Ishani Dhatri

Guy du Loc's page

335 posts. Organized Play character for miteke.


Full Name

Guy du Loc (141936-4)

Race

| Init:+1 | Perc+10, Diplo+15, Heal+9, KnArc+6, KnHis+6, KnNob+6, KnRel+9, Ling+6, SMot+15, SCft+7, Surv +5

Classes/Levels

| Active Conditions: Mage Armor

Gender

Male N/G Human Cleric(Ecclesitheurge)/8 | HP: 87/87| AC/FF/Tch: 13/13/9 | CMD: 14 | F/R/W: +12/3/13 | Init: +1 | Speed 30 ft

Size

Smallish

Age

Adult

Special Abilities

Domains: Fire/Heroism

Alignment

N/G

Deity

Sarenrae

Languages

Common, Abyssal, Draconian, Inguan

Occupation

Glass Crafter

Homepage URL

Google Docs for Guy

Strength 8
Dexterity 8
Constitution 17
Intelligence 14
Wisdom 20
Charisma 14

About Guy du Loc

Currently involved in TBD scenario

Guy is the offspring of a pair of nobles from Galt that 'relocated' far away from their homeland. He is a swarthy mousy man the color of sand from head to toe. Guy was never much of a warrior (in fact he is a coward) and determined early in life to excel at academics to pursuit his dreams of fame and renown. Life in the desert of Thuvia and his thirst for glory naturally steered him towards Sarenrae in particular. He has always felt very uncomfortable in armor and used any excuse to rid himself of it. Eventually he gleefully discarded the itchy thing and became an Ecclesitheurge. He will always attempt to stay in the back lines, though two things will often draw him out: healing a downed ally or fighting evil outsiders/undead.

Resource Tracking:

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Loot this Chronicle:
Beacon of Faith uses (1/day, +2 caster levels to a domain spell):
Channel uses (5/day, 3d6, DC 18):
Firebolt uses (8/day):
Touch of Glory uses (8/day, 1 hour, +8[lvl] to one cha check):
Blessing of the Faithful (infinite, just a reminder, close range +2 to roll)
Potion/Scroll/Ammo uses this chronicle:
Bonded Holy Symbol uses (1/day):
Pearl of Power, level 1 uses (1/day):
Wand of CLW uses this chronicle:
Wand of Comprehend Languages uses this chronicle:
Wand of Mage Armor uses this chronicle:
Level 1 spells used (7/day):
Level 2 spells used (5/day):
Level 3 spells used (4/day):
Level 4 spells used (3/day):
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Main Stats:

Guy du Loc (141936-4) N/G Male Human Cleric(Ecclesitheurge)/8
Faction Concordance

Str 8, -1 {10[race] -2[-2 points spent]}
Dex 8, -1 {10[race] -2[-2 points spent]}
Con 18, +4 {10[race] +5[7 points spent] +1[8th level] +2[belt]}
Int 14, +2 {10[race] +4[5 points spent]}
Wis 20, +5 {12[race] +5[7 points spent] +1[4th level] +2[headband]}
Cha 14, +2 {10[race] +4[5 points spent]}

Init +1 {-1[dex] +2[reactionary]}

Senses Normal
Perception +9
Speed 30 ft.
Base Attack +5
Languages Common, Osiriani, Polyglot, Inguan, Celestial, Read Lips

Defense:

HP 87 {+43[8d8] +32(8[lvl]*4[con]) +4[4xfavored class] +8[toughness]}
AC 13, flat-footed 13, touch 9 {10 -1[dex] +4[mage armor]}
CMD 14 {10 +6[BAB] -1[str] -1[dex]}
Fort +12 {+4[con] +6[cleric] +2[cloak]}
Ref +3 {-1[dex] +2[cleric] +2[cloak]}
Will +12 {+5[wis] +6[cleric] +2[cloak]}
Resistances: Fire Resistance 10
Special Saving Throw Bonuses:
  • Aegis of Recovery: An aegis of recovery grants its wearer a +2 resistance bonus on all saving throws made to recover from a continuing effect, such as ongoing poison damage, daily saving throws against a disease, a hold person spell, or lingering damage from an attack. This bonus does not help against initial saving throws against such effects. Should the wearer ever drop below 0 hit points, the aegis heals the wearer for 2d8+3 points of damage and then crumbles to dust.

  • Offense:

    CMB +5 {+6[BAB] -1[str]}

    Normal Attacks

  • +5/1d6-1 Quarterstaff [crit x2; B) {+6[BAB] -1[str]/1d6 -1[str]}

    Ranged

  • +5/1d8+0 Light Crossbow [rng: 80 ft;crit 19/x2; P] {+6[BAB] -1[dex]/1d8}}

    Specials

  • +5/1d6+4 Firebolt [rng tch: 30 ft;crit x2; fire] {+6[BAB] -1[dex]/1d6 +4[1/2 lvl]}

  • Spells:

    Specials
  • Concentration +13 {+8[class] +5[wis]}
  • Beacon of Faith, +2 CL domain spell, 1/day
  • Spell Focus and Greater Spell Focus (Evocation), +2 DC Evocation
  • Cast one spell with bonded holy symbol
  • Using Glory as secondary domain for spells
  • Spell Specialization with Fireball, +2 levels
  • Spell Penetration, +2 levels overcoming spell resistance
  • 4x Favored class bonus: Add a +4 bonus on caster level checks made to overcome the spell resistance of outsiders.

    Spells Available per day:

  • Orizons: 4
  • Level 1: 7 {4 +2[stat] +1[domain]}
  • Level 2: 5 {3 +1[stat] +1[domain]}
  • Level 3: 5 {3 +1[stat] +1[domain]}
  • Level 4: 4 {2 +1[stat] +1[domain]}

    Orisons DC 15 {+0[level] +5[wis]}

  • Detect Magic: Detects all spells and magic items within 60 ft. 1 min/lvl
  • Guidance: +1 bonus to attack, saving throw, or skill roll. 1 min
  • Read Magic: 1 page per minute. 10 min/lvl
  • Resistance: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. 1 min

    Level 1 DC 16 {+1[level] +5[wis]}

  • Open Slot
  • Bless
  • Bless
  • Murderous Command, Will ST
  • Murderous Command, Will ST
  • D - Shield of Faith, +3 {[2 +1[1/6 lvl]} AC, 1 min/lvl
  • Shield of Faith, +3 {[2 +1[1/6 lvl]} AC, 1 min/lvl

    Level 2 DC 17 {+2[level] +5[wis]}

  • D - Bless Weapon
  • Burst of
    Radiance
    , Reflex ST or blinded, 5d4 vs. evil, +2 DC
  • Burst of
    Radiance
    , Reflex ST or blinded, 5d4 vs. evil, +2 DC
  • Spiritual Weapon, +9/1d8+2 {+6[BAB] +5[wis]/1d8+2[1/3 lvl]}
  • Instrument of Agony, 1 min/lvl, weapon touched, discharge for will ST or nauseated 1d4+1 rounds, 1 round sickened even if saved.

    Level 3 DC 18 {+3[level] +5[wis]}

  • Dispel Magic, medium range
  • Fireball, 9d6[spell specialization], medium range, 20' radius, +2 DC
  • Fireball, 9d6[spell specialization], medium range, 20' radius, +2 DC
  • Invisibility Purge, personal, 1 min/lvl, 5'/lvl
  • D - Heroism, touch, 10 min/lvl, +2 morale bonus on attack rolls, saves, and skill checks.

    Level 4 DC 19 {+4[level] +5[wis]}

  • Anti-Incorporeal Shell
  • Blessing of Fervor
  • Restoration
  • Wall of Fire, 1 standard, V,S,MDF, medium range, 20'/lvl high, 20'/lvl long or 5'/.5 lvl radius, 1 rnd/lvl or concentration
  • D - Holy Smite, V,S, medium range, 20' radius, 1d8/2 lvls, or 1d6/lvl to evil outsiders, blinds for 1 round. Will ST for half

  • Skills:

    Skill Ranks: 40 {(2+2[int]+1[human]]) * 8[Cleric level]}

    Acrobatics -1 {+0 ranks, -1[dex], -0[ACP]}
    Appraise +6 {+1 ranks, +2[int], +3[class]}
    Bluff +2 {+0 ranks, +2[cha]}
    Climb -1 {+0 ranks, -1[str], -0[ACP]}
    Craft(Glass) +11 {+4 ranks, +2[int], +3[class] +2[traveller's tools}}
    Diplomacy +15 {+8 ranks, +2[cha], +3[class] +2[ioun]}
    Disable Device N/A {+0 ranks, -1[dex], -0[ACP]}
    Disguise +2 {+0 ranks, +2[cha]}
    Escape Artist -1 {+0 ranks, -1[dex], -0[ACP]}
    Fly -1 {+0 ranks, -1[dex], -0[ACP]}
    Handle Animal +3 {+1 ranks, +2[cha]}
    Heal +9 {+1 ranks, +5[wis], +3[class]}
    Intimidate +2 {+0 ranks, +2[cha]}
    Knowledge
    - arcana +6 {+1 ranks, +2[int], +3[class]}
    - dungeoneering N/A {+0 ranks, +2[int]}
    - engineering N/A {+0 ranks, +2[int]}
    - geography N/A {+0 ranks, +2[int]}
    - history +6 {+1 ranks, +2[int], +3[class]}
    - local N/A {+0 ranks, +2[int]}
    - nature N/A {+0 ranks, +2[int]}
    - nobility +6 {+1 ranks, +2[int], +3[class]}
    - planes +6 {+1 ranks, +2[int], +3[class]}
    - religion +9 {+4 ranks, +2[int], +3[class]}
    Linguistics +7 {+2 ranks, +2[int], +3[class] - Celestial, Read Lips}}
    Perception +10 {+5 ranks, +5[wis]}
    Profession N/A {+0 ranks, +5[wis], +3[class]}
    Ride -1 {+0 ranks, -1[dex], -0[ACP]}
    Sense Motive +16 {+8 ranks, +5[wis], +3[class]}
    Sleight of Hand N/A {+0 ranks, -1[dex], -0[ACP]}
    Spellcraft +7 {+2 ranks, +2[int], +3[class]}
    Stealth -1 {+0 ranks, -1[dex], -0[ACP]}
    Survival +5 {+0 ranks, +5[wis]}
    Swim -1 {+0 ranks, -1[str], -0[ACP]}
    Use Magic Device N/A {+0 ranks, +2[cha]}

    Notes:

  • N/A

  • Gear:

    Sleeves of Many Garments
    Quarterstaff, cries if Guy leaves it[chronicle 15, Downt he Verdant Path]
    Light Crossbow
    Quiver of 8 cold iron crossbow bolts
    Pathfinder Pouch (10 lbs, 2 cu ft) with backup spell components
    Spell Component Pouch
    Pearl of Power, level 1
    Silver Holy Symbol (bonded)
    Traveler's Any-Tool
    Aegis of Recovery
    Headband of Inspired Wisdom, +2
    Belt of Mighty Constitution, +2
    Cloak of Resistance, +2
    Masterwork Backpack
    Cracked Magenta Prism Ioun Stone, +2 diplomacy
    Wayfinder
    4 Scrolls of Bless
    4 Scrolls of Prot Evil
    2 Scrolls of Expeditious Retreat
    1 Scrolls of Endure Elements
    2 Scrolls of Lesser Restoration
    1 Scrolls of Resist Energy
    1 Scrolls of Remove Blindness/Deafness
    1 Scrolls of Breath of Life
    4 Acid Flasks
    1 Antiplague
    1 Antitoxin
    1 Air Crystals
    1 Vermin Repellent
    1 Potion Sponge of Touch of the Sea
    1 Potion of Spider Climb
    1 Potion of Lesser Restoration
    1 Potion of Invisibility
    4 Holy Water
    Spring-loaded Wrist Sheath
    - Wand of Cure Light Wounds (39 ch)
    Wand of Mage Armor (43 ch)
    Wand of Comprehend Languages (42 ch)
    Lesser Metamagic Rod of Empower
    300 gp or equivalent

    Racial Traits, Traits, Class Abilities, and Feats:

    Race Specials
  • +1 Skill rank/level
  • +1 Feat

    Starting Traits

  • Beacon of Faith - +2 levels on one cast domain spell: 1/day
  • Reactionary - +2 init

    Class Abilities

  • Favored class bonus: Add a +1 bonus on caster level checks made to overcome the spell resistance of outsiders.
  • Deity - Sarenrae
  • Glory Domain, Heroism Subdomain
  • - Touch of Glory (+8[cleric level] to cha based skill): 8/day (3 +5[wis]/day), 1 hour or use
  • - Aura of Heroism: At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your cleric level. Using this ability is a swift action. Allies in the area are treated as if they were under the effects of heroism. These rounds do not need to be consecutive.
  • Fire Domain
  • - Firebolt 1d6+3 {1d6 + 4[1/2 lvl]}: 8/day {3 + 5[wis]/day}}
  • - Fire Resistance 10
  • Spontaneous Casting
  • Spells
  • Channel
    (3d6): 5/day {3 + 2[cha]/day}, DC 18 {10 +2[cha] +2[glory domain] +4[1/2 lvl]} will for half

    Ecclesitheurge(Archetype)

  • Ecclesitheurge's Vow: lose abilities if he uses armor or shield
  • Domain Mastery: An ecclesitheurge can use his non-domain spell slots to prepare spells from his primary domain's spell list.
  • Blessing of the Faithful: close range, +2 sacred bonus on attack rolls, skill checks, ability checks, or saving throws or to AC. +2 rounds {+1/channel die}} for one channel.
  • Bonded Holy Symbol: as per wizard’s

    Feats

  • 1H - Spell Focus (Evocation)
  • 1 - Toughness
  • 3 - Spell Specialization: +2 levels in one spell (Fireball).
  • 5 - Greater Spell Focus (Evocation)
  • 7 - Spell Penetration

  • Chronicles:

    Chronicle Images

    Chronicle Boons

  • The Consortium Compact
  • - Inside Knowledge: +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained. You can cross this boon off the Chronicle sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium.
  • - Lord Avid’s Recommendation: +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos. You can cross this boon for +4 and you can apply it while interacting with anyone on the Isle of Kortos.
  • the Merchant's Wake
  • - Kellshite Patron: The trade prince vanity has no fame prereq. Business vanities cost 1 less.
  • Tyrhanny of the Winds, Part I: The Sandstorm Prophesy
  • - Air Affinity:
    ...