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Gah! I was halfway through my post last night, got distracted by something, then forgot all about it.
will, heroism: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Uhvat grits his teeth in pain was the wave of necrotic energy washes through him. He manages to resist the worst of it, and shakes off the feeling of nausea that lingers.
Oh, and Uhvat would also have AoO'ed the hapless morlock as well.
Would the barricade be considered difficult terrain? Even then, it looks like Uhvat has just enough move to get adjacent to the devil, after his 5-foot step. If not, then ignore the following attack.
Still uncomfortable that he doesn't have access to his reliable lash, Uhvat dashes straight for the devil, struggling over the rubble, then aims for kick at the foe.
Flurry of Blows, Power Attack, Inspire Courage, Heroism
unarmed strike: 1d20 + 12 - 2 + 4 + 2 ⇒ (15) + 12 - 2 + 4 + 2 = 31 bludgeoning: 1d6 + 6 + 4 + 4 ⇒ (3) + 6 + 4 + 4 = 17
Stunning Fist: Fort DC18 or stunned 1 round.

GM Abraham |

Conditions: Inspire Courage (until MoT turn on round 5) and
Current time: 14:45 (the level was entered at 12:00)Flagbearer +6 to hit/dmg (doesn't stack with Heroism);
=== Round 3--->4 ===
Dolgar Ironfist - 56 dmg; Heroism (15:25); See Invisibility (15:35); Divine Favor; Judgments (Fast Healing 3 & Good);Bramble Armor (3 rounds used);resist fire 20;
Uhvat Balanos - 31 dmg; Heroism (15:25), Shield,False Life (2 temp hp);
Azrael Azarhe - 68 dmg; darkvision; dying - stabilization check needed on your turn; unconscious; prone, weapon and flag dropped in your square (red lightning bolt on map);
Mistress of Thorns barbed devil - 7 dmg; cover from barricade;
Guy du Loc - 12 dmg; no light & normal vision; Spiritual Weapon (expires before Guy's turn on round 9); Will save needed;
Azrael continues to bleed out.
Uhvat resists the worst of the Unholy Blight. (2 points of dmg absorbed by your False Life, which is now used up; 20 points of dmg off of your normal hp).
Uhvat rushes forward, clambering through the difficult terrain of the barricade, to finally engage in the devil in melee. He hits her, though the blow does less damage than expected. Damage resistance
Fort DC 18 vs Stunning Fist: 1d20 ⇒ 16
The Mistress of Thorns shakes off Uhvat's blow with ease.
Barbed Defense P dmg: 1d8 + 6 ⇒ (5) + 6 = 11
Uhvat is also surprised to feel a painful consequence of his attack: the barbs that cover her body stick to him as he strikes. 11 dmg to Uhvat.
Guy is up (and Will save needed before you take your turn)!

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Will ST: 1d20 + 13 ⇒ (15) + 13 = 28
DC 19 spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
Guy casts a Blessing of Fervor before stepping back and sending his spiritual weapon hurtling at the devil. Guy takes the Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
CL check vs. spell resistance, spell penetration: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 (because those dang devlis always have spell resistance
to hit: 1d20 + 12 ⇒ (20) + 12 = 32
force damage: 1d8 + 2 ⇒ (2) + 2 = 4
confirm: 1d20 + 12 ⇒ (14) + 12 = 26
crit damage: 1d8 + 2 ⇒ (4) + 2 = 6
Those were some insane rolls! I wish Uhtvat could have rolled that instead.

GM Abraham |

Conditions: Inspire Courage (until MoT turn on round 5) and
Current time: 14:45 (the level was entered at 12:00)Flagbearer +6 to hit/dmg (doesn't stack with Heroism);Blessing of Fervor (declare your choice at the start of your turn);
=== Round 4--->5 ===
Dolgar Ironfist - 56 dmg; Heroism (15:25); See Invisibility (15:35); Divine Favor; Judgments (Fast Healing 3 & Good);Bramble Armor (3 rounds used);resist fire 20;
Uhvat Balanos - 54 dmg; Heroism (15:25), Shield; Will save needed;
Azrael Azarhe - 68 dmg; darkvision; dying - stabilization check needed on your turn; unconscious; prone, weapon and flag dropped in your square (red lightning bolt on map);
Mistress of Thorns barbed devil - 17 dmg; cover from barricade;
Guy du Loc - 21 dmg; no light & normal vision; Spiritual Weapon (expires before Guy's turn on round 9); Blessing of Fervor (exp. before Guy's turn on round 11);
Guy resists the worst of the Unholy Blight, casts Blessing of Fervor upon the party, and sends his spiritual weapon to attack the Mistress, which strikes home with deadly effect. That was a crit. The spiritual weapon no longer needs to make SR checks in future rounds. Also note that the spiritual weapon is not subject to her DR.
The Mistress angrily claws at Uhvat...
Claw, PA: 1d20 + 14 ⇒ (19) + 14 = 33
dmg, PA: 2d8 + 14 ⇒ (2, 7) + 14 = 23
Grab, PA penalty: 1d20 + 18 ⇒ (7) + 18 = 25
... she strikes him but does not manage to grapple him.
Uhvat, Will save needed vs a fear effect (Inspire Courage will apply)
... and she attacks again...
Claw, PA: 1d20 + 14 ⇒ (11) + 14 = 25
... but this time his magical shield protects him.
End of Round 4 and start of Round 5
Pathfinders are up! The bold may act!

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will, IC, heroism: 1d20 + 10 + 4 + 2 ⇒ (1) + 10 + 4 + 2 = 17 Using my reroll for that
will, IC, heroism: 1d20 + 10 + 4 + 2 ⇒ (14) + 10 + 4 + 2 = 30
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Uhvat feels himself weakening from the vicious wounds. Without his lash though, he feels hampered so he takes a step back, then concentrates to pull forth his lash.
5-ft step, summon lash
Power Attack, Inspire Courage, Heroism, Blessing of Fervour
AoO 1: 1d20 + 15 - 2 + 4 + 2 + 2 ⇒ (2) + 15 - 2 + 4 + 2 + 2 = 23 dmg: 2d6 + 11 + 6 + 4 ⇒ (5, 3) + 11 + 6 + 4 = 29
AoO 2: 1d20 + 15 - 2 + 4 + 2 + 2 ⇒ (9) + 15 - 2 + 4 + 2 + 2 = 30 dmg: 2d6 + 11 + 6 + 4 ⇒ (6, 1) + 11 + 6 + 4 = 28
AoO 3: 1d20 + 15 - 2 + 4 + 2 + 2 ⇒ (16) + 15 - 2 + 4 + 2 + 2 = 37 dmg: 2d6 + 11 + 6 + 4 ⇒ (2, 3) + 11 + 6 + 4 = 26

GM Abraham |

Uhvat feels a tremor of fear run through him from the devil's claws but manages to resist the impulse to run away. Good use of your reroll!

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Guy moves to a better location and channels to help out the entire group.
channeled healing: 3d6 ⇒ (4, 3, 4) = 11
The forceful weapon purses its victim and lashes out again. though not nearly as effectively.
to hit: 1d20 + 12 ⇒ (10) + 12 = 22
force damage: 1d8 + 2 ⇒ (3) + 2 = 5

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Dolgar's wounds heal quite a bit as he moves closer to the devil, choosing to gain speed with Guy's spell choosing +30ft. of movement as Blessing of Fervor's bonus
Then, using his new speed, he quickly, for a dwarf, moves around the creature, climbing the mount and placing himself just behind her!
Looking at her he says My judgment is final. You will die here and never been able to return to the material plane for thousand years!
Knowing the profound nature of the devil, he charges his weapon with holy energy Swift Action: Bane Devil and strikes with two hands the Mistress of Thorns!
Warhammer (two-handed) with power attack, Heroism, Flank, IC, Banner, divine favor: 1d20 + 14 + 2 + 2 + 4 + 2 - 2 ⇒ (15) + 14 + 2 + 2 + 4 + 2 - 2 = 37
Damages, B (Good): 1d8 + 10 + 2d6 + 4 + 2 + 2 + 1 + 6 ⇒ (3) + 10 + (2, 3) + 4 + 2 + 2 + 1 + 6 = 33

GM Abraham |

Conditions:
Current time: 14:45 (the level was entered at 12:00)Inspire Courage (until MoT turn on round 5)and Flagbearer +6 to hit/dmg (doesn't stack with Heroism); Blessing of Fervor (declare your choice at the start of your turn);
=== Round 5--->6 ===
Dolgar Ironfist - 95 dmg; Heroism (15:25); See Invisibility (15:35); Divine Favor; Judgments (Fast Healing 3 & Good);Bramble Armor (3 rounds used);resist fire 20; Will save vs fear needed; unconscious; prone; dying (stabilization check needed on your turn); weapon dropped in your square (green lightning bolt);
Uhvat Balanos - 36 dmg; Heroism (15:25), Shield;
Azrael Azarhe - 50 dmg; darkvision; prone;
Mistress of Thorns barbed devil - 33 dmg; cover from barricade;
Guy du Loc - 3 dmg; no light & normal vision; Spiritual Weapon (expires before Guy's turn on round 9); Blessing of Fervor (exp. before Guy's turn on round 11);
Guy heals his comrades; unfortunately his god sees fit to also heal the devil. His spiritual weapon swings at the Mistress but is unable to connect.
Azrael regains consciousness and also calls forth more divine healing, which also heals their enemy.
Dolgar's fast healing continues to operate as he advances upon the devil and pronounces a bane upon her. His attack strikes her fully and all of the damage appears to be effective.
Barbed Defense: 1d8 + 6 ⇒ (5) + 6 = 11
Unfortunately, Dolgar pays a price for getting so close to his enemy as some of her barbs lodge themselves in his skin. 11 dmg to Dolgar
It's now the Mistress' turn on Round 5, which means that Lingering Performance has ended - Inspire Courage is no longer in effect until Azrael restarts it. However, Flagbearer is back in effect since Azrael has picked up his weapon with the flag attached.
The Mistress glares at Dolgar and tries to clutch with with both of her claws.
claw, PA: 1d20 + 14 ⇒ (18) + 14 = 32
dmg, PA: 2d8 + 14 ⇒ (3, 7) + 14 = 24
Grab, PA penalty: 1d20 + 22 - 4 ⇒ (8) + 22 - 4 = 26 Dolgar, does this beat your current CMD? If so, you are grappled. (Never mind, it's moot from the second attack)
Will save vs Fear needed from Dolgar
claw, PA: 1d20 + 14 ⇒ (15) + 14 = 29
dmg, PA: 2d8 + 14 ⇒ (5, 6) + 14 = 25
The Mistress of Thorns slashes Dolgar savagely with two claws. Once again the brave dwarf is near death's door!
End of Round 5 - start of Round 6
Pathfinders are up! The bold may act!

GM Abraham |

Mistress was more than 30 ft from Azrael. She was out of his burst radius
Good point - I overlooked that - looks like she was out of range of both channels and it looks like Uhvat was out of range of Azrael's channel (but in range of Guy's). Let me know if any of that looks incorrect.

GM Abraham |

Conditions:
Current time: 14:45 (the level was entered at 12:00)Inspire Courage (until MoT turn on round 5)and Flagbearer +6 to hit/dmg (doesn't stack with Heroism); Blessing of Fervor (declare your choice at the start of your turn);
=== Round 5--->6 ===
Dolgar Ironfist - 95 dmg; Heroism (15:25); See Invisibility (15:35); Divine Favor; Judgments (Fast Healing 3 & Good);Bramble Armor (3 rounds used);resist fire 20; Will save vs fear needed; unconscious; prone; dying (stabilization check needed on your turn); weapon dropped in your square (green lightning bolt);
Uhvat Balanos - 43 dmg; Heroism (15:25), Shield;
Azrael Azarhe - 50 dmg; darkvision; prone;
Mistress of Thorns barbed devil - 50 dmg; cover from barricade;
Guy du Loc - 3 dmg; no light & normal vision; Spiritual Weapon (expires before Guy's turn on round 9); Blessing of Fervor (exp. before Guy's turn on round 11);
Corrected dmg tallies to reflect that the Mistress was out of range of both healing channels (so she has 50 dmg total) and Uhvat was out of range of Azrael's channel (so he has 43 dmg total).

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Guy positions himself to channel and heal only his allies, as his weapon continues to attack.
channel: 3d6 ⇒ (1, 3, 3) = 7; meh
to hit: 1d20 + 12 ⇒ (3) + 12 = 15; meh
force damage: 1d8 + 2 ⇒ (1) + 2 = 3
to hit, iterative: 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14; meh
force damage: 1d8 + 2 ⇒ (8) + 2 = 10

GM Abraham |

Conditions: Inspire Courage and Flagbearer +6 to hit/dmg (doesn't stack with Heroism); Blessing of Fervor (declare your choice at the start of your turn);
Current time: 14:45 (the level was entered at 12:00)
=== Round 6 ===
Dolgar Ironfist - 88 dmg; Heroism (15:25); See Invisibility (15:35); Divine Favor; Judgments (Fast Healing 3 & Good);Bramble Armor (3 rounds used);resist fire 20; Will save vs fear needed; unconscious; prone; stable; weapon dropped in your square (green lightning bolt);
Uhvat Balanos - 36 dmg; Heroism (15:25), Shield;
Azrael Azarhe - 43 dmg; darkvision;
Mistress of Thorns barbed devil - 50 dmg; cover from barricade;
Guy du Loc - dmg; no light & normal vision; Spiritual Weapon (expires before Guy's turn on round 9); Blessing of Fervor (exp. before Guy's turn on round 11);
Azrael renews his inspirational song.
Guy calls forth more divine healing for his comrades. It is sufficient to stabilize Dolgar, but not enough for him to regain consciousness. His spiritual weapon swings twice at the Mistress and misses both times.
Uhvat is up!

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Blessing of Fervor: Make one extra attack as part of a full attack action, using its highest base attack bonus.
With his lash comfortably in hand now, Uhvat moves forward to attack, hoping to take down the devil in time to save Dolgar. (5ft step, full attack)
Power Attack, Furious Focus, Inspire Courage, Flagbearer
+2 ectoplasmic lash: 1d20 + 15 - 2 + 2 + 4 + 2 ⇒ (1) + 15 - 2 + 2 + 4 + 2 = 22 dmg: 2d6 + 11 + 6 + 4 + 2 ⇒ (6, 3) + 11 + 6 + 4 + 2 = 32
iterative: 1d20 + 10 - 2 + 4 + 2 ⇒ (4) + 10 - 2 + 4 + 2 = 18 dmg: 2d6 + 11 + 6 + 4 + 2 ⇒ (2, 4) + 11 + 6 + 4 + 2 = 29
blessing of fervor: 1d20 + 15 - 2 + 4 + 2 ⇒ (7) + 15 - 2 + 4 + 2 = 26 dmg: 2d6 + 11 + 6 + 4 + 2 ⇒ (4, 5) + 11 + 6 + 4 + 2 = 32
GAH!!! And used my reroll already...
Power Attack, Inspire Courage, Flagbearer
+2 ectoplasmic lash: 1d20 + 15 - 2 + 4 + 2 ⇒ (16) + 15 - 2 + 4 + 2 = 35 dmg: 2d6 + 11 + 6 + 4 + 2 ⇒ (4, 4) + 11 + 6 + 4 + 2 = 31
+2 ectoplasmic lash: 1d20 + 15 - 2 + 4 + 2 ⇒ (17) + 15 - 2 + 4 + 2 = 36 dmg: 2d6 + 11 + 6 + 4 + 2 ⇒ (3, 4) + 11 + 6 + 4 + 2 = 30
+2 ectoplasmic lash: 1d20 + 15 - 2 + 4 + 2 ⇒ (2) + 15 - 2 + 4 + 2 = 21 dmg: 2d6 + 11 + 6 + 4 + 2 ⇒ (3, 5) + 11 + 6 + 4 + 2 = 31

GM Abraham |

Conditions: Inspire Courage and Flagbearer +6 to hit/dmg (doesn't stack with Heroism); Blessing of Fervor (declare your choice at the start of your turn);
Current time: 14:45 (the level was entered at 12:00)
=== Round 6--->7 ===
Dolgar Ironfist - 88 dmg; Heroism (15:25); See Invisibility (15:35); Divine Favor; Judgments (Fast Healing 3 & Good);Bramble Armor (3 rounds used);resist fire 20; Will save vs fear needed; unconscious; prone; stable; weapon dropped in your square (green lightning bolt);
Uhvat Balanos - 36 dmg; Heroism (15:25), Shield;
Azrael Azarhe - 43 dmg; darkvision;
Mistress of Thorns barbed devil - 72 dmg; cover from barricade;
Guy du Loc - dmg; no light & normal vision; Spiritual Weapon (expires before Guy's turn on round 9); Blessing of Fervor (exp. before Guy's turn on round 11);
Uhvat swings at the devil three times but only connects once and unfortunately his blow does less damage than expected. (Damage Reduction)
The Mistress of Thorns steps 5' towards Uhvat and tries to retaliate...
Claw, PA: 1d20 + 14 ⇒ (2) + 14 = 16
Claw, PA: 1d20 + 14 ⇒ (2) + 14 = 16
... but she whiffs badly. She snarls with irritation, "Oh it won't be long before I have you in my clutches!"
End of Round 6 - start of Round 7
Pathfinders are up! The bold may act!

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Knowlege (Planes): 1d20 + 10 ⇒ (16) + 10 = 26
Azrael takes a moment to size up the mistress before trying to blind her.
whether he uses blindness/deafness or glitterdust depends on what he can recall about her saves. DC is 18 on both.
SR if blindness: 1d20 + 8 ⇒ (14) + 8 = 22

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Guy breathes a sigh of relief as the devil misses both times.
Guy starts to move forward so that he can cast a burst spell, but decides that is a Very Bad Idea and instead settles for a another burst of healing.
channel: 3d6 ⇒ (2, 6, 6) = 14
The weapon of force hums as it tries to connect again.
to hit: 1d20 + 12 ⇒ (13) + 12 = 25;
force damage: 1d8 + 2 ⇒ (3) + 2 = 5
to hit, iterative: 1d20 + 12 - 5 ⇒ (18) + 12 - 5 = 25;
force damage: 1d8 + 2 ⇒ (8) + 2 = 10
He also uses a swift action to activate his aura of heroism, which will give a boost to any of his allies that stays within 30' of Guy (morale bonus so watch those stacking restrictions so probably not much of a help).

GM Abraham |

[Dice=Knowlege (Planes)]1d20 +10
Azrael takes a moment to size up the mistress before trying to blind her.
whether he uses blindness/deafness or glitterdust depends on what he can recall about her saves. DC is 18 on both.
[Dice=SR if blindness] 1d20 +8
Azrael, unfortunately you already attempted and failed a Knowledge check on the Mistress back when you originally met her in the chamber with the Spire. The only one of you who made the check was Dolgar, who learned that "she has damage resistance to any physical damage that is not good-aligned; she has spell resistance; and she has resistance to acid and cold" and also "special attacks include fear (creatures hit by its claws might get scared) and impale (extra dmg done to those it grabs)." Let me know which spell you want to attempt and then I'll process the action.

GM Abraham |

Conditions: Inspire Courage and Flagbearer +6 to hit/dmg (doesn't stack with Heroism); Blessing of Fervor (declare your choice at the start of your turn); Aura of Heroism around Guy
Current time: 14:45 (the level was entered at 12:00)
=== Round 7 ===
Dolgar Ironfist - 74 dmg; Heroism (15:25); See Invisibility (15:35); Divine Favor; Judgments (Fast Healing 3 & Good);Bramble Armor (3 rounds used);resist fire 20; Will save vs fear needed; prone; weapon dropped in your square (green lightning bolt);
Uhvat Balanos - 22 dmg; Heroism (15:25), Shield;
Azrael Azarhe - 29 dmg; darkvision;
Mistress of Thorns barbed devil - 72 dmg; cover from barricade;
Guy du Loc - dmg; no light & normal vision; Spiritual Weapon (expires before Guy's turn on round 9); Blessing of Fervor (exp. before Guy's turn on round 11);
Guy brings forth additional divine healing, which helps restore Dolgar to consciousness. His spiritual weapon attacks the devil twice but misses both times.
Pathfinders are up!

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Uhvat grunts his appreciation to Guy but continues to keep his eye on the devil. He notices from the corner of his eye that Dolgar has regained consciousness. He takes another step back, hoping to both draw the devil away from Dolgar and also in apprehension of its bards, before he goes all out with his lash.
Blessing of Fervor: Make one extra attack as part of a full attack action, using its highest base attack bonus.
Power Attack, Furious Focus, Inspire Courage, Flagbearer
+2 ectoplasmic lash: 1d20 + 15 - 2 + 2 + 4 + 2 ⇒ (13) + 15 - 2 + 2 + 4 + 2 = 34 dmg: 2d6 + 11 + 6 + 4 + 2 ⇒ (5, 5) + 11 + 6 + 4 + 2 = 33
iterative: 1d20 + 10 - 2 + 4 + 2 ⇒ (15) + 10 - 2 + 4 + 2 = 29 dmg: 2d6 + 11 + 6 + 4 + 2 ⇒ (1, 6) + 11 + 6 + 4 + 2 = 30
blessing of fervor: 1d20 + 15 - 2 + 4 + 2 ⇒ (1) + 15 - 2 + 4 + 2 = 20 dmg: 2d6 + 11 + 6 + 4 + 2 ⇒ (5, 2) + 11 + 6 + 4 + 2 = 30
Power Attack, Inspire Courage, Flagbearer
AoO 1: 1d20 + 15 - 2 + 4 + 2 ⇒ (3) + 15 - 2 + 4 + 2 = 22 dmg: 2d6 + 11 + 6 + 4 + 2 ⇒ (6, 2) + 11 + 6 + 4 + 2 = 31
AoO 2: 1d20 + 15 - 2 + 4 + 2 ⇒ (14) + 15 - 2 + 4 + 2 = 33 dmg: 2d6 + 11 + 6 + 4 + 2 ⇒ (2, 2) + 11 + 6 + 4 + 2 = 27
AoO 3: 1d20 + 15 - 2 + 4 + 2 ⇒ (1) + 15 - 2 + 4 + 2 = 20 dmg: 2d6 + 11 + 6 + 4 + 2 ⇒ (1, 6) + 11 + 6 + 4 + 2 = 30

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Dolgar's opens his eyes and quickly stands up thanks to Guy's spell! Swift action: to stand up from prone without AoO
My head hurt, but I'm still alive devil!
Then, he draws his flail, and strikes ! May Osiris guide my hand!
Flail on the defensive (power attack), Heroism, IC, Banner, Divine Favor: 1d20 + 11 + 2 + 4 + 2 - 2 ⇒ (9) + 11 + 2 + 4 + 2 - 2 = 26
Flail on the defensive (power attack), Heroism, IC, Banner, Divine Favor (Reroll 5*): 1d20 + 11 + 2 + 4 + 2 - 2 + 5 ⇒ (12) + 11 + 2 + 4 + 2 - 2 + 5 = 34
Damages, B (Magic, Good): 1d8 + 5 + 1 + 4 + 2 + 2 + 4 ⇒ (4) + 5 + 1 + 4 + 2 + 2 + 4 = 22

GM Abraham |

Conditions: Inspire Courage and Flagbearer +6 to hit/dmg (doesn't stack with Heroism); Blessing of Fervor (declare your choice at the start of your turn); Aura of Heroism around Guy
Current time: 14:45 (the level was entered at 12:00)
=== Round 7--->8 ===
Dolgar Ironfist - 71 dmg; Heroism (15:25); See Invisibility (15:35); Divine Favor; Judgments (Fast Healing 3 & Good);Bramble Armor (3 rounds used);resist fire 20; warhammer dropped in your square (green lightning bolt);
Uhvat Balanos - 22 dmg; Heroism (15:25), Shield;
Azrael Azarhe - 29 dmg; darkvision;
Mistress of Thorns barbed devil - 137 dmg; cover from barricade;
Guy du Loc - dmg; no light & normal vision; Spiritual Weapon (expires before Guy's turn on round 9); Blessing of Fervor (exp. before Guy's turn on round 11);
Will vs Glitterdust: 1d20 ⇒ 16
The Mistress is very shiny but she is not blinded.Uhvat unleashes a powerful flurry of blows, hitting the barbed devil twice, although his attacks do less damage than expected.
Dolgar Will vs fear: 1d20 + 11 ⇒ (10) + 11 = 21 +5 vs spell and spelllike abilities, +3 vs poison
Dolgar remains unafraid of the potent enemy and uses the power of the divine fervor to stand up freely. He then draws another weapon and attacks with deadly effect!
Dolgar, save your reroll - your first roll hit (on the nose)
Dolgar, does your attack continue doing Good damage even though you've switched weapons? For now I'll assume yes but please clarify.
The pathfinders' nemesis glares angrily at all of them before shouting, "Enough of this tomfoolery! Now you shall all know the wrath of the law!"
Defensive Casting: 1d20 ⇒ 2
But her attempt to cast a spell defensively fails miserably...
End of round 7, start of round 8
Pathfinders are up!

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Frommy northwest corner I should be able to include all of us while excluding the mistress
Little more oomph this time
Channel: 4d6 ⇒ (6, 5, 3, 2) = 16
maintaining performance

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@GM Yes, all the weapons i'm holding are imbued with holy energy (that's why I've precise in the damages that my damages were magic and good) thanks to my judgment contrary to the bane which targets only one weapon.
Healed back, Dolgar smiles at the devil.
Told you, I will crush you!
Using the power of Blessing of Fervor to gain momentum Choose Additional Attack from Blessing of Fervor Bonus he imbued his god's weapon with devil's bane Swift Action: Give Bane Devil to my light flail and strikes !
Devil Bane Flail (power attack), Heroism, IC, Banner, Divine Favor: 1d20 + 13 - 2 + 2 + 4 + 2 ⇒ (19) + 13 - 2 + 2 + 4 + 2 = 38
Damages, B (magic, good): 1d8 + 7 + 2d6 + 4 + 1 + 4 + 2 + 2 ⇒ (4) + 7 + (1, 4) + 4 + 1 + 4 + 2 + 2 = 29
(Blessing of Fervor) Devil Bane Flail (power attack), Heroism, IC, Banner, Divine Favor: 1d20 + 13 - 2 + 2 + 4 + 2 ⇒ (12) + 13 - 2 + 2 + 4 + 2 = 31
Damages, B (magic, good): 1d8 + 7 + 2d6 + 4 + 1 + 4 + 2 + 2 ⇒ (7) + 7 + (5, 1) + 4 + 1 + 4 + 2 + 2 = 33
Devil Bane Flail (power attack), Heroism, IC, Banner, Divine Favor: 1d20 + 13 - 2 + 2 + 4 + 2 - 5 ⇒ (18) + 13 - 2 + 2 + 4 + 2 - 5 = 32
Damages, B (magic, good): 1d8 + 7 + 2d6 + 4 + 1 + 4 + 2 + 2 ⇒ (3) + 7 + (6, 5) + 4 + 1 + 4 + 2 + 2 = 34

GM Abraham |

Returned from near death, Dolgar wastes no time in unleashing a barrage of powerful attacks on the poor barbed devil. He strikes her down, fulfilling his promise to her. As she falls, she cries out, "Nooooooo, how can mere mortals slay one such as meeeeeeee!!!!????!!!!"
She only had 1 hp left.
Out of combat - Pathfinders are victorious! Nice work - you had me a little worried for a minute there...

GM Abraham |

The final room is too pointless to even bother playing out. As I've mentioned before, I have some significant questions about the design of this level..
After resting up from the hard labor of defeating the Mistress of Thorns and her minions, the pathfinders open the one remaining door on the level where they find two remaining morlock guards. One of them immediately dies of fright while the other runs down the stairs that lead to the next level of the Spire, where he is undoubtedly a tasty morsel for whatever lurks there.
Congratulations, Pathfinders! You have successfully completed Level 9 of the Emerald Spire "The Spire Axis." Level 10 "The Magma Vault" awaits for those who dare delve deeper into the Spire.
Feel free to ask any questions you may have about the level and role play your victorious return to Fort Inevitable.

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After the devil falls, Dolgar spits at it and smiles.
Good day today! I almost died but Osiris provides me his blessing to continue the fight and kills this Devil! Ha! Mistress of Thorn, I'm the Thorn Mister!
After the last door is opened and the last room searched, he says.
Lets talks about our finding to our colleges in Fort Inevitable and help that poor half god guy to come back to his senses. One less devil on Golarion, on more level cleaned, I says it's a good day and I need a beer to celebrate it! I could almost even payed one for you lot! almost!

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"More like Sarenrae. You do know where all that healing came from, right? No wait, you were unconscious, right? It was blessings from Sarenrae that provided most of the healing. But you and Uhvat pack quite the punch. I'm not sure she thought she could lose, but lose she did."
Guy works off some nervous energy by babbling a while and then falls silent.

GM Abraham |

After a suitable rest and recovery back in Fort Inevitable, under the ever-watchful eyes of the ba dum bump inevitable hellknights, the pathfinders return to the Emerald Spire to continue their investigations. Their descent into the depths is unremarkable until they reach level 10. Gradually the stairs melt and widen until they’re little more than a broken ramp. As the passage descends the temperature rises, carrying with it the clinging, rotten smell of sulfur.
Go ahead and put your tokens on the first room of the map when you are ready to start the next level.

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While the celestial bard has ridden off to ply his trade elsewhere a replacement is soon found. A bit more rough and tumble, the elemental swears her ancestors are the key to victory.

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"Yes, welcome. And may our endeavors be blessed by Sarenrae."

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"Well met, Shiva."
Sorry for the delay. Uhvat is ready now.

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Thank you for allowing me the opportunity. Remember, when the ancestral spirits come to you, allow it. They will protect you from harm and strike out against those who would hurt you.

GM Abraham |

Conditions:
Current time: 12:00 (the level was entered at 12:00)
=== Out of Initiative ===
Dolgar Ironfist - dmg;
Uhvat Balanos - dmg;
Shiva - dmg;
Guy du Loc - dmg;
With the departure for greener pastures of their friend Azrael, the pathfinders are joined by a new recruit, the fearsome skald, Shiva. Before the group leaves Fort Inevitable to resume their investigations of the deeper levels of the Spire, they are called into Lady Audara's office.
"I have to admit I'm surprised you're not all dead already. Didn't think you were tough enough to survive the dangers and, truthfully, you probably aren't. But, since you've made it this far, you might be able to help me with a problem. Or at least get me some information so I can close out this damned report!."
She sighs the sigh of a bureaucrat whose life has been consumed by paperwork since before she could remember and continues. "Some time ago, divinations revealed the presence of potent lawfully aligned magic and more mysterious presences deep beneath the Emerald Spire. Those fools at Citadel Enferac, and especially those uber-fools in the Order of the Gate, felt we must investigate, hoping that some hidden force might cement their dominance in the region. As an expert on dealings with extraplanar entities, Signifer Chaid DiViri was sent here and quickly organized an expedition into the ruins beneath the Spire. Now, ordinarily I wouldn't care too much about those who disappear into the depths - I certainly didn't lose any sleep while you all were gone! - but she is one of the three granddaughters of Severs DiViri, Lictor of the Order of the Nail Hellknights, and that means that not a day goes by without a demand for a report."
She pours herself tea and looks particularly sour. "At first, that wasn't a problem. I can write reports like no one's business. Chaid and her small contingent of Hellknights entered the Emerald Spire, using magic and naked intimidation to bypass many of its guardians. Utilizing the mysteries of the Spire itself, they even emerged multiple times to resupply, replace fallen troops, and file dispatches that I sent back to Citadel Enferac. Everyone was happy. Even me. Until they stopped returning. It's been weeks now without a word and I'm running out of ways to tell her grandmother that I don't have anything to tell her."
She looks skeptically at the four of you and then grudgingly offers you tea as well, with a look that suggests that she expects that it will be your last. "Chaid DiViri was, er is, a Hellknight of the finest caliber - if something has waylaid her and her team, I don't expect that you lot will overcome it. But you're all I've got. Find her and bring her back - alive is fine but even dead will enable me to close out the file, and that's good enough for me."
"Oh yes - Chaid's final account referenced a scout’s report of a region of melted stone, blistering heat, and planar instability—an underground wilderness she planned to explore forthwith. Start your search there."
Feel free to make any preparations or purchases and let me know what buffs, if any, are being cast just before you enter the level (you can help me out, when you cast a buff, if you tell me the duration).

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Guy is feeling a bit smug about the fiery realm, having been granted fire resistance by his deity. But the others in the group? Probably not.
"I do have a miracle I could request that will help someone resist fire. But only one person. If you buy a scroll I could cast it on you though. The miracle, or spell, is called resist energy. I think it would be a good investment if we are eventually going to have to deal with the place. Up to you though."

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Seems easy to find some Hellknight lost in this place.
Says in a grunt Dolgar;
I can protecect myself from fire, but may be it will be wise to protect ourselves against the heat of the place?

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By my nature I'm somewhat protected from the elements, but we may want to invest in something more robust for the group.
little over 1k gold for a scroll of Resist energy, communal. Roughly 10 resist for 10 min each

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Uhvat frowns as he listens to Audara's briefing, but whether that is because of the lost explorers, over her obvious skeptism of the party's survival chances or just concern over the terrain.
"Apologies, looks like I'm the least prepared for this. I agree the suggested purchases. I'm afraid I'm running somewhat low on cash though. I promise to pay back after this adventure."
(Oops, looks like I shouldn't have spent pretty much all my gold.)

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"If you are the only one then either I or Ironfist could protect you."

GM Abraham |

Conditions:
Current time: 12:00 (the level was entered at 12:00)
=== Out of Initiative ===
Dolgar Ironfist - dmg; See Invis (15:00); Resist Energy Fire 20 (15:00); Heroism (15:00);
Uhvat Balanos - dmg;
Shiva - dmg;
Guy du Loc - dmg; mage armor (13:00);
I assume that everyone took a shot of Endure Elements?
I've listed above all the buffs that I'm aware are currently up - I'm not going to bother with hour/level ones - and their expiration time. Let me know of any other buffs that you are casting (and, it will make my life simpler if you include the duration when you list a buff (e.g. "Extended See Invisibility 180 minutes").
The party descends towards the last known departure of Chaid DiViri and her team of Hellknights. Gradually the stairs melt and widen until they’re little more than a broken ramp. As the passage descends the temperature rises, carrying with it the clinging, rotten smell of sulfur. The ceilings (unless otherwise noted) are 20' high. Beyond the antechamber, another passage leads forward and an opening can be seen leading towards...?

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I believe with a permanent DR 10 vs fire, Guy is immune to the heat. If not he will use his 1st level open slot to cast endure elements on himself.
"Smell that? Smells like sulfer. I use it for my fireball spell."
Guy also casts an extended heroism on himself.

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Igneous rock. We'll find magma ahead, or something hot enough to make it.
Shiva will spend the 25 gp to get Endure Elements for the day

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Dolgar has bought a wand of endure element and can provide casting it on everyone.
Seeing that they've entered the next level, Dolgar starts casting his spells using his newly acquired staff.
Extended Heroism 180mn
Extended See Invisibility 180mn
Extended Resist Energy 180mn
Magic Circle Against Evil 90mn
Magic Vestment on his light shield 9h
Agreed.

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Uhvat gladly accepts Dolgar's endure element.
False Life: 1d10 + 9 ⇒ (2) + 9 = 11 9h
Heroism 90min
Resist Energy, Fire (from scroll) 30min
Uhvat thanks Dolgar with a silent nod. He summons his lash, grasping it firmly with both hands, ready to proceed.
He will also cast Shield (9m) just before entering the first cavern.