Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Human Rogue6/Clr1 Current Map
Mitleid wrote:

And as we are in rule mode, the gnolls will not be evil, if they are not priests. Needs 5hd to show as evil, if not cleric, antipaladin, undead or evil outsider.

Moving forward Mitleid takes a place to be pepper any one in upper levels with arrows.

While you may be correct by RAW, I do not intent to use this table. It makes little sense to me and will continue to use the old ways. A 1 hd goblin is evil and can be detected as such. Rule O. There are too many 1-4 level goblins in this place to allow this to be none. Call it the "Force of Orcus" or DM Caviat.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz takes a javelin and returns a nod of appreciation. He follows the others to the castleproper.


Male Human Rogue6/Clr1 Current Map

Ok, you move over towards the main doors with Mittleid covering. Now what do you do?


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras looks at the main doors carefully, if he doesn't detect any obvious traps he attempts to open them.

perception: 1d20 + 10 ⇒ (2) + 10 = 12


Male Human Rogue6/Clr1 Current Map

They are locked.


Male Human Trapper Ranger (Lvl 5)
brvheart wrote:
Ok, you move over towards the main doors with Mittleid covering. Now what do you do?

Mittleid and Virgil covering.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elathras turns back and sees the lock expert talking to Mittleid, waving to get Virgils attention, finally he yells Hey! It's locked, come open it"


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk moves up with the others.


Male Human Trapper Ranger (Lvl 5)
Elathras Narcinal wrote:
Elathras turns back and sees the lock expert talking to Mittleid, waving to get Virgils attention, finally he yells Hey! It's locked, come open it"

"Which is why shortbows are clearly the superior..." Virgil sighs, stopping mid-conversation with Mitleid. "Hang on."

The ranger makes his way over to the door, pulling out a small sack of tools as he inspects the lock.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

"Honestly... have to do everything..." The ranger mumbles to himself as he starts to work.

Disable Device: 1d20 + 6 ⇒ (17) + 6 = 23


Male Human Rogue6/Clr1 Current Map

The goblins fire short bows out of arrow slits up above at Elathras, Mittleid and Virgil;

short bow: 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d4 ⇒ 3
short bow to confirm crit: 1d20 + 4 ⇒ (19) + 4 = 23 extra damage: 1d4 ⇒ 1
short bow: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d4 ⇒ 3
short bow: 1d20 + 4 ⇒ (17) + 4 = 21 damage: 1d4 ⇒ 4


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

As Elathras is watching Virgil pick the lock, he forgets about the Goblins and takes a well placed arrow to the shoulder, Lifting his shield too late, he calls out "watch out, some one kill them please!" He then places himself between Virgil and the archers and lifts his shield in the direction of the attackers, attempting to ward off any more arrows, then tells the team "everyone else stay under the gatehouse till we get this open and try to distract the goblins!"

so full defense with the shield makes his armor 24 right?

edit init: 1d20 + 7 ⇒ (3) + 7 = 10


Male Human Rogue6/Clr1 Current Map

Roll init please


Male Human Trapper Ranger (Lvl 5)

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8


Male Human Rogue6/Clr1 Current Map

init goblins: 1d20 + 6 ⇒ (17) + 6 = 23


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Initiative 1d20 + 1 ⇒ (19) + 1 = 20


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Ini: 1d20 + 4 ⇒ (1) + 4 = 5


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

init: 1d20 + 3 ⇒ (2) + 3 = 5


Male Human Rogue6/Clr1 Current Map

init Wzodgruk: 1d20 + 4 ⇒ (2) + 4 = 6
init Irenicus: 1d20 + 2 ⇒ (8) + 2 = 10


Male Human Rogue6/Clr1 Current Map

Goblin a throws an alchemist fire at Virgil:
fire: 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d6 ⇒ 4 plus splash of 1
Goblin b throws an alchemist fire at Katzor:
fire: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d6 ⇒ 5 plus splash of 1
scatter: 1d9 ⇒ 8
Goblin c fires shortbow at Mittleid
bow: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d4 ⇒ 2

Elathras, Dolgrin and Kaztor take 1 splash damage.


Male Human Rogue6/Clr1 Current Map

Init order at top of page per request


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaztor delays, waiting on his friends to get the lock open, so he'd have a place to head to take cover from the damned goblins and their fire!


Male Human Rogue6/Clr1 Current Map

Virgil had rolled his DD so he gets the doors unlocked.


Male Human Trapper Ranger (Lvl 5)

"WAIT!" Virgil screams, pointing at the doorway. "It's trapped, I think."

The ranger scoots forwards slowly, looking for the second mechanism.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

the little jerk that threw that acid better run and hide, he is so dead. Elathras standing holding his gnoll shield high and trying to protect himself and Virgil, blood pouring from his shoulder where the goblin arrow is sticking out and some green goo running down his leg burning. He looks at Virgil and rolls his eyes he says in a stern voice, "Then remove the trap or trip it, it can't be worse than being rained on by arrows and acid, I have no intention of dying at the hand of goblins"

still full defense, cause that's about all he can do


Male Human Rogue6/Clr1 Current Map

Irenicus is casting a toppling magic missile at goblin b knocking him prone.
damage: 1d4 + 2 ⇒ (4) + 2 = 6


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Bah, better a trap than a firing range.

Dolgrin keeps his borrowed shield held carefully, and pushes the door open, stepping inside.

Actions:

Standard: Full Defense (AC Still 25)
Move: Push Open Door
5' step inside if the way is clear.


Male Human Rogue6/Clr1 Current Map

As Dolgrin opens the door two arrows fire off
arrow on Elathras: 1d20 + 10 ⇒ (11) + 10 = 21 damage: 1d6 ⇒ 1
arrow on Virgil: 1d20 + 10 ⇒ (15) + 10 = 25 damage: 1d6 ⇒ 3


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

There's a step down here, and you tall folk probably won't even see it. Hardly what I'd call a trap. Hey, I wonder what these holes are for. Look about shoulder height on you. Oh well, time to find those mean goblins.

Dolgrin is cheerfully oblivious to the arrows.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz follows the halfling through the door. "Look alive, there's goblins to be squashed," he bellows as he runs through the now open door.


Male Human Trapper Ranger (Lvl 5)

Virgil curses as the arrow pierces his side. "Bloody Halfling."

The Ranger scrambles to get his tools back in his bag and follows the party indoors.


Male Human Rogue6/Clr1 Current Map

Gruk and Mittleid are up, then top of round.


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will run in by Dolgrin and try a fire ray at the nearest goblin he sees (the one on the map to the East of the doors.
fire ray: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (4) + 2 = 6


Male Human Rogue6/Clr1 Current Map

Wherefore art though Mittleid and Irenicus? My goblins are waiting on you:)


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Blood? I'm not bleeding. This is some soot. Are you sure you're a scout? Get inside here, there's a nice alcove.


Male Human Rogue6/Clr1 Current Map

I am going to double move Mittleid into the castle. This leaves only Virgil as a target for goblin A.

shortbow: 1d20 + 4 ⇒ (12) + 4 = 16 damage: 1d6 ⇒ 5


Male Human Rogue6/Clr1 Current Map

Goblin misses. Top of round guys


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

DM, can I see any goblins now that I'm inside? If not, I will start for the stairs to try to find one of those goblins that was throwing bombs at us.


Male Human Rogue6/Clr1 Current Map

Not currently. They seem to be hiding. Sneaky goblins are they.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaztor boldly strides 20' to the right, looking for one of those scamps.

Perception 1d20 + 3 ⇒ (16) + 3 = 19


Male Human Rogue6/Clr1 Current Map

You see three doors left, right and another to the right where the hall turns to the left.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz approaches the first door on the right, and waits for the group to catch up to him.


Male Human Rogue6/Clr1 Current Map

The door stands open as if the room as hastily abandoned recently. What was once a tea room is now is a mess of half-broken furniture and shattered crockery. There is a rope against one wall, attached to a pulley, running up through a hole in the ceiling.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

k, its open and we can move Elathras drops his shield arm from over Virgil and starts running into the castle, seeing Kaztor turn to the right and head toward a door Elathras follows him and moves into the room he takes a quick look around and asks Kaztor. "would you cut this arrow out, its impeding my movement"

double move perception: 1d20 + 10 ⇒ (2) + 10 = 12

any other doors or windows?


Male Human Rogue6/Clr1 Current Map

Just the remains of a tea set and the old dumb waiter.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Elatras, looking about the room turns to Kaztor and asks "should we cut the rope so they cannot use the pulley system to escape, there must be stairs somewhere to get to that level" thinking for a moment he adds smiling mischievously "Or we can send the Halfling up to clear the room."


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Ah, excellent. I am heading left, to see what there is to be seeing.

Dolgrin darts inside, his overlarge shield still held before him.

Full defense, single move. AC 25 still, peek down the corridor

Perception: 1d20 + 1 ⇒ (18) + 1 = 19


Male Human Rogue6/Clr1 Current Map

Pretty much a mirror of the other side Dolgrin.


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk follows Elathras into the abandoned room. Trying to spot anything useful and/or valuable, if he can.

perception: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Rogue6/Clr1 Current Map

The crockery would require mending but would bring some coin.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz helps with the arrow in Elly's side. "I agree. We need to take the stairs. Cut that rope, so we have a better chance of cutting off escape routes. I doubt they will want to jump that whole way down with no rope."

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