Tyrannosaurus

Sabz's page

7 posts. Alias of noral.


Full Name

Animal companion of Aaftaab

Race

| Animal Companion 7 (Bodyguard Archetype) | HP 57/57 | AC 24 T 14 FF 20 | CMB +9, CMD 22| F: +10, R: +10 (no Evasion), W: +4/+8 vs. Ench. | Init: +4 | Perc: +12 | Senses: Low-light vision, Scent

Classes/Levels

| Speed 60ft | Active conditions: None

Gender

Male N Medium Velociraptor

About Sabz

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Animal companion of Aaftaab.

Sabz is the twin brother of Velociraptor Danduun that is Sadaf Kargar's companion who is a close friend of Aaftaab.

Sabz is a brightly colored dinosaur with a playful nature but he does tend to nip people when annoyed.

Velociraptor Animal Companion 7 (Bodyguard Archetype)

N Medium animal
Senses low-light vision, scent

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Abilities
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Str 18*/**, Dex 18*, Con 19**, Int 2, Wis 12, Cha 14
*+2 Str/Dex Bonus, **Lvl 4 Ability Score Increase

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Defense
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AC 24, touch 14, flat-footed 20 (+3 armor, Dex +4, +3 natural, Companion natural armor bonus +4)

hp* 57 (HD * 4.5 (rounded down)+Con +4 * HD + HD Toughness) * see Tenacious Guardian ability below which allows Animal Companion to stay in the fight, dying only if its hit points reach a negative total equal to its Constitution score plus its master’s class level (19+7 = 26).

Fort +10 (Con +4, Companion +5, Cloak of Resistance +1)
Ref +10 (Dex +4, Companion +5, Cloak of Resistance +1)
Will +4 / +8 vs. enchantment (Wis +1, Companion +2, Cloak of Resistance +1) * +4 morale bonus on Will saves against enchantment spells

Defensive Abilities: None

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Offense
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Speed: 60 ft.

As Sabz can use all the TEAMWORK FEATS of AAFTAAB he can use PACK FLANKING, OUTFLANK, PAIRED OPPORTUNIST & also PRECISE STRIKE.

Melee to hit with Outflank: +11 (BAB +4, Str +4, Amulet of Mighty Fist +1, Outflank +4, Power Attack -2)
Melee damage: +9 (Str +4, Amulet of Mighty Fist +1, Power Attack +4)

Melee: bite +9 (1d6+5), 2 talons +9 (1d8+5); 2 claws (d4+5)

Special Attacks: Pounce

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Statistics
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BAB +4
CMB +9 (BAB +4, Str +4, Amulet of Mighty Fist +1)
CMD 22 (BAB +4, Dex +4, Str +4)

Feats: Power Attack, , Toughness, Intercept Blow

Tricks: Attack, Attack all creatures, Defend, Fetch, Grapple, Come, Track
Bonus Trick: Flank, Attack nonlethal

Skills:
- Acrobatics +12 (Rank 1, +3 Class, Dex +4, +4 Racial, [+12 to jump])
- Climb +8 (Rank 1, +3 Class, Str +4)
- Perception +12 (Rank 2, Class +3, +1 Wis, +4 Racial, +2 Alertness Feat when adjacent to Aaftaab)
- Stealth +12 (Rank 1, Class +3, Dex +4, +4 Racial)
- Swim +8 (Rank 1, +3 Class, Str +4)

Other Gear: Mwk studded leather, Saddle-bags, Training harness, Cloak of Resistance +1, Amulet of Mighty Fist +1

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Class / Archetype
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Animal Companion Class Details
‚Bodyguard‘ Animal Companion Archetype

Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Animal Feats: In addition to the standard feats available to animal companions, a bodyguard can select Bodyguard, Combat Patrol, Heroic Defiance, Heroic Recovery, and In Harm’s Way.
Shared Vigilance (Ex): Both a bodyguard and its master gain Alertness as a bonus feat whenever they are adjacent. This replaces share spells.
Tenacious Guardian (Ex): At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if its hit points reach a negative total equal to its Constitution score plus its master’s class level. This replaces evasion.
Uncanny Dodge (Ex): At 9th level, a bodyguard gains uncanny dodge as per the rogue class feature of the same name. This replaces Multiattack.