Falconer

Cwethan's page

FullStarFullStar Pathfinder Society GM. 239 posts (13,065 including aliases). No reviews. No lists. No wishlists. 23 Organized Play characters. 17 aliases.

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Prison?: 1d6 ⇒ 1

Oh my...

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Sorry! Very busy weekend :-/

Last two careers:

Ruffian
Years: 1d6 ⇒ 6
brawling, dodging
Street Tough

Ruffian
Years: 1d6 ⇒ 5
brawling, concentration
Opportunist Stomp

Dagmar's apprenticeship came to an abrupt end one day when the Inquisitors came for her master. Ever since then she's returned to the streets, hoping to stay one step ahead of them with the help of hard fists and wary eyes.

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GM:
I'll go ahead and spent another career on Mage before splitting off.

Years: 1d6 ⇒ 1
I'll pick up a second rank in Local Knowledge, and a second rank in Abjuration.
And I'll have Dagmer pick up an Arcane Secret, namely the Secret of Beasts

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GM:

Years Training: 1d6 ⇒ 5
Let's see... I'll go with Lore: Local Knowledge, and Magical: Divination, then I'll take Arcane Knowledge Base and pick up Evocation, Illusion, Infusion, Abjuration knowledges and the secret of Frost.

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GM:
For now lets just go with a basic Mage

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GM:
I'm less interested in the specific careers, and more in the actual cast-on-the-fly magic system. I'm also mainly interested in more subtle magics, so less frost and flame, more "Wow! That was lucky!"

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GM:
I'll be a Rinthungi Orc

So you started out your life as one of the many unwashed street urchins found in any of the city-states. Your parents, if you ever knew them, were taken away to fight in one of the many battles that are constantly forming between the various cities. Left to fend your yourself you survived by being smart, quick and vicious when needed.

Urchin: 13 years
A rough childhood on the streets taught you how to survive.
Prerequisites: none.
Attributes: AGI +1, INT +1, END +1, LUC +1
Skill Choices (choose 2): perception[b], [performance], running, stealth, survival, [b]thievery
Life on the Streets. Accustomed to sleeping rough, you heal a bonus 1d6 Health each day.

Quote:
One day, when you should have been out scrounging food, you decided to follow an old man you had seen several times wandering your neighbourhood. He seemed extremely fragile and it surprised you that none of the local thugs had cracked his skull and robbed him. You follow him back to his home...a small shack leaning up against a squalid tenement.

Dagmar spends a while watching the shack. There didn't seem to be anything special about it, but there wasn't anything special about the old man either, except that he'd survived for now reason. She knows all too well not to go alone into enclosed places. At least not unless she knew it was safe, or worth it.

Instead, she resolves to sleep nearby. She'd take a closer look once he left.

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GM:
Hmm... So I like the secret natural magic user idea, but there don't seem to be good careers for that... I think I'll just start off with her as an Urchin and then see where things go from there.

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GM:
Ah, I was just going off the SRD :-)

Not a problem, happy to angle away from a minotaur... Though that may tweak other things to since I was definitely just building towards the aesthetic of a priestly minotaur in a cotton kilt with a long braided uraeus...

Okay - Next pitch!

Instead going for a Rinthungi swordswoman who secretly possesses magic, but plays it off as unusually good fortune to avoid the inquisitors

How integrated are Orc and Human society up in the North? Like - Orcs are on the playable list, but are they essentially Kill on Sight in polite society?

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I'm thinking an Ankhu Minotaur Acolyte - are there any starting assumptions I should take a look at as far as the faiths of the setting? Or is this a bit of a tabula rasa in that respect?

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Okay - I'm interested :-)

I will say that I'm particularly intrigued by WOIN's magic system, so I'm glad that's not off limits! Is magic going to be kind of a "Burn the Witch" sort of deal socially speaking?

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I'd need a little more details on the setting/campaign style, but yeah, I'd be interested in getting WOIN to the table :-)

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Don't know of an existing game, but I'd also love to try out V5 in case you find a Storyteller :-)

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Looking for a few more interested Pathfinders to help untangle the mysteries and troubles of Hao Jin's tapestry in the Ward Asunder! (Classic, 3-7)

Follow the link for recruitment!

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I'd still be interested - could I recommend posting a link to this thread in the Flaxseed Lodge? I bet we'd pull some extra players with a brief advert there :-)

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That module's a lot of fun :-)

Slow credit can be a way of sneaking a not quite fresh character through the series too. Or possibly getting two of them in evergreen mode.

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Also was on the Great Hmm Salvation run and I've gotta third the recommendation. Veerryyy hard, very complex to run, but a total blast!

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I'd certainly be interested :-)

If High Tier I'd go with
The Thundering Spirit: Dual Wielding Tengu Vigilante

If Low Tier, I've got some more options depending on party needs:
Ella Quickblade: Skill-happy Swashtigator
Shabah Al'Quna: Face-shredding infiltrating Metamorph (Alchemist)
Vlazis 'The Beloved' Chibuzo: Support/Control Cleric of Dispater
Theophilus Flink: Telekinetic Thief

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Not at all worried about rails I almost always run pre-written for my first outing with a system :-).

I'll just angle to have a character interested in a wide variety of hooks then.

Species: 1d100 ⇒ 40 Human, +20XP
Class/Career: 1d100 ⇒ 30 Duellist - Keeping it! (+50 XP)
Weapon Skill: 2d10 + 20 ⇒ (9, 1) + 20 = 30
Ballistic Skill: 2d10 + 20 ⇒ (10, 3) + 20 = 33
Strength: 2d10 + 20 ⇒ (2, 1) + 20 = 23
Toughness: 2d10 + 20 ⇒ (5, 2) + 20 = 27
Initiative: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Agility: 2d10 + 20 ⇒ (3, 1) + 20 = 24
Dexterity: 2d10 + 20 ⇒ (5, 4) + 20 = 29
Intelligence: 2d10 + 20 ⇒ (1, 2) + 20 = 23
Willpower: 2d10 + 20 ⇒ (9, 8) + 20 = 37
Fellowship: 2d10 + 20 ⇒ (2, 3) + 20 = 25
Rerolling and rearrangin

Weapon Skill: 2d10 + 20 ⇒ (4, 5) + 20 = 29
Ballistic Skill: 2d10 + 20 ⇒ (9, 1) + 20 = 30
Strength: 2d10 + 20 ⇒ (10, 9) + 20 = 39
Toughness: 2d10 + 20 ⇒ (9, 2) + 20 = 31
Initiative: 2d10 + 20 ⇒ (9, 7) + 20 = 36
Agility: 2d10 + 20 ⇒ (5, 5) + 20 = 30
Dexterity: 2d10 + 20 ⇒ (4, 7) + 20 = 31
Intelligence: 2d10 + 20 ⇒ (3, 8) + 20 = 31
Willpower: 2d10 + 20 ⇒ (1, 4) + 20 = 25
Fellowship: 2d10 + 20 ⇒ (7, 9) + 20 = 36

Weapon Skill: 39
Initiative: 36
Fellowship: 36
Agility: 31
Dexterity: 31
Toughness: 31
Strength: 30
Intelligence: 30
Ballistic Skill: 29
Willpower: 25

Wounds: 11
Fate 4
Resilience 2
Movement 4

Motivation: Shining Star

Melee (Basic): 5 Advances
Gossip: 5 Advances
Lore (Reikland): 5 Advances
Charm: 3 Advances
Cool: 3 Advances
Language (Bretonnian): 3 Advances
Doomed
Suave(Savvy?)

Random Talents: 1d100 ⇒ 991d100 ⇒ 251d100 ⇒ 84
Warrior Born, Hardy, Sturdy

Okay, I've got some choices to finish up, but this certainly gives me some fun stuff to work with!

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I get that lots of characters would work, but (for example) should we assume that money/subistence adventuring will be a main motivation? Should we make characters that if presented with the foul taint of chaos will stand against it because if they don't no one will?

I'm less worried about the mechanics than making sure I create a character who's personality and drives mesh (or clash interestingly) with what's ahead. :-)

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Any sort of starting assumptions we should build towards to make sure we'll mesh well with the adventure you're planning on running?

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Oooh - flag me as interested too! I've already got the book, and I'd love to get it to the virtual table!

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Heads up: I'll be expanding on the crowd's response since it had to be significant collateral damage to take the extra option >:-)

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**Ktaaang!**

The skeleton manages to interpose its shield, once more warding off Rocky's mighty strike!

Undergrowth spaces are difficult terrain. Standing Stones are 10' tall
The Bold may Go!

Accursed Twinhorn Archers (Yellow -3)
Kahwen
Haska
Umberto -17 Protection from Evil, Divine Favor
Malvic Shield
Skellies Red -14
Nigel
Angela

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So an update on all of this:

DM Stalwart wrote:

The other Masks game I'm in just lost its GM. Plus Elsine's character there, and there's a good chance a couple of the other players are drifting away as well. Ultimately, there's three players for sure (myself, Cwethan, and Vrog Skyweaver), and we're all wondering what fate will befall that game.

If someone here wants to check it out with an eye for taking over the GMing job, you'll find an ever-shifting roster of characters and a lot of good teenaged angst and life or death superheroing. It's good stuff and I think we'd be excited if someone wanted to keep it alive. You'll find it here.

We've decided to keep the other campaign going with what we hope will be a fun experiment. We're going to run it without any single person as the GM. While for any given issue/scene there will be someone in the driver's seat, everyone will be encouraged to suggest curveballs and developments in the scene, or even just the resolution of moves.

If you're interested, the recruitment thread is here.

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D'oh! Farwynd

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If Shion's an oracle, then I'll go ahead and press on with Jaya Velorryan. I'll freely admit that I tend to be rather vague about alignments, but she'll be Good(ish), though not particularly nice. Probably she'll wind up somewhere in the Chaotic end of the spectrum, but more out of personal entitlement than any sort of revolutionary urges.

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Okay, if you're going gish, and Jelani's going skillsy/punchy, I'll see about putting together a fuller version of Auronee's daughter (Evoker rather than Vigilante), or one of my frontline/healer hybrids (Whether Rylee or Gianluca's kin TBD) for later this week.

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Hmm... I'll give Chaldira another look. The Battle part of her portfolio doesn't quiiite fit with my plans since it either makes it weird to be upset about enjoying a good scrap, or requires them to have more bloodthirsty tendencies than I was really planning on to still have that level of self-conscious concern...

Eh, I'll throw it at the wall and see what sticks. I'll read up on Chaldira and see if she charms me into a revision :-p

Either way - if I go with the embarrassed child of Gianluca, I was picturing them as being sired during Gianluca's Sacred Prostitute era - and like you said: definitely involved, definitely mortifying.

Also - I didn't see this, but could have missed it - is anything established (or set to be established) about Shalelu's life after she becomes less squamous? (If there's nothing and I go with her daughter, I've got some thoughts about the dad...)

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Ha! Well, I certainly wouldn't take offense if you ended up doing that - I've always got more characters in the wing than actually get to see play :-p

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Okay - so before I go all-in on one of these concepts let me put a few of them out there divided by role(s).

Straight Bruiser:
Shalelu's daughter - a hulking Scaleheart skinchanger ('cause I couldn't just not). She'd be very much her mother's daughter in being fiercely protective of people long before she really opens up to them. Definitely some good old fashioned angst about her slightly monstrous nature, but is also fiercely determined to stay at the forefront, and absolutely refuses to just hide herself away.

Could be built as:
Bloodrager
or
Fighter
Maaaybe a claw/claw/bite ranger

Support/Tank:
I'm sort of vaguely thinking a child of Gianluca (who's more than a little embarrassed by their dad), but I'm real open for other good options of who to link this to. If there's a specific God that would be good to link to for the campaign, I'd be happy to change things around, but angling towards a Sarenrite otherwise. Tries hard not to be far from the archetypal mold of a wise merciful priest, but struggles a lot with forgiveness, and enjoys a good scrap a bit too much for their own comfort.

Could be built as:
Warpriest of [Sarenrae]
Life Oracle

The Life Oracle could also be a child of Rylee, either post centaurdom, or possibly really not digging life with the centaur tribe and getting Rylee to help ease their transition into the wider world with a li'l helpful polymorphing. (Mechanically I'd just build them as some basic PC race, but especially with the varying levels of discomfort about the centaurs' ways I like the idea of having come from there)

Lord and Master of the Universe/skillsy type:
A daughter of Auronee who's got a big chip on her shoulder about making up for her mother's mistakes and misdeeds, but also is keenly (if subconsciously) on the lookout for anything to show some of the heroes in a negative light (See! They're not perfect either!). All about the twin impulses to rise above their ancestry as well as dragging people off their pedestals. Probably a straight human, might make a pitch for being planetouched or something by some sort of strange experiment.

Could be built as:
Arcanist (Lord and Master of the Universe)
Psychometrist Vigilante (Skillsy Type with wacky magitech)

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I'd be interested! I think 13th Age is a great system - and it's pretty simple to learn if you're already familiar with at least one edition of D&D.

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As long as we're talking in-universe illegalities as opposed to "Jokes on you - Sorcerers now use Intelligence to cast their spells!" then bring it on :-p

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Have fun!

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Okay... Rising above Auronee's disgrace: that a little bit jumps off the page. I'm gonna marinate on that a little, but that might be what tips me over the edge between a few concepts.

Also, I'm going to be continually weirded out by Shally's substantially different life because she was a significant character in a different campaign I played. And she wasn't so... scaly.

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Sounds like a good group so far :-)

I'd definitely be interested in joining!

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I don't have a lot of thoughts on relationship to a past PC yet (no one's leaping off the page as The Character that I have to be connected to). I think a lot of it's going to come down to which kind(s) of screwed up my character's going to be, and who's the right parent/mentor to do that :-p

Mechanically I'm still all over the place - I've pretty much perpetually got a few brews in the fire, so I'm biding my time to see what will fill any gaps in the party for now.

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I was a little surprised a bunch of PCs had gotten to level 16 without toppling at least one government :-p

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::Almost asks a spoilerific question about Book 6, remembers that y'all aren't actually done with it::

Okay, but no one personally dethroned any monarchs, collapsed a nation, ascended to godhood, or anything like that?

Also spoilers if necessary, but is the freed Runelord going to be openly out and about in the intervening time?

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Okay, so I've been mainly reading for character interactions (and to get a sense of everyone's playstyle) - but for my edification: What would you guys say are the biggest changes you'll have made to the face of Golarion?

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Oh - while I'm reading and musing - any guidelines or banned/permission-only options I should keep in mind for character creation?

It looks like traits are in (possibly with a bonus campaign trait? and drawbacks too), clearly non-standard races are at least possible, path of war seems to be in...

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Cool cool - nothing set yet, just wanted to see what all could be available.

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Since I'm fairly familiar with Rise of the Runelords I may take a bulletpoints version of that - We'll see how the dive feels :-)

Is playing as an apprentice or follower of one of the past characters kosher? Or should I stick with someone's actual child?

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Hey guys! Just dotting in before I start the deep dark archive dive :-)

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Okay, so OG3 hasn't picked yet. Since I know Umberto is off on another adventure with Shabah, I'll assume he's bringing either Giovanni Stellaluce (A stabsy rogue) or Alessio Imeroni (A supportive bomber).

I figure if he goes with Giovanni, I'll bring Theophilus (my telekinetic thief), or if Alessio I'll bring Sangkip (my own stabsy rogue)

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Okay, if envoy, technomancer, and operative are looking likely, then I'll go ahead and put together a soldier tonight (though of course until dice hit the table I'm happy to swap)

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Ha! Didn't realize there was going to be info in the session 0 Gameplay thread!

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I'm leaning towards either a technomancer or a soldier mechanically, but am happy to backfill as needed too.

I haven't read Aeon throne, so I don't know: Is there any guidance on appropriate backgrounds or hooks our characters should be excited about?

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Okay so Vlazis is a pass if these aren't Hellknight enemy-of-my-enemy type Paladins (though he's perfectly willing to work with Paladins and has done so in the past, primarily focusing on their shared reverence for order).

But he does also ping to Detect Evil, so I get it.

Sangkip is small because he has a Vanara alternate racial ability that lets him Change Shape at will to a small size version of himself. Since (like most Change Shapes) it has no duration, he just walks around small by default.

I'd probably lean towards Sangkip or Theophilus for a worldwound focused mini-campaign (Sangkip would see it as too big a challenge to pass up, and Theophilus always manages to get stuck doing way more dangerous work than he wanted), so I'll defer to whether we'll get more use out of a melee or ranged combatant, since they bring similar other skills to the table.

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Well especially after all the testimonials, I'd guess you've got some players waiting on tenterhooks :-p

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