Sajan

Uhvat Balanos's page

374 posts. Organized Play character for kuey.


Full Name

Uhvat Balanos

Race

Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 |

Classes/Levels

Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

Age

25

Deity

Yamatsumi

About Uhvat Balanos

Botting Instructions:

Uhvat has reach with his ectoplasmic lash, which can also attack adjacent. He has combat reflexes and will try to position to take advantage of AoO.
Power Attack, Furious Focus, Chill Touch
[dice=+2 ectoplasmic lash]1d20+16-2+2[/dice] [dice=dmg]2d6+11+6+1d6[/dice]

AoOs (combat reflexes):

Power Attack, Chill Touch
[dice=AoO 1]1d20+16-2[/dice] [dice=dmg]2d6+11+6+1d6[/dice]
[dice=AoO 2]1d20+16-2[/dice] [dice=dmg]2d6+11+6+1d6[/dice]
[dice=AoO 3]1d20+16-2[/dice] [dice=dmg]2d6+11+6+1d6[/dice]

Player Name: kuey
Character Name: Uhvat Balanos
Chronicles Completed: 10
Fame: 32
PP: 10
XP: 24
GP: 80 gp
Society ID: 215076-17
Faction: Silver Crusade

Purchased this scenario: 2pp for scroll of resist energy (x5) (x4)

Uhvat Balanos
Uhvat Balanos
Male oread Unchained Monk 1/spiritualist (ectoplasmatist) 8
LG Medium outsider (native)
Init 4; Senses darkvision 60 ft.; Perception +17
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Defense
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AC 24, touch 18, flat-footed 22 (+4 armor, +2 deflection, +2 Dex, +2 natural, +4 Wis)
hp 84 (9 HD; 8d8+1d10+35)
Fort 14, Ref 10, Will 14
Defensive Abilities ectoplasmic armor
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Offense
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Speed 30 ft.
Melee +2 ectoplasmic lash +16/+11 (2d6+11 B) or
. . unarmed strike +13/+13/+8 (1d6+6 B)
Ranged javelin +9 (1d6+6 P)
Spiritualist Spell-Like Abilities (CL 8th; concentration +12)
. . At will—detect undead
. . 1/day—calm spirit[OA] (DC 9)
Spiritualist (Ectoplasmatist) Spells Known (CL 9th; concentration +13)
. . 3rd (3/day)—cure serious wounds, fly, heroism
. . 2nd (5/day)—blur, false life, spiritual weapon, touch of idiocy
. . 1st (5/day)—burst of adrenaline[OA], chill touch (DC 15), grasping corpse[HA], shield, touch of gracelessness[APG] (DC 15)
. . 0 (at will)—detect magic (at will), detect psychic significance (at will)[OA], guidance (at will), mage hand (at will), mending (at will), message (at will)
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Statistics
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Str 23, Dex 14, Con 14, Int 7, Wis 18, Cha 5
Base Atk +7; CMB 13; CMD 31
Feats Blind-fight, Combat Reflexes, Furious Focus[APG], Improved Unarmed Strike, Power Attack, Stunning Fist, Toughness, Weapon Focus (ectoplasmic lash)
Traits magical knack, seeker
Skills Acrobatics +6, Climb +10, Escape Artist +6, Fly +6, Heal +8, Perception +17, Profession (medium) +11, Sense Motive +8, Stealth +6, Swim +10
Languages Common, Terran
Combat Gear potion of touch of the sea, scroll of lesser (x5) restoration, wand of cure light wounds (39 charges), acid, alchemist's fire, antiplague[APG], antitoxin; Other Gear javelin (2), amulet of natural armor +1, belt of giant strength +4, boots of striding and springing, cloak of resistance +4, ring of protection +2, swarmbane clasp, backpack, belt pouch, blanket[APG], hemp rope (50 ft.), masterwork tool, potion sponge[ARG], soap, torch (10), trail rations (5), waterskin, 80 gp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Ectoplasmic Armor (Su) When manifesting ectoplasmic lash, gain an armor bonus.
Ectoplasmic Lash (2H weapon [2d6, x2]) (Su) As a full round action, can manifest one or two ectoplasm weapons.
Ectoplasmic Lash Reach (10 feet) Reach of lashes increase.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Spiritual Combatant (Su) As a full rd action, make full att with one hand at -2 and cast standard action spell with other.
Stunning Fist (3/day, DC 18) You can stun an opponent with an unarmed attack.
Treacherous Earth (9 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
Enhanced Lash Magic, Aligned, Ghost touch
Training Grounds +1 init per 8 hexes
Land C +1 on Day Job
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