Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Climbing up the rope.
Climb: 1d20 + 2 ⇒ (8) + 2 = 10


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Before Hagrym had time to charge, the others had taken care of the goblins. "How is everyone doing health wise? Any stray arrows hit you? "

Ive got two channels left today, if anyone's beaten up.


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk follows Mitleid up the ladder with uncharacteristic ease.
climb (untrained): 1d20 + 2 ⇒ (20) + 2 = 22
"I'm feeling much better, thanks to your healing Kaztor. Thank you!"

Sorry for the delays posting; had appointments and such. Just for the record, since Dolgrin asked, Wdrozgrúk speaks Common, Orc (of course), Goblin and Gnoll.


Male Human Rogue6/Clr1 Current Map
Kaztor Strongforge wrote:

Before Hagrym had time to charge, the others had taken care of the goblins. "How is everyone doing health wise? Any stray arrows hit you? "

Ive got two channels left today, if anyone's beaten up.

Unfortunate, Katzor you only have one. It got posted in the other RA game by mistake but everyone got the HP. It was for 2 HP also. So yes, everyone really needs to rest. The other dwarven cleric was like, "who is Katzor?". Seems like being a dwarven cleric is getting popular!


Male Human Rogue6/Clr1 Current Map

I translate their insults for you gruk! And their vile song.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

How did I post in the wrong thread, lol? Was I drinking today?


Male Human Rogue6/Clr1 Current Map

You didn't. I did, healing the party yesterday.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

at 10 of 15 HP. so ok for a bit

Elathras looks around the second floor for anything interesting, also checking the bodies of the goblins. After he is done he says to the team "Shall we return down stairs and into the next building?" then he goes down the ladder and returns outside.

perception: 1d20 + 10 ⇒ (18) + 10 = 28

just out of curiosity isn't this the room the dumb waiter would be in?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Gotcha! That's fine, DM. I was confused for a bit, lol.

"Back down again, I suppose. Hopefully we killed all those awful little mongrels. If we could clear this old castle, it would be a decent base for us as we explore the area, you know."


Male Half-Orc Sorcerer (inactive)

"I'm with you! The sooner we can clear out those runts the better!"


Male Human Rogue6/Clr1 Current Map

That would be a yes on the dumbwaiter.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

"We should ensure no immediate threats lingering and then set camp within the walls of this place."

He also assists while checking the room to appraise anything of potential resale value. Appraise: 1d20 + 9 ⇒ (16) + 9 = 25


Male Human Rogue6/Clr1 Current Map

You would have to explore the rest of the castle to rid it of all of its 'other' inhabitants. There is nothing of value in this room.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

As the team gathers back downstairs outside the building; lets not leave anything behind us not wanting to get jumped form behind "come on lets go back this way and clear it out before we continue." Elathras picks up his pole arm and going back to the west side of the fortress he investigates the door to the south, opposite the one they entered earlier. looking and listening carefully at the door searching for traps.

perception: 1d20 + 10 ⇒ (8) + 10 = 18


Male Human Rogue6/Clr1 Current Map

You do not notice any traps on the door.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Moving to a place to get a clear shot Mitleid nods to Elathras to open the door.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Did we explore the full 2nd floor? There were more rooms up there.

Dolgrin follows along, opening the door when prompted.

We still have much to see here, I think. Castles typically have sublevels.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Dolgrim, it looked to me that the second floor was separate rooms without adjoining doors

Elathras nods to Mitleid, gnoll shield and axe in hand; ready to jump out of the way so the marksman can have a clear shot or to rush in, whichever the situations dictates. He reaches out and opens the door, or lets Dolgrin open it apparently ;) and takes a look inside.

perception: 1d20 + 10 ⇒ (4) + 10 = 14
init: 1d20 + 7 ⇒ (7) + 7 = 14 just in case


Male Human Rogue6/Clr1 Current Map

init spider: 1d20 + 3 ⇒ (3) + 3 = 6


Male Human Rogue6/Clr1 Current Map

init Mittleid: 1d20 + 4 ⇒ (4) + 4 = 8
init Dolgrin: 1d20 + 3 ⇒ (14) + 3 = 17


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

sorry Dolgrin, you were right, we could move about on the second floor, so brv has us fighting the spider on the second floor

Elathras moves forward, calling out to Mitleid "I will bait it to the door way so you can shoot it." first step is to get it's attention bringing the shield and axe to bear he attacks the spider.

battle axe, power attack, AC 20

attack: 1d20 + 4 ⇒ (20) + 4 = 24 for damage: 1d8 + 6 ⇒ (5) + 6 = 11
confirm crit:: 1d20 + 4 ⇒ (8) + 4 = 12 for damage: 2d8 + 12 ⇒ (1, 4) + 12 = 17


Male Human Rogue6/Clr1 Current Map

There is a spider in the room.


Male Human Rogue6/Clr1 Current Map

A few crates and bundles of cloth are roughly stacked in here. The crates were once filled with spare fittings and supplies, leftovers from the castle’s construction, but anything of value has long since been pilfered.
The centerpiece of the room is a long, four-man canoe suspended by ropes
from the ceiling and running the length of the room. It’s unclear how the
boat got in here or what its purpose was, the river being a considerable
distance from here.


Male Human Rogue6/Clr1 Current Map

XP=60 each


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

well the axe and the shield work ok after wiping the spider gore off of his new axe, Elathras looks around the room, a canoe, that may come in handy if we make it back to the river Walking out of the room he looks at Dolgrin and Mitleid, "Sorry boys, it didn't want to come to the door, but lets open another one and see whats in there, ok' As he talks he walks to the next door and inspects it.

perception: 1d20 + 10 ⇒ (1) + 10 = 11

[ooce]edit[/ooc] Elathras opens the door and looks inside

init: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human Rogue6/Clr1 Current Map

This room was perhaps once divided up into four small spaces, but broken
timber struts are all that remain. The goblins use this as a communal
sleeping room or party room, as the mood takes them.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras looks around the room for anything valuable, and keeping an eye out for traps, they are goblins.

perception: 1d20 + 10 ⇒ (2) + 10 = 12


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras, not happy inspecting the goblin bedroom, he continues to the next door paladin and monk in toe. He inspects the door looking for traps.

perception: 1d20 + 10 ⇒ (4) + 10 = 14

after inspecting the door if not trapped he attempts to push it open

strength: 1d20 + 4 ⇒ (7) + 4 = 11
strength: 1d20 + 4 ⇒ (10) + 4 = 14
strength: 1d20 + 4 ⇒ (20) + 4 = 24

editinit: 1d20 + 7 ⇒ (20) + 7 = 27


Male Human Rogue6/Clr1 Current Map

On to room 21. two skeletons
init skellies: 1d20 + 6 ⇒ (11) + 6 = 17


Male Human Rogue6/Clr1 Current Map

scimitar: 1d20 ⇒ 10 damage: 1d6 ⇒ 2
scimitar: 1d20 - 4 ⇒ (7) - 4 = 3 damage: 1d6 ⇒ 4


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Elathras, seeing the skeletons, drops the shield and axe, drawing his flail he waits for the nearest skeleton to approach and he takes a swing at it

draws weapon, move action, delays attack until skeleton is in the door way

attack: 1d20 + 5 ⇒ (7) + 5 = 12 for damage: 1d10 + 6 ⇒ (7) + 6 = 13


Male Human Rogue6/Clr1 Current Map

Ok, waiting on the rest of the party to have some fun hacking on skellies.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Still doing work-like things, but... init: 1d20 + 3 ⇒ (10) + 3 = 13

FOUL SPAWN OF GOBLIN NECROMANCY! I SHALL PUNCH YOU FOR GOODNESS!

Charge and punch a skeleton.

Halfling Punch!: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 1d3 + 2 ⇒ (3) + 2 = 5 AC 18 till my next turn


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus wishes he had a means of controlling them for the benefit of fodder they would provide. Instead he watches, conserving his magic unless it looks dire.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Init 1d20 + 1 ⇒ (12) + 1 = 13

Kaztor charges the closest skeleton and swings his hammer.

Attack 1d20 + 2 ⇒ (14) + 2 = 16
Damage 1d8 + 2 ⇒ (8) + 2 = 10


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will fire off a Disrupt Undead spell at the nearest skeleton
initiative: 1d20 + 4 ⇒ (5) + 4 = 9
disrupt undead: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (6) + 1 = 7


Male Human Rogue6/Clr1 Current Map

Well, that is two destroyed skeletons. XP=70 each.


Male Half-Orc Sorcerer (inactive)

woo-hoo!


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Until he gets blunt arrows Mitleid just takes rear guard.
Seems we are pretty close to clear the castle!


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

after the skeletons fall, Elathras turns to Katzor and Wdrozgruk and smiling says "nice Job", gathering up his borrowed shield and axe he continues into the room, taking a look around.

perception: 1d20 + 10 ⇒ (14) + 10 = 24


Male Human Rogue6/Clr1 Current Map

This chapel was once in honor of Muir but has been horribly defiled. Bones litter the floor and black cloth has been nailed to the walls. The odor of rotting flesh and dried blood is thick and the air is stale and smoky. At the far end of the room a statue of a bloated demon with a ram’s head and bat’s wings has been crudely constructed from stones and wood.
On the altar is a very well bound and detailed tome, praising Orcus and including prayers to him and some basic necromantic rites.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Looking around Mitleid sighs and starts cleaning the chapel.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus will inspect the book, once the room has been searched.


Male Human Rogue6/Clr1 Current Map

The book itself is probably worth up to 200 gp to a budding necromancer or collector, although any good creature would seriously consider burning it.


Male Half-Orc Sorcerer (inactive)

"Apart from being a nasty piece of work, maybe there's some useful clues in that book about the rest of the place."

Wdrozgrúk will inspect the book and altar area to see if there's anything more useful there. Particularly clues about where we are now.

perception: 1d20 + 6 ⇒ (6) + 6 = 12
Never hurts to try!


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

wow they messed this place up good. bored with walking around the spoiled chapel, and not interested in books, Elathras announces "lets head on, and finish clearing this place out" He leaves the chapel and goes to the door in the north-east corner, axe and shield in hand, checking it for traps. If it seems to be clear and unlocked he opens the door and walks in.

perception, door: 1d20 + 10 ⇒ (3) + 10 = 13
perception, room: 1d20 + 10 ⇒ (11) + 10 = 21
init: 1d20 + 7 ⇒ (15) + 7 = 22 just in case


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaztor throws in a helping hand to cleaning the shrine of Muir. He also takes the evil book, assuming he hears no objections. "No gold is worth letting this evil tome survive. If flame will take it, the cleansing of the evil will do us all good,". He nods. After cleaning, he will look for a safe spot to light the book ablaze before continuing.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

You don't want to summon unspeakably evil dead things back from their graves to smite them anew? Shocking. Burn the thing, and good riddance.

Dolgrin smiles sarcastically and once the book is burnt, scatters the ashes a bit.

Winning feels awesome, eh? I recognize this shrine, but Muir is not my patron. I would not know the rituals for it's restoration.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"We might not know the exact way of Muir, but cleaning away the filth, and saying a pleasant word or two should be enough to start it on its way back to good health."


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Actually Irenicus is inspecting the book as stated earlier. He tells you he will deal with it, but it may have clues, and keeps it. He doesn't show it to you if it makes you feel better.

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