Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

I think it would be better for an arcane caster to take CWI. I could do so, but with the lethality of RA, it's probably a poor idea to have all the crafting in the party done by one individual.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Right. It's more a case of lining up our feats when relevant. We're levels and levels away from CWI still.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

for now lest make a list of what we are going to need to buy for the mouth of doom,

how much rope, are we using pitons?
how much food, 7 of us two weeks would be 98.
what are we using for light, torches, lanterns with oil, both?
Are we taking ladders or poles, do we want to spend the money on a multi tool if they have one?
we have the one chain and padlock that Virgil kept, so we want anything else like that? Manacles or are we just going to kill everyone,
Holy water?
Any alchemical products?
Just Ideas, brv said to make a list so we can head for the mouth sat or sun.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

I'd say we need a few hundred feet of rope, say 300. Pitons would be a good idea. We probably need a good twenty of those to be safe.

We should also get food for the goblin, and maybe for the guards as well. Two week supply sounds like a good amount.

I'd think we need torches for sconces in our fort, and lanterns and oil both. Torches ar wcheap, how about fifty or so? Lanterns and oi...everyone needs a lantern, and four or five flasks of oil, I'd think.

Maybe one ladder and one 10' pole. I don't know if we'd need more chain.

Alchemical stuff is expensive, but good. Getting everyone a flask of holy water and at least a flask of alchemist's fire would be good. Maybe we can cut a deal with the pri at for a discount on holy water.

Those are my thoughts.


Male Human Rogue6/Clr1 Current Map

Zelkor's Ferry has a Base Value 220 gp and a Purchase Limit 1,000 gp. So the Traveler's Any Tool is beyond that. It is also a magic item which requires a 5th level caster to create. Nice little item, but beyond Pye's ability here. He has mundane items only. Most normal supplies, even including armor, can be purchased here at normal prices.
Pye is ably assisted by his wife Meregan who also sews and does some light leatherwork. Common clothing items available at the trading post may have been made by her, and she will make custom items at 20% above the usual cost.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

so:
300 ft of rope
20 pitons
200 days rations split
50 torches
7 lantern
35 oil
ladder
pole
7 flask holy water
7 flask alchemical fire
35 flask acid (troll killers)

this is where I am at I will start to run a total, any other ideas? oh, quarrels and arrows I'll see you many bows we have and double up on shafts


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Looks like a good list to me.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

do we need some generic cold iron weapons, like maces, just in case?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

And maybe a few silver daggers?


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

or should we do silversheen?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

I'm for whichever option is cheaper.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

take a look at the list so far, purchases two more crossbows, since everyone can fire them, and cold iron and alchemical silver weapons everyone can use, will calculate the weight later, may have to put the ponies to work. added a couple of items: MW lock picks, sledge. hammer for pitons and compass. any other ideas?

6 gp. 60 lbs. = 300 ft of rope
2 gp. 10 lbs. = 20 pitons
.50 gp. 2lbs. = hammer
1 gp. 4 lbs. = Grappling hook
1 gp. 10 lbs. = Sledge hammer
100 gp. 200 lbs. = 200 days rations split
1 gp. 100 lbs. = 100 torches
49 gp. 14 lbs. = 7 lanterns
10 gp. .5 lbs. = compass
100 gp. 2 lbs. = mw. Thieves tools
2 gp. 16 lbs. = Folding ladder
.20 gp. 10 jbs, = Folding pole
272.70 gp.

3.50 gp. 35 lbs. = 35 oil
175 gp. 7 lbs. = 7 flask holy water
140 gp. 7 lbs. = 7 flask alchemical fire
140 gp. 14 lbs. = 14 flask acid (troll killers)
458.50 gp.

5 gp. 15 lbs. = 100 arrows
70 gp. 8 lbs. = 2 light crossbows
5 gp. 5 lbs. = 50 crossbow bolts
48 gp. 18 lbs. = 3 Cold iron morningstar
78 gp. 6 lbs. = 3 alchemical silver sickles
216 gp.
947.20 gp so far


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Cestus is a simple weapon (even counts as a monk weapon) that counts as B or P and doesn't use up a hand. It's the go to for 'backup dr weapon' in my group.

http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/cestu s

A cold iron one costs 10gp. It does less damage than a morningstar, but it also weighs less.

An alchemical silver cestus costs 25gp. It does similar damage to a sickle as a result of the better crit range for most melee characters since they tend to have decent str bonuses to double with the crits.

The best part of them is that you can still use your hand to wield/carry things without penalty as long as the task at hand isn't delicate. (So you take a -2 to disable device open locks checks for example). This saves an action in combat sometimes.

The other item worth thinking about is the thief tool extenders for virgil so he can disable from a distance for things like pit traps. They're 70g so in theory they're for sale in town but they're also one of those dubiously lawful things that some gms frown on being for sale. I guess ask brv.


Male Human Rogue6/Clr1 Current Map

I don't own that particular player's companion Dolgrin. I own a lot of them, but not that one. As for a cestus, I would prefer the weapons selected, but it is a RAW item. Would not be available in stock in cold iron though. The others are pretty common items that if not available can be made by the smith easily enough. He just needs to beat the alchemical silver into the sickels and forge the cold iron. A normal cestus would be available though. It would be a special order item from Bard's Gate.


Male Human Rogue6/Clr1 Current Map

The equipment list looks pretty good to me Elathras.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

I need to calculate weight and weight distribution, I will do that sat. afternoon, est. we can use a pony to carry some of it until we need the rope or ladder :)course if we take a pony we would need less food, cause we could eat the pony, just saying

crap I forgot pony food, are you guys sure you want to keep all three of them?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Maybe we could sell one of the ponies and use that money to buy food for the other two?


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

328.5 first column (100 lbs left for guards)
63 second column
52 third column
443.5 total weight or 63.36 each or

Dolgrin, Virgil and Elathras are all 18 strength so their medium load capacity is 200. Elathras is already carrying 95 lbs, he can take 105 more. Virgil is at 97.5 lbs he can take 102.3, Dolgrin is approximately 90 lbs so he can carry 110 more. Mitlied, Daztor and Wdrozgrúk's strength are 14 making their medium load capacity 153. Mitlied is at 44 lbs, his he can carry 109 more, Katzor’s doesn’t have a total weight, so even if he is at 100 he can cary 53 more, Wdozgruk is at 53 so he can carry 100 lbs. So we have plenty of room to distribute the weight .

The one thing I would like to add to the list is scale mail for Daztor, he’s wearing hide armor, I would recommend the same for Virgil if he would take it.

Also, Elathras, in the shape he Is in, would not be the person to go buy all this stuff, even if you gave him a list, some one role play buying the items and hiring the guards for our sack full of silver.

We can keep or sell the ponies, the dwarves can ride them I guess, if were keeping them someone buy feed and we have to take them with us because the stable is not repaired yet.


Male Human Rogue6/Clr1 Current Map
Dolgrin Brightlaughter wrote:
Right. It's more a case of lining up our feats when relevant. We're levels and levels away from CWI still.

Actually not that far. Craft Wondrous Item is available at level three.


Male Human Rogue6/Clr1 Current Map
Dolgrin Brightlaughter wrote:

Cestus is a simple weapon (even counts as a monk weapon) that counts as B or P and doesn't use up a hand. It's the go to for 'backup dr weapon' in my group.

http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/cestu s

A cold iron one costs 10gp. It does less damage than a morningstar, but it also weighs less.

An alchemical silver cestus costs 25gp. It does similar damage to a sickle as a result of the better crit range for most melee characters since they tend to have decent str bonuses to double with the crits.

The best part of them is that you can still use your hand to wield/carry things without penalty as long as the task at hand isn't delicate. (So you take a -2 to disable device open locks checks for example). This saves an action in combat sometimes.

The other item worth thinking about is the thief tool extenders for virgil so he can disable from a distance for things like pit traps. They're 70g so in theory they're for sale in town but they're also one of those dubiously lawful things that some gms frown on being for sale. I guess ask brv.

I rechecked those thieves tool extenders and I do use the source. The common 70 GP version WOULD be available, but at -4 to DD I am not sure he wants to use them. Up to Virgil I guess.


Male Half-Orc Sorcerer (inactive)

The shopping list looks good.

I could use one of the light crossbows and some bolts. So I could contribute a bit more to ranged combat.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

If we have the extra gold, Kaz would be happy to put on a suit of scale mail. He'd donate the hide he currently has to the kitty to be sold.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

I'd also be happy if we just hand waved the purchases, and you took care of the transaction for us, Ela. Assuming the DM would be cool with that, that is.

Seems as we are getting to the good stuff now!


Male Human Rogue6/Clr1 Current Map

Glory domain is present in the FGG pantheons. From what I can think of offhand Donar/Thor and Wotan/Odin both have the Glory domain, the Celtic dwarf-god Bilis has it (just did a write-up for him in Mountains of Madness), and some of the faiths in Dunes of Desolation had it. That's all I can think of right now.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

I am phone posting till tues. The unexpected beach house offer trumped my willpower. Bot me if you need to, I'm fine with the equipment.


Male Human Rogue6/Clr1 Current Map

I can understand that:) My wife has a friend with one. Unfortunately, I am now allergic to the sun:(


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

aren't most dwarfs?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus is taking craft wondrous. He also has scribe scroll


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Good, good, spreading out the crafting is a really good call, I'm willing to bet.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Maybe the half orc could do wands or weapons and armor hehe. Though technically a second wondrous crafter would speed up outfitting the party. It will have the highest demand.


Male Half-Orc Sorcerer (inactive)

There's so many feats and so few slots for them! :(

I'm probably going to focus on blasting the opposition to ash first, and maybe other combat stuff second.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

If we made all our purchases as Ela laid out, can I assume Kaz has Scale Mail armor now?


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

yes, yes he does, I hope that does not offend his religious sensibilities but someone who had a dex bonus of +2 or less should put on the chainmail, Dolgrin or Kaztor?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Okay, I will recalculate my AC directly then.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Sure. I'll bump D2's armor up by 1 for chainmail.

(I don't actually know how Note feels about plundering bandits)


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

testing my google drive here, this should be the map let me know if you have any problems opening it, I will try to keep it updated!


Male Half-Orc Sorcerer (inactive)

Maybe Note won't mind because you're giving redemtion to armour used in a bad cause (?).

That's grasping at straws on my part, I know...


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

maybe note doesn't care because they are bandits... hah.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

map


Male Half-Orc Sorcerer (inactive)

@ Eltharas: Very good! Thanks for that.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

I'm going to build a level 2 dolgrin this morning, just let me know when you want his stats to go up in character.

hp: 1d10 ⇒ 1


Male Human Trapper Ranger (Lvl 5)

Ouch. We uh... We reroll 1s, right?


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

I'll just build Dolgrin III while I'm at it...


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

I specifically remember that DM lets us reroll one's for HP. I've done that several times, lol!


Male Human Rogue6/Clr1 Current Map

Yes, reroll 1's for hp. Barbarians reroll 1's and 2's.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

hp: 1d10 ⇒ 8

Ok, updated stat block is in the profile, I'll wait to change my tagline until you say something brv


Male Human Rogue6/Clr1 Current Map

You are fine to change it Dolgrin.


Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

new map


Male Human Rogue6/Clr1 Current Map

OK guys, no more little league soccer rules. Alternate death rules are hereby rescinded. Characters die, get over it. I am trying too hard not to kill characters. Interview will Bill Webb


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Male Human cavalier 11 |HP 143/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

updated map as of 8/2/15

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