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![]() Thanks for running this, GM Otha! I've got three PCs available in tier and I thoroughly enjoy all of them so I'll decide based on our party composition. Yuri is a level 15 superstitious Barbarian (chained) 12/Fighter 3. He rage cycles, has pounce, spell sunders, has reach 20', and wrecks havoc with come and get me. Tsrvk is a level 15 Magus (Magus 14/Dawnflower Dervish Bard 1) who is also a melee type. He has the dimensional dervish feat chain for hopping around the battlefield. Agata is a level 17 Witch with the usual array of hexes and spells. Squishy but lots of support. I love all three of these characters and would be happy to play any of them. ![]()
![]() GM Ietsuna wrote:
I've played part 1 but if you have a spot available when you get to parts 2 and 3 my level 9 oracle would be interested in finishing the story arc. ![]()
![]() The Dire GM wrote: Looks like we have two no-shows. I'll blame that on myself for starting us so late. My apologies - I'm one of the no-shows - I've been trying to find the time every day to pull my character together but have to recognize that I just don't have time right now. I hope you all have fun and I look forward to joining one of your tables another time. ![]()
![]() My two high tier (level 9) characters both have a lot of overlap with two of the characters that are already posted - I have a lunar oracle with a companion, and I have a sorcerer. So I'm kind of inclined to play one of my other options just so we don't have too much similarity. I have a level 7 psychic but I haven't leveled them up yet and won't be able to until Sunday night or Monday. My level 6 monk (maybe 7, I have to check) would provide some melee, which maybe we need? I think maybe I'm leaning towards the monk unless there are other opinions. In any case, I still won't be online much (and unable to post character details) until Sunday night or Monday. ![]()
![]() Looks like my bloodrager will still be tied up in another game so my options are: Cavalier 4
Since it looks like we are likely low tier I'll probably do one of the latter three but will wait to see what fits the party best. I won't be home until Sunday so I won't be able to look at my actual PC folders until then. ![]()
![]() I'm heading out of town in the morning for a two week trip. Likely will have very limited time to post until the end of the month but I am onboard for this game - I should be able to post regularly by May 31 (when I think this is scheduled to start?). I'll play my level 3 Bloodrager (presuming that the game he's currently in is finished by that time). If he's not available I've also got: Cavalier 4
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![]() I'm heading out of town in the morning for a two week trip. Likely will have very limited time to post until the end of the month but I am onboard for this game - I should be able to post regularly by May 31 (when I think this is scheduled to start?). I'll play any of the characters I mentioned in my previous post (the psychic is now level 7) depending on party need. ![]()
![]() I've got different PC options depending on whether we go high or low: High tier:
Low tier:
Happy to play any of these PCs as best fits the rest of the party. ![]()
![]() Tyranius wrote:
On closer examination, it looks like the tables that I haven't been able to join are Author tables. I had missed that they have a different deadline. Thanks for the clarification! ![]()
![]() For the upcoming PaizoCon, I'm able to sign up on Warhorn for PbP games for 1e games but not 2e or SF (both of which say "not permitted to sign up"), or at least some games. Some tables seem to be open and some not. Anyone have any idea why that is? Are these other tables due to open at a later date? Or is it perhaps a glitch in the system? ![]()
![]() For the upcoming PaizoCon, I'm able to sign up on Warhorn for PbP games for 1e games but not 2e or SF (both of which say "not permitted to sign up"), or at least some games. Some tables seem to be open and some not. Anyone have any idea why that is? Are these other tables due to open at a later date? Or is it perhaps a glitch in the system? ![]()
![]() Meranthi wrote:
Got it - many thanks! ![]()
![]() Two questions about signing up for the PbP games that are part of this year's PaizoCon online: 1) I thought I had seen a notice that player sign ups begin on April 16. However, when I look on warhorn it seems to indicate that the seats open on May 7. Is that correct? 2) Once we purchase the badge for PaizoCon online, do we need to *do anything* to let warhorn know that we have it? Or will that automatically be processed through the system so that we can register for PbP games (once the seats are open for players)? Many thanks! ![]()
![]() Hi everyone, checking in (thanks to Noral for the invite!) - sorry to be late - I've been on vacation and wasn't checking the boards. I've got several PCs in tier (4-6, I believe): Gronkh - Cavalier 4 (doesn't seem like a good fit for a Darklands focussed adventure since he spends all his time riding an axebeak) Bon Jon Bovi - Unchained Monk 6 - melee frontliner Vinnie Bandar - Shaman 4/Monk 1 - melee with casting Birseko Naam - Psychic 6 - pure caster I'm leaning towards Vinnie just because I haven't played him in a very long time but I would be happy with any of them based on what the party needs so just let me know your thoughts. ![]()
![]() On Maznar's turn: receive Holy Symbol from Maznar (thanks!) It is the hour of Pharasma Augustille power: at the start of your turn, discard a card (Discard Amulet of Life), then examine the top card of your location; Examine top card of shuffled Fog Bank, can't be 1, 2, or 5: 1d8 + 2 ⇒ (5) + 2 = 7 Goblin Keelhaulin' Location Power: After a character at any location examines cards in this location deck, shuffle it. Free exploration
Fog Bank Card 8 is Comozant Wyrd:
SS Monster C Traits: Outsider Elemental Incorporeal Elite To Defeat: Combat 10 The Comozant Wyrd is immune to the Cold, Electricity, and Poison traits. All damage dealt by it is electricity damage. If the check to defeat does not have the Magic trait, the Comozant Wyrd is undefeated. Reveal Flame Staff (adds Magic trait)
Discard Incitation to explore
Fog Bank Card 10 is Pirate Hunting:
SS Barrier B Traits: Task Pirate To Defeat: None Summon and encounter a random ship, or a random monster if you are not on a ship. If the summoned card is undefeated, leave this barrier faceup on the location deck and put the summoned card next to it. Characters at this location encounter the summoned card as their first exploration each turn. If the summoned card is defeated, banish it; this barrier is also defeated. Random ship: 1d11 ⇒ 1 Merchantman:
Spoiler: Ship B Class 0 When Encountering To Defeat: Wisdom/Survival 5 OR Perception 7 If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results. When Commanding
When Commanding (Wrecked)
Perception 7, maznar: 1d10 + 3 + 1d4 ⇒ (1) + 3 + (2) = 6
leave Pirate Hunting faceup on the location deck and put the summoned card (Merchantman) next to it. Characters at this location encounter the summoned card as their first exploration each turn. End turn: Augustille power - heal a card (Amulet of Life is healed) Recovery Phase: Reset Hand
"Board Status
Notes for Jirelle: Recharge Blessing of the Ancients
Maznar, Augustille, Damiel, Jirelle, Ak, Seltyiel - Fog Bank 3-4, 6-7, 9 remain // 3)Black Spot, 4)Blessing of the Gods, 7)Goblin Keelhaulin', 10) Pirate Hunting displayed at location with Merchantman on it
" Augustille wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Pharasma, Divine Insight, Magic Eye, Cure (Core), Orison, Prayer, Card Caster, Sands of the Hour Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 Dexterity d4 ☐ +1 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Craft: Con +1 Intelligence d4 ☐ +1 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +2 Perception: Wis +3 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Spell
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![]() Starting Location: Fog Bank " Augustille wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Pharasma, Magic Eye, Orison, Divine Insight, Find Traps, Sands of the Hour, Card Caster, Cure (Core), Prayer Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 Dexterity d4 ☐ +1 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Craft: Con +1 Intelligence d4 ☐ +1 Wisdom d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Divine: Wis +2 Perception: Wis +3 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Spell
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![]() Here are my PC options for high tier: Dawa Kookpa - Lunar Oracle 9 with Tiger melee pet. Due to shenanigans, manages to do a fair job inspiring courage on top of all the usual oracle stuff. Sir Mr. Proudefeets - Paladin 11 with Griffon mount. It looks like we already have one mounted character so maybe this isn't a good idea. Hoprah - Sorcerer 9 Undiana Jones - Wizard 10 - uses Elemental Commixture for weird debuffing - complex but interesting Tull - Warpriest 10 - melee frontliner Any preferences/needs? ![]()
![]() UncleFroggy wrote:
In my opinion specials are much more fun via PbP because you can actually follow some of the story. Every special I've played in person (at conventions) was - for me - a pretty boring series of seemingly arbitrary combats and skill checks with no real idea of what was going on. In person, they usually feel super rushed and the noise level makes it nearly impossible to hear the GM or enjoy the social space of the table. ![]()
![]() Checking in as well. I've got multiple possible characters that I can play, depending on what tier we are and what is needed: High Tier:
* Hoprah, Sorcerer 9 * Tull, Warpriest of Desna 9. "Fear the Butterfly!" Low Tier:
* Vinnie Bhandar, Shaman 5 ![]()
![]() Thanks everyone for the very helpful comments. I guess what I'm trying to sort out is whether there is anything that is "locked" behind the higher levels of proficiency. For example, with Crafting, you can't even attempt to craft a higher level magic item unless you have a higher level of proficiency. But I'm not seeing anything like that with Arcana. Of course, with lower proficiency you will be less effective at, say, Learn a Spell or Recall Knowledge. But there don't appear to be any uses of Arcana that are simply unavailable if you don't go beyond the Trained level. Which, for me, inclines me strongly to go ahead and advance the other three skills, each of which do have features that only open up with Expert/Master/Legendary, and let Arcana languish. ![]()
![]() I'm working on a wizard build and for various reasons I have three skills that I want to advance to Legendary, none of which are Arcana. I will have Arcana trained, and a high Int as usual for a wizard, but I'm wondering if there's actually any negative mechanical consequence of not getting Expert/Master/Legendary in Arcana? I'm not seeing any but would greatly appreciate it if anyone can point out what I may have missed. ![]()
![]() Azil wrote: Can you be in more thqn one table at a time, for instance I'm already in GM Blake's game with my kobold. Could I join a paizocon table with my goblin? Yes, with different characters. Any given character can only be in one game at a time. Also, with the exception of some replayable scenarios (or boons that give you replays), you can only play each scenario and GM each scenario once.
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