper.
Just so we can come back and do it all over again!

I still think that dirt-lined room might offer a way out. Although it's probably going to be tricky. At best.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Is mitleid safe?


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10
Mitleid wrote:
Is mitleid safe?

As safe as one can me in Rappan Athuk, right brv? the straight answer is: Yes, he is in the crypt room with us, resting up.

Wdrozgrúk wrote:
I still think that dirt-lined room might offer a way out. Although it's probably going to be tricky. At best.

me too, lets get Beltin out and go there. Maybe open this crypt were resting by first ;)


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin rests fitfully, waiting for rescue.


Male Human Rogue6/Clr1 Current Map

Mitleid is safe as the rest of the party. Although sometimes resting outside of RA is more dangerous than in!


Male Human Rogue6/Clr1 Current Map

Ok, you need to decide what you are going to do.


Reaping Stone Campaign: Under Cassomir

have the 3 days gone by yet?


Male Half-Orc Sorcerer (inactive)

If so, it's probably smelling even more ripe than normal in here!

I still think we should try to get out of this loverly little hole,
and move back from it a bit to 'freshen up' before having another go.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

We can't leave until 1. We try to get Beltin, and 2. We find a way out, IMHO. Anyone have a Belton rescuing plan? Those saves are going to be a nightmare to make.


Male Human Rogue6/Clr1 Current Map

The three days are up. Now I start rolling for encounters guys.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Kaz could brave the hall to go to the other end where Beltin is at, take food with him, heal beltin and himself then come back, after a day or two, however long it took to heal himself and Beltin.

anything else we are waiting longer for Beltin to either starve while he waits to heal and regain strength or Beltin tries the hall with less than recommended hit points and strength. His Maz. hit points is 37 so even at full it may not be enough to get him across conscious.

what ever we do we should kill the mold like stuff that seems to be causing the cold in the hallway


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

If Kaz is the best choice to give saving Beltin a try, that's fine with me. Just wanting to confirm that's the best plan.


Male Half-Orc Sorcerer (inactive)

Gruk is probably too squishy to give it a go. :P


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Kaz seems like the best or rather only choice at this moment. If Kaz waits we will need to be prepared for wandering encounters on this side though.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz will cast Guidance on himself to gain a +1 to his first saving throw. He then moved in to try to rescue his friend.

I forget which saves we need to make. I think a Reflex was first. I'm going to assume that is right and if not, let me know. Here goes nothing.

Reflex 1d20 + 1 + 3 ⇒ (8) + 1 + 3 = 12

Uh oh.


Male Human Rogue6/Clr1 Current Map

ok, now a Fort Save please.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

did anyone get rid of the mold in the hall what was creating the cold before Kaztor went up it?

Seeing Kaztor attempt to rescue Beltin, Elathras calls out "Hey Kaz stay away from the brown stuff it will make you really cold, and that's no Fun."


Male Human Rogue6/Clr1 Current Map

That would take knowledge dungeoneering before he went in.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10
brvheart wrote:
That would take knowledge dungeoneering before he went in.

On Elathras' part or Kaz? Earlier, when Elathras rescued Mitleid, you said Elathras could avoid it since he knew it was there. I thought he might be able to warn Kaz about it...


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Fort 1d20 + 7 ⇒ (17) + 7 = 24 plus the possible bonuses in my profile header.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

I tried knowledge and only rolled a 12? I think


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10
Kaztor Strongforge wrote:
Fort 1d20+7=(17 +7=24 plus the possible bonuses in my profile header.

nice roll Ksz!

Seeing Kaztor keep his feet after being hit by the spiked ball, Elathras jumps up and down clapping, "Way to go Kaz, don't let that ball push you around!"


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz keeps his head down, hoping to survive to see another day in this death trap!


Male Human Rogue6/Clr1 Current Map

So Kaz makes it through taking
damage: 2d6 ⇒ (6, 2) = 8
and is not knocked prone.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz moves toward his downed friend. If he can get there, he has three lesser restoration spells to try and save the day.

Rest one 1d4 ⇒ 4

Rest two 1d4 ⇒ 4

Rest three 1d4 ⇒ 3


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

He uses a channel to heal them both.

Channel 2d6 ⇒ (4, 2) = 6


Male Half-Orc Sorcerer (inactive)
Elathras Narcinal wrote:

did anyone get rid of the mold in the hall what was creating the cold before Kaztor went up it?

Seeing Kaztor attempt to rescue Beltin, Elathras calls out "Hey Kaz stay away from the brown stuff it will make you really cold, and that's no Fun."

ARGH! I wasn't paying attention to this one.

I might be able to use my fire stuffs to clear up that brown mould. Where's it at?
Or is it too late to do anything about that one?


Male Human Rogue6/Clr1 Current Map

Well, they still have to make it back.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Beltin, update me on your current status. How much Strength are you at now? How about hit points?


Male Human Rogue6/Clr1 Current Map

Beltin was at a 4 STR when you got there Kaz so he is at full STR with your first two spells. The channeling will also bring him to full hp. He is ready to return without any additional resting.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Can anyone do anything about the stuff growing on the wall that got everyone cold and did non--lethal damage? I'm assuming we need a knowledge check on it before we can figure out what it is.

brvheart can an individual roll for knowledge more than once over these past three days?


Male Human Rogue6/Clr1 Current Map

You either know it or don't. This is one of those no retries.


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin hugs Kaz as he feels refreshed.

"This was a nightmare. Now I guess we run back??"


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras calls out to Kaz and Beltin "Hey Kaz, Don't forget to grab my knives and shield and bow and arrows, please. And watch out for the cold stuff on the wall! It Hurts!"

'I hope they make it. I don't want to run back in there, that spike ball hurts more than the cold stuff.' He waits with anticipation hoping he doesn't have to run back in to get one of his friends.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz grabs Ela's gear and nods to Beltin. "We only live once, kid. Let's do it!"

Kaz casts Guidance on both of them and takes off back to the group.

Reflex 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22

Fort 1d20 + 7 ⇒ (4) + 7 = 11 plus other bonuses in my profile header.


Male Human Rogue6/Clr1 Current Map

Kaz makes his reflex so no fort is necessary.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

"Wait Beltin!"[/] he looks at the others for something specific [b]Someone throw a rope to Beltin and have him secure it to his waist then through his belt. Maybe we can drag him if he doesn't make it past the balls. Or we'll have to go and grab him."


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10
Daal Regad wrote:
"Wait Beltin!"[/] he looks at the others for something specific [b]Someone throw a rope to Beltin and have him secure it to his waist then through his belt. Maybe we can drag him if he doesn't make it past the balls. Or we'll have to go and grab him."

I thought brv said that the ball was too tall to throw stuff over it, If we can that's a great idea. If not and he doesn't make it out of the hall conscious then Elathras will go and grab him like he did Mitleid.

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