Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


3,601 to 3,650 of 8,695 << first < prev | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | next > last >>

M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

With no light source Daal stays close to one of the casters who has cast light

Relieved to be leaving this room he follows the others. He continues to look behind them every now and then as the group heads down the southern passage.


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

The group heads south. Beltin moves ahead trying to be quiet and stick to the shadows. He has the goal of actually surprising a creature in this dungeon, something he has been unable to do as of yet.


Male Human Rogue6/Clr1 Current Map

The passage eventually leads to a large chamber ahead. You can hear water off in the distance.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Even I can hear water down that way. It might be worth investigating. Maybe that's a way out of here. It'd be nice to be able to have a ready exit in and out of here so we don't have to deal with the poop monster again."

The dwarf again offered his arcane scroll to one of the arcane casters. "Is someone going to take this or not?"


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

"Not that I can see it yet, but I hear it as well. Hopefully beltin can swim."

The group continues south.


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin moved to the water.

"I am a poor swimmer. Let's see where it heads."


Male Human Rogue6/Clr1 Current Map

The passage opens into a large cavern. Rats are everywhere! A shrill female voice is heard from inside the cavern, crying for help. A stream runs through the room.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

"Oy, someone in need of help... we have to investigate!"


Male Half-Orc Sorcerer (inactive)

"Funny there'd be something other than rats alive in here!"
"Oh well, I'm feeling a bit better now."
"Let's have a look."

I updated the party loot sheet just now.
The princely sum of 200 CP; which might be enough to buy us one coffee. EACH!
And a scroll, value unknown. To be analysed later, I reckon.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

As the rest of the party heads into the cavernous cave Daal follows. At Wdrozgrúk's comment he stop and pauses.

Wis check: 1d20 + 1 ⇒ (9) + 1 = 10

"Let's hurry who knows who might have gotten trapped down here. At least it won't be that crea ture from before."

Daal moves ahead as far as the light will allow in hopes of aiding the distressed voice his bardiche ready to slash down whatever rats are waiting for him.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

"Faster friends! Surely this is not a trap!"

They continue south towards the crying voice.

Dolgrin doesn't know any better. I do, but dolgrin doesn't.


Male Human Rogue6/Clr1 Current Map

A half-elf female in tattered and bloody robes flees towards a passageway to the west.

numbers: 2d10 ⇒ (5, 2) = 7

init: 1d20 + 3 ⇒ (3) + 3 = 6

Roll init


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Ini: 1d20 + 4 ⇒ (16) + 4 = 20


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

init: 1d20 + 7 ⇒ (7) + 7 = 14


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

init: 1d20 + 1 ⇒ (6) + 1 = 7


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Init 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Rogue6/Clr1 Current Map

init Irenicus: 1d20 + 3 ⇒ (18) + 3 = 21


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Daal
Irenicus
Mitleid
Belten
Kaz
Gruk
Dolgrin
giant rats


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Im pretty sure the RA maps are 10 ft squares so my actions are based off of that premise.

Daal looks at the dog sized rats and searches for the screaming voice. With no delay he moves past Dolgrin and Beltin closing the gap to the nest of rats.

Daal will move up to 20 ft maintaining 10 ft between him and the left most rat in the first row. He will swing using the reach of the bardiche

Slice with bardiche: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d10 + 9 ⇒ (7) + 9 = 16

Cutting down with his magical bardiche he hacks the rat in two pieces.

Daal has a reach of 10 ft so he threatens those squares in case a rat tries to move up towards him


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Moving forward Mitleid fires an arrow on the nearest rat.
Attack: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 6 ⇒ (8) + 6 = 14


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz double moves into the room, drawing his hammer as he does go. "Go get'em boys!"


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus tosses a force missle at a rat. force: 1d4 + 2 ⇒ (3) + 2 = 5


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Ready? Fight!

"For Note! For the line of Bright Laughter!

Dolgrin wades merrily into the fray, his greatsword shining.

1d20 + 7 ⇒ (10) + 7 = 17 2d4 + 6 ⇒ (2, 3) + 6 = 11


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Beltin and Wdrozgrúk I believe it is your action now.


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin throws a dagger at a rat careful to stay back and let the others engage for now.

hit/damage: 1d20 + 8 ⇒ (4) + 8 = 121d6 + 5 ⇒ (5) + 5 = 10


Male Human Rogue6/Clr1 Current Map

Waiting in Gruk


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will run in off to the side of the pack of rates and let loose a Burning Hands spell. The 15 ft AoE should hit the four rats behind the first row.
burning hands: 4d4 + 4 ⇒ (3, 3, 4, 2) + 4 = 16 (DC 14, reflex half)

Then he shouts: "Dig! Mat!"

Orcish:
Burn! Die!

He's leaving himself open to the one dire rate beside him. But it's probably worth it.

Sorry for the delay again. My Internet connect speed is way lower now. Cutting costs and all that sort of thing (like to the tune of C$100 per month on my Internet charges). But I'm still here!


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 5 ⇒ (17) + 5 = 22
reflex: 1d20 + 5 ⇒ (12) + 5 = 17
reflex: 1d20 + 5 ⇒ (16) + 5 = 21
reflex: 1d20 + 5 ⇒ (5) + 5 = 10


Male Human Rogue6/Clr1 Current Map

The rat runs out the passage to the west over a low wall. A large pile of rubble blocks access to the passage.


Male Half-Orc Sorcerer (inactive)

That worked well for a first level spell!


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Well, let's go get them! They know we are here and will keep
Picking at us if we don't!"
. The dwarf goes after them on his turn.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Follow Kaztor, attack a rat if I can get to them. Unclear how much rough terrain there is.

"Vermin are like that. Better to be done with them than leave a few behind, I agree."

Dolgrin follows Kaztor.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Before giving chase after the rats he looks around for the source of the voice.

Perception: 1d20 + 1 ⇒ (2) + 1 = 3


Male Human Rogue6/Clr1 Current Map

You will need to crawl over the rubble (DC5) to continue to the passage beyond.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Is it a Strength check, or an Acrobatics roll or what?


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will move up beside Kaztor and try to see if he can spot the rat that scampered over the rubble … and will then launch a Snapdragon Firework spell at it.

Partly to try and kill it, but also to use the light from the spell to light up the area beyond the rubble for a moment.

snapdragon fireworks, 1 of 4: 1d4 + 1 ⇒ (4) + 1 = 5
(DC 14, reflex half damage and avoids being dazzled)

perception: 1d20 + 9 ⇒ (7) + 9 = 16
if possible to see what the fireworks might reveal for a moment


Male Human Rogue6/Clr1 Current Map

Climb check


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin easily scrambles up.

climb: 1d20 ⇒ 18


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal hurries to catch up with the rats and climbs up the rubble.

climb: 1d20 + 10 ⇒ (3) + 10 = 13

"I don't what happened to the voice we heard but be wary where these rats take us!"


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk sighs at the prospect of climbing over anything, but follows Beltin and Daal. All the while muttering about people getting in the way of his spells.

climb: 1d20 - 1 ⇒ (17) - 1 = 16


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Climb 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

climb: 1d20 + 4 - 5 ⇒ (12) + 4 - 5 = 11


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Climb: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Rogue6/Clr1 Current Map

Once the rubble is negotiated, it can quickly be seen that there are stairs beyond. Past the rubble, the walls and floor are covered with spattering of blood, several broken weapons and marrow-sucked bones.


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Daal hesitates. He didn't like the scene before him at all. 'What sort of rats could have done this?' is all that plays in his mind.

"We need to form up again. This doesn't look like the work of a bunch of rats. Let's move cautiously but with purpose. If those rats come back we can deal with them then. I don't want to run up into something like that creature from the latrine.

Any of you with your darksight see any signs of the rats or how far the stairs go down?"


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Move out of the way, then, and let me get a good look!" The dwarf peeks around, trying to see if anything stood out to him. Just to be safe, he also decided to Detect for Magic, not wanting anything to be missed.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

No I see nothing
1d20 - 2 ⇒ (9) - 2 = 7


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk, figuring there's more fighting in store, casts Magic Weapon on his Great Axe (+1 to hit and damage for 4 minutes).

And tries to see if he can spot anything or anyone more ahead.

perception: 1d20 + 9 ⇒ (11) + 9 = 20


Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4

Beltin tries to sneak through, alert.

stealth: 1d20 + 13 ⇒ (15) + 13 = 28
perception: 1d20 + 8 ⇒ (5) + 8 = 13

3,601 to 3,650 of 8,695 << first < prev | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rappan Athuk Old Style Game All Messageboards

Want to post a reply? Sign in.