GM Abraham's Emerald Spire

Game Master Abraham Z.

Emerald Spire slides
Emerald Spire quests
Knowledge Checks
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Grand Lodge

Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none

Look around. Maybe they haven't destroyed everything interesting

Perception: 1d20 + 16 ⇒ (11) + 16 = 27

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

We could continue our exploration while our buff are still running? We will have time to look deeper here once the place is cleaned.

Says Dolgar

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/10 | HP: 107/107, ER 10 fire | AC/FF/Tch: 3/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+20, Heal+11, Kn Arc/His/Nob/Pln+6, KnRel+14, Ling+6, Perc+12, SMot+20, SCft+7 | Active Conditions: mage armor, hunters blessing (undead and underground), life bubble,, darkvision, delay poison, ant haul, endure elements, sanctuary

"Keep moving seems the better plan. There is a door right there."


Emerald Spire slides |

It doesn't take the group much time to ascertain that the pits are filled with a variety of nastiness: The smallest pit is filled with stagnant water. The adjacent pit contains some sort of charred, fleshy mass. The ceiling above that pit is coated with greasy black stains. The largest pit is filled with miscellaneous refuse, seemingly the remains of the morlocks’ meals. Most of the organic matter has rotted into a fetid pool of sludge about 4 feet deep.

Do you want to investigate (i.e. search) the pits or just move on?

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Let's keep moving then! says Dolgar who immediately goes to the next door!

If he detects nothing of unusual +17 perception to automatically detect any unusual stonework at 10ft. Dolgar opens the door.

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/10 | HP: 107/107, ER 10 fire | AC/FF/Tch: 3/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+20, Heal+11, Kn Arc/His/Nob/Pln+6, KnRel+14, Ling+6, Perc+12, SMot+20, SCft+7 | Active Conditions: mage armor, hunters blessing (undead and underground), life bubble,, darkvision, delay poison, ant haul, endure elements, sanctuary

Guy sports a new and different grimmace as he glances at each of the pools. Wrinkling his nose he suggests, "Lets give those noxious pools a wide berth, shall we?"

Grand Lodge

Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none

We'll push on then

Silver Crusade

Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

At 4th level, the ectoplasmatist can use her lashes as reach weapons or use them to manipulate objects from a distance...
When the lashes are used to manipulate items, they have the same manual dexterity as the ectoplasmatist’s hands.

Hmm, would this allow Uhvat use his lash to reach into the pool of sludge to feel around? He has reach with that so should be enough to reach into the bottom.


Emerald Spire slides |
Uhvat Balanos wrote:

At 4th level, the ectoplasmatist can use her lashes as reach weapons or use them to manipulate objects from a distance...

When the lashes are used to manipulate items, they have the same manual dexterity as the ectoplasmatist’s hands.

Hmm, would this allow Uhvat use his lash to reach into the pool of sludge to feel around? He has reach with that so should be enough to reach into the bottom.

Yes, you can use your lash as a reach implement to examine the pool of sludge. Do you wish to do so?

Silver Crusade

Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

Uhvat calls out, "Hold on a moment? Let me check things out here."

Moving to the edge of the pool, Uhvat sends his lash into the depths, carefully feeling around for whatever surprises might be below.


Emerald Spire slides |

Uhvat searches in the sludgy pool. It is filled with miscellaneous refuse, mostly the remains of the morlocks’ meals. Most of the organic matter has rotted into a fetid pool of sludge about 4 feet deep. It is quite disgusting.

Uhvat, please give me a Fort save vs disease. Sorry, I didn't write this module - I'm just the GM!

Finding nothing of interest in the pool, the pathfinders continue through one of the doors on the far end of the room. They soon discover that both doors - oddly - lead to the same place.

Map updated. Go ahead and move yourselves up into the room.

In the center of this alcove stand the vandalized remains of what is barely recognizable as a statue of bird-headed being with serpents for legs. Long, bronze tubes line an alcove behind the statue.

DC 20 Knowledge (Planes or Religion):
You recognize the statue once depicted the demon lord Abraxas.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Know. Religion DC20: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30

The demon lord Abraxas! says Dolgar recognizing the statue.

He quickly moves next to it, always on the lookout for danger See Invisibilty & +19 perception vs Unusual Stonework

And starts smashing the statue if he find no immediate danger.

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/10 | HP: 107/107, ER 10 fire | AC/FF/Tch: 3/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+20, Heal+11, Kn Arc/His/Nob/Pln+6, KnRel+14, Ling+6, Perc+12, SMot+20, SCft+7 | Active Conditions: mage armor, hunters blessing (undead and underground), life bubble,, darkvision, delay poison, ant haul, endure elements, sanctuary

knowledge religion: 1d20 + 9 ⇒ (8) + 9 = 17

"Demon Lord? Why am I not surprised? What do you know about its worshippers?"

With uncharacteristic boldness and authority, Buy declares "We should destroy the idol."


Emerald Spire slides |

The group sets to work destroying the statue. It is noisy and time consuming work but there does not appear to be any obvious hazard in doing so.

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/10 | HP: 107/107, ER 10 fire | AC/FF/Tch: 3/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+20, Heal+11, Kn Arc/His/Nob/Pln+6, KnRel+14, Ling+6, Perc+12, SMot+20, SCft+7 | Active Conditions: mage armor, hunters blessing (undead and underground), life bubble,, darkvision, delay poison, ant haul, endure elements, sanctuary

Though he is not particularly helpful, mostly just piling up rubble that is within his ability to move, he is quite enthusiastic about the job.

When the statue is dismantled he settles up against a wall and lets his rapid breathing slow down a bit. Almost as if the destruction was a personal favor to Guy, he says, "Thanks, guys."

"Where to next? Thataway?"

He points vaguely to the corridor and vaguely north from his slumped and seated position next to eh east wall of the room.


Emerald Spire slides |

After they finishing demolishing the statue, the group investigates the corridor leading out of the room. They quickly discover that the path forward is blocked by a massive collapse. Note the rubble on the map

Silver Crusade

Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

Despite not physically coming in contact with the sludge, stirring up the contents releases enough miasma that hits Uhvat straight in the face.

Hmm, dilemma. I could cast burst of adrenaline for a +4, but I'll loose my chill touch. Oh well, let's see my dice roll.

fort: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Abraxas, Demon Prince of forbidden lore, magic, and snakes... usually worshipped by drows. Unusual to find it here.

Dolgar asses how many time they will need to pass through the rubbles.

Profession Miner: 1d20 + 11 ⇒ (14) + 11 = 25


Emerald Spire slides |

Uhvat shakes off the ill effects of Filth Fever with no difficulties. DC was only 12! One of the problems with (parts) of the Emerald Spire is that the DCs, ACs, and to-hit numbers are just not in line with the characters' levels. If this weren't PFS I would just boost the numbers to make it more challenging for you all.

Uhvat, why do you say that there is no physical contact with the sludge? Isn't the lash part of your body?

And, actually, I'm not so sure that you can search around with the lash without losing your chill touch. Have to think about that...

After some examination, Dolgar can see that clearing away the rubble is well beyond the scope of the group. Specialized mining equipment and days of effort would be needed, and the work might still be rewarded with a cave-in!

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/10 | HP: 107/107, ER 10 fire | AC/FF/Tch: 3/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+20, Heal+11, Kn Arc/His/Nob/Pln+6, KnRel+14, Ling+6, Perc+12, SMot+20, SCft+7 | Active Conditions: mage armor, hunters blessing (undead and underground), life bubble,, darkvision, delay poison, ant haul, endure elements, sanctuary

"After the verdict is reached, Guy moves towards what he hopes is open passage. I guess we go this way then."

Guy's icon is next to the passage he is indicating.


Emerald Spire slides |

Guy leads the way in the other direction, revealing another corridor. Map updated To the West (i.e. bottom of the map) the corridor stretches out until it too ends in a collapsed blocked passage, seemingly the other side of the blockage that Dolgar had just investigated.

To the East (i.e. the towards the top of the map), the party spies two seemingly intoxicated morlocks, who stagger to their feet and attack - pointlessly - as soon as they see the pathfinders.

Going to handwave this fight because it's probably the most pointless encounter on this whole level. I really wonder what the author of this level was thinking sometimes. As if two morlocks isn't already a wimpy enough encounter for level 7-9 characters, they are sickened (drunk) and on the first round they only attempt to do non-lethal dmg. Yeesh.

With the drunken morlocks dispatched (they have nothing of value), the pathfinders find that they have run out of any obvious further routes to proceed.

Grand Lodge

Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none

Back to the beginning then. Dolgar, maybe your expertise will find us a way through one of the collapsed tunnels. It's that or try to squeeze through their passage.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab shrugs.

“I can squeeze with Sabz if necessary!“

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Dolgar tries to find a way through.

Profession Miner: 1d20 + 13 ⇒ (9) + 13 = 22
Perception (+2 vs unusual stonework): 1d20 + 17 ⇒ (12) + 17 = 29

Silver Crusade

Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

The lash is not part of his body. It is an ectoplasmic manifestation. But oh yes, you're right. Using the lash to touch anything will discharge the charges.

Uhvat comes up behind Dolgar, guarding his back in case of any further morlock surprises. At the same time, he keeps his eyes peeled, similarly looking for a way foward.

perception: 1d20 + 16 ⇒ (1) + 16 = 17


Emerald Spire slides |

The party search around and find a secret tunnel leading into another chamber.

Map updated with Yellow arrow showing the location of the tunnel; the map makes it look like a normal passage but the text makes it clear that it is a secret tunnel.

The passage ascends into a dark antechamber covered with plates of brass and porcelain. Its tiled walls have been bashed to splinters and smeared with filth. Most of the rubble has been pushed up along the north wall in small piles. To the west lie the shattered remains of a smaller side room, its walls broken to the foundation. Along the east wall, a wooden door hangs half open.

A lone morlock stands watch over this room, but she has dozed off.

I'm going to hand wave this one too unless anyone objects.

When she wakes up and sees the pathfinders before her she promptly has a heart attack and dies.

Go ahead and move yourselves into the room and let me know what you'd like to do next.

Grand Lodge

Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none

Doing his best to avoid touching the filth Azrael searches around the room for anything useful.

Perception: 1d20 + 16 ⇒ (18) + 16 = 34


Emerald Spire slides |

Azrael finds *another* secret tunnel on the north wall of the chamber.

Now noted on the map with a green arrow.

So you have two exits from the room to choose from: door ajar on the eastern wall and secret tunnel in the rubble on the north wall. Two votes chooses a direction. Nothing else of interest in this room.

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/10 | HP: 107/107, ER 10 fire | AC/FF/Tch: 3/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+20, Heal+11, Kn Arc/His/Nob/Pln+6, KnRel+14, Ling+6, Perc+12, SMot+20, SCft+7 | Active Conditions: mage armor, hunters blessing (undead and underground), life bubble,, darkvision, delay poison, ant haul, endure elements, sanctuary

I vote north

Silver Crusade

Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

Uhvat attempts to listen through the open door, hoping to get a hint of what might lie beyond.

perception: 1d20 + 16 ⇒ (4) + 16 = 20


Emerald Spire slides |

Uhvat hears only silence, deathly silence.

One vote to go through the open door to the north...

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Lets go north then.

Says Dolgar


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Conditions:

Current time: 14:05 (the level was entered at 12:00)
=== Out of initiative ===
Guy du Loc - dmg; no light & normal vision;
Aaftaab - dmg; darkvision 60'; ioun torch;
Saabz (AC 18) - dmg; low-light vision & scent;
Azrael Azarhe - dmg; darkvision;
Dolgar Ironfist - dmg; Heroism (13:50), See Invisibility (13:50);
Uhvat Balanos - dmg; Heroism (13:50), Blur (12:38), False Life (15 hp, 20:30), Chill Touch, Shield (12:38)

The party advances through the open door and find a long corridor.

To the right (south) the corridor ends in the same cave-in they already encountered from the other side.

to the left (north) the corridor proceeds for a few feet and then there is a door (red arrow).

Further down the corridor, and just around the bend, there is another door (pink arrow). The walkway leading to this door is littered with piles of stone bowls, skulls, crudely carved idols, and large chunks of quartzite, hematite, and other semi-precious minerals. A yellowish light leaks from the crack at the bottom of the door.

Even further down the same corridor there is an opening to the right (orange arrow).

A few feet beyond that, the corridor ends in another cave-in (on the other side of which lies the pit trap that you already explored at the very start of the level).

Map updated. Which way would you like to go - two votes advances the action. Also, for the purposes of buffs etc. it has been 90 minutes since the fight with the group of morlocks in the room with the three pits (time to destroy the statue, dig around in the cave-in, and search around for the hidden passage) so most of your buffs have expired as noted in the party tracker above.

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/10 | HP: 107/107, ER 10 fire | AC/FF/Tch: 3/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+20, Heal+11, Kn Arc/His/Nob/Pln+6, KnRel+14, Ling+6, Perc+12, SMot+20, SCft+7 | Active Conditions: mage armor, hunters blessing (undead and underground), life bubble,, darkvision, delay poison, ant haul, endure elements, sanctuary

Guy gets the mage armor recast on him from his wand when necessary.

"Shall we take the doors as we find them?" One vote for the red door.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Dolgar recasts Heroism on himself.

Yes, lets find them. votes for the red door

Dolgar checks for traps and if he finds none, opens the door.

Grand Lodge

Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none

Agreed, first things first. Wouldn't want to leave anything at our backs to surprise us.

red door


Emerald Spire slides |

The door opens an inch or so before loudly smacking into some kind of obstruction. Peeking through the opening, it appears that there is another cave-in directly behind the door, blocking it.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

After some grumbling Dolgar moves to the other door. pink

After a quick look for any danger, he opens it.

Perception (+2 vs unusal stonework): 1d20 + 17 ⇒ (4) + 17 = 21

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/10 | HP: 107/107, ER 10 fire | AC/FF/Tch: 3/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+20, Heal+11, Kn Arc/His/Nob/Pln+6, KnRel+14, Ling+6, Perc+12, SMot+20, SCft+7 | Active Conditions: mage armor, hunters blessing (undead and underground), life bubble,, darkvision, delay poison, ant haul, endure elements, sanctuary

"Looks like they have a lot to do if they hope to open this place up for business."

Pink is good with me too.


Emerald Spire slides |

Dolgar does not find any traps but the door will not open.

The walkway at his feet is littered with piles of stone bowls, skulls, crudely carved idols, and large chunks of quartzite, hematite, and other semi-precious minerals. While the bulk of the material is of little value, there is a bronzed skull of a naunet protean (worth 500 gp), a 1-pound chunk of hematite worth 100 gp, and 23 assorted semi-precious gemstones worth 50 gp each.

A yellowish light leaks from the crack at the bottom of the door.

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/10 | HP: 107/107, ER 10 fire | AC/FF/Tch: 3/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+20, Heal+11, Kn Arc/His/Nob/Pln+6, KnRel+14, Ling+6, Perc+12, SMot+20, SCft+7 | Active Conditions: mage armor, hunters blessing (undead and underground), life bubble,, darkvision, delay poison, ant haul, endure elements, sanctuary

Not used to thinking in physical terms, Guy asks, "I don't suppose anyone has a spell to break through the door?"

Grand Lodge

Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none

Or we could knock...

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

I have a universal opener. says Dolgar showing is adamantine warhammer.

Looking at the gems, he adds

Seems like the creatures living here were showing some devotion to what's in there... be prepare to anything.

Dolgar knock at the door with his warhammer.

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/10 | HP: 107/107, ER 10 fire | AC/FF/Tch: 3/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+20, Heal+11, Kn Arc/His/Nob/Pln+6, KnRel+14, Ling+6, Perc+12, SMot+20, SCft+7 | Active Conditions: mage armor, hunters blessing (undead and underground), life bubble,, darkvision, delay poison, ant haul, endure elements, sanctuary

Guy prepares by waiting out of sight around the corner.


Emerald Spire slides |

No one answers the door.

Silver Crusade

Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

Suspicious about how things might pan out, Uhvat casts a few spells on himself to get ready.

Heroism, Blur, Chill Touch

Grand Lodge

Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none

Azrael adds his adamantine spear to Dolgar's warhammer to tear down the door.


Emerald Spire slides |

I didn't realize that you were actually attempting to break the door down. Dolgar, give me a Sunder check. Azrael, you can either make your own check or Aid Another - please decide which before rolling.

The Exchange

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

Sunder: 1d20 + 14 ⇒ (19) + 14 = 33

Dolgar "knocks" harder at the door.

Grand Lodge

Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none

Sunder: 1d20 + 11 ⇒ (11) + 11 = 22
damage, ignore hardness if <20: 1d8 + 7 ⇒ (3) + 7 = 10

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Current Characters


Warden Rogard Hammerfell
The Exchange Dolgar Ironfist

AC25 (FF24/T11); HP 112/112 (Darvision 60ft. Perception +18 (+2 vs unusal stonework) ; +6 Init; Fort +13, Ref +7, Will +14 (+5 vs Magic, +3 vs poison)| Spell: See Invisibility, Heroism|

played by Ilmakis (116 posts)
Dinvaya Lanalei
Sovereign Court Firewarden Yanda

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(0/16 false life) | AC/FF/Tch: 23/16/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4)

played by miteke (1,510 posts)
Azghaad
GM Abraham

Emerald Spire slides |

played by Abraham Z. (3,075 posts)
Tef-Naju
The Concordance Jeydahvu

Active Buffs:
shield, mirror image x4, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 27/ touch 16/ ff 27 (+1 insight to AC during surprise); CMD 27; hp 103/103, DR 1/--, F+13, R+5, W+10, Resist Acid 10, Speed 30 ft., Burrow 30 ft.

played by Purple Dragon Knight (330 posts)
Anwa of the Soft Step
Scarab Sages Shiva Parashurama

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

played by Thralleon (100 posts)

Previous Characters


Gnoll Ravager
EbonFist

All the Gods Below Games I've Played (Session Tracker)
(3,501 posts)
Golden Orb
Silver Crusade phaeton_nz

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 1-35 | SFS1e 6-14 | PFS1e 6-04
(6,634 posts)
Croaguhnka
Silver Crusade Aaftaab

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

played by noral (443 posts)
Demon Hunter
Silver Crusade Altovin Prynn

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4


played by Agent Eclipse (192 posts)
Undine
Dark Archive Ashwell

Male Undine Psychic 10 | AC (20)16/16/13 | HP 72/72 + _10__ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

played by Gerald (893 posts)
Estra
Azardra, the other Grandmother

Female N, looks human (actually mostly human Ifrit) | Psychic 10 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 3/3 | Rod Piercing 3/3 | HP 93/93 + temp HP 0/0 | AC 21 T 8 FF 21 | CMD 11 | F: +11, R: +7, W: +15 | Init: +1| Perc: +14, SM: +17, Dipl (Influence): +21, Bluff (Deceive): +21 | Focused Trance 3/3 | Expanded Awareness 3/3 | Phrenic Pool 8/8 | Spells: 1st 8/8 + 1/1 CP, 2nd 6/8, 3rd 8/8, 4th 7/7, 5th 4/4 | Darkvision 60ft | Speed 20ft | Active cond:

played by noral (139 posts)
Trumpet Blower
Grand Lodge Azrael Azarhe

Male NG Aasimar Bard (Arcane Healer) 8 | HP 59/59| AC 16 T 11 FF 15 | CMB +11, CMD 20 | F: +6, R: +9, W: +8 | Speed 30ft | Active conditions: none

played by Thralleon (78 posts)
Svevenka
Dark Archive Black Sun

CN female Wayang Chaokineticist 5
Spoiler:
|AC 20, T 15, FF 16|HP: 48/48 (10 nl)|F +8, R +8, W -1 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB 0 CMD 14|Burn 2/7, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 2/4


played by I'm Hiding In Your Closet (355 posts)
Alahazra
Cwethan's Iconic

”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

played by Cwethan (368 posts)
Half-Orc
Silver Crusade Dasus

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

played by Fobok (205 posts)
Ishani Dhatri
Scarab Sages Guy du Loc

Male N/G Human Cleric (Ecclesitheurge)/10 | HP: 107/107, ER 10 fire | AC/FF/Tch: 3/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+20, Heal+11, Kn Arc/His/Nob/Pln+6, KnRel+14, Ling+6, Perc+12, SMot+20, SCft+7 | Active Conditions: mage armor, hunters blessing (undead and underground), life bubble,, darkvision, delay poison, ant haul, endure elements, sanctuary

played by miteke (743 posts)
Korvosian Wizard
Dark Archive Heccuba

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

played by JASON RODARTE (390 posts)
Kossrani
The Exchange Jangafzaar Kargar

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

played by noral (529 posts)
Weasel
Kala's Companion

Male bear 8 | HP 52/52 | AC 24, T 13, FF 21 | CMB +0, CMD 22 | Fort +7, Ref +7, Will +3* (see Defense spoiler) | Init +2 | Perception +6 | Speed 40ft | Active conditions: none

played by Warah (41 posts)
Erutaki
Grand Lodge Kala, daughter of Krokum

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

played by Warah (1,128 posts)
Bleachling Lunatic
Dark Archive Lucifer Belthrue

Male TN Wayang Unchained Rogue 9.0 | AC 23 (T 16/FF 19)*+2 vs Traps | CMB +6 CMD 23 (FF 17) | HP 75/75 | Init +3 | Fort +6 Ref +13 Will +6 *+2 vs Shadow Magic / +1 vs Humanoid Reptilians)(Evasion) | Perception +20 (+3 to locate traps / +2 avoid surprises) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 4/4 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

played by Banesama (705 posts)
Harsk
Sovereign Court Otto Boulderspine

Dwarf spiritualist (phantom blade) 5 HP 48/48 | AC 21 T 13 FF 13 CMD 19 | F +7 R +4 W +8 (+2 vs Poison +4 vs Spells) Darkvision 60ft Perception +12 (+1 vs surprise) | Init +7

played by Pirate Rob (159 posts)
Guard Captain Blacklock
Grand Lodge Patros Therinor

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

played by grimdog73 (1,009 posts)
Abra Lopati
The Exchange Romulus Arrowsong

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

played by Matthais777 (218 posts)
Tyrannosaurus
Sabz

Male N Medium Velociraptor | Animal Companion 7 (Bodyguard Archetype) | HP 57/57 | AC 24 T 14 FF 20 | CMB +9, CMD 22| F: +10, R: +10 (no Evasion), W: +4/+8 vs. Ench. | Init: +4 | Perc: +12 | Senses: Low-light vision, Scent | Speed 60ft | Active conditions: None

played by noral (7 posts)
Cragkin
The Exchange Shabah Al'Quna

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

played by Cwethan (148 posts)
Barbarian
The Exchange Shabah's Warform

Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

played by Cwethan (190 posts)
Biter
Grand Lodge Stinky the Wolverine

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

played by Warah (352 posts)
Vrock
Summoned Eagle, Celestial


played by Agent Eclipse (1 post)
Zaz
The Concordance Tabar

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:
played by noral (425 posts)
Lantern Bearer
Terevalis Unctio of House Mysti

M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

played by JASON RODARTE (10,303 posts)
Wayang
The Concordance Tofang Siyaah

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

played by noral (473 posts)
Sajan
Silver Crusade Uhvat Balanos

Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

played by kuey (374 posts)
Bird
Voice of Courage

NG Thrush Emissary of Jaidz

played by Agent Eclipse (8 posts)
Tengu
Sovereign Court Ylosani

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

played by EbonFist (231 posts)
Orc Seeker
Grand Lodge Zenae WP

Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

played by phaeton_nz (81 posts)