GM Abraham's Emerald Spire

Game Master Abraham Z.

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Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

Yanda is delighted that most of this creature is out of the water and she can finally put her bombs to use. Or could if the thing didn't have those annoyingly long tentacles. So she waits for someone ELSE to trigger it's AoO.

I'll bot Dasus, at least for this round. I suggest that first come first serve. Whoever gets to the bot first gets to do the bot. At the very least I will bot him. Besides, this round is pretty straight forward - he has to get next to the thing in order to attack and with 20' move, the difficult terrain, and the diagonal, that means he will have to do a double move. So...

Dasusbot trudges through the water to get next to the creature, crossing in front of Yanda and maneuvering to the side in hopes of eventually getting a flank set up with Shabbah.

Yanda, who has been waiting for this opportunity, lobs a bomb as he passes by in front of her.

  • to hit ranged touch, point blank: 1d20 + 7 ⇒ (11) + 7 = 18 (ignore allies in splash due to Precise Bombs)
  • damage, point blank: 3d6 + 7 ⇒ (3, 3, 5) + 7 = 18 (catch fire from Explosive Bomb, 10' radius 10 damage splash, DC 15 Reflex save for half splash damage)


  • Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • The water is 8' deep, requiring Swim checks every round
  • Underwater combat rules apply
  • Rules about holding your breath and drowning
  • The water is 2' deep and counts as difficult terrain
    === 00:25 Round 1 ===
    Blue - 18 dmg;
    Dasus - 3 dmg;
    Yanda - 1 dmg; mutagen (00:50);
    Shabah - dmg; Shapechanged (05:00); mutagen (00:50); DR 2/- (00:30);
    Altovin - 2 dmg; life link (Shabah);
    Courage - dmg;
  • Dasus double moves through the water, wading clunkily and, as Yanda had hoped, provoking the creature to attack him.

    AoO vs Dasus, PA: 1d20 + 10 ⇒ (2) + 10 = 12
    ... but nothing comes of it, as the creature has clearly not had enough practice with live targets lately.

    Yanda hits it squarely with one of her bombs.
    Reflex DC 15: 1d20 + 8 ⇒ (15) + 8 = 23
    Just to clarify: it doesn't *also* take splash damage if you hit, right? I'm not sure if I even need to roll a Reflex for it?
    As for catching on fire, it looks like that's automatic (if you hit) but, based on this: "Dousing the target with at least 2 gallons of water automatically extinguishes the flames" I'm going to rule that it doesn't catch fire since the whole creature is made out of water. I'm open to counter arguments if you think this is unfair.

    Shabah and Altovin are up!

    The Exchange

    Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

    I thought you meant like the mudlord but bigger!

    Shabah slides forward on their tentacles to tear the elemental asunder!

    "This one should be far less of a trial with your explosives at the ready."

    Bite (PA): 1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12
    P/B/S: 2d6 + 8 + 2 ⇒ (5, 4) + 8 + 2 = 19
    If a swim speed allows me to take a 5' here
    Claws (PA): 1d20 + 11 - 1 ⇒ (8) + 11 - 1 = 18
    B/S: 1d6 + 8 + 2 ⇒ (1) + 8 + 2 = 11
    Claws (PA): 1d20 + 11 - 1 ⇒ (18) + 11 - 1 = 28
    B/S: 1d6 + 8 + 2 ⇒ (4) + 8 + 2 = 14
    Tentacles (PA): 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14
    Bludgeoning: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
    Tentacles (PA): 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
    Bludgeoning: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • The water is 8' deep, requiring Swim checks every round
  • Underwater combat rules apply
  • Rules about holding your breath and drowning
  • The water is 2' deep and counts as difficult terrain
    === 00:25 Round 1 ===
    Blue - 37 dmg;
    Dasus - 3 dmg;
    Yanda - 1 dmg; mutagen (00:50);
    Shabah - dmg; Shapechanged (05:00); mutagen (00:50); DR 2/- (00:30);
    Altovin - 2 dmg; life link (Shabah);
    Courage - dmg;
  • Shabah, with your swim speed the squares are not difficult terrain for you. And yes, I meant the medium water elemental that you faced earlier, not the mudlord - should have been clearer.

    Shabah makes their usual array of attacks against the creature, though they don't seem to be as effective as one would normally expect. (DR)

    Altovin is up!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)
    GM Abraham wrote:

    Just to clarify: it doesn't *also* take splash damage if you hit, right? I'm not sure if I even need to roll a Reflex for it?

    As for catching on fire, it looks like that's automatic (if you hit) but, based on this: "Dousing the target with at least 2 gallons of water automatically extinguishes the flames" I'm going to rule that it doesn't catch fire since the whole creature is made out of water. I'm open to counter arguments if you think this is unfair.

    You are correct in all respects. I figured it would catch fire, but it would be a simple matter for it to submerge the parts on fire. Whether it be a free action or just the result of a move depends on the creature type. As a GM I would rule that if it was an elemental or something that has a squishy shape it would be a freebie. If it would actually take effort to roll over or something then it would take a move action. At least that would be my opinion. No idea what is RAW, which might require a move action in spite of the stupidity of that. Whatever you decide is fine with me though.

    Is the mutagen not active now? I had figured we took a few minutes for the battles, and 10-20 minutes for the searches. 00:50 minutes does not make sense to me. Not sure it that mean 0 used up or 0 left but either way I must be missing something or you just haven't updated that particular item.


    Emerald Spire slides |

    I'm going to rule that it simply doesn't catch on fire.

    Re the mutagen, the number by the round counter 00:25 is my track of how long it's been since you entered the dungeon. I should probably have tacked on some additional time at some point because it does seem crazy to think that all this has only happened in 25 minutes, but I'm going to leave as is. So, the counter indicates that your mutagen expires at 00:50, or 25 minutes from the current moment. In contrast, Shabah's newly applied ointment lasts for 5 minutes, and was applied just when you entered this room (i.e. at 00:25), so it expires at 00:30. I like doing it this way because it takes away a lot of the guesswork about how long a particular buff has been going.

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Altovin takes a look at the mask and hands it to Dasus.

    "Don't be mad at me but I think you need this more than I do. You aren't the best swimmer...I am not much better though." he says with a smile and pushing the mask towards his friend before heading in with the others morningstar in hand. Double Move.

    Once he is in the room and sees the combat break out he sends courage off to assist the others attacking.

    "Courage...stick with Yanda so you aren't in danger. Help guide her bombs." Courage will give her Guidance each turn for +1 to something.


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • The water is 8' deep, requiring Swim checks every round
  • Underwater combat rules apply
  • Rules about holding your breath and drowning
  • The water is 2' deep and counts as difficult terrain
    === 00:25 Round 2 ===
    Blue - 37 dmg;
    Dasus - 11 dmg;
    Yanda - 1 dmg; mutagen (00:50); guidance from Courage each round;
    Shabah - dmg; Shapechanged (05:00); mutagen (00:50); DR 2/- (00:30);
    Altovin - 15 dmg; life link (Shabah); trapped in the vortex; holding breath;
    Courage - dmg;
  • Again, sorry for the long hiatus. I should be available to keep the gameplay going regularly now.

    Yanda, re your comments about setting the creature on fire, my ruling is that, because its body is made out of water (no surprise, I'm sure, that it's another water elemental), it simply can't catch fire (though it can take fire damage). I can see counter-arguments too, but for now we'll go with that.

    Yanda, re your question about your mutagen and the duration, the 00:25 in the Initiative Card is saying that it is 25 minutes since you all first entered this level of the Spire (which, admittedly, is probably way too little time elapsed, but we'll go with it since that was what I had tallied). And the 00:50 next to the mutagen entries for you and Shabah mean that your mutagens will expire at 50 minutes after you entered the spire, or 25 minutes from now. I've found that it's much easier to track buffs and their expiration to do it this way, rather than trying to work backwards from 'how long has it been since I cast this particular buff?'. So, in short, yes, your mutagen is still active.

    Altovin gives the snorkel to Dasus and moves into the room, though the going is slow for the small gnome.

    Start of Round 2

    The watery creature now appears to dissolve itself into a whirling crashing mass of swirling water, even larger than before, and the vortex quickly moves to try to absorb all the pathfinders but Yanda, who is perched atop a table outside the water, and Courage, who is flying in the air.

    Reflex Saves vs slam dmg:

    Altovin Reflex: 1d20 + 1 ⇒ (13) + 1 = 14 dmg: 1d8 + 6 ⇒ (7) + 6 = 13
    Dasus Reflex: 1d20 + 6 ⇒ (9) + 6 = 15 dmg: 1d8 + 6 ⇒ (2) + 6 = 8
    Shabah Ref: 1d20 + 9 ⇒ (10) + 9 = 19

    Shabah is too quick to be hurt by the vortex, but both Altovin and Dasus are buffeted by it!

    Reflex Saves vs being dragged into the current:

    Altovin Reflex: 1d20 + 1 ⇒ (4) + 1 = 5
    Dasus Reflex: 1d20 + 6 ⇒ (16) + 6 = 22
    Shabah Ref: 1d20 + 9 ⇒ (14) + 9 = 23

    ... even worse, the watery mass sweeps the small gnome away with it! Its movement does not provoke AoOs

    Altovin (and possibly others, soon!), relevant vortex rules:

  • A creature that has a swim speed is allowed a Reflex save each round to escape the vortex
  • Creatures trapped in the vortex cannot move except to go where the vortex carries them or to escape the vortex.
  • Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell (in addition to the normal concentration check required for casting under water).
  • Creatures caught in the vortex take a –4 penalty to Dexterity and a –2 penalty on attack rolls.
  • Since you are in water, the same rules for holding your breath, drowning, and fighting underwater, as referenced at the top of the initiative card.
  • Pathfinders are up! The bold may act!

    The Exchange

    Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

    Shabah jets forward, jaws bared, but finds the more diffuse spray of the whirling elemental much harder to come to grips with...

    Bite (PA): 1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12
    P/B/S: 2d6 + 8 + 2 ⇒ (1, 4) + 8 + 2 = 15

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Don't panic. Don't panic...I miss that snorkel...Don't panic!

    Swim: 1d20 ⇒ 9

    Altovin struggles and is still trapped in the vortex.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

    Yanda balances atop the wobbling table, her weight keeping it from being dragged along with the now strong current.

    Sure am glad I ended up on top of this.

    Pulling out a bomb she aims for the far corner (straight ahead 40' away) and tosses it in a lazy arc.

    crunch:
    +7/3d6+7, 10 splash bomb [rng: 20 ft; 20/x2*; fire] (+3[BAB] +3[dex] +1[throw anything] -1[deadly aim] +1[guidance] +2[mutagen] -2[range] / 3d6 +5[int] +2[deadly aim])

  • to hit ranged touch: 1d20 + 7 ⇒ (15) + 7 = 22 (ignore allies in splash due to Precise Bombs)
  • damage: 3d6 + 7 ⇒ (1, 6, 6) + 7 = 20


  • Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • The water is 8' deep, requiring Swim checks every round
  • Underwater combat rules apply
  • Rules about holding your breath and drowning
  • The water is 2' deep and counts as difficult terrain
    vortex rules:

    A creature that has a swim speed is allowed a Reflex save each round to escape the vortex
    Creatures trapped in the vortex cannot move except to go where the vortex carries them or to escape the vortex.
    Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell (in addition to the normal concentration check required for casting under water).
    Creatures caught in the vortex take a –4 penalty to Dexterity and a –2 penalty on attack rolls.
    Since you are in water, the same rules for holding your breath, drowning, and fighting underwater, as referenced at the top of the initiative card.

    === 00:25 Round 3 ===
    Blue - 57 dmg;
    Dasus - 24 dmg; trapped in the vortex; holding breath;
    Yanda - 1 dmg; mutagen (00:50); guidance from Courage each round;
    Shabah - 3 dmg; Shapechanged (05:00); mutagen (00:50); DR 2/- (00:30);
    Altovin - 30 dmg; life link (Shabah); trapped in the vortex; holding breath (round 1);
    Courage - dmg;
  • Shabah rushes forward and tries to bite the vortex but only gets a mouthful of brackish water.

    Altovin struggles to escape but is unable to free himself from the vortex. Without a swim speed you can't even try to escape via Reflex! Sorry...

    Yanda lobs another bomb into the vortex. How the explosion of fire harms the swirling mass of water, and how the explosion of fire does not harm poor Altovin as he is buffeted about the vortex, are both mysteries that philosophers will long debate. Regardless, the water elemental does not appear to appreciate it.

    Dasusbot struggles forward, his heavy armor poorly suited to the difficult terrain. Double move

    Start of Round 3

    Altovin Slam dmg: 1d8 + 6 ⇒ (4) + 6 = 10

    The vortex once again attempts to batter both Shabah and Dasus...

    Dasus Reflex: 1d20 + 6 ⇒ (1) + 6 = 7 slam dmg: 1d8 + 6 ⇒ (7) + 6 = 13
    Shabah Ref: 1d20 + 9 ⇒ (4) + 9 = 13 slam dmg: 1d8 + 6 ⇒ (4) + 6 = 10 reduced to 8 by DR

    Dasus Reflex: 1d20 + 6 ⇒ (8) + 6 = 14 grabbed
    Shabah Ref: 1d20 + 9 ⇒ (20) + 9 = 29

    ... the water monster manages to hit both of them and also to swallow up the lumbering half-orc.

    Altovin's life link triggers, healing Shabah for 5, but bringing the gnome into perilous danger of falling unconscious within the watery prison!

    Pathfinders are up! The bold may act!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

    As courage continues to peck at her, granting her guidance, once again Yanda sends another bomb flying at the elemental with precision.

  • to hit ranged touch: 1d20 + 7 ⇒ (11) + 7 = 18 (ignore allies in splash due to Precise Bombs)
  • damage: 3d6 + 7 ⇒ (3, 5, 4) + 7 = 19 (10' radius 10 damage splash, DC 15 Reflex save for half splash damage)

    "I do believe you are a lucky charm, Courage! Though the thing is so dang big it is hard to miss."

  • The Exchange

    Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

    Now that they've drawn much closer to the elemental, Shabah is able to divert much more of their attention to tearing it asunder!

    Bite (PA): 1d20 + 11 - 1 ⇒ (13) + 11 - 1 = 23
    P/B/S: 2d6 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15
    Claws (PA): 1d20 + 11 - 1 ⇒ (9) + 11 - 1 = 19
    B/S: 1d6 + 8 + 2 ⇒ (5) + 8 + 2 = 15
    Claws (PA): 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 11
    B/S: 1d6 + 8 + 2 ⇒ (4) + 8 + 2 = 14

    Tentacles (PA): 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
    Bludgeoning: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
    Tentacles (PA): 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
    Bludgeoning: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Swim: 1d20 ⇒ 16

    CLW: 1d8 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 2 = 8

    Swift Lay on Hands: 1d6 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7

    Still being swirled around the gnome does everything in his power to stay in the fight.


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • The water is 8' deep, requiring Swim checks every round
  • Underwater combat rules apply
  • Rules about holding your breath and drowning
  • The water is 2' deep and counts as difficult terrain
    === 00:25 Out of Initiative ===
    Dasus - 24 dmg;
    Yanda - 1 dmg; mutagen (00:50);
    Shabah - 3 dmg; Shapechanged (05:00); mutagen (00:50); DR 2/- (00:30);
    Altovin - 30 dmg; life link (Shabah);
    Courage - dmg;
  • Between Yanda's next bomb and Shabah's array of vicious attacks, the last shreds of whatever watery fibers were somehow holding the bits of waterstuff together burst, as the creature collapses into a puddle of water which joins the rest of the water filling the room.

    Combat over - Pathfinders are victorious!

    Nice job. When I played this mod at a con we were on track to TPK in this room but the GM took pity on us and called time on the session. My witch who survived that day is now just half an xp shy of level 17 and is - at this very moment - fighting for her life in the depths of Gallowspire.

    Altovin, you can save your spell and your Lay on Hands and just heal yourself with a wand, since combat is over.

    As the pathfinders catch their breath - literally for some - and heal themselves, they have a chance to take stock of the room.

    A half-submerged shimmering area on this room’s north wall occasionally spurts out water. Sturdy tables stand about a foot above the water level. Some are stacked with crates, others with bedding.

    The water in the room stands about 2 feet deep and is much cleaner than the previous room with the mudlord.

    Metal hatches with wire grates can be seen on the floor in the southern alcoves.

    There is a shimmering area on the north wall, perhaps reminiscent of the similar shimmer seen on the wall in the mudlord's room.

    What would you like to do?

    The Exchange

    Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

    Shabah's fangs contort into a small, pleased grin. "A pleasure to see your ordinance in action, Ms. Yanda."

    They swim through the assorted debris, keeping a wary eye on the portal.

    "Unfortunately such portals are far from my areas of expertise, but I will see what can be determined."

    Knowledge (arcana): 1d20 + 6 ⇒ (3) + 6 = 9

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    CLW Wand: 1d8 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5
    CLW Wand: 1d8 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6 11
    CLW Wand: 1d8 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6 17
    CLW Wand: 1d8 + 1 + 2 + 1 ⇒ (7) + 1 + 2 + 1 = 11 28

    Altovin sputters to a dry spot looking like a wet rag and gets to work with his wand...which apparently seems waterlogged at first.

    "This place is certainly testing my courage...and my lungs. Perhaps the next level will be a nice dry hearth with a breakfast spread." he says attempting to keep morale up.

    "I fear I won't be of much help either but perhaps my friend can help us conjure up something from our memories."

    Knowledge (Religion) with Guidance: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

    You rolled a 1 on that first UMD which means that you cannot use that wand for the rest of the day. And some GMs rule that nobody can use the wand for the rest of the day. Do you have a backup by any chance?

    @Shabbah
    "A pleasure indeed. Underwater combat is hardly a pleasure. I much prefer keeping my feet dry and waging war from a distance. In fact, I think I'll just stay put up here until we are ready to leave if you don't mind. Just in case, you know, something attacks us."

    From her perch she does do her best to point out items of interest.

    perception: 1d20 + 9 ⇒ (20) + 9 = 29

    "What do you think that shimmering thing is?"

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    I don't use UMD as it is on my spell list.


    Emerald Spire slides |

    I've PM-ed Dasus but no reply yet. Based on his earlier instructions I'll assume he is still ok with being botted. He took a fair bit of damage - someone want to heal him as well?

    Shabah watches the blue shimmering area, noting that - from time to time - a modest burst of water shoots forth from it, occasionally bringing with it a few small fish.

    Altovin heals himself.

    Yanda tries to search the room from her perch but finds that she can't examine very much without moving about the area. [ooc]Excellent Perception roll but on principle you can't examine most of the room if you are insisting on staying where you are.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

    Doh! I read those rolls as d20s for some stupid reason.


    Emerald Spire slides |

    Pausing gameplay until we decide how to adjust to Dasus' departure. See the Discussion thread for more details.


    1 person marked this as a favorite.
    Emerald Spire slides |

    So, uh, where were we...? Hope everyone who partook had a good Paizocon and is ready to continue through the Drowned Level (I guess by now you see why the title).

    With the pathfinders victorious over the water elemental, they take a brief (ok, not so brief) break before resuming their investigations. Dasus has returned to the surface to dry out his armor, before it starts to rust. As previously mentioned, there are a number of crates and boxes in the room, on the tables above water level. Searching these reveals little of interest - a variety of common wine and unremarkable food - but they do find a single potion of water breathing.

    The other noteworthy feature of the room is the shimmering portal on the northern wall. As the group is pondering what it might be, suddenly a figure emerges from it, spluttering and gasping for breath. You quickly recognize her as the well-known Pathfinder, Alahazra, whose exploits are deservedly legion. When questioned, she explains that - during one of her many (other) adventures - an enemy had plane shifted her to a location of seemingly endless water - the Plane of Water, presumably - and she would surely have drowned there - as her foe had intended - if she had not fortuitously spotted this shimmer and swum towards it, with the happy result of arriving back in a place with air and only modest amounts of water.

    Where would you like to go from here? You can investigate the shimmering portal further but to save time I'll just let you know that it leads to the Plane of Water, where presumably none of you besides possibly Shabah want to go. There are also two grates in the floor of this room, as mentioned previously: "Metal hatches with wire grates can be seen on the floor in the southern alcoves." There is also an unopened door back in the room where you fought the mudlord.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

    Yanda leaves the underwater inspection to Shabbah, and the crates to the others, as she strikes up a conversation with Alahazra, peppering her with questions as she brings out various instruments and prods the portal with them.

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    "Hope Dasus gets out okay." Altovin says somberly as the half-orc leaves for the surface again. When he turns to see the new party member he can't help but be excited it isn't a water elemental of some sort.

    "The last random encounter I had was meeting Courage over there. Hopefully you are as much a blessing as he has been. You aren't a water elemental in disguise are you? Oh...you wouldn't tell me if you were would you. I am Altovin Prynn...bra-*ahem*-BRAVE PALADIN OF JAIDZ" he says once he climbs up on to a dry spot to rest. He looks at his familiar for approval.

    Afterwards he looks at Shabah and makes sure they are connected.

    "I can make sure you stay healthy from here if you want to explore the water. I can barely tread it."


    1 person marked this as a favorite.
    NG Thrush Emissary of Jaidz

    "YES! GOOD! LOUDER!" the thrush calls back as it flies back to his master's shoulder.

    The Exchange

    Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

    Shabah resurfaces from their underwater inspections. "I expect that this floor is sometimes drained, or was in the past. Else it's hard to guess what the grates in the floor might be for..."

    Good to continue on to the unopened door back in the mud-room!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

    Yanda, from her perch on the table where she had been patiently waiting, calls out, "Or perhaps the drains lead to the lower rooms - which, I suppose, if we are to make any headway, we are going to have to swim to. I hope we don't drown."

    She unfolds her impossibly long skinny legs and plops herself into the water and motions back the way they came.


    Emerald Spire slides |

    Go ahead and place yourselves on the map by the door (back in the mudlord room) and let me know who is opening the door.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

    I moved Yanda, Shabbah, Altovin and his familiar. I figure Shabbah will open the door. Alahazra has not been placed as there is no icon yet.

    Who wants the water breathing potion? I think one of the casters should get it, probably Alahazra, as she has all of her spells and goodies to use and Shabbah does not need it.


    ”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

    Makes sense to me :-)

    The Exchange

    Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

    Shabah is happy to take the lead in exploration once Alahazra is fully prepared. Potion of Mage Armor and a casting of Bless on the party

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Altovin gets behind the front as well ready to follow Shabah in.


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • The water is ?' deep, requiring Swim checks every round
  • Underwater combat rules apply
  • Rules about holding your breath and drowning
  • Bless on the party (duration?)
    === 00:40 Out of Initiative ===
    Alahazra - dmg;
    Yanda - 1 dmg; mutagen (00:50);
    Shabah - 3 dmg; Shapechanged (05:00); mutagen (00:50); Mage Armor (01:40); DR 2/- (00:30);
    Altovin - 2 dmg; life link (Shabah);
    Courage - dmg;
  • After some time has passed, the group gathers at the door in the mud-filled room. The water is still over everyone's head and smells incredibly putrid.

    Shabah, note that your DR has expired. Also, are you casting Bless from a wand or some other source?

    When Shabah opens the door, they all see a hallway that is completely flooded, with a current moving south. Water surges from the room into the corridor beyond, threatening to carry the pathfinders along with it!

    I need a Swim check from everyone (including Courage!) to avoid being swept away by the water. Also give me a Reflex save, since if you fail the Swim check you can possibly catch yourself on a corner.

    The corridor is completely filled with water - requiring everyone to hold their breath!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

    Alahazra took the potion of water breathing, right?

    swim: 1d20 + 0 ⇒ (3) + 0 = 3
    reflex: 1d20 + 10 ⇒ (18) + 10 = 28

    Yanda doesn't even try to stope herself from floating with the current, she just does her best to not get hurt during the ride. She lets the current take her until she spots an area she does not want to go into and tries to catch onto something.

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Swim: 1d20 ⇒ 10
    Swim Courage: 1d20 + 2 ⇒ (16) + 2 = 18

    Reflex: 1d20 + 1 ⇒ (13) + 1 = 14
    Reflex Courage: 1d20 + 4 ⇒ (17) + 4 = 21

    "Oh no....oh noooo. I am sick of water." Altovin cries as the water begins to swell.


    Emerald Spire slides |

    Yes, potion of water breathing is with Alahazra. And, I believe, the snorkel is with Altovin (and ok with me to say that he's wearing it).

    I need Swim checks & Reflex saves from Shabah and Alahazra and then I'll move us forward.

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Yeah, he will be wearing it with Dasus gone.

    The Exchange

    Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

    In that case, Shabah will re-anoint for the DR (Down to 3/7 uses of Mercurial Oil).
    Al's bless was a casting (down to 6/7 level 1's)

    Shabah's Swim: 10 + 8 + 8 = 26
    Reflex: 1d20 + 9 ⇒ (11) + 9 = 20

    Shabah isn't too troubled by the sudden rush of water, their mighty limbs and careful shapeshifting giving them plenty of power where they lack expertise.


    ”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

    Alahazra is far less suited to the task, but luckily has a wealth of recent experience in surviving sudden watery surprises!

    Swim: 1d20 ⇒ 16
    Reflex: 1d20 + 4 ⇒ (19) + 4 = 23


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • The water is ?' deep, requiring Swim checks every round
  • Underwater combat rules apply
  • Rules about holding your breath and drowning
  • Bless on the party (00:44)
    === 00:40 Round 1 ===
    Yanda - 1 dmg; mutagen (00:50); holding breath (1 round);
    Altovin - 2 dmg; life link (Shabah); holding breath (1 round);
    Courage - dmg;
    Alahazra - dmg;
    Shabah - 3 dmg; Shapechanged (05:00); mutagen (00:50); Mage Armor (01:40); DR 2/- (00:45);
  • Initiative:

    Altovin: 1d20 + 2 ⇒ (17) + 2 = 19
    Yanda: 1d20 + 3 ⇒ (17) + 3 = 20, +4 if Heightened Awareness active
    Shabah: 1d20 + 2 ⇒ (12) + 2 = 14
    Alahazra: 1d20 + 2 ⇒ (13) + 2 = 15

    GM Screen:

    which corner does Yanda catch on?: 1d4 ⇒ 1

    Yanda is swept away by the tide of water but almost immediately manages to catch herself on a corner of the passageway.

    Altovin is not so lucky and finds himself carried 40' down the corridor by the rushing water!

    Courage turns out to swim surprisingly well for such a small bird and manages to resist being swept away by the current at all.

    Shabah and Alahazra similarly manage to hold onto their position in the muddy room.

    Map updated

    You have not (yet) detected any foes. However, the watery corridor appears to be completely filled with water and those in it (currently Altovin and Yanda) have to hold their breath. Altovin is in the process of being swept away, but Yanda has (momentarily) arrested her movement down the corridor. However, the (strong) current continues to pull on everyone and therefore Swim & Reflex saves are needed from everyone each round.

    The bold may act!

    The Exchange

    Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

    Swim: 10 + 8 + 8 = 26
    Reflex: 1d20 + 9 ⇒ (15) + 9 = 24

    Shabah jets their way across the room trying to close the door!


    Emerald Spire slides |

    Shabah is able to swim across the room without difficulty but when they reach the other side of the mud room they find that the door there is still closed as before. Nevertheless, a strong current of water continues to flow down the corridor that is carrying Altovin and Yanda away.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

    swim: 1d20 + 0 ⇒ (18) + 0 = 18
    reflex: 1d20 + 10 ⇒ (18) + 10 = 28

    Yanda, seeing what Shabbah is up to tries to maintain her current location. She pulls out a spider sac and squirts it at the ceiling corner above her and hangs on. Will that give her a bonus on future attempts? Can she make a climb roll to get out of the water?


    Emerald Spire slides |

    Yanda is also able to resist the pull of the current and swim as she pleases for this round; however she is still underwater and holding her breath.

    The spider sac won't work in this environment since you are entirely under water and the corridor is completely filled with water - there's no air at all as far as you can discern - and no place that you see - so far - to climb out of the water.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

    Yikes! And the spider sac needs air to work or i'd just do an underwater anchor. Can I use my anytool instead to produce a hand hold? Jam it into a crevice or hook it behind something attached to the wall? Or are the walls perfectly smooth?


    Emerald Spire slides |
    Firewarden Yanda wrote:
    Yikes! And the spider sac needs air to work or i'd just do an underwater anchor. Can I use my anytool instead to produce a hand hold? Jam it into a crevice or hook it behind something attached to the wall? Or are the walls perfectly smooth?

    Yes, you can get a +2 circumstance bonus on the Reflex save with the anytool.

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Swim: 1d20 ⇒ 10
    Swim Courage: 1d20 + 2 ⇒ (13) + 2 = 15

    Reflex: 1d20 + 1 ⇒ (5) + 1 = 6
    Reflex Courage: 1d20 + 4 ⇒ (10) + 4 = 14

    The Exchange

    Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

    I guess I'm not understanding - I thought that we'd opened a door and that had started a tremendous current back at us. Possibly I'm confused about which door that was, but I'm trying to close it and stop the flow if possible.

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