GM Cellion's Devastation Ark

Game Master Cellion

House Rules
Maps
Handouts


2,051 to 2,100 of 2,573 << first < prev | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | next > last >>

male kalo wild warden mystic 18 | SP 126, HP 110, RP 7/8 | Red ForceField 30/30 | EAC 34, KAC 35, CMD 43 | Resistances: cold 5 | F+8 R+10 W+16 | Init +8 | Perception+26, Sense Motive+26; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | spells-1st 7/7; 2nd 6/6; 3rd 5/6; 4th 6/6; 5th 5/5; 6th 3/3 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir☐☐☐☐☐☐☐☐☐ | spell reflector☐ | tiara of translocation☐☐ | Active Conditions: None

Ajithu spends the short amount of time available to him studying the surface of the Ark, looking for where the most obvious observational range might be for their prospective illusion.

Separately he relays the image and details of the Starstone to some of the more powewrful, fellow mystics and technomancers so that they can be more effective when they participate in the ritual.

The flow of his work is like a fast paced project at a startup while a mountain of work to do and very little time. By the end he is exhausted, but satisfied.


Shoccaar Nemmac Female CG Ikeshti Biohacker 18 | SP 198/198 HP 113/113 | RP 10/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 8/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +29, SM: +29
BOT ME:
[dice=Needler @ ]1d20+26[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Shocca checks in with each of her teammates every few hours through the straining comms channels. "Hey, how we doing? No new park guardians or time guardians or demonic construction guardians? Ok, make sure to get some shuteye, who knows how long we'll be trapped in that ship." The only time she doesn't communicate is when she is getting a good night's rest.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

This'll be our last moment of calm for a bit, so I'll chill until tomorrow night before updating onward. Hopefully we can hear from Arc as well!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

You rest as best as you can while contributing to the preparations for the strike on the Ark. Over the course of the next day, Pact Fleet ships from across the system that were sent to aid the Idari and the Eoxians begin trickling back, having had to journey on conventional drive over Drift speed.

Time for a blast from several months ago. You helped influence the assignment of several Fleets and provided your support on their respective missions to the Idari and the Eoxian rogue fleet. Time to find out exactly how that went.
----------
You hear that thanks to the technical assistance of the Pact Fleet and advice from Shocca, the mission to the Idari was largely a success. The Idari's ancient engines were restarted and the ship shifted out of the Ark's path. The Ark's drone fleet engaged the defensive fleets assigned to the Idari as it passed, and while the losses were significant, the lives of hundreds of thousands of Idarian citizens were preserved. After the clash, the remaining Pact Fleets, together with fresh ships from the Idari, began the return journey and are now reaching Absalom Station to aid in its defense!

You assigned seven Fleets and got a success. Three Fleets were lost in the fighting, but the Idari sent six of its own Fleets to reinforce the Station. So you have ten reinforcements!
----------
News comes in that the operation to save the rogue Eoxian Fleet was a failure. Ajithu's efforts to convince the rogue Eoxians to flee were initially working, but a disagreement in their own ranks caused half their numbers to turn back and fight. In the resulting confusion, the Ark shredded through most of the Pact Fleets, leaving the rest to make the trip back with only stories of the horrors wrought by the Ark.

You assigned six Fleets to the Eoxian extraction and got a failure. Four Fleets were lost, with only those two returning and no Eoxian reinforcements.
----------
The defense of the Station itself has been hot, but the Pact Fleets assigned for that purpose have been holding their ground, in no small part due to the Ark not committing much of its resources to engaging them. Nevertheless, Arc's coaching on the topic seems to have helped, as losses have been minimal so far.

You assigned six Fleets to Station Defense and have only lost one so far, thanks to the success there.
----------
As far as the Fleet garrisoned on the Station, no amount of coaching could have prepared them for the outright chaos of the Ark's interference with the Starstone. Stretched thin as they were, they're in no shape to now aid with the Station's defense.

You assigned a single Fleet to this, which made many of the on-Station crisis tasks harder. Unfortunately, that one Fleet is now out of commission.
----------

When you begin assembling for the operation, Lin Camulan is there, taking stock of the resources at Absalom Station's disposal. He nods grimly at you. "Thanks to the fleets from the Idari, we may very well have a chance at this. Hope you're all ready. No falling asleep mid mission, right?"

In total, the Pact has 17 fleets remaining for the operation!


Shoccaar Nemmac Female CG Ikeshti Biohacker 18 | SP 198/198 HP 113/113 | RP 10/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 8/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +29, SM: +29
BOT ME:
[dice=Needler @ ]1d20+26[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

I feel alright about those minigame results!

Shocca smiles softly at the success and arrival of the fleets from the Idari. "A shame more could not be saved, but a mega-station of kasathans is something to be proud of." She shakes her head at the word of the Eoxians' mistake. "We'll do the best with what we have. We're ready to go. What's next, Director-General?"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Camulan stands up straight and clears his throat. An aide steps up to light up a holographic display which, after a moment of fuzziness, begins to show a clear view of the space around Absalom Station. Camulan speaks "You three will be joining the Starbrand, one of the Armada's few state of the art heavy cruisers. Your mission is to infiltrate the Ark, though doing so will be a monumental task. In order to be in position and ready to enter through the weakened shields at the right moment, you'll need to be on the front lines, and the Starbrand will be the safest place until you're ready to strike."

"While the bulk of the Armada and the Pact Fleets engage the Ark's drones, a smaller strike unit including yourselves will move to begin bombarding the Ark's shields at a specific position. I expect this will not escape the Ark's notice, so you will likely need to contend with enemy resistance. Once the Ark's shields have been sufficiently weakened at your location, the magical ground operations team will complete their ritual, stealing away the Ark's attention. It's at that point where we will redirect as much firepower as possible to the area of weakened shields and create a brief opening." He nods grimly "That will be your opportunity to take a small pod through and to the surface of the Ark. Which, assuming your mutagens function, will allow your entrance. From there, our intelligence is slim. If possible, you will make your way to wherever you can do the most damage - ideally the ship's bridge."

"Any questions?"

I hope you're all ready for a very fancy Starship Combat!


male kalo wild warden mystic 18 | SP 126, HP 110, RP 7/8 | Red ForceField 30/30 | EAC 34, KAC 35, CMD 43 | Resistances: cold 5 | F+8 R+10 W+16 | Init +8 | Perception+26, Sense Motive+26; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | spells-1st 7/7; 2nd 6/6; 3rd 5/6; 4th 6/6; 5th 5/5; 6th 3/3 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir☐☐☐☐☐☐☐☐☐ | spell reflector☐ | tiara of translocation☐☐ | Active Conditions: None

I regret that I could not influence the Eoxian leadership further, but yes it appears we have a healthy contingent of support! Ajithu remarks, rested and ready to continue the mission.

--------------------

A appreciate that intelligence is slim. Is there any notion at all of where the bridge may be located? Or perhaps its drift engine, or power cores?


1 person marked this as a favorite.
Shoccaar Nemmac Female CG Ikeshti Biohacker 18 | SP 198/198 HP 113/113 | RP 10/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 8/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +29, SM: +29
BOT ME:
[dice=Needler @ ]1d20+26[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

"A ship of this size, might be difficult to do much on the bridge with just the three of us." She looks to Ajithu. "Does the intel suggest that the power core or other vital systems are not valid targets?"

A ship combat with three PCs... Might be tough. Can we bot/automate a fourth somehow?

Exo-Guardians

1 person marked this as a favorite.
Male Half-Elf Solarian 18 | SP 160/160 HP 132/132 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +15; R +15; W +12 | Speed 25 ft. | Init +6 | Perc +27

Arcalinte patiently answers questions about Nirin and their attempt to use the chaos of the Ark's attack to remove the Starstone from Absalom Station seemingly just on principle, showing them Skyndi when he finishes.

"This is Skyndi, one of Nirin's blades. Left to us as a reminder and a warning that their cause remains unfulfilled, but that we have bought Absalom Station some time."

On that note, he attempts to get in contact with the Cosmonastery of the Empty Orbit, to see the state his Order is in. Knowing the devils had run rampant on their doorstep caused him to fear the worst. He also checks with the Lorespire Complex to see what the Starfinder Society has been doing. As the largest concentration of adventurous weirdos on Absalom Station, he figured they'd held their own pretty well, but he wanted to make sure all his contacts were aware of the message he was about to impart to them.

Will let you decide how that shook out, GM!

As the news comes in about the various fleets and the plan coalesces, he gets an exhausted look on his face.

"It's...the best we could hope for. At the very least, the Idari, and many of its innocents were saved. I suppose we can't blame ourselves for the Eoxians' choices. Delegate Nor is probably already activating whatever contingencies he'd prepared for that outcome. Frankly, the less I know about his business, the better. A relatively even balance of success and failure. And so the Cycle turns again. But with what we've gathered, it just might work. No matter how deep the darkness, even the smallest light of hope can drive it away. I'm...unbelievably tired, despite my recent rejuvenation. I was even dead for a moment."

He looks to Cambrisa.

"Thank Eloritu, and you as well, for your foresight in setting up those supplies for us. Without them I could not have been resurrected to continue the fight. "The Dawn Brings New Light" is often said among Sarenites to indicate resting and greeting the day anew will illuminate new solutions to whatever problems one is facing. And right now, I need that more than ever."

After sleeping, enjoying some Dawnflower Melange tea he had been saving for a special occasion (I'm not actually expecting the tea's in-game benefits, this is just me roleplaying), meditation and sharing what may be his last requests to the organizations who invited him into the life he's led, a life that may end today or a century into the future, he joins the others for the briefing with Lin.

He listens to the plan, nodding and not saying much, but when he's informed they'd be on the Starbrand, he frowns a bit.

"What about the Sunrise Maiden? Even if only as a plan B?"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Earlier:
With most communications still down, Arc makes his way physically to the Cosmonastery and finds it to still be standing largely undamaged. While largely empty when Arc arrives, he soon learns that the resident sola and initiates have been out in rest of the Station or volunteering their services in the Armada. He hears and sees a similar story from the Lorespire. While the large majority of Starfinders were away on other missions, the ones local to the station have largely pitched in over the course of the crisis. The Society's ships have also been dedicated to the upcoming operation, even those lighter armed Pegasus models. It seems no section of the Station has been able to hide from the impending danger of the Ark, and the resolve of the Station's various adventurers and regular citizens is shining through.

----
With Camulan and Cambrisa now:
Cambrisa shrugs to Arc's comment "I simply solved one of the Hidden Truth's puzzles and it revealed the need for the cache. Nothing more. We walk the path that gives us the best chance of survival."

Camulan looks pained at your questions regarding the interior configuration of the Ark "I wish I could tell you every detail, but the damned thing is as opaque as a black hole. The experts say there's a strongest energy signature from the center of mass, which suggests a power core or Drift engine near the aft along the center line. But the bridge could be anywhere. You'll need to orient yourselves once inside and find the most vulnerable target. It need not be the bridge, but Cambrisa seems to think that would be a good place to aim for." To Arc's comment he adds "The Sunrise Maiden is that ship of yours? If you wish to take it, you can, but the Starbrand is one of the most powerful and flexible vessels at our disposal, and I believe it represents your best chance to get in."

Sunrise Maiden's tier is a bit low at this point, but the Starbrand is a Tier 17 ship. If you'd like to do this combat in hard mode, you can certainly take the Maiden :)

For the Starbrand, it has a large crew contingent since its a cruiser. For any roll you can't fill normally, you'll have an NPC team at your disposal that has a +20 to gunnery and +25 to any starship skill. You'll be in charge of those NPCs during the combat.


male kalo wild warden mystic 18 | SP 126, HP 110, RP 7/8 | Red ForceField 30/30 | EAC 34, KAC 35, CMD 43 | Resistances: cold 5 | F+8 R+10 W+16 | Init +8 | Perception+26, Sense Motive+26; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | spells-1st 7/7; 2nd 6/6; 3rd 5/6; 4th 6/6; 5th 5/5; 6th 3/3 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir☐☐☐☐☐☐☐☐☐ | spell reflector☐ | tiara of translocation☐☐ | Active Conditions: None

Ajithu is happy to utilize the Starbrand. He thanks Camulan and Cambrisa for whatever little info they can offer.

Final question from me: will we be able to communicate while we are inside of it? Your describing it like a black hole makes me think not. No information can escape it, no?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Camulan strokes his chin "That part is quite puzzling Ajithu. We cannot see anything inside it with our instruments or magic, but we know it isn't completely impervious to communication, as we have reports of broadcasts from its interior. That suggests that perhaps our own technology can't breach the surface, but that you may be able to find the means to communicate with us from within."

One vote for Starbrand OK. Let's get confirmation that the rest of you are good with that, and we'll get rolling. Also if you have any other questions, now's the time.


Shoccaar Nemmac Female CG Ikeshti Biohacker 18 | SP 198/198 HP 113/113 | RP 10/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 8/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +29, SM: +29
BOT ME:
[dice=Needler @ ]1d20+26[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

I'm picturing us at the high level table of a SFS Special now... This is epic.

Shocca is happy to hear the capabilities of the Starbrand's crew. Yikes... Shocca is only as good as the NPCs at Piloting, her role so far. She raises a hand. "I'll work with the gunners." +25 to Gunnery here. She would also be an excellent Engineer or Science Officer, but typically Gunnery & Piloting is where to optimize. She nods fervently. "Yes, our team is powerful but small. Let's utilize the power and allies of the Starbrand." She looks over at Arc. "Besides, I'd hate to abandon your historic ship as we shuttle into the Arc."

Exo-Guardians

1 person marked this as a favorite.
Male Half-Elf Solarian 18 | SP 160/160 HP 132/132 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +15; R +15; W +12 | Speed 25 ft. | Init +6 | Perc +27
GM Cellion wrote:

Earlier:

With most communications still down, Arc makes his way physically to the Cosmonastery and finds it to still be standing largely undamaged. While largely empty when Arc arrives, he soon learns that the resident sola and initiates have been out in rest of the Station or volunteering their services in the Armada. He hears and sees a similar story from the Lorespire. While the large majority of Starfinders were away on other missions, the ones local to the station have largely pitched in over the course of the crisis. The Society's ships have also been dedicated to the upcoming operation, even those lighter armed Pegasus models. It seems no section of the Station has been able to hide from the impending danger of the Ark, and the resolve of the Station's various adventurers and regular citizens is shining through.

Seeing both Starfinders and Solas had their respective situations well in hand, Arcalinte elects instead to leave a recorded message for both groups.

Arc's Potentially Final Message:
"I'm about to embark on what could be my final expedition, to try and finish what I ended up beginning so long ago during that Incident here on Absalom Station. In the event that I do not return, whether that be because I and my friends have failed or because I gave my life to ensure its success, I wish to leave the following requests, both to my colleagues and students in the Starfinder Society and my fellow Sola and disciples of the Empty Orbit."

"While venturing into Absalom Station's deepest interior to try and get its auxiliary power systems back online, we encountered an incredibly powerful fey being who identified themselves as Nirin. They wished to use the opening the Ark's damage to the Station had created to reach the Starstone itself and remove it from the heart of our home. Nirin's reasons for doing so are...esoteric, but they seemed to believe that the Starstone's presence, both on Golarion before the Gap and Absalom Station afterwards, form a kind of singularity causing time and destiny itself to pool around it and stagnate, and that we have had it long enough. To restore the flow they believed necessary, they were willing to put an untold number of lives at risk just to convince us to not intervene, were willing to see the Starstone fall into the hands of tyrants like the Azlanti Star Empire, or the Sivv who even now hammer on our door. We were able to convince Nirin instead to stand down and depart. But we did not convince them that they were wrong."

"They left me one of their blades, Skyndi, as a reminder of Nirin's mission and a warning of their return, should things not change by the end of my...of our lifetimes. All I and my friends were able to do was buy us some time, time that may be shorter than we imagine if I do not return from the Ark. And...I believe in a way, they may be right. This crisis became as bad as it did because we believed the Starstone, indeed, Absalom Station itself, to be unassailable. And while we've tenaciously held on and may yet survive, if the Gods are gracious, hundreds of people have returned to the Cycle because we grew complacent. It is the mandate of the Order of the Empty Orbit to prevent the re-engineering of the cosmos, to protect its balance, and yet we have not considered how the Starstone right beneath us has impacted that balance. How all roads in the Drift lead to it, and how that has enriched and empowered Absalom Station and all the Pact Worlds, at the expense of others across the galaxy. And how we were nearly destroyed by its loss."

"Absalom Station...needs to learn how to not rely on the Starstone. We must develop the means to power the Station's grids on our own, to navigate the Drift without assuming we will always be a fixed point in the universe, to be prepared for whenever Nirin returns. That time will be but an instant to a being like them, and I made a promise that I would endeavor to make things right while I still lived. Even if I broke that promise, I could not guarantee I would be able to stop them a second time. And if I end up rejoining the Cycle before I've had a chance to try and fulfill this obligation, it must pass to others, or Nirin will finish what they started. We must not waste this time we have been given. The future is an ever-shifting thing, but even if the Starstone remains where it is for another ten, hundred, thousand years, we will be all the stronger and safer if we can learn to live without it, and I believe we must begin that process now. Should I return, I will take it upon myself to see it through, but if I can't, I implore you, my teachers, my students...my friends...to put the best and brightest minds you can gather to solving this puzzle and saving potentially millions of lives and this whole Station. The Dawn Brings New Light."


With the recording finished, he leaves copies for both his organizations, and brings one to the meeting with Lin and the others.
Quote:

With Camulan and Cambrisa now:

Cambrisa shrugs to Arc's comment "I simply solved one of the Hidden Truth's puzzles and it revealed the need for the cache. Nothing more. We walk the path that gives us the best chance of survival."

Camulan looks pained at your questions regarding the interior configuration of the Ark "I wish I could tell you every detail, but the damned thing is as opaque as a black hole. The experts say there's a strongest energy signature from the center of mass, which suggests a power core or Drift engine near the aft along the center line. But the bridge could be anywhere. You'll need to orient yourselves once inside and find the most vulnerable target. It need not be the bridge, but Cambrisa seems to think that would be a good place to aim for." To Arc's comment he adds "The Sunrise Maiden is that ship of yours? If you wish to take it, you can, but the Starbrand is one of the most powerful and flexible vessels at our disposal, and I believe it represents your best chance to get in."

"Doesn't the Starbrand have a hangar of its own? I had thought we could use it for the final stretch, once the shields are down. It'd be able to defend itself more effectively than a pod, which can only try to its destination as fast as it can without being hit. And it would give us a means to extract from the Ark upon mission completion."

To clarify, I figured we'd need to be on the Starbrand for the first leg of the battle and then use the Maiden for the actual trench-run portion.

Once the meeting concludes and they begin making their way to the Starbrand, he hands Lin the copy of the recording.

"If I do not return, and instead my energy is released to the Cycle for the final time, please listen to this and make sure the rest of the Directorate does as well. It's...about the future."


1 person marked this as a favorite.
Shoccaar Nemmac Female CG Ikeshti Biohacker 18 | SP 198/198 HP 113/113 | RP 10/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 8/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +29, SM: +29
BOT ME:
[dice=Needler @ ]1d20+26[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Love that final message, Arc!


2 people marked this as a favorite.
Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Camulan answers Arc's question with "It's specifically because a small pod will not be able to defend itself that it would be a better choice. The Ark will certainly sense an object entering through its shields, if its as advanced as they say. Whatever unknown defenses it might have up close should ideally not even engage you, especially after they recognize the genetic code of their own kind. I fear that once you're inside the shields, firepower will not avail you much."

If you'd like to use the Maiden for the final stretch, I'm happy to roll with it though. Let me know.

Camulan nods and takes the datastick from Arc. "I fear if you don't return, there won't be many here left to see it, but I'll take care of it regardless."

---------

With the plan set, you head for the docks, ready to join the Starbrand and embark. You enter, greet the nervous crew, and launch without delay.

Stats for the Starbrand are now in Handouts.

The Armada forms an arc around Absalom Station, starships reaching out in nearly every direction. Steward vessels, planetary military craft, and hired mercenary ships wait at the ready. Within them, people from across Near Space arm weapons and check scanners—the humans of lost Golarion; the neighboring lashuntas, ysoki, and the Eoxian undead; the androids who were created, enslaved, and then freed; the kasathas and shirrens who found a new home in the Pact Worlds; and the vesk who once sought to conquer the system. All of them united, forming a shield against the invading force posed by the ancient alien ark and its fleet of drones.

Steward Director-General Lin Camulan’s voice echoes over the comm channels, filling in those who haven't been privy to high level information "A few days ago, an unknown starship entered our system, ignoring our hails and attacking our ships. Yesterday, it made its intentions clear: it seeks nothing less than the Starstone itself. And in chasing that goal, it seeks the complete destruction of Absalom Station. We do not know the full capabilities of this vessel, but we know we are unlikely to be a match for its capabilities. Our mission is to pierce its shields so that the best among us can destroy the ship from the inside."

"The potential of the Starstone in the hands of this foe cannot be overstated. Not only would many lose the last remaining touchstone of the world that birthed them, but it would mean the end of the Pact Worlds. In all the battles we have faced as a united front, we have yet to surrender one inch of ground. We aren’t about to do so now."

"Some of you are fresh from triage activities across the Station, with no time to rest. Some of you should have never seen combat this soon. I ask all of you to summon your courage, discipline, and pride to serve side-by-side with us once more. Give today everything that you have! If we lose here, there will be no tomorrow!"

With that rousing shout, the communication cuts off, leaving only the silence of space. A few moments later, another transmission comes over a private channel. "You wouldn’t have any reason to know this, but my brother is on one of those ships," Cambrisa’s unwavering voice transmits over the speakers. "He’ll be fighting for you, so please give it your all." The Armada moves to engage Ark Prime, and the battle for Absalom Station begins.

Setup will take a bit for me, so please familiarize yourself with the ship's stats, choose your positions on the Starbrand, and assign which NPC Starship Role you'll be controlling in addition to your own.


male kalo wild warden mystic 18 | SP 126, HP 110, RP 7/8 | Red ForceField 30/30 | EAC 34, KAC 35, CMD 43 | Resistances: cold 5 | F+8 R+10 W+16 | Init +8 | Perception+26, Sense Motive+26; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | spells-1st 7/7; 2nd 6/6; 3rd 5/6; 4th 6/6; 5th 5/5; 6th 3/3 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir☐☐☐☐☐☐☐☐☐ | spell reflector☐ | tiara of translocation☐☐ | Active Conditions: None

Ajithu would like to take up the Magic Officer role, and make the most of his mysticism (and avoid his general deficits at other starship roles).

Exo-Guardians

Male Half-Elf Solarian 18 | SP 160/160 HP 132/132 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +15; R +15; W +12 | Speed 25 ft. | Init +6 | Perc +27

Arcalinte will probably fit best in the Captain role. Okay on the pod too.

Arcalinte nods.

"I understand, Lin. Forgive me my sentimentality. We'll do things your way."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Don't forget to also call dibs on which NPC-operated roles you'll be handling. You have enough staff on the Starbrand that you can have NPC teams in each possible starship role. For simplicity though, let's have each of you take one additional role that will be manned by NPCs.


male kalo wild warden mystic 18 | SP 126, HP 110, RP 7/8 | Red ForceField 30/30 | EAC 34, KAC 35, CMD 43 | Resistances: cold 5 | F+8 R+10 W+16 | Init +8 | Perception+26, Sense Motive+26; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | spells-1st 7/7; 2nd 6/6; 3rd 5/6; 4th 6/6; 5th 5/5; 6th 3/3 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir☐☐☐☐☐☐☐☐☐ | spell reflector☐ | tiara of translocation☐☐ | Active Conditions: None

Yup, waiting to hear what Shocca picks before filling out NPCs. I would probably pick engineer or science officer.


Shoccaar Nemmac Female CG Ikeshti Biohacker 18 | SP 198/198 HP 113/113 | RP 10/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 8/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +29, SM: +29
BOT ME:
[dice=Needler @ ]1d20+26[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Shocca will take the Fore Gunner position and I'll NPC the Pilot. The NPC Gunner (Turret) position and NPC Engineer position are probably important too.

Shocca settles into the lead gunner position, overseeing the banks of gunner technicians before her. "Ready to go, Captain." She toggles the private comm. "Thank you, Cambrisa. We'll give it everything we've got."


male kalo wild warden mystic 18 | SP 126, HP 110, RP 7/8 | Red ForceField 30/30 | EAC 34, KAC 35, CMD 43 | Resistances: cold 5 | F+8 R+10 W+16 | Init +8 | Perception+26, Sense Motive+26; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | spells-1st 7/7; 2nd 6/6; 3rd 5/6; 4th 6/6; 5th 5/5; 6th 3/3 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir☐☐☐☐☐☐☐☐☐ | spell reflector☐ | tiara of translocation☐☐ | Active Conditions: None

What do you think Arc, you take the NPC turret gunner and I can do the NPC engineer to keep our shields balanced?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Sounds like a plan. Let's go over important details for this fight:
This will function largely as a normal starship combat for the Starbrand, but while you're tackling your ship-scale engagements, you will also be involved in the larger fleet-on-fleet conflict. This means before each starship combat round there'll be a Fleet Phase, where you'll decide how to distribute the Pact's available fleets, and at the end of each starship combat round there'll be a Fleet results recap. Slide 3 will be used to track the overall status of the siege.

During the Fleet Phase, you will allocate the 17 available Pact fleets to one of three zones of engagement: Station Defense, The Thick of the Battle and Ark Prime Shields. Depending on the number of Fleets allocated, the battle in each zone will swing in the Pact's favor or against it. The current status of each zone will be described on slide 3. For the first two zones, this ranges from "No pressure" through to "High pressure" and eventually to "Routed" if the Ark drones make too much progress against the Pact Fleets. You can counter their progress by assigning more Fleets to those zones. If either of the first two zones are lowered to Routed, you will start losing Fleets from your pool. You will also start losing Fleets as the battle drags on. The Ark's drone forces are effectively infinite.

Meanwhile the Ark's shields start at no pressure and your goal is to bring them to "Broken" with sufficient sustained fire. This can be achieved by reaching the shields with the Starbrand and taking actions to fire upon them during the conventional starship combat rounds, and also by assigning Fleets to the Ark Prime Shields zone.

The following special starship combat actions can be taken to support the Fleets in place of your normal action:
Rally Allies (Captain): You attempt to bolster the morale of your allies across the fleets with a stirring speech. Attempt a DC35 diplomacy check. On a success, the Fleets have improved defenses this round and the Ark makes less progress toward their elimination (specifically, it gets one fewer roll during the Fleet phase to make progress against them).
Scry Ark Prime (Magic Officer): You attempt to divine important information about Ark Prime's defenses. Attempt a DC35 mysticism check. On a success, the Fleets have improved offenses this round and they make more progress against the Ark's drones (specifically, they get one more roll during the Fleet phase to make progress against the Ark's forces).
Advise Emergency Countermeasures (Science Officer or Engineer): You stay in close contact with Fleets under the worst fire and advise them on how to extricate themselves from their conflicts or patch their systems most efficiently. The next Fleet to be destroyed this round isn't destroyed. (This has no effect if no Fleet would be destroyed).

Any questions before we get started?

Exo-Guardians

Male Half-Elf Solarian 18 | SP 160/160 HP 132/132 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +15; R +15; W +12 | Speed 25 ft. | Init +6 | Perc +27
Ajithu-Ko wrote:
What do you think Arc, you take the NPC turret gunner and I can do the NPC engineer to keep our shields balanced?

Sounds good! *thumbs up*


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

While we resolve any questions from Shocca, lets jump into the first fleet phase.

Fleet Phase 1

The Armada surges forth, ships taking positions defensive and offensive, bringing all their weapons online. The Ark looms, taking up far too large an arc of the horizon to feel real. Violet lights begin to stream from its sides. As if in response to the Armada's assembly, it seems to have summoned up additional reserves of drones. The tiny interceptor craft are accompanied this time by larger drone ships, carriers or bombers. The wave released from the Ark is immense, blotting out the stars where it passes. In moments it will fall upon the Starbrand and the Armada... and the fight that determines the fate of the Station will begin.

How would you like to set the initial distribution of the 17 available fleets?


Shoccaar Nemmac Female CG Ikeshti Biohacker 18 | SP 198/198 HP 113/113 | RP 10/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 8/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +29, SM: +29
BOT ME:
[dice=Needler @ ]1d20+26[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Good to go! That Fleet phase will be fun.

NPC Piloting Check for the first Helm phase: 1d20 + 25 ⇒ (11) + 25 = 36

Shocca opens up a line to her companions, the all Ship line and her Fore Gunnery department line being annotated on her screen. "Alright, mates. Let's try not to be atomized before we get in there."


male kalo wild warden mystic 18 | SP 126, HP 110, RP 7/8 | Red ForceField 30/30 | EAC 34, KAC 35, CMD 43 | Resistances: cold 5 | F+8 R+10 W+16 | Init +8 | Perception+26, Sense Motive+26; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | spells-1st 7/7; 2nd 6/6; 3rd 5/6; 4th 6/6; 5th 5/5; 6th 3/3 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir☐☐☐☐☐☐☐☐☐ | spell reflector☐ | tiara of translocation☐☐ | Active Conditions: None

That's the spirit! Ajithu deadpans over telepathy... to only his closest two friends.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Taking Shocca's initial suggestion in discussion for fleet distribution.

The Fleets smoothly move into position and open fire on the incoming tide of Sivv drones. The drones waste no time in returning fire, and in moments the space between the Ark and the Station is a maze of beams, explosions and whirling spacecraft! Your crew weave the Starbrand between the thickest areas of the fight, intent on reaching the Ark and its shields. It doesn't take long however before your first foes find you - a quarter of tiny drone interceptors. They abruptly adjust their facing and start zipping at max speed toward your much larger ship!

Round 1
Starbrand's Piloting: 36
Interceptor Piloting: 1d20 + 19 ⇒ (11) + 19 = 30

The Starbrand moves second. The drones buzz into motion, splitting into two flanking groups that move in a slow arc to start converging on the Starbrand.

If anyone needs a refresher on Starship rules (I did), you can find them here.

Ship Status:
Starbrand - 280/280 HP - FPSA 150/150/150/150 Shields
Red Drone - 0 damage
Blue Drone - 0 damage
Yellow Drone - 0 damage
Green Drone - 0 damage


male kalo wild warden mystic 18 | SP 126, HP 110, RP 7/8 | Red ForceField 30/30 | EAC 34, KAC 35, CMD 43 | Resistances: cold 5 | F+8 R+10 W+16 | Init +8 | Perception+26, Sense Motive+26; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | spells-1st 7/7; 2nd 6/6; 3rd 5/6; 4th 6/6; 5th 5/5; 6th 3/3 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir☐☐☐☐☐☐☐☐☐ | spell reflector☐ | tiara of translocation☐☐ | Active Conditions: None

Magic officer:

Mysticism (library chip): 1d20 + 29 ⇒ (8) + 29 = 37

Precognition (Engineering Phase):
Quote:
You use your supernatural senses and a spark of divination magic to see opponents’ motion before it happens, giving you just a split second to shout a warning to your ship’s pilot. Attempt a Mysticism check (DC = 10 + 1-1/2 × your starship’s tier). On a success, you grant the pilot a +2 circumstance bonus to their Piloting check at the beginning of the helm phase to determine piloting order.

Reference

--------------------
Engineering (NPC):
Divert to Engines for speed (Engineering): 1d20 + 25 ⇒ (7) + 25 = 32

Exo-Guardians

Male Half-Elf Solarian 18 | SP 160/160 HP 132/132 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +15; R +15; W +12 | Speed 25 ft. | Init +6 | Perc +27

"Concentrate fire, we cannot let them flank us!" Arcalinte directs the gunners.

Captain:
Encourage (Diplomacy): 1d20 + 24 ⇒ (7) + 24 = 31

--------------------------------------------------------------------------

At Arcalinte's direction, the Starbrand fires its forward gun at one of the nearest drones, hoping to take it out quickly so they can't form a pincer maneuver around the cruiser!

Gunner (NPC):
Shoot (Super X-Laser Cannon, Yellow): 1d20 + 20 + 2 ⇒ (20) + 20 + 2 = 423d4 ⇒ (2, 3, 2) = 7 (700 damage)


Shoccaar Nemmac Female CG Ikeshti Biohacker 18 | SP 198/198 HP 113/113 | RP 10/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 8/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +29, SM: +29
BOT ME:
[dice=Needler @ ]1d20+26[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Ah, the joys of PbP Starship combat.

The crews pilot the Starbrand under Arc's direction. The ship moves forward, then dodges starboard to come around the drones.

NPC Piloting, Evade DC 36: 1d20 + 25 ⇒ (3) + 25 = 28

---
The guns are a little tough to split out here. The Fore gun is a line weapon, which takes Piloting to line up. But the other guns are Short range, which you don't really know about until you're in range. Arc, do you want to take the Fore gun and I can point out the targets after movement? (This round would hit Yellow & Green, not just Yellow.

Shocca lines up her gunners, firing a spray of lasers into the paired group of interceptors.

Gunnery @ Yellow & Green: 1d20 + 17 + 8 + 5 - 4 - 4 ⇒ (16) + 17 + 8 + 5 - 4 - 4 = 38
linked heavy laser arrays: 12d4 ⇒ (2, 3, 3, 1, 3, 3, 3, 2, 4, 3, 1, 4) = 32

We have three +5s per round. Those should definitely go to each Gunner. Where do we want the third to go? Piloting?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Keep in mind that the laser array is one roll per potential target, rather than just one roll for all targets. Plus, firing out the forward arc with the array turret floods a gigantic area with lasers as far as I can tell - you attack all four enemies!
Shocca vs. green: 1d20 + 22 ⇒ (2) + 22 = 24
Shocca vs. red: 1d20 + 18 ⇒ (3) + 18 = 21
Shocca vs. blue: 1d20 + 18 ⇒ (4) + 18 = 22
----
Round 1 - Open Spoilers for Details

Engineering Phase:
Ajithu's NPC crew attempt to divert power but find the Starbrand's complex systems unwieldy (DC35). Ajithu on the other hand divines the near future and anticipates the motion of the drones.

The drones don't take any engineering actions.


Helm Phase:
Arc encourages the gunners under his command. Meanwhile Shocca's piloting team nervously reposition the ship without a whole lot of evasive action.

The drones don't maneuver in any special way.


Gunnery Phase:
Arc's gunner team lines up and unleashes a devastating beam that engulfs two of the drones. Both have their shields stripped away in seconds, but prove sturdy enough to endure the full weight of the beam (70 dmg!). They're left so critically damaged that they're sitting ducks for Shocca's follow up laser sweep. Yellow and Green erupt into brilliant bursts of light! The remaining two drones dodge out of the sweep and are unharmed.

1d20 + 25 ⇒ (3) + 25 = 28 3d8 ⇒ (2, 6, 1) = 9
1d20 + 25 ⇒ (14) + 25 = 39 3d8 ⇒ (2, 4, 2) = 8

The remaining two drones release long range plasma torpedoes, but only one torpedo achieves a target lock on the Starbrand.


----

Ship Status:
Starbrand - 280/280 HP - FPSA 150/150/150/150 Shields (1x incoming torpedo from blue)
Red Drone - 0 damage
Blue Drone - 0 damage


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 7 + 6 ⇒ (18) + 7 + 6 = 31 A: 0 -> 2 -> 2
1d20 + 7 + 6 ⇒ (6) + 7 + 6 = 19 T: 5 -> 5 -> 4
1d20 + 7 + 5 ⇒ (13) + 7 + 5 = 25 S: 7 -> 9 -> 7
-
3d6 ⇒ (1, 2, 4) = 7

Fleet Results:
While the Starbrand swiftly handles several of the drones that show up to oppress it and pushes forward toward the Ark, the rest of the fleet puts on an excellent initial push. The corvettes that pushed up swiftly toward the shields scatter the few drones that stayed back and begin bombarding the Ark's defenses (Now Low Pressure, remember this is the one you want to push to max pressure while the others stay low). In the thick of the battle, Pact ships and drones clash ferociously. While the sides are mostly stalemated in that initial clash, the Pact slowly starts losing ground as more drones swoop in to replace those lost (Still Medium Pressure). Near the Station, the Ark's advance drone forces batter the defenses. The defensive fleets perform admirably, cutting down swaths of foes, but the drones simply keep coming relentlessly (Still Low Pressure).

---
Please post your fleet assignments for round 2, as well as your initiative roll w/ precognition bonus for round 2.


male kalo wild warden mystic 18 | SP 126, HP 110, RP 7/8 | Red ForceField 30/30 | EAC 34, KAC 35, CMD 43 | Resistances: cold 5 | F+8 R+10 W+16 | Init +8 | Perception+26, Sense Motive+26; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | spells-1st 7/7; 2nd 6/6; 3rd 5/6; 4th 6/6; 5th 5/5; 6th 3/3 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir☐☐☐☐☐☐☐☐☐ | spell reflector☐ | tiara of translocation☐☐ | Active Conditions: None

Magic officer:
Ajithu will employ precognition again.

Mysticism (library chip): 1d20 + 29 ⇒ (4) + 29 = 33

Engineering NPC:
Divert power to Engines for speed (Engineering): 1d20 + 25 ⇒ (17) + 25 = 42

The engineer hopes it worked this time!

Exo-Guardians

Male Half-Elf Solarian 18 | SP 160/160 HP 132/132 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +15; R +15; W +12 | Speed 25 ft. | Init +6 | Perc +27

Oh god, thank you for correcting my math on that one, GM! For some reason I forgot multiplying by 10 only adds ONE zero! >_<

Arcalinte opens the comms to the rest of the fleet.

"Our opening salvo was effective! Hold fast and keep up the pressure! We'll turn the tide yet!"

Captain:
Rally Allies (Diplomacy): 1d20 + 24 ⇒ (12) + 24 = 36

Then he directs the gunnery crew to fire on the remaining drones.

Gunner:
Shoot (Super X-Laser Cannon, Red): 1d20 + 20 ⇒ (14) + 20 = 343d4 ⇒ (2, 2, 3) = 7 70 damage


Shoccaar Nemmac Female CG Ikeshti Biohacker 18 | SP 198/198 HP 113/113 | RP 10/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 8/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +29, SM: +29
BOT ME:
[dice=Needler @ ]1d20+26[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Shall we shift some fleets towards the front? We could do one from Station to the front. Or two from Station and one from Thick to the front.

Initiative Round 2: 1d20 + 25 + 2 ⇒ (10) + 25 + 2 = 37

If I lost, then I've marked out my movement. If I won... I'd just try and get them both in view after they moved. That might not be possible. If it is... here's my turn. If not... TBD.
---

The pilots continue to move in a wide arc, their nerves too rattled to do any fancy maneuvers but lining up the enemy drones all the same.

NPC Piloting, Evade DC 36: 1d20 + 25 ⇒ (14) + 25 = 39

---
Arc, don't forget to add the +5 to your Gunnery check from the ship computer!

Shocca lines up her gunners, firing a spray of lasers into the paired group of interceptors.

Gunnery @ Red: 1d20 + 17 + 8 + 5 - 4 - 2 ⇒ (8) + 17 + 8 + 5 - 4 - 2 = 32
Gunnery @ Blue: 1d20 + 17 + 8 + 5 - 4 - 2 ⇒ (11) + 17 + 8 + 5 - 4 - 2 = 35
linked heavy laser arrays: 12d4 ⇒ (4, 1, 1, 2, 4, 1, 1, 1, 2, 2, 3, 2) = 24

---

Initiative Round 3: 1d20 + 25 + 2 ⇒ (10) + 25 + 2 = 37


male kalo wild warden mystic 18 | SP 126, HP 110, RP 7/8 | Red ForceField 30/30 | EAC 34, KAC 35, CMD 43 | Resistances: cold 5 | F+8 R+10 W+16 | Init +8 | Perception+26, Sense Motive+26; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | spells-1st 7/7; 2nd 6/6; 3rd 5/6; 4th 6/6; 5th 5/5; 6th 3/3 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir☐☐☐☐☐☐☐☐☐ | spell reflector☐ | tiara of translocation☐☐ | Active Conditions: None

We could shift some to the front, yes. Slowly, carefully so as to not jeopardize the station.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Ah sorry, my intention was to just do the fleet decisions and initiative first, and then start the next combat round tonight. I'll hold onto all your rolls, though feel free to adjust actions if you'd like.

The Armada reconfigures its distribution, one fleet moving from close to the station out to the thick of the fight while another moves from the thick of the fight to the Ark proper. (essentially moving one from station to ark)

Drone Round 2 Init: 1d20 + 19 ⇒ (11) + 19 = 30

Meanwhile the drones are outmaneuvered by the Starbrand, and you move second! (and with the bonus movespeed from Ajithu's engineers)

Round 2 Begins


1 person marked this as a favorite.
Shoccaar Nemmac Female CG Ikeshti Biohacker 18 | SP 198/198 HP 113/113 | RP 10/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 8/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +29, SM: +29
BOT ME:
[dice=Needler @ ]1d20+26[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

That extra movement makes life a lot easier, thanks Ajithu!

The Starbrand, from the far distance of the Station's telescopes, appears to continue a lazy wide orbit. But from the bridge of the massive station, it feels like competitive drag racing at speed. Then repeat the previous turn's actions + rolls.

Cellion you have got to tell me how you did those starship pawns. They are clear and awesome looking.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The pawns are quite neat, right? I got the templates from someone else in an SFS game years ago, and its just a matter of replacing the ships depicted in photoshop every time you run a new game. The color coding is just the drop shadow feature in google slides.
Round 2 - Open Spoilers for Details

Engineering Phase:
The Starbrand's engineers kick the engines into overdrive! Ajithu continues his divination but this time fails to suss out the next moves the drones will make.

No engineering actions from the drones.


Helm Phase:
Arc opens wider comms and offers an inspiring speech to the whole Armada. Meanwhile Shocca's piloting team get over their initial nerves and take evasive maneuvers.

The drones don't maneuver in any special way.


Gunnery Phase:
Arc's gunner team lines up another beam from the x-cannon, this time enveloping red and almost destroying it in one shot. Shocca's flood of lasers sear paths across both of the remaining drones. Red explodes in a shower of light, while blue hangs on.

1d20 + 25 ⇒ (9) + 25 = 34
1d20 + 25 ⇒ (17) + 25 = 42 3d8 ⇒ (6, 5, 5) = 16
Blue's earlier plasma torpedo and a new one it fires this round both splash against the Starbrand's forward shields. With such feeble weapons, the damage barely registers! (8 and 16 dmg)


----

Ship Status:
Starbrand - 280/280 HP - FPSA 126/150/150/150 Shields
Blue Drone - 24 damage


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 7 + 7 ⇒ (19) + 7 + 7 = 33 A: 2 -> 4 -> 4
1d20 + 7 + 6 ⇒ (20) + 7 + 6 = 33 T: 4 -> 6 -> 5
1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28 S: 7 -> 9 -> 8
-
2d6 ⇒ (3, 1) = 4

Fleet Results:
With the Starbrand almost free of its current engagement, you're able to turn more of your attention to the larger fight. Up near the Ark, the advance Fleets continue their bombardment with full power, largely unperturbed by the fights that continue elsewhere (Now Medium Pressure). In the thick of the battle, Arc's inspiration pushes the Fleets forward. They score several major successes, but the drones keep coming (Remains Medium Pressure). Near the Station, the Ark's drones begin thinning once more, as more are pulled to the center of battle. It seems the Pact is outmaneuvering them on all fronts! (Remains Low Pressure).

Getting some amazing rolls from the Pact fleets!
---
Please post your fleet assignments for round 3, as well as your initiative roll for round 3. No other actions yet.


Shoccaar Nemmac Female CG Ikeshti Biohacker 18 | SP 198/198 HP 113/113 | RP 10/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 8/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +29, SM: +29
BOT ME:
[dice=Needler @ ]1d20+26[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Woohoo! Gotta love when the rolls are on your side.

Shocca calls into her comms as the pilot outraces the final drone. "Feels like it's time to seize our chance! What do you say, send one fleet forward from the Station and another from the Thick of things? Both can help out the fight at the Arc! We need those shields down soon!"

Initiative: 1d20 + 25 ⇒ (18) + 25 = 43


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The Pact Fleets reposition, pressing their advantage against the Ark by moving even more forces toward the ship itself and bypassing the enemy's drones in the process. The rear guard near the Station ends up looking relatively thin, but with their performance thus far, perhaps they will continue to hold up. Especially if the forward march draws the Ark's attention!

---
Drone Round 3 Init: 1d20 + 19 ⇒ (3) + 19 = 22

The remaining drone continues to be outmatched by the Starbrand. You move second. Off in the distance in the direction of the Ark, you see another wave of drones moving to intercept you, though as of now they're outside weapons range.

Round 3 Begins


male kalo wild warden mystic 18 | SP 126, HP 110, RP 7/8 | Red ForceField 30/30 | EAC 34, KAC 35, CMD 43 | Resistances: cold 5 | F+8 R+10 W+16 | Init +8 | Perception+26, Sense Motive+26; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | spells-1st 7/7; 2nd 6/6; 3rd 5/6; 4th 6/6; 5th 5/5; 6th 3/3 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir☐☐☐☐☐☐☐☐☐ | spell reflector☐ | tiara of translocation☐☐ | Active Conditions: None

With our fleets repositioned, I believe it will be important that we can increase their defensive advantage.

He attempts to divine important information about Ark Prime's defenses.

Magic officer:
Scry Ark Prime (Magic Officer) wrote:
You attempt to divine important information about Ark Prime's defenses. Attempt a DC35 mysticism check. On a success, the Fleets have improved offenses this round and they make more progress against the Ark's drones (specifically, they get one more roll during the Fleet phase to make progress against the Ark's forces).

Scry Ark Prime (DC35 Mysticism, library chip): 1d20 + 29 ⇒ (12) + 29 = 41

--------------------

However, in his focus he doesn't do the best job of continuing to mentor the active engineer.

Engineering NPC:
If it's helpful, may as well keep at it!
Divert power to Engines for speed (Engineering): 1d2 + 25 ⇒ (1) + 25 = 26
But I'm not sure it worked.
--------------------


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Shocca and Arc?


Shoccaar Nemmac Female CG Ikeshti Biohacker 18 | SP 198/198 HP 113/113 | RP 10/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 8/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +29, SM: +29
BOT ME:
[dice=Needler @ ]1d20+26[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Dang, with where that drone is I can't catch it without passing a check. And we've seen how well that's been going... I'm taking the third +5 from the computer since it's not applied anywhere else yet.

NPC Piloting, Slide DC 36: 1d20 + 25 + 5 ⇒ (7) + 25 + 5 = 37

As the pilots continue to be shaken by the enormity of the situation, they fail to outfly the enemy drone. Thankfully, the ship computer helps them out. The result is an awkward kiting motion that allows both ships to face each other in a classical frontal assault.

---
Arc, don't forget to add the +5 to your Gunnery check from the ship computer!

Shocca raises her hand, then cuts the air with it in a downward motion. "FIYAHHHHHH!"

Gunnery @ Blue: 1d20 + 17 + 8 + 5 - 4 - 2 ⇒ (9) + 17 + 8 + 5 - 4 - 2 = 33
linked heavy laser arrays: 12d4 ⇒ (4, 2, 1, 4, 2, 4, 1, 1, 4, 3, 2, 4) = 32

---

Initiative Round 3: 1d20 + 25 ⇒ (8) + 25 = 33

Exo-Guardians

Male Half-Elf Solarian 18 | SP 160/160 HP 132/132 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +15; R +15; W +12 | Speed 25 ft. | Init +6 | Perc +27

Arcalinte watches the battle proceed, opening the comms again.

"For all their drones' efficiency they can't account for sapients' tenacity! And it's paying off! Now, let's press the advantage! For the Sun and the Fury!"

Captain:
Rally Allies (Diplomacy): 1d20 + 24 ⇒ (9) + 24 = 33

Then he joins Shocca in her excited "FIYAHHHHHH!"

Gunner:
Shoot (Super X-Laser Cannon, Blue): 1d20 + 20 + 5 ⇒ (15) + 20 + 5 = 403d4 ⇒ (2, 1, 2) = 5


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Poor drone never stood a chance.
Round 3 - Open Spoilers for Details

Engineering Phase:
The Starbrand's engineers attempt to supercharge the engines but only find themselves wasting a lot of power. Ajithu refocuses his divination on the Ark's defensive positions. He relays the insights to the rest of the Fleets.

No engineering actions from the drone.


Helm Phase:
Arc attempts to continue to inspire the allied fleets, but his words aren't quite as compelling this round and the fleets stay busy with their individual smaller conflicts. Meanwhile Shocca's piloting team executes a smooth slide to get the enemy drone in range of the Starbrand's full battery.

The drone doesn't maneuver in any special way.


Gunnery Phase:
Focused fire from Shocca and Arc's gunners deliver a barrage of laser fire that utterly erases the final remaining drone from the Starbrand's near vicinity.

With the last nearby drone eradicated, you have a clear shot to accelerate toward the Ark.

You beat this wave in record time so there'll be an extra fleet phase before you engage more enemies in regular starship combat.

Ship Status:
Starbrand - 280/280 HP - FPSA 126/150/150/150 Shields


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 7 + 9 ⇒ (3) + 7 + 9 = 19 A: 4 -> 4 -> 4
1d20 + 7 + 5 ⇒ (15) + 7 + 5 = 27 T: 5 -> 7 -> 5
1d20 + 7 + 3 ⇒ (9) + 7 + 3 = 19 S: 8 -> 8 -> 7
1d20 ⇒ 17
-
3d6 ⇒ (4, 4, 2) = 10

Fleet Results:
The Starbrand speeds up, blazing through open space toward the Ark. The enormous ship grows larger and larger on the viewscreen until it dominates everything else. Up near the Ark, the advance Fleets are engaged by a fresh wave of drones. The assault keeps them busy, unable to make any progress as they fend them off (Remains Medium Pressure). In the thick of the battle, the Pact surges forth, gaining ground, before a massive drone destroyer's arrival evens the field once more (Remains Medium Pressure). Near the Station, the Ark's drones begin gaining ground against the more threadbare defenses. Luckily it seems their progress is slow. (Remains Low Pressure).

---
Please post your fleet assignments for round 4. No need for initiative as we have another round of fleet stuff to go through first.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 7 + 9 ⇒ (18) + 7 + 9 = 34 A: 4 -> 6
1d20 + 7 + 5 ⇒ (17) + 7 + 5 = 29 T: 5 -> 7
1d20 + 7 + 3 ⇒ (9) + 7 + 3 = 19 S: 8 -> 5
-
3d6 ⇒ (2, 2, 1) = 5
Fleet Results:
With the Starbrand continuing forth, the battle continues around you. Up near the Ark, the advance Fleets push in further, clearing a wave of drones and creating another opening through which they send a barrage of missiles against the Ark's shield. (Remains Medium Pressure, but with significant gains) In the Thick of the Battle, the Pact Fleets score several notable victories as well, wiping out most of the foes they're up against (Now Low Pressure) At the Station however, the waves of drones beat the remaining defenders back, forcing them to give up air space and move closer to the Station itself (Now Medium pressure).

Up ahead of the Starbrand, you see more drones moving in to cut off your progress. This time, a pair of interceptors is accompanied by a massive destroyer - an automated defense craft at least a match for the Starbrand itself!
---
Please post your Fleet assignments for Round 5 as well as your initiative against these new foes.

2,051 to 2,100 of 2,573 << first < prev | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Cellion's Devastation Ark All Messageboards

Want to post a reply? Sign in.