Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

If it's still up at end of round, will hit with another force missle.

force missle: 1d4 + 1 ⇒ (2) + 1 = 3


Male Human cavalier 8 |HP 76/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 1/3 | Tactician@7rds. 2/2 | Haste 8/10

need to stop all that noise Elathras step forward, past the carcass of the gnoll he kill, moving up and around the other he flanks, pivoting on his left foot he brings his Guisarme to bear on the second gnoll, bringing it slashing down on the beasts shoulders from behind.

moved 20 ft. 3rd.rd.rage, power attack, flank, HP 19, AC 16 attack with Guisarme

attack: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 for damage: 2d4 + 9 ⇒ (3, 2) + 9 = 14


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk moves up beside Dolgron and waits. He's just out of range for either a Fire Ray or Orb of Acid on the Gnoll Elathras, Kaztor adn Virgil are fighting.


Male Human Rogue6/Clr1 Current Map

Elathras kills that one, but two more appear from the west. Virgil, Dolgrin and then Mittleid are up. Mittlied, you will have to move to shoot. Seems a sorcerer just stepped in your path.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

change force middle to a new one. Miyled just 5ft past the sorc.


Level 1 Sentient Jelly

Virgil uses the momentum from his upswing to hurl his Greatclub over his shoulder: it lands safely behind him. Smoothly drawing his shortbow as he sidesteps, the Ranger takes a shot at the Gnoll on the right.

Virgil drops his weapon as a free action, takes a five-foot-step diagonally, draws his bow and fires.

Bow attack: 1d20 + 3 ⇒ (18) + 3 = 21

Bow damage: 1d6 + 6 ⇒ (1) + 6 = 7


Male Human Rogue6/Clr1 Current Map

Dolgrin and Mittleid are up


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Double Move

Well, it's certainly an occupied ruin. he says, stepping past the still bleeding gnoll.

You knock very thoroughly, friend Elathras


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Moving forward 20 feet Mitleid looks at the next enemys and shoots at them with a smile on his face.
Attack: 1d20 + 2 ⇒ (6) + 2 = 81d8 ⇒ 5
Hello, crap roll, my old friend
you've come to haunt me again
Because I start slowly weeping
Left its seeds while I was sleeping
And the vision that was planted in my brain
Still remains
Within the rolls of crappyness.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Bonus points for the sounds of silence. haha


Male Human Rogue6/Clr1 Current Map

Lol, Mittleid! You are not going to get a clear shot from back there at this point anyway. Too many in the way.
Irenicus, then top of round with Elathras and Katzor


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz will press the attack on the gnoll.

Attack 1d20 + 2 ⇒ (10) + 2 = 12

DamGe 1d8 + 2 ⇒ (2) + 2 = 4


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

I went already, since 2nd gnoll died changed the 3dmg force missle to target one of the new ones.


Male Human Rogue6/Clr1 Current Map

Better than Mittleid, but with +2 to hit it take a bit better rolls even to hit a gnoll.


Male Human Rogue6/Clr1 Current Map

Note on ranged attacks: I should probably add this to my house rules. Cover: When firing through your allies they provide a +4 cover to the enemy. This is in addition to the -4 for firing into melee. Precise shot removes the latter only. Improved precise shot is needed to get around this. Now here is the kicker. If you miss by the cover, you hit the cover. Meaning you have a 20% chance of hitting your ally!


Male Human cavalier 8 |HP 76/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 1/3 | Tactician@7rds. 2/2 | Haste 8/10

mpre gnolls to kill, bring them on! seeing the next two gnolls and that Katzor seems to have the first in hand, Elathras steps up beside the dwarf and attacks the most northern gnoll with his guisarme, intend on disemboweling the beast.

rage, power attack, HP 19, AC 14 attack with Guisarme 4th rd. raging
attack:: 1d20 + 6 ⇒ (16) + 6 = 22 for damage: 2d4 + 9 ⇒ (4, 2) + 9 = 15


Male Human Rogue6/Clr1 Current Map

And Elathras drops another gnoll. One man hit squad!


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

On his next turn Mitleid will move forward to get a clean line of attack. Double move


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk runs up a bit to get himself beside Virgil. Not enough time to do much else. Can't really use his fire ray either without risking hurting one of his chums.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Tbree? I think
Elethras hit a gnoll and killed it
Katzor attacked and missed
gnoll attacked and missed
Virgil
Wdrozgruk
Dolgrin
Mittleid
Irenicus


Male Human Rogue6/Clr1 Current Map

Gnoll attacks Katzor
battleaxe: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male Human Trapper Ranger (Lvl 5)

With no clear shots left, Virgil fumbles for his greatclub and heads towards the remaining Gnoll. Stepping through the Gatehouse, Virgil takes in his surroundings, keen eyes searching for more Gnolls.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human Rogue6/Clr1 Current Map

No gnolls, but goblins in windows above


Male Human Trapper Ranger (Lvl 5)

"Uh... guys?" The ranger drops his club and points up at the castle: "We've got Goblins."


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Move up, miss.

1d20 + 4 ⇒ (2) + 4 = 6
1d4 + 1 ⇒ (3) + 1 = 4

Dolgrin moves into position, swinging sure to cleave the gnolls knees in twain, when he hears virgil's comment. Pulling up short, he looks up at the castle.

perception: 1d20 + 1 ⇒ (6) + 1 = 7

I see no goblins, it's just this last dogman here.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Taking a step to the left Mitleid tries to hit the dogface twice.
Clear line of sight
Attack: 1d20 + 1 ⇒ (9) + 1 = 101d8 ⇒ 3
Attack: 1d20 + 1 ⇒ (15) + 1 = 161d8 ⇒ 3


Male Human Rogue6/Clr1 Current Map

See how well that works when they learn to get out our your way? One hit. Of course my wife hits our barbarian in the back in our game today! Anyone at the table that had played with us for awhile knows why we have that rule(lol). Huge barbarian standing in the doorway and she thinks she can fire over him at the rogue/wiz floating off the ground on the other side. He was not half as annoyed as when she missed the trap that hit him for 102 hp with a double scythe blade on a crit, 6d4+12 x4! Ouch:( And this is a Paizo AP!


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Arg... a well I do play an ranged inquisitor in skull and shackles.... and it is damn hard sometimes. But it is a very cool ap


Male Human Rogue6/Clr1 Current Map

With writers like Richard Pett and Greg Vaughan I expected nothing less. They write a lot of FGG stuff, especially Greg.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

Switching to discussion


Male Human Rogue6/Clr1 Current Map

Ok, Irenicus will move forward 25' and hit the remaining gnoll with another force missile:
damage: 1d4 + 1 ⇒ (2) + 1 = 3

And the last gnoll falls. XP=230 each. Where to all?


Male Human cavalier 8 |HP 76/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 1/3 | Tactician@7rds. 2/2 | Haste 8/10

need to catch my breath As the last gnoll falls, Elathras lowers his pole arm, then looks around the courtyard, stepping back into the entryway. he says, Nice hit Irenicus, give me a minute to catch my breath, fatigued, need 42 seconds Virgil where did you say you saw those goblins at?" As he listens to Virgil he roots through each of the gnolls pockets, taking the best shield and axe he can find, adding them to his arsenal. Then looking at the group he asks "where to now?"

perception: courtyard: 1d20 + 10 ⇒ (20) + 10 = 30
perception: gnolls: 1d20 + 10 ⇒ (16) + 10 = 26


Male Human Rogue6/Clr1 Current Map

The courtyard is a small expanse of mud and overgrown grass. The ground gets muddier in the north-eastern end. Beyond that you see nothing moving. The gnolls are dead or dying.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Detect Evil the gnolls.

Non-Evil Gnoll?:

1d20 + 2 ⇒ (3) + 2 = 5 Heal w/ a charge of luck to stabilize.
Help me, this one can be redeemed. He has not fallen completely yet.

Assuming they're all evil.

Dolgrin says a small prayer to Note, then coup de gras the remaining gnolls one by one. His eyes bleak, but his hands steady.

Blessings be upon and around thee, that you might find grace in the next life, your soul reborn out of this base suffering form. May you be a halfling.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Anyone see a ranged weapon on one of these gnolls? I could use one, if I know how to fire it."


Male Human Rogue6/Clr1 Current Map

They are all evil. The gnolls have leather armor, heavy wooden shield, battle axe, net, 3d4 sp each, no ranged weapons.


Male Human cavalier 8 |HP 76/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 1/3 | Tactician@7rds. 2/2 | Haste 8/10

was Elathras able to see the goblins that Virgil noticed?


Male Human Trapper Ranger (Lvl 5)

Virgil points to the windows again. "Up there." he motions to the upper levels, stowing his great club and searching the Gatehouse for traps.

It's a little more than a turn's worth of actions, but we're not really in combat or anything.


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)

Grab a net/axe/shield. Pool the silver.

silver: 12d4 ⇒ (3, 3, 4, 3, 3, 3, 3, 4, 2, 1, 3, 4) = 36

He finishes his work, then peeks further in counting doors.

We'll want to get out of the courtyard. Too many windows once we clear this gatehouse. Head left, we'll need to rush across. Get us up against that inner wall and any archers will have a hard time. Bring the axes, we'll likely need them.

Once the group is ready, he darts across, holding a borrowed shield over his head.

Total Defense (+4) + a Heavy Shield in place of his usual light shield (net +1) makes his AC 25 for the next bit.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Would someone like to be the treasurer for this merry band?


Male Human cavalier 8 |HP 76/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 1/3 | Tactician@7rds. 2/2 | Haste 8/10
Dolgrin Brightlaughter wrote:

Grab a net/axe/shield...

no offence Dogrin, but can you use the medium gear? Virgil do you want to grab any gear? Which building (number) were the goblins in and do we want to head there next? Might be easier to have this conversation on roll20


Male Human Rogue6/Clr1 Current Map

Elathras, Dolgrin is taking some initiative so I don't have an issue with it. You are right, that it is too big for him, but for him to just grab it to run across the courtyard for protection I say that is ok. I say follow is lead. The goblins were in the windows on the second floor above 13 & 14. To which door A, B or C? Who ever labeled all of them good idea and has earned themselves 100XP:)


Paladin3/Oracle2 | AC18, T11, FF17 | HP 52/52 | F11, R7, W9 (+2 death, Uncanny D) | Init +1 | Perc -2 | Immune: Disease/Fear Melee: [dice]1d20+9[/dice] [dice]1d8+7[/dice] | Melee Power Attack: [dice]1d20+7[/dice] [dice]1d8+13[/dice] | Smite 1/1 | LoH 4/4 (1d6) | Channel 4/4 (1d6)
Elathras Narcinal wrote:
Dolgrin Brightlaughter wrote:

Grab a net/axe/shield...

no offence Dogrin, but can you use the medium gear? Virgil do you want to grab any gear? Which building (number) were the goblins in and do we want to head there next? Might be easier to have this conversation on roll20

Yep, larger weapons have a penalty, but he's going to hack a door down with it not brawl. Same with shields. If I wanted to hit a person I'd be in trouble. Nets are vs touch ac, so not a big deal there either.


Male Human Rogue6/Clr1 Current Map

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.


Male Human cavalier 8 |HP 76/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 1/3 | Tactician@7rds. 2/2 | Haste 8/10

my initial thought was to go to 9 (door c) since that would be where the goblins are, better to get to them before they can reinforce too much

the little guy has a good idea lifting his borrowed shield up, ready to run across the yard to where the goblins door should be. Elathras explains "It looks like the access to the main building will put us closest to the Goblins, shall we all charge the door, or do we want to leave some here to cover the window in case the goblins attack?" Addressing Kaztor's question "I do not think the gnolls have any ranged weapons, but I can loan you a javelin or three"


Male Human Rogue6/Clr1 Current Map

Doors C are the main doors to the castle.


Male
Crunch:
HP46/46, In+4 Perc +12 F+8 R+7 W+9(+5) AC17 FF14 T17 CMD23 Darkvision60ft, 30 ft
Dwarf Zen Archer Qi-Gong Monk 6

And as we are in rule mode, the gnolls will not be evil, if they are not priests. Needs 5hd to show as evil, if not cleric, antipaladin, undead or evil outsider.
Moving forward Mitleid takes a place to be pepper any one in upper levels with arrows.


Male Human cavalier 8 |HP 76/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 1/3 | Tactician@7rds. 2/2 | Haste 8/10

"thanks, Mitleid" Seeing Mitleid stepping up to cover the windows, Elathras lifts up the gnoll shield and walks out into the courtyard, pole arm in hand, walking toward what appears to me the main entrance to the castle looking carefully for any traps between the gatehouse and the doorway. AC 20 with shield

perception: 1d20 + 10 ⇒ (19) + 10 = 29


Male Human Trapper Ranger (Lvl 5)
Mitleid wrote:
Moving forward Mitleid takes a place to be pepper any one in upper levels with arrows.

Virgil follows suit: after grabbing and stowing a shield and axe, the Ranger nocks an arrow and starts watching the windows for movement.

"Nice place. Maybe it's on the market? Discount for all the pests?"

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Male Half-Orc Sorcerer (inactive)

Wdrozgrúk will move up behind Virgil and try to keep his eyes open for the Goblins he's talking about.
perception: 1d20 + 6 ⇒ (5) + 6 = 11

Oh look! A courtyard!

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