Dasus's page

205 posts. Organized Play character for Fobok.

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Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None



About Dasus

Male half-orc paladin (redeemer) 4 (Pathfinder RPG Advanced Race Guide 55)
LG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception -2
Aura courage (10 ft.)
AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 36 (4d10+8)
Fort +10, Ref +6, Will +6
Immune disease, fear
Speed 30 ft. (20 ft. in armor)
Melee +1 greataxe +6 (1d12+11/×3) or
. . battleaxe +5 (1d8+7/×3)
Special Attacks channel positive energy 2/day (DC 15, 2d6), merciful smite, smite evil 2/day (+3 attack and AC, +4 damage)
Paladin (Redeemer) Spells Prepared (CL 1st; concentration +4)
. . 1st—hero's defiance[APG]
Str 17, Dex 12, Con 14, Int 12, Wis 7, Cha 16
Base Atk +4; CMB +5; CMD 18
Feats Enforcer[APG], Power Attack
Traits beneficent touch, bully
Skills Acrobatics -4 (-8 to jump), Diplomacy +10 (+12 to influence creatures normally considered monstrous), Handle Animal +7, Heal +2, Intimidate +13, Knowledge (religion) +6, Linguistics +2, Profession (engineer) +2, Sense Motive +2, Spellcraft +5; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Goblin, Orc
SQ lay on hands 5/day (2d6), mercy (fatigued), monstrous rapport, orc blood
Combat Gear scroll of lesser (x6) restoration, wand of cure light wounds, oil; Other Gear +1 full plate, mwk heavy steel shield, +1 greataxe, battleaxe, cloak of resistance +1, ioun torch ioun stone[APG], backpack, candle (10), emerald spire transport token (worth 600 gp), silver holy symbol of Apsu, soap, waterskin, whetstone, 674 gp, 6 sp, 7 cp
Special Abilities
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Merciful Smite (Su) You can do nonlethal damage with your smite evil without a penalty.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Monstrous Rapport (Ex) +2 Diplomacy with monstrous creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Paladin Channel Positive Energy 2d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.
Hexes: A, B2, D2
PP: 8

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