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The spirit cat looks to run away but Ramona's sling bullet shoots through its head, killing it instantly! Combat over!
Ti Lan looks up from bandaging Lin Po, Nice job! Pathfinders? I suppose Amara Li sent you?

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Indeed. We had the mission to save the soldiers L’un Po and Ti Lan. Now we can go back to Amara Li with you and the caravan.
The hobgoblin stays in martial manner.

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Indeed. We had the mission to save the soldiers L’un Po and Ti Lan. Now we can go back to Amara Li with you and the caravan.
The hobgoblin stays in martial manner.
The fire in Jack’s head goes out, as he ponders Horul’s words.
”Um, weren’t we supposed to continue while they returned?”, he asks.

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Lin Po continues, The relic, an emerald green scarf... seems to be housing, or perhaps a prison for a kami. It reached out to us, but as you may or may not know its method of communication leaves much to interpretation. We think that it may believe that some dark force is hunting it, but we have no idea what it is. It seemed to want us to go this way, that maybe its ward was here, but the forest... it's twisty, plays tricks on you. We thought we were lost, even though there are no branches to the road!
Then those hellcats ambushed us! We managed to take out 3 or 4 of them, but it was just too many... Thankfully you got here when you did.

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The Veiled Lady offers healing to Toasty and Blackfeather while they are having a conversation about the scarf and whoever stole it.
DC 15 Medicing to Treat Wounds: 1d20 + 8 ⇒ (16) + 8 = 24 for Blackfeather Jack
Trained Healing: 2d8 ⇒ (3, 6) = 9 HP for Blackfeather Jack
DC 15 Medicing to Treat Wounds: 1d20 + 8 ⇒ (1) + 8 = 9 for Toasty!
Hero Point! DC 15 Medicing to Treat Wounds: 1d20 + 8 ⇒ (18) + 8 = 26 for Toasty!
Trained Healing: 4d8 ⇒ (5, 2, 8, 4) = 19 HP for Toasty!
"Not enough but I think that will do for now."

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Mmh 3 or 4 of them you say… But where is this scarf now?

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Lin Po heads to the back of the caravan, It should be just back here...
There is a pregnant pause, It's gone!
This is much harder if people forget what clues they were given... >.<

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The alchemist turns towards the soldiers: So what did the kami say to you?

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Only what we told you... They don't speak in the traditional sense. It is all flashes of imagery. A looming shadow, claws reaching out for it... Running through the wood, an ominous feeling of being chased. That sort of thing, Ti Lan shrugs, waiting for Lin Po to return to the group.

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The hobgoblin turns towards his own soldiers.
What did they told you when they possessed you?

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So lead us and let’s catch them.

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The spirit guides Toasty through the forest, but occasionally, the goblin needs to stop and get his bearings as the forest seems oppressive and maze like. With a few moments of hesitation, trying to decipher the frantic imagery from the spirit, you are traveling by foot through the heavy Forest of Spirits...
You can supplement this with a Survival check. Also, are you just making haste or trying to sneak up on the thief? (A Survival check will help to tell when you are close, so you might now when you can start being stealthy, if that is your intent.)

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The hobgoblin hurries up after Toasty! because you must not let your soldiers alone.

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Veiled Lady follows the group with shield ready and raised.

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After tracking the thief, both with the help of the spirit and Toasty's skill at tracking, you come on the clearing that they took refuge in. You can see as you approach, the fox creature staring at the scarf, unsure of what to do.
All of the riches stolen from the caravan lie in a sack leaning against a nearby tree, the scarf is laid carefully upon the forest floor...
Upon your approach, the thief leaps back, dagger at the ready!
Shall we roll initiative, or do you have another approach that you'd like to try?

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"If you return it to us, you will not get hurt." Veiled Lady tells the thief, though there is a usual grin on her face.

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The thief glances from the sack, to the emerald sash, to you all and shakes their head, It's mine!
It looks like we are going into initiative, unless Horul, 'Mona, or Toasty have another idea. I will give them until tomorrow morning to post.

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"We don't disagree that it is currently yours. But, we will give you a big reward if you let us have it for a few minutes."
Deception: 1d20 + 8 ⇒ (2) + 8 = 10

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The kami inside the scarf needs to be set free. Let it happens. Then we discuss about the scarf itself.
The hobgoblin knows he's not the best one to talk. But he stands on a battlefield of words for now so he uses the weapon at disposal to avoid to use other ones.

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Ramona 1d20 + 6 ⇒ (5) + 6 = 11
Horul 1d20 + 5 ⇒ (13) + 5 = 18
Blackfeather Jack 1d20 + 4 ⇒ (1) + 4 = 5
Toasty! 1d20 + 6 ⇒ (2) + 6 = 8
Veiled Lady 1d20 + 8 ⇒ (10) + 8 = 18
Thief! 1d20 + 15 ⇒ (6) + 15 = 21
The fox thief tightens its grip on its knife and turns to run, snatching up the sack of loot, leaving the green scarf laying upon the forest floor! As they scramble to safety, loot spills out to the forest floor, leaving a trail of gold and silver... If anyone would like to chase the thief or attack it at range, it is approximately 50 feet away...
Initiative Order
Thief!
Veiled Lady / Horul
Ramona
Toasty
Blackfeather Jack

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Ramona collects the Emerald Scarf. (And, some of the loot.)
After examining the scarf (if it is the one we're looking for) Ramona says, "I don't really see a need to confront that fox/notfox, since we've got the artifact."

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Seeing that it leaves what they need, it seems to Veiled Lady that there is no need to chase the thief.
"Let us get the relic back to the caravan." though she picks first some gold and silver that has fallen from the looted sack.

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No, you aren't. answers the hobgoblin.
As his soldiers don't want to pursue the thief he lets down himself as well.
Now we have to find the caravan and bring the scarf to the venture-captain.

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As Ramona moves to retrieve the scarf, a voice rings out, Oh no, dearies! The scarf and its denizen are mine!
A cackling echoes through the trees and out from a gnarled tree trunk emerges a withered hag covered in iron piercings!
Ramona 1d20 + 6 ⇒ (3) + 6 = 9
Horul 1d20 + 5 ⇒ (18) + 5 = 23
Blackfeather Jack 1d20 + 4 ⇒ (9) + 4 = 13
Toasty! 1d20 + 6 ⇒ (2) + 6 = 8
Veiled Lady 1d20 + 8 ⇒ (10) + 8 = 18
Hag 1d20 + 15 ⇒ (5) + 15 = 20
Initiative Order
Horul
Hag
Veiled Lady Krinolyn
Blackfeather Jack
Ramona
Toasty!
She lunges toward the scarf, but Horul is quicker on the draw!
I made due with the map they gave, so there is quite a distance to make it to the scarf! Horul goes first, then the hag, then the rest of you!

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Sure. And I'm the Canterville ghost. So please don't interfere.
The hobgoblin moves up to pick up the scarf. I assume it's an action to pick it up Then he draws his weapon.

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The ugly fae curses, Well then, Canterbury Ghost, you shall be exorcised!
She surges forward with unnatural speed, flicks her wrist and her black iron talons shoot into the earth and similarly colored chains burst from the forest floor to wrap around Horul! ◆ Stride, Bonds of Iron ◆◆: 1d20 + 16 ⇒ (17) + 16 = 33
Horul is restrained until he can make a DC 24 Escape check. Remember that Escape is considered an Attack action, so is subject to MAP. Anyone else may attempt to help by attacking the chains (AC 19, 10 Hardness, 40 hp)
Satisfied at her work, the witch reaches for the scarf... Out of actions, so she doesn't have it yet!
Initiative Order
Horul
Hag
Veiled Lady Krinolyn
Blackfeather Jack
Ramona
Toasty!

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Toasty takes a moment to prepare himself, conjuring flaming wisps to surround his staff and then grabbing some of the power for himself.
Flame Wisp, Arcane Cascade.

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All in all the hag will have to take the scarf. It won't be to pick it up. Horul has grabbed it. He won't release it for free. And the spell will make it perhaps more difficult for the hag to reach the scarf but I can't find the spell description.

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"Stop right there!" Veiled meets Horul and cast a magical ward at him against the hag.
◆ Stride
◆◆ Forbidding Ward for Horul, +1 status bonus to Armor Class and saving throws against the hag's attacks, spells, and other effects

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The fire inside Jack’s head returns, and the flock of blackened crows soon follows.
”FLEE OR PERISH!”, he shouts, as two crows break away toward the hag.
Channel Elements with Elemental Blast (one-action, Wood), Elemental Blast (two-action, Wood)
Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 1 ⇒ (3) + 1 = 4B
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 5 ⇒ (5) + 5 = 10B

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Ramona begins puppeteering (Courageous Anthem).
She will then cast Liberating Command on Horul (He may immediately use a reaction to attempt an escape).
Then, she will sling a sling bullet at the Hag: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24for: 1d6 + 1 ⇒ (6) + 1 = 7 bludgeoning damage.

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Athletics: 1d20 + 8 ⇒ (1) + 8 = 9