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*** Venture-Agent, Georgia—Atlanta 499 posts (14,857 including aliases). No reviews. 16 lists. 1 wishlist. 55 Organized Play characters. 29 aliases.


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Good luck!


Hi GM I think I'm going to give up my seat to someone else. Many thanks for selecting me but I'm realizing that my only character in tier isn't that interesting to me and I'm also feeling a little swamped with real life stuff. Thanks and apologies for any inconvenience!


I've played part 3 but not parts 1, 2, or 4.

I'm currently playing Tsrvk in your game of Unleashing the Untouchable and very happy with your GM expectations.

Characters in tier:

Gronkh Maha: Level 4 Cavalier/Fighter/Monk, a lance warrior who rides around on an Axebeak.

Fizzlebottom: Level 5 Mesmerist/Ninja.

Xivio: Level 4 Wizard (with one level Rogue dip)

Phidöe: Level 6 hodgepodge (Rogue/Paladin/Swashbuckler/Monk). He's a kitsune who spends all his time in fox form, disguised as a dog.

Drukpa Marpo: Level 4 Bloodrager. Not the brightest.

Vinnie Bandar: Level 5 Shaman (with one level Monk dip)

Ivan D'Ifrit: Level 3 Paladin/Gunslinger


After the battle is over Yuri catches his breath and then hands a stick to one of his comrades and asks them to use it to heal him from his wounds.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Fully healed; 6 wand charges used.

He also puts on a new Lesser Talisman of Freedom to replace the one that has crumbled to dust.

And, just to be on the safe side, he actives his Sihedron Brand. 30 temp hp - the duration is a little unclear but consensus seems to be for 3 hours.

He will remain Enlarged unless the group enters an area that requires him to be Medium. And now that they have encountered a threat he will keep his weapon in hand.

...

Str is the only one of these checks that Yuri would be good at and it sounds like that is already taken care of. However he has a very high Sunder roll as well as the Spell Sunder rage power (which allows him to do a Sunder maneuver on an "ongoing spell effect."). Could he use either of these to clear one of the obstacles? If yes...

Yuri gets angry again (Using another round of rage - 3/33) and attempts to smash the obstacle in their way!

Sunder, Strength Surge rage power, +3 adamantine-dorn-dergar: 1d20 + 31 + 3 + 12 ⇒ (16) + 31 + 3 + 12 = 62


I'm Hiding In Your Closet wrote:
Shifty wrote:
Unique magic item - think Glorymane.

Considering I was shortchanged out of it by a Lawful Evil-leaning DM, I get ticked off every time I do. :/

Shifty wrote:
There are plenty of other examples but that one is clear cut.

I specified another item above, though; my question (which of course is not clear-cut, or there'd be no need to ask) is, would they count?

Admittedly, the plural might itself say otherwise, BUT one doesn't find them anywhere else, I'm pretty sure their quantity is finite, and if, say, the Stradivarius line of violins can be "unique", then maybe these could make the cut as well.

Shifty wrote:
Named text - it would appear as an italicised text in the adventure, it does not have to show up on a Chronicle sheet but it does need to be named.
This is harder to reliably discern from a player's view, though; one is at the mercy of the DM's writing skill/style.

Btw, you are up in our Solstice Scar game. Fyi in case you missed it.


I think my Magus may have another table to play at so my options are:
(chained) Barbarian 15
Druid 14 with Allosaurus companion

Both are melee frontliners.


If you are willing to spend a replay, can you replay a (non-repeatable) scenario more than once (obviously on a different character)?


I'll throw my hat in the mix. I've played this before so will need to use a replay (and will defer to anyone who hasn't had a chance to play it).

My PC options in tier:

Barbarian 15
Magus 15
Druid 14


I'll wait to see what we need before choosing my PC. My options in tier are:

Dawa Kookpa: Lunar Oracle 8 + Bard 1 (with melee Tiger)

Sir Mr. Proudefeets: 7 + Fighter 2 + Monk 2 (mounted on flying griffon)

Hoprah: Sorcerer 9

Tull: Warpriest 9 + Bloodrager 1

Bon Jon Bovi: Unchained Monk 8

Birseko Naam: Psychic 9


I’ve signed up. Not sure which PC I’ll be bringing yet - multiple options in tier.


I always wanted to get a group together to run Non-Core adventures, where it would be the exact opposite of Core: the only options allowed would be those that were NOT in the CRB. I think that would be *really* challenging.


Thank you!


Pirate Rob wrote:
There is also Q8 Shadows of the Black Soverign

Oh yeah I missed that one - thanks - that would work too. Is anyone willing to run either of these quests (The Dragon Who Stole Evoking Day or Shadows of the Black Sovereign) for my level 6 Bard?

thanks!

Abraham


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Qstor wrote:
Yroh of the Snows wrote:
And if anyone has a party for floor 9 of Emerald Spire, I'm available to join!

I might run that after New Year's.

Anyone willing to run The Witchwar Legacy or The Harrowing? :)

I would be interested to join either of these if someone decides to run it. :-)


Oh yeah that looks much better!


Pirate Rob wrote:
GM Tiger wrote:
anyone recruiting for anything low level (1-4)? I've got a pair of characters I'd like to test drive...

I feel ya, I finally made a Swashbuckler and I'm wondering how much of a pain pbp will be for them.

That said it's possible I'll run something small starting next week. Although I said that to myself last week about this week. If it does happen I'll make sure to let you know. IRL has been throwing challenges at me recently though making it hard to put a game together.

I played a Swashbuckler in a PbP and I have to say that it was pretty annoying. Essentially every turn I had to post two contingencies: what I do if I achieve panache and what to do if I fail to achieve panache, with attempting to get panache usually being my first action.

I haven't looked at the remastered swashbuckler yet to see how it may have changed but overall my impression of the premastered swashbuckler was that the play style was very repetitive and against foes that it was hard to get panache, pretty boring. I hope the remaster improved it.

3/5 Venture-Agent, Georgia—Atlanta

Thanks everyone, that's exactly what I wanted to be clear about.

3/5 Venture-Agent, Georgia—Atlanta

As I rebuild my characters for the Remaster, if I'm happy with the inventory of items they already have, can I just leave their items "as they are" (aside, of course, from any items that have been "Withdrawn") and keep the current tally of gold? This would be a lot less work for me than redoing everything so this would be preference and *I think* it's what the remaster rules permit but I'm just doublechecking.

Thanks and my apologies if this question has already been asked/answered - I couldn't find it with a quick search.


1 person marked this as a favorite.

I'm not available until mid-December but would be very interested in joining at that point!


I would be interested but not until mid-December. Since I assume you'll probably get going before that please keep me in mind for future runs or in case someone drops out.


It is the hour of Sarenrae's Light
When this is the hour: When you heal, you may heal an additional card.

Location Power: Characters may not play allies

Display Nulg

Free exploration

Abandoned Shacks Card 3 is Wolf Pack:

Core
Monster 0
Traits:
Animal
To Defeat:
Combat 11
OR Survival 6
Before acting, a local character summons and encounters this monster.
If the check to defeat has the Attack or Ranged trait, you may reroll.

Giving the BYA to Mios since he'll benefit from the Animal trait (and botting since it seems straightforward).
Mios Knowledge 8+0=8: 1d10 + 2 ⇒ (4) + 2 = 6
Combat 11, battleaxe, animal: 1d8 + 3 + 1d8 + 1d4 ⇒ (2) + 3 + (5) + (1) = 11
(Whew, closer than expected! But good enough. Thargrap buries Wolf Pack 1

Continuing on to the non-summoned Wolf Pack...
Combat 11, naginata, banish wolf pack 1: 1d10 + 2 + 2d8 + 1d6 ⇒ (7) + 2 + (8, 5) + (2) = 24
Naginata: remove one d8 - the 5 - for a total of 19, which is still sufficient.
Bury Wolf Pack 2

Discard Iomedae to explore

Abandoned Shacks Card 4 is Rioting Mob:

Story Bane
Type: Barrier
Traits: Skirmish Veteran
To Defeat: Charisma Diplomacy 6+#
If undefeated, each character summons and encounters the story bane Thug.

Discard Samurai 2
Ask Quinn to bury an item to add their Perception
Cha 6+1+1=8: 2d8 + 1d8 + 2 ⇒ (2, 7) + (8) + 2 = 19

When Closing: Summon and defeat the danger.
Danger: 1d4 ⇒ 1

Bandit:

Story Bane
Type: Monster
Traits: Bandit Human Veteran
To Defeat: Combat 9+## OR Banish A Random Boon
Before acting, recharge a card. If undefeated or evaded, bury the bottom card of your deck.

BYA: recharge Mirror Image

Combat 9+2+2=13, naginata (and discard it), banish wolf pack 2: 1d10 + 2 + 2d8 + 1d6 + 2d4 ⇒ (5) + 2 + (6, 2) + (5) + (3, 4) = 27
Naginata: remove one d8 - 2 - for a total of 25. Bury Bandit 1

Abandoned Shacks is closed.
When Permanently Closed: Each local character moves to a random other location.
Sajan moves to: 1d6 ⇒ 1
Quinn moves to: 1d6 ⇒ 5
Thargrap moves to: 1d6 ⇒ 3
Mios moves to: 1d6 ⇒ 3

Nulg power: banish Bandit 1 to draw a card: Black Spot

End of Turn
Harrow of Shields: When your hand is empty at the end of your turn, bury a card from your discards. - N/A
Ablaze Fire dmg: 1d4 - 2 ⇒ (1) - 2 = -1

Recovery Phase:

Reset Hand

Board Status
Most Recent BR Refresh
Notes for Sajan: Moved to Shop

Notes for Quinn: Quinn buries an item for Thargrap; Moved to Shrine
Notes for Mios: Moved to Alley
Seoni, Sajan - Shop 1-11 remain
Mavaro - Plaza 3-11 remain
Thargrap, Mios - Alley 1-11 remain
Tenement 1-11 remain
Quinn - Shrine 1-11 remain
Twisting Passages 1-11 remain

"

Thargrap wrote:

Hand: Earthbreaker (Core), Black Spot, Good Omen, Blessing of Pharasma,

Displayed: Blood God Nulgreth,
Deck: 8 Discard: 3 Buried: 0
Current Location: Alley
Hero Points: 0
Tshirt Reroll: Available
NOTES:
Available Support: When a local character defeats a monster and would banish it, Thargrap will bury it instead.
Movement: Earthbreaker: recharge for +1d6 on local vs Lock/Obstacle (only if really needed)

Black Spot: decrease the difficulty to defeat a global monster by 2

Good Omen: +1d6+1 for any global check to acquire, close, guard.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Banner, Magic Chain Shirt (Core), Falconer, Falcon, Blessing of the Samurai 1, Unerring Weapon, Blessing of Gorum
Recharged: Mirror Image (Core),
Discard Pile: Blessing of Iomedae, Blessing of the Samurai 2, Naginata,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your (☐ or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 (☐ 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"


I'm interested in playing though I have no idea what I'll play. I could use suggestions for that. The last few characters I've played have been casters so I think I'm ready for a non-caster and generally I'm fond of characters with powers that make for interesting play. I've had a blast playing Aric/Red Raven or Radovan, for example. EST time zone. I'm fine with you picking the wildcards or doing random. Mostly I just enjoy that they make the game more challenging and complex.


I'm at an in-person convention (Dragoncon) all weekend so I won't have a chance to fill in the slides etc. until Monday.

It looks like we are going high tier. Do we have a sense of any party roles that we are missing?

For melee I can offer my level 10 warpriest or my level 11 paladin cavalier.

For arcane casting I have a level 9 sorcerer or a level 10 wizard.

My level 9 oracle offers divine casting, bardic inspiration, and a melee tiger.

If no one has a preference or if there's no obvious need, I think I'll go with the warpriest just because I haven't played him in a long time and for pbp he's relatively straightforward to manage.


I have multiple character options that I can bring to this game - I'll choose when we get closer to the start date depending on the party composition and what is needed.

Lunar Oracle 9 (does double duty as an Inspire Bard and also has a melee tiger)

Cavalier/paladin 11 (flying mount is a griffon) - very fun but can be difficult to play in tight quarters - will defer to the GM if they think it's better not to bring for this scenario.

Sorcerer 9

Wizard 10

Warpriest 10

Monk 7


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An EDITING REQUEST: it would make the rules much more readable if the same baseline things weren't repeated over and over. For example, instead of giving the exact same rules for when you get new skill feats for every core class (except the rogue), just define that once in a section called something like "The Skill Feats That Every Class Gets" and then add a section for the rogue (and later the investigator, swashbuckler, etc.) that indicates that they get some EXTRA skill feats.

This wouldn't be changing anything from how things already are now, but it would draw the reader's attention to the fact that there is something unusual from the norm for the Rogue, and it would also allow the reader to not have to read the same baseline pattern over and over again, wondering if there is anything different that they need to note.


Hey there - I posted some time back offering to join this group. I assumed that all the spots were taken but in case that's incorrect and you'd still like another PC, I'm happy to jump in.


Ok, couldn't resist checking. I've got:

Level 9 Lunar Oracle (who manages to also do some Bardic inspire) with a Tiger companion.

Level 11 Paladin/Cavalier who flies around on a Griffon mount.

Level 9 Sorcerer

level 10 Wizard with shenanigans

Level 10 Warpriest


I haven't played this one and I've got some PCs in tier. I'll take a look and see what I have if there is still a spot.

3/5 Venture-Agent, Georgia—Atlanta

Shadow Dragon wrote:
I haven't played any Special - ever.

I recommend playing specials in PbP over face to face. In a noisy convention ballroom it is usually impossible to follow much of the story of what is going on and therefore specials end up being a tedious slog of trying to get through as many combats and skill encounters as quickly as possible, with no real idea of what the story driving it all is. In contrast, PbP enables you to follow the action of what is usually a very compelling narrative.


Please add me to the waitlist as well. I've got several PCs in tier that would be available. Thanks!


Ok, in that case I'll bring my witch. She's fun.


With a magus joining the group I'll go with one of my other options.

So far it looks like we've got:

Theodoric/PDK - Fighter (melee tank)
Mage of the Wyrmkin - Bard (melee) OR Zen Archer
Allie - Sorcerer
Zaarah - Magus
Abraham - either Barbarian (melee) or Witch
miteke - ?


Thanks for running this, GM Otha!

I've got three PCs available in tier and I thoroughly enjoy all of them so I'll decide based on our party composition.

Yuri is a level 15 superstitious Barbarian (chained) 12/Fighter 3. He rage cycles, has pounce, spell sunders, has reach 20', and wrecks havoc with come and get me.

Tsrvk is a level 15 Magus (Magus 14/Dawnflower Dervish Bard 1) who is also a melee type. He has the dimensional dervish feat chain for hopping around the battlefield.

Agata is a level 17 Witch with the usual array of hexes and spells. Squishy but lots of support.

I love all three of these characters and would be happy to play any of them.


I would also love to jump in for the Moonscar run if there is a spot. I have three PCs in tier (Barbarian 15, Magus 15, or Witch 17) so I'm happy to offer whatever is needed for party balance.


GM Ietsuna wrote:

If you are game, so am I.

Recruitment for 4-22 HERE

Taking the first 4-6 people.

I've played part 1 but if you have a spot available when you get to parts 2 and 3 my level 9 oracle would be interested in finishing the story arc.


I don't have the bandwidth to play/gm anything more right now but I'll say that I find season 4 has some of the most challenging (in a good way) scenarios of all of pf1e.


The Dire GM wrote:
Looks like we have two no-shows. I'll blame that on myself for starting us so late.

My apologies - I'm one of the no-shows - I've been trying to find the time every day to pull my character together but have to recognize that I just don't have time right now. I hope you all have fun and I look forward to joining one of your tables another time.


My two high tier (level 9) characters both have a lot of overlap with two of the characters that are already posted - I have a lunar oracle with a companion, and I have a sorcerer. So I'm kind of inclined to play one of my other options just so we don't have too much similarity. I have a level 7 psychic but I haven't leveled them up yet and won't be able to until Sunday night or Monday. My level 6 monk (maybe 7, I have to check) would provide some melee, which maybe we need? I think maybe I'm leaning towards the monk unless there are other opinions.

In any case, I still won't be online much (and unable to post character details) until Sunday night or Monday.


Looks like my bloodrager will still be tied up in another game so my options are:

Cavalier 4
Wizard/Rogue 3
Vigilante 2
Paladin/Gunslinger 3

Since it looks like we are likely low tier I'll probably do one of the latter three but will wait to see what fits the party best. I won't be home until Sunday so I won't be able to look at my actual PC folders until then.


I’m still happy with high or low but my vexing dodger is tied up and my psychic is now level 7. Otherwise my options are the same as mentioned before.


I'm heading out of town in the morning for a two week trip. Likely will have very limited time to post until the end of the month but I am onboard for this game - I should be able to post regularly by May 31 (when I think this is scheduled to start?). I'll play my level 3 Bloodrager (presuming that the game he's currently in is finished by that time). If he's not available I've also got:

Cavalier 4
Wizard/Rogue 3
Vigilante 2
Paladin/Gunslinger 3


I'm heading out of town in the morning for a two week trip. Likely will have very limited time to post until the end of the month but I am onboard for this game - I should be able to post regularly by May 31 (when I think this is scheduled to start?). I'll play any of the characters I mentioned in my previous post (the psychic is now level 7) depending on party need.


I've got different PC options depending on whether we go high or low:

High tier:
Dawa Kookpa - lunar oracle 9 with melee tiger pet and bard shenanigans
Hoprah - sorcerer 9

Low tier:
Bon Jon Bovi - unchained monk 6
Phidöe - vexing dodger/mouser 6 (might be tied up in another game)
Birseko Naam - psychic 6

Happy to play any of these PCs as best fits the rest of the party.


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Tyranius wrote:
Abraham Z. wrote:
For the upcoming PaizoCon, I'm able to sign up on Warhorn for PbP games for 1e games but not 2e or SF (both of which say "not permitted to sign up"), or at least some games. Some tables seem to be open and some not. Anyone have any idea why that is? Are these other tables due to open at a later date? Or is it perhaps a glitch in the system?

That does sound odd cause if you can sign up for one you should be able to sign up for all systems. Send an email with what is going on to the PaizoCon Committee.

paizoorgplayhq@gmail.com

I will send them a heads up. They will likely need your warhorn name to help look you up.

The only games that should still currently be closed are VIP and author tables. Monday, May 9, 2022 9:00 AM: VIP and Author table signups open for all players. Paizo hotel block closes.

On closer examination, it looks like the tables that I haven't been able to join are Author tables. I had missed that they have a different deadline. Thanks for the clarification!


For the upcoming PaizoCon, I'm able to sign up on Warhorn for PbP games for 1e games but not 2e or SF (both of which say "not permitted to sign up"), or at least some games. Some tables seem to be open and some not. Anyone have any idea why that is? Are these other tables due to open at a later date? Or is it perhaps a glitch in the system?


1 person marked this as a favorite.

For the upcoming PaizoCon, I'm able to sign up on Warhorn for PbP games for 1e games but not 2e or SF (both of which say "not permitted to sign up"), or at least some games. Some tables seem to be open and some not. Anyone have any idea why that is? Are these other tables due to open at a later date? Or is it perhaps a glitch in the system?


Thanks!


Meranthi wrote:
Abraham Z. wrote:

Two questions about signing up for the PbP games that are part of this year's PaizoCon online:

1) I thought I had seen a notice that player sign ups begin on April 16. However, when I look on warhorn it seems to indicate that the seats open on May 7. Is that correct?

2) Once we purchase the badge for PaizoCon online, do we need to *do anything* to let warhorn know that we have it? Or will that automatically be processed through the system so that we can register for PbP games (once the seats are open for players)?

Many thanks!

The signups for PaizoCon were postponed until May 7th, so that is correct.

Once you purchase the badge, you need to register on the PaizoCon warhorn page. That should be all you need to do before player signups open.

Got it - many thanks!


Two questions about signing up for the PbP games that are part of this year's PaizoCon online:

1) I thought I had seen a notice that player sign ups begin on April 16. However, when I look on warhorn it seems to indicate that the seats open on May 7. Is that correct?

2) Once we purchase the badge for PaizoCon online, do we need to *do anything* to let warhorn know that we have it? Or will that automatically be processed through the system so that we can register for PbP games (once the seats are open for players)?

Many thanks!


I have some seekers (14, 15, and 17) who would also be interested in work if someone wants to run something high tier. I would also be interested in running some high tier stuff but I won't have the band width before the summer.

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