|Abraham Z. Venture-Agent, Georgia—Atlanta|
Overall I like this but I have a few minor suggestions/questions if any of this is still "in process":
1) As someone else noted upthread, AcP is likely to be a confusing acronym. Same as Armor Check Penalty. Very close to Adventure Path. Very close to Animal Companion.
2) Similarly, it seems like you have just changed what used to be called Prestige to Fame. But of course we had Fame too in PFS 1. I anticipate so many unnecessary discussions with people making the transition from PFS 1 to 2 over this. Why not just give it an entirely new name? Acclaim? Notoriety? Celebrity? Rank?
3) I get the desire to change the XP system to make it more friendly for Quest play, but I think it's going to be much less newbie friendly. Everyone can easily get the idea that you play 3 times, get 3 xp, and go up a level. I think 12 xp/level is going to be more off-putting to the random newb who wanders into a game.
4) AcP Rewards system - unless I'm misunderstanding, it seems like all rewards will now be the player's choice. We acquire AcP through playing, GM-ing, and GM-ing at cons, and then decide how to spend them. While that of course will be very satisfying for those of us who have been hunting a particular option for a long time, I think it misses the role that surprise and random-ness play in the fun factor of playing. It's fun to sign up to GM for a con and know that you will get some cool reward but not know what it is. It's fun to roll a d20 at a table and know that you have a 10% chance of winning something (in a way that I expect it will be much less fun for people to simply know that when they accrue a certain number of points they can buy something with them). In short, this change seems to do away with an important role of the psychology of gaming: the uncertainty and randomness associated with rewards.