[PFS]Redelia's Emerald Spire 15 and 16 (Inactive)

Game Master Redelia

chronicle sheets


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Venture Lieutenant, Play by Post (online)

Please provide me with the information needed to complete your chronicle sheet.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

PFS # 2411798-4
Character Name: Korin Rosenthal
Player Name: Colin Chen
Faction: The Exchange
Slow Advancement yes

34xp, 66 fame, 0 prestige, 11013.69 gp

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

PFS # 12445-6
Character Name: Tessara Omelion PFS
Player Name: Gerald
Faction: Grand Lodge
Slow Advancement no

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Player: GM Aarvid
Character: Roland
Character Level at start: 12
Pathfinder Society Number: 9884-5
Faction: Liberty Edge
Slow Track or Normal: Normal
Day Job Roll: wood cutter: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Forgot my day Jo:

Craft Alchemy 1d20 + 17 ⇒ (14) + 17 = 31

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Player: EbonFist
Character: Kahwen
Character Level at start: 10
Pathfinder Society Number: 143948-9
Faction: Grand Lodge
Slow Track or Normal: Normal
Day Job Roll: Profession (Sailor): 1d20 + 12 ⇒ (2) + 12 = 14

Grand Lodge

Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion

PFS # 108344-49
Character Name: Monkey Boy, the Humble One
Player Name: David C
Faction: Silver Crusade
Slow Advancement No

Day Job - Profession Soldier - Take 10 for 21 or 26 if reroll available.

stat block:

Monkey Boy
Male vanara Unchained Monk 12
LG Medium humanoid (vanara)
Init 4; Senses low-light vision; Perception +19
--------------------
Defense
--------------------
AC 27, touch 24, flat-footed 23 (+1 armor, +3 deflection, +3 Dex, +1 dodge, +1 insight, +3 monk, +2 shield, +3 Wis)
hp 124 (12d10+48)
Fort 10, Ref 11, Will 7; +2 vs. enchantments
Defensive Abilities improved evasion; Immune disease
--------------------
Offense
--------------------
Speed 70 ft., climb 20 ft.
Melee kama +17/+17/+17/+12/+7 (1d6+5 S) or
. . mwk temple sword +18/+18/+18/+13/+8 (1d8+5 S/19+) or
. . siangham +17/+17/+17/+12/+7 (1d6+5 P) or
. . unarmed strike +18/+18/+18/+13/+8 (2d6+6 B)
Ranged cold iron shuriken +15/+15/+15/+10/+5 (1d2+5 P)
--------------------
Statistics
--------------------
Str 21, Dex 16, Con 14, Int 10, Wis 16, Cha 8
Base Atk +12; CMB 18 (+23 trip); CMD 41 (44 vs. trip)
Feats Bodyguard[APG], Combat Reflexes, Deflect Arrows, Dodge, Improved Trip, Improved Unarmed Strike, In Harm's Way[APG], Mobility, Scorpion Style, Stunning Fist, Toughness, Vicious Stomp[UC]
Traits helpful, log roller (forest), suspicious
Skills Acrobatics +21 (+37 to jump), Climb +20, Disable Device +8, Escape Artist +7, Intimidate +3, Perception +19, Profession (soldier) +11, Sense Motive +17, Stealth +10, Survival +3 (+5 to avoid becoming lost), Swim +11; Racial Modifiers +2 Acrobatics, +2 Stealth
Languages Common, Vanaran
Combat Gear boots of speed, oil of mending, potion of cure light wounds (5), potion of enlarge person (4), scroll of bestow curse, bestow curse, scroll of frigid touch, frigid touch, frigid touch, frigid touch, frigid touch, scroll of frigid touch, frigid touch, frigid touch, frigid touch, frigid touch, scroll of touch of idiocy, touch of idiocy, touch of idiocy, touch of idiocy, touch of idiocy, scroll of water breathing, wand of cure light wounds, wand of mage armor (41 charges), alchemist's fire, defoliant[UE] (2), smelling salts[APG], troll styptic (2); Other Gear cold iron shuriken (2), kama, mwk temple sword[APG], siangham, +1 (choose stored spell)-spell storing amulet of mighty fists, +1 spell storing bracers of armor, bead of newt prevention[UE], belt of giant strength +4, cracked brown thorny ioun stone, cracked dark blue rhomboid ioun stone, cracked dusty rose prism ioun stone, dusty rose prism ioun stone, gauntlet of the skilled maneuver (trip)[UE], ring of force shield, ring of protection +3, tourmaline sphere ioun stone, wayfinder[ISWG], backpack, belt pouch, blanket[APG], climber's kit, hemp rope (50 ft.), hot weather outfit[APG], masterwork thieves' tools, masterwork tool, smoked goggles[APG], soap, sunrod, torch (10), trail rations (5), waterskin, 3,186 gp, 4 sp
--------------------
Special Abilities
--------------------
Barkskin (self only, 1 Ki) (Sp)
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Climb (20 feet) You have a Climb speed.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Fast Movement (Unchained) (+40 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Flying Kick (max 40 ft.) Before kick attack, move up to fast move bonus as part of flurry.
Freedom of Movement (Su) As a swift action, use 1 ki for freedom of movement for 1 round.
Immunity to Disease
Improved Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Failure deals half dam.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
In Harm's Way When you aid another's AC and the attack succeeds, you may take the damage and effects of that attack yourself.
Insightful Wisdom (Su) As an imm action, use 2 ki to allow ally in 30 ft to reroll att or save (must take new).
Ki Guardian (Su) As imm action, own saves for adj allies saving vs. same effect (1 ki per ally). If any fail, monk fails.
Ki Pool (9/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Prehensile Tail (Ex) Can retrieve small stowed objects as a swift action.
Purge Spirit
Scorpion Style (DC 19) As a standard action, unarmed strike reduces foe's land speed to 5 ft for 3 rds (Fort neg).
Shattering Punch On fist hit, ignore DR and hardness for damage.
Stunning Fist (12/day, DC 19) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
Vicious Stomp When opponent falls prone, it provokes an attack of opportunity from you


Venture Lieutenant, Play by Post (online)

OK, almost ready to start; we just need one more character to provide info here first.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Day Job would be taking 10 with Craft(Alchemy) for 10 + 35 = 45 for 150gp, assuming nothing in the chronicle sheet that requires expenditure of downtime.


Venture Lieutenant, Play by Post (online)

Travelling, so may not post for a few days.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Happy New Years to everyone. :)

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Happy New Year!
Just letting you guys know that I'm currently driving home from Christmas trip (12h of driving today, 15h tomorrow), so I won't be able to post until maybe the 3rd or 4th.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

That’s a heckuva roadtrip, Korin!


Venture Lieutenant, Play by Post (online)

sorry, I was caring for a sick child and then not feeling very well myself. The next 24 hours will be absolutely crazy. After that I'll poke the last person to provide info so we can get started.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Driving back to Florida this weekend to take care of my
Mom in hospital. May have limited posting the next few days.

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

PFS # 2072-9
Character Name: Toshiro
Player Name: qstor
Faction: Sovereign Court
Slow Advancement Normal

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

We got a LG monk of Ragathiel, NG witch, LG samurai, LN swordmaster, CG ranger of Desna, and LN investigator of Shizuru.

Personally I do not want to fight the inevitable. Not only because Korin strongly despise chaos, but also that all the inevitable have regeneration that's hard to shut down.

Plus, it's probably a bad idea to initiate battle with them right in your face.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

If we agree, then maybe once we are in the area proper, maybe we can find a way which doesn’t require us to fight either side.

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
Tessara Omelion PFS wrote:
If we agree, then maybe once we are in the area proper, maybe we can find a way which doesn’t require us to fight either side.

Yeah I agree...

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

I pick the side of law. Or...Kahwen does, anyway. I'm actually Neutral Good.

Here's hoping that talking it out is an option and we haven't just chosen the form of our Destructor.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Korin will fight all the proteans in this level alone if he has to, so that you guys don't have to pick a side.


Venture Lieutenant, Play by Post (online)

There's no staying neutral or playing both sides here. You as a team either make a binding promise to take the side of the inevitables, or you have to fight in this room. They will not under any circumstances let you past if you have not agreed to take their side.

Also, there is no more information available about the fight. It's simply a matter of the nature of the creatures.

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

my wife and I are going on a cruise next week. I'll have intermittent access to wi-fi fyi

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Who is in dire need of more AC or is a front-liner? Korin have 2 more Barkskins +4 infusion that he can give out.

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
Korin Rosenthal wrote:
Who is in dire need of more AC or is a front-liner? Korin have 2 more Barkskins +4 infusion that he can give out.

Me?

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12
Toshiro Takamura wrote:
Korin Rosenthal wrote:
Who is in dire need of more AC or is a front-liner? Korin have 2 more Barkskins +4 infusion that he can give out.
Me?

*Hands Toshiro the bottle*


Venture Lieutenant, Play by Post (online)

I'm sorry, everyone, I have a stressful and time-consuming real life thing that will take another day or so. I'll return to you soon.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

No problem.

I hope it works out as quickly and easily as possible.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Agreed. No need to apologize. RL takes priority. Good luck.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

I apologize if Korin might come across as forcing the team to a certain direction, but he's merely committed to his guiding principle: "Master the known, then tackle the unknown." and believe that it's in the best interest of the party to do so. This philosophy asserts that certainty should precede uncertainty.

A wise friend once wrote:

Imagine you're faced with two rooms, reminiscent of choices in The Stanley Parable. You must enter both, but the order is yours to decide:

-The left room has a transparent glass door, allowing you to see inside. It contains nothing but a box of chocolate cookies.
-The right room features an opaque, metal door, concealing its contents until you open it.

Your options are straightforward: venture into the left room first, then the right, or vice versa. Unfortunately, there's no way to be in two places at once, and splitting your body or effort is rarely a wise strategy.

Opting for the left room first seems the most appealing to me. Secure the box of chocolate cookies, then brace for the unknown challenges of the right room, whether it's a Balor demon, an Ancient Red Dragon, or perhaps another box of chocolate cookies.

---Choosing the left room first means you've guaranteed some progress by obtaining the cookies, regardless of what awaits in the right room. Even if you cannot overcome the challenge in the right room, you've accomplished part of your goal.

---Conversely, starting with the right room introduces uncertainty from the outset. Without knowing what lies beyond that door, you risk everything with no assurance of success. Failing to conquer whatever challenge lies in the right room leaves you with no progress, as you haven't secured the guaranteed reward from the left room.

This strategy embodies the essence of tackling tasks with visible outcomes before addressing those shrouded in uncertainty. It underscores the practicality of securing assured gains before venturing into the realm of the unknown. I hope this help you understand where Korin's idea comes from.

If anyone still feel strongly about going to through the secret passage first please speak up. I believe Korin can come up with something to help and protect you while securing the normal rooms.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen is a team player so he'll follow Korin's lead and will take the lead in searching doors and for traps.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

no worries here, that is why Roland paused to wait for objection on the secret door. He does not trust hidden things but the order the doors opened does not matter to him. :)

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Hello fellows,

I'll be going on vacation today. I'm heading to Austin so I probably will have internet connectivity but probably won't be able to post. Bot me as necessary, please and thank you.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

We've been bad players and haven't been moving our tokens.

Are we assuming we start the combat where we are on the map or can we assume that we begin on the edge of the room where the enemies are?


Venture Lieutenant, Play by Post (online)

OK, everyone, we've lost Monky Boy.

When you are done with this level of the spire, I can look for another character if you want.


Venture Lieutenant, Play by Post (online)

Kahwen, go ahead and assume you started in the room with the runes, and retake your turn. Sorry I didn't answer you sooner.

I've moved everyone else into that room; feel free to move yourselves around a little before you start your turn.

Moving forward, please move your tokens as we go.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Is the red in the map lava or some liquid or just red stone?

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Greetings assorted people.

I'm taking tomorrow off and heading to visit my Mom. Her internet is spotty at best so I likely won't post until Monday.

Please bot me if necessary. Kahwen will cut with his sword.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Updated

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Thanks for running this, GM!!!

Does this count for 1xp or 3xp for completing this level?

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

I'm going slow.

It's 3 xp per level.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Thanks. I was not sure if 15+16 added to a combined level somehow since they were being run together. Will level as he is on normal xp track.

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Doing slow track so after this one Korin is still 35.5xp and can play the next part.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

I thought the final part was allowed to be played at 13th level (otherwise, Roland will have to go slow xp too since he was at 33xp to start the last one, and taking full 3xp would hit 36xp).

The Exchange

Male Half-Elf Steelblood/Id Rager Bloodrager 1 + Bonded Investigator/Mastermind Investigator 12

Level 16: The Emerald Root 11–13

Looks like I was mistaken. The final floor does allow lvl 13. Then Korin should like to go full speed then.

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1
Roland Garros wrote:
I thought the final part was allowed to be played at 13th level (otherwise, Roland will have to go slow xp too since he was at 33xp to start the last one, and taking full 3xp would hit 36xp).

Yes, but then the PC will be ineligible for Eyes of Ten if you haven't played that yet.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Thanks. I have played EotT already (still waiting to play it CORE with another PC) so

Roland happy to keep standard track xp.


Venture Lieutenant, Play by Post (online)

Before I report and do sheets, I just wanted to make sure that Toshiro wants slow speed and everyone else wants normal.

It might be possible to play this and then EotT if you started this adventure at exactly the right XP, but then you'll be minimum level for the next part, and that would be pretty challenging...

Right now, I have Toshiro at slow speed, and Korin and Roland at normal.

Tess and Kahwen said they want normal speed at the beginning, so if I don't hear from them, that's what I'll do.

Sovereign Court

male Sam 10/Ftr 2 HP 133| AC 30; Touch 16; FF 28| F +15; R +7; W +8 | CMB +17; CMD 32 | Speed 20 ft | Init +2 | Perc +2 | Stealth: -6 Samurai 10/Fighter 1

yep I'm slow speed thanks

Thanks

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Normal is good here, please.

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