The Second Dolgrin Brightlaughter
Half-orc oracle (spirit guide) 2/paladin (oath of vengeance) 3 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 60)
LG Medium humanoid (human, orc)
Init +1;
Senses darkvision 60 ft.; Perception -2
Aura courage (10 ft.)
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Defense
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AC 18, touch 11, flat-footed 17 (+6 armor, +1 Dex, +1 natural)
hp 52 (5 HD; 2d8+3d10+18)
Fort +11,
Ref +7,
Will +9; +2 vs. death
Defensive Abilities sacred tattoo[APG], uncanny dodge;
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +9 (1d8+7/19-20) or
. . falchion +8 (2d4+6/18-20) or
. . (S) silver boarding axe +6 (1d4+3/×3)
Ranged sling +5 (1d4+4) or
. . sling +5 (1d4+4)
Special Attacks channel positive energy 4/day (DC 14, 1d6), smite evil 1/day (+3 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect evil
Oracle (Spirit Guide) Spells Known (CL 2nd; concentration +5)
. . 1st (5/day)—cure light wounds, detect undead, obscuring mist, weapons against evil
. . 0 (at will)—create water, detect magic, light, mending, read magic
. .
Mystery Life
. .
S spirit magic spell;
Spirit Lore
Wandering Spirit
Paladin (Oath of Vengeance) Spells Prepared (CL 2nd; concentration +5)
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Statistics
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Str 18,
Dex 12,
Con 16,
Int 10,
Wis 7,
Cha 16
Base Atk +4;
CMB +8;
CMD 19
Feats Extra Revelation[APG], Fey Foundling[ISWG], Power Attack
Traits fate's favored, magical knack
Skills Acrobatics -4 (-8 to jump), Diplomacy +7, Handle Animal +7, Heal +2, Intimidate +5, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (planes) +4, Knowledge (religion) +4, Ride +0, Sense Motive +2, Spellcraft +4, Use Magic Device +4;
Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ lay on hands 4/day (1d6), mercy (fatigued), oracle's curse (powerless prophecy), orc blood, revelations (life link, channel)
Other Gear chainmail, heavy wooden shield,
+1 longsword, falchion, silver boarding axe, sling, sling, sling bullets (20),
amulet of natural armor +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (100 ft.), holy text (Note)[UE], mess kit[UE], pot, soap, torch (20), trail rations (5), trail rations (5), waterskin, waterskin, wooden holy symbol of Note, brooch (worth 725 gp), 13 gp, 8 sp
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Tracked Resources
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Detect Evil (At will) (Sp) - 0/0
Lay on Hands (1d6 hit points, 4/day) (Su) - 0/4
Oracle Channel Positive Energy 1d6 (4/day, DC 14) (Su) - 0/4
Sling bullets - 0/20
Smite Evil (1/day) (Su) - 0/1
Torch - 0/20
Trail rations - 0/5
Trail rations - 0/5
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Life Link (2 max bonds, 120 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Oracle Channel Positive Energy 1d6 (4/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round.
Sacred Tattoo +1 to all saves.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.