Full Name |
Irenicus the Learned |
Race |
Human |
Classes/Levels |
Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8 |
Gender |
Male |
Size |
Medium |
Age |
30 |
Alignment |
Neutral |
Languages |
Abyssal, Aklo, Aquan, Celestial, Common, Draconic, Dwarven, Elven, Infernal, Necril |
Strength |
10 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
21 |
Wisdom |
12 |
Charisma |
9 |
About Irenicus
Irenicus
Male human evoker (scrollmaster) 5
N Medium humanoid (human), Age 30, Height 5' 10", Weight 160 lbs
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex +2 shield)
hp 32 (5d6+5+5 favored)
Fort +2, Ref +3, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 darkleaf scroll +3 (1d6+1/19-20) or +1 dagger +3 (1d4+1/19-20) or quarterstaff +2 (1d6)
Special Attacks: intense spells (+2 damage), force missle, magic missle
Arcane School Spell-Like Abilities (CL 5th; concentration +10)
8/day—force missile (1d4+2)
Evoker Spells Prepared (CL 5th; concentration +10, DC 15+spell level+1 evocation)
3rd(2+1)—dispel magic, fireball (5d6+2, DC 19), tiny hut
2nd(3+1)—knock, rope trick x2, web
1st(5+1)—burning hands (5d4+2, DC 17, 15ft), detect secret doors, mage armor, floating disk, silent image, windy escape
0th(4+1)—(at will)—detect magic, light, message, mage hand, ray of frost
Opposition Schools Enchantment, Necromancy
Can convert level 1-3 spells to toppling magic missle (4d4+6, trip 1d20+12, up to 4 targets for less damage, con +12)
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 12, Int 21, Wis 12, Cha 9
Base Atk +2; CMB +2; CMD 14
Feats Scribe Scroll, Spell Focus (evocation), Spell Specialization (magic missle), Toppling Spell, Heighten Spell, Preferred Spell (magic missle)
Traits magical lineage, pragmatic activator
Skills Appraise +10(2), Craft (cloth) +10(2), Knowledge (arcana) +13(5), Knowledge (dungeoneering) +9(1), Knowledge (engineering) +9(1), Knowledge (geography) +9(1), Knowledge (history) +9(1), Knowledge (local) +9(1), Knowledge (nature) +9(1), Knowledge (nobility) +9(1), Knowledge (planes) +13(5), Knowledge (religion) +9(1), Linguistics +13(5), Perception +4(3), Profession (cartographer) +5(1), Spellcraft +13(5), Use Magic Device +13(5)
Languages Abyssal, Aklo, Aquan, Celestial, Common, Draconic, Dwarven, Elven, Infernal, Necril
SQ none
Other Gear dagger +1, dagger, quarterstaff, spring loaded wrist sheaths x2 with darkleaf scroll of web x2, darkleaf scroll of toppling magic missle x2, artisan's tools, backpack, bedroll, belt pouch, darkleaf cloth bolt (10.5 pages worth, 1/8lb @ 46gp,9sp), flint and steel, ink, inkpen, mess kit, parchment (4), soap, spell component pouch, spellbook with lariat, trail rations (4), vial (5), waterproof bag, waterskin, adventurers outfit, 1394 gp, q sp, 5cp.
Scrolls: (0) detect poison, read magic, drench, (1) comprehend languages x2, detect secret doors, air bubble x2, floating disk x2, grease, summon monster 1, silent image x2 (2) gust of wind, locate object, webx2, knock, invisibility x2 (3) fly, fireball, hold person
--------------------
Special Abilities
--------------------
Race: Human - Medium, 30ft base speed, +2 Intelligence, Bonus Feat, Skilled (+1 rank/level)
Trait: Magical Lineage (Magic Missle) - Reduce metamagic costs by one for this spell.
Trait: Pragmatic Activator - Use intelligence instead of charisma for Use Magic Device skill.
Class: Force Missile (1d4+2, 8/day) (Sp) - As a standard action, magic missile strikes a foe.
Class: Intense Spells (+2 damage) (Su) - Evocation spells deal listed extra damage.
Class: Scroll Blade - wield paper/parchment/cloth scroll as if it was a MW shortsword or magical. Can trade +1 bonus for reach. Can trade +1 bonus for magical properties. (Bonus = 1/2 highest spell level on scroll)
Class: Scroll Shield - wield paper/parchment/cloth scroll as if it was a shield with +1 or greater bonus. Can trade +1 bonus for magical properties ghost touch, light fortification, moderate fortification. (Bonus = 1/2 highest spell level on scroll)
Class: Enchantment - You must spend 2 slots to cast spells from the Enchantment school.
Class: Necromancy - You must spend 2 slots to cast spells from the Necromancy school.
Feat: Scribe Scroll - Craft scrolls per feat description. (wizard 1)
Feat: Toppling Spell - Force spells that succeed can trip (CMB check using Int+CL).
Feat: Spell Focus (Evocation) - Spells from one school of magic have +1 to their save DC.
Feat: Spell Specialization (Magic Missle) - Treat caster level as 2 higher for spell effects.
Feat: Heighten Spell - Spells in higher level spell slots increase DC etc normally. (wizard 5)
Feat: Preferred Spell (Magic Missle) - Can sacrifice a prepared spell of equal or higher level to cast, can apply metamagic.
--------------------
Spellbook
--------------------
0: all
1: burning hands, magic missle, mage armor, floating disk, hydraulic push, silent image, comprehend languages, air bubble, summon monster 1, windy escape, crafter's fortune, grease, detect secret doors, long arm, erase
2: gust of wind, locate object, web, rope trick, bull's strength, knock, make whole, flaming sphere, invisibility
3: dispel magic, fireball, hold person(X), tiny hut, fly
5: cloud kill