GM Abraham's Emerald Spire

Game Master Abraham Z.

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Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I dont think my question was answered. Are we going to kill or just incapacitate the baddies?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(14/14 false life) | AC/FF/Tch: 27/20/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), shield

If given a choice I usually opt for incapacitation. Though it complicates things in some ways, you can usually get good info out of them.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I pass this turn as to not hold up the game any longer


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

00:00 || Round 7

Conditions:
Heccuba - dmg; mage armor (3:00); On delay
Blue - dmg; Evil Eye -2 atks (expires round 13); crossbow dropped;
Courage - dmg;
Altovin - 2 dmg; 1 DEX dmg; Life Link (Dasus);
Dasus - 1 dmg;
Romulus - dmg;
Yanda - dmg;
Ylosani - dmg;
Red - 10 dmg;

@Heccuba, just a reminder that you can add additional Evil Eyes on top of the one you already have in effect - so you can also give Red -2 to atks, or you can give them -2 to AC, -2 to saves, etc.

Sensing that his chance may have finally arrived with the departure of the hulking Dasus, Blue steps forward and takes a swing at Altovin with his short sword.

short sword, evil eye: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8

But he misses badly.

Everyone is up!

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

The tengu strides purposefully down the steps then towards the sounds of combat. He is wearing a suit of full plate but is armed in a very tien style with a katana and a yumi.

It is this latter weapon that he draws, knocking an arrow to it. It takes him but a moment to note the people that he recognizes from the tavern. That makes the others enemies and he launches his arrow at the closest one.

MW Composite Short Bow minus Firing Into Melee: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Arrow: 1d6 + 3 ⇒ (5) + 3 = 8

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Oh that is interesting. I had it in my head that one penalty was all the hex would do


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

She will try to evil eye one of the cretins, so that his AC is impeded and then she cackles

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(14/14 false life) | AC/FF/Tch: 27/20/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), shield

Yanda practically floats down the stairs and comes to a halt next to the Tengu. She plucks a vial from her belt, drops some glowing powder into it, shakes it, and then, almost as if coordinated with Ylosani, lobs the fragile container at blue. The mixture explodes in a fiery blast, briefly lifting the two opponents off their feet. Oddly the explosion only travels in one direction - away from her allies. Good thing she didn't miss.

  • - to hit ranged touch: 1d20 + 8 ⇒ (13) + 8 = 21 (ignore allies in splash due to Precise Bombs)
  • - damage: 2d6 + 5 ⇒ (6, 4) + 5 = 15 (catch fire from Explosive Bomb, 10' radius 7 damage splash, DC 15 Reflex save for half splash damage)
  • - extra dice for bombs do not multiply on crits

    Firewarden Yanda is a slim Sylph who looks likely to blow away in a strong breeze. She is too skinny and bony to be attractive, her features rigid and at attention, her posture erect and also stiff. She is plainly dressed, except for the mithral shirt that gleams from beneath her clothing, and she has a belt lined with various vials whose purpose is no longer in doubt.

    "Sorry I'm late. I'm never late. I thought we would be travelling much faster."

    She briefly gives the tengu an accusatory stare.

  • The Exchange

    Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

    Romulus sets another arrow.

    Better late than never I always say!

    Readied Ranged Aid Another Vs AC 10: 1d20 + 5 ⇒ (19) + 5 = 24
    On success, 1 Teammate + all people who share this feat gain +4 to AC.

    Or at least, now I do!

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    "Dasus? I have to stand on my own with you gone---eeh!" Altovin says getting out of the way of the sword swing.

    Courage flies up giving him a boost as the larger choice has disappeared.

    Cold-Iron Morning Star: 1d20 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7
    Damage: 1d6 + 2 ⇒ (4) + 2 = 6


    NG Thrush Emissary of Jaidz

    "Stand up straight. Big orc gone now!" he chirps while pecking Altovin playfully on the back but while it happens he feels a guiding hand.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    She rolls her eyes as the sylph arrives and Book hisses at the new arrical.


    Emerald Spire slides |
    GM Abraham's Initiative Card wrote:

    00:00 || Round 7

    Conditions:
    Blue - 15 dmg; Evil Eye -2 atks (expires round 14); on fire;
    Heccuba - dmg; mage armor (3:00);
    Courage - dmg;
    Altovin - 2 dmg; 1 DEX dmg;
    Romulus - dmg; Readied action to provide +4 AC vs attack;
    Yanda - dmg;
    Ylosani - dmg;
    Red - 17 dmg;

    @Heccuba, here's an important FAQ for witches re the evil eye hex.

    Heccuba gives an evil look at Red... @Hecccuba, for the future, please include the DC in your post - it will save me the time to look it up. Thanks.
    Red Will vs Evil Eye: 1d20 + 1 ⇒ (16) + 1 = 17
    ... but he manages to shake it off. She laughs anyway (which extends the evil eye already in effect on Blue)

    The newly arrived Yanda wastes no time making her presence known, hurling a bomb through the open doorway at Blue. Even with the cover afforded him by the wall, she still scores a solid hit, thanks to her talent at shooting into melee, setting the poor fellow on fire.
    Red Reflex DC 15 vs splash: 1d20 + 5 ⇒ (7) + 5 = 12
    Red is unable to leap out of the splash from the blast and the flames lick painfully at his already opened wounds. The sound of the blast echoes in the distance - if there is anyone who did not hear the previously rung alarm bells, they are certainly alerted to the pathfinder invasion now!

    @Yanda, how did you format your post with bullet points? Would love to use that myself.

    Romulus once again provides covering fire for his allies.

    Altovin swings at one of the enemies but he misses even with the assistance of his helpful bird.

    Ylosani is up!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(14/14 false life) | AC/FF/Tch: 27/20/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), shield

    To make a bullet you use bracket asterisk bracket. Do a reply to my post and you can look at the actual text I used. I have that text recorded in my character sheet for a quick and dirty cut and paste.

    I hadn't noticed the wall. What does it take to cross it? I can't afford to miss so when I take another shot I need to be on the other side.


    Emerald Spire slides |
    Firewarden Yanda wrote:
    I hadn't noticed the wall. What does it take to cross it?

    There is a wall with arrowslits in it but Altovin is standing in the now-open doorway. There was a tough door there but the party busted it down (while taking fire from crossbow bolts through the arrow slits). So basically as long as you can throw through the doorway you are good (though depending on the angle they may have cover, as was the case this time).

    Sovereign Court

    Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

    I posted 1st. Right after yours.


    Emerald Spire slides |
    GM Abraham's Initiative Card wrote:

    00:00 || Round 8

    Conditions:
    Blue - 20 dmg; Evil Eye -2 atks (expires round 14); on fire; unconscious, prone, dying.
    Heccuba - dmg; mage armor (3:00);
    Courage - dmg;
    Altovin - 2 dmg; 1 DEX dmg;
    Romulus - dmg;
    Yanda - dmg;
    Ylosani - dmg;
    Red - 18 dmg; unconscious, prone, dying.

    Sorry Ylosani, I somehow missed your post earlier.

    The other newcomer, a tengu samurai by the look of him, quickly unleashes an arrow at the pathfinders' foes, but shooting through the doorway is difficult and it provides the fellow just enough cover to avoid Ylosani's arrow. As noted above, between the group and the foes there is a wall with arrowslits (but you'll need to stand next to them if you want to shoot through the slits) and a (now-destroyed) door in Altovin's square.

    Red now attempts to slash at Altovin...
    short sword: 1d20 + 4 ⇒ (14) + 4 = 18
    ... but with the covering fire provided by Romulus, he misses badly.

    The exertion of the swing seems to be too much for the fellow though, and he collapses in a heap.

    Start of Round 8

    Blue yelps with pain at the fire that is licking at his clothes, but attempts to make a valiant stab at Altovin...
    short sword, evil eye: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
    ... but he too misses.

    Blue fire dmg: 1d6 ⇒ 5
    Blue collapses from the flames consuming him.

    Combat Over! Pathfinders are victorious!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(14/14 false life) | AC/FF/Tch: 27/20/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), shield

    Yanda squeezes past the other pathfinders and hurries over to put the fire out.

    "You should always put out your fires when you are done wit them."

    She turns and faces the others.

    "Looks like a timely entrance if a bit late. I'm Yanda, and the Tengou over there is Ylosani. So this is the infamous emerald spire? Looked more impressive on the outside."

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    Does anyone have a dagger? she asks.

    Sovereign Court

    Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

    The heavily armored tengu joins the rest of the group with only one comment. "You may call me Buzzard Bait."

    He draws his wakizashi and offers it hilt first to Heccuba. "You may use this blade, if needed."

    He then knocks another arrow, looking about himself for the next threats.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(14/14 false life) | AC/FF/Tch: 27/20/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), shield

    "My that looks sharp. I have a dagger if you prefer something smaller... or less lethal."

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    She thanks the tegu for the dagger and then goes up and ritualistically cuts up their adversaries from crotch to sternum with out hesitation.

    She clean the blade and returns it to the tengu.

    Sovereign Court

    Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

    Ylosani keeps his arrow in place with two fingers and takes the blade back. He examines it only long enough to make sure it is truly clean before re-sheathing it without comment.

    He half draws the bow with an eye out for threats, once more.

    The Exchange

    Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

    Romulus shakes his head at Heccuba's antics.

    Let's get moving deeper.... who should go first? Ylosani, you at least seem to be wearing heavy armor.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(14/14 false life) | AC/FF/Tch: 27/20/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), shield

    "Well then. Yes. Well then. I'll keep my dagger then."

    Sovereign Court

    Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

    The samurai does not answer verbally, or even nod. He does, however, continue through the room and the only exit he notes, going around the corner.

    His bow remains at the ready but his katana is also close at hand.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    I am a woman of my word she says.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(14/14 false life) | AC/FF/Tch: 27/20/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), shield

    "I must have missed that part," Yanda murmurs as she keeps awasy from the widening pool of blood and starts exporing the room.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    She shrugs.

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Altovin waves with his free hand.

    "Altovin Prynn, a...well a paladin of Jaidz. At least ever since I found this little guy in the woods." he smiles at the others but his cheery eyes are clouded over and it is clear his vision isn't perfect. His voice shakes a little but settles when he mentions his thrush familiar which hops about his head.

    When clearing the room he doesn't hide the shocked expression when the payback on the enemy is made but instead of commenting he keeps himself busy.

    "I will stick close you you and make sure they haven't laid any traps...as long as they aren't too far away at least. Perfect height to see all the tripwires and pressure plates. Those things...can get pretty nasty." he says walking with Buzzard Bait.

    Altovin checks the doors and rooms for traps as they head around. Gesturing the others to stand back at the doors for at least a moment. Courage watching along and helping.

    Perception: 1d20 + 2 ⇒ (5) + 2 = 7

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    The witch will cast detect magic.


    Emerald Spire slides |
    GM Abraham's Initiative Card wrote:

    00:00 || Round 9

    Conditions:
    Yanda - dmg;
    Green - dmg;
    Courage - dmg;
    Altovin - 2 dmg; 1 DEX dmg;
    Ylosani - 15 dmg; 2 CON dmg; poisoned 0/?; Fort save vs poison needed on your turn;
    Heccuba - dmg; mage armor (3:00);
    Ping - dmg;
    Orange - dmg;
    Romulus - dmg;
    Red - 18 dmg; unconscious, prone, dying.
    Blue - 20 dmg; Evil Eye -2 atks (expires round 14); unconscious, prone, dying.

    Sorry for the delay - last couple days have been hectic.

    With combat seemingly over, the pathfinders move into the area to investigate. The alchemist puts out the fire she had started. The witch borrows a blade from Ylosani and moves forward to execute the first of the wounded. The paladin looks on in shock but does not intervene, and instead examines the room for traps or other things of interest. The samurai peers about the area with his bow nocked to fire.

    Before the witch has a chance to put her (evil?) plan into effect, however, things happen.

    As an aside, this is all due to happen on the next round in any case, so all Heccuba has had a chance to do is to borrow Ylosani's blade anyway, but I'm also happy that it spares us a potentially exhausting alignment discussion. For now, suffice to say that ritually dissecting your unconscious prisoners (whose house you are breaking into!) is very likely an evil act; at the very least, the Paladin would probably be at risk of falling if he didn't intervene. Consider this simply a commentary for now and we can revisit later if you still wish to coups de grace them once the new situation is resolved.

    The group doesn't have much time to truly examine their surroundings, but the room looks much like a typical guardroom, with the usual gear you would expect to see in a spot where sentries while away their time. There are, however, seven wooden noisemakers hanging from pegs, and a key hanging from another peg.

    As Ylosani moves down the corridor, he sees that there is also another door leading to the West, not previously visible. (but now shown on the map). There is also a statue of a woman with a water urn standing in the hallway.

    GM screen:

    Ylosani Fort save: 1d20 + 5 ⇒ (13) + 5 = 18 not poisoned
    Note to self: poison cloud expires on round 19
    Ylosani Perception: 1d20 + 7 ⇒ (9) + 7 = 16

    As soon as Ylosani steps around the corner, several crossbow bolts come whizzing at him!

    Surprise Round!

    pink: 1d20 + 3 ⇒ (19) + 3 = 22
    pink CRIT CONFIRM: 1d20 + 3 ⇒ (19) + 3 = 22 Confirmed
    dmg: 2d8 + 1d6 ⇒ (2, 2) + (5) = 9
    Ylosani Fort save: 1d20 + 5 ⇒ (5) + 5 = 10

    orange: 1d20 + 3 ⇒ (4) + 3 = 7

    green: 1d20 + 5 ⇒ (18) + 5 = 23
    dmg: 1d8 + 1d6 ⇒ (4) + (2) = 6
    Ylosani Fort save: 1d20 + 5 ⇒ (6) + 5 = 11

    GM screen:

    Ylosani is now infected with 2 doses of greenblood oil, raising the duration to 6 rounds and the DC to 15.

    Two of the bolts strike home, one nearly taking out his eye. Worse, he can feel poison now flowing in his veins. Ylosani, you'll need to make a Fort save vs the poison on your turn, but you can choose when on your turn you want to do it (so you can take measures against it if you have them before making the roll).

    Initiative:

    Altovin: 1d20 + 2 ⇒ (16) + 2 = 18
    Yanda: 1d20 + 3 ⇒ (19) + 3 = 22
    Heccuba: 1d20 + 7 ⇒ (3) + 7 = 10
    Romulus: 1d20 + 3 ⇒ (4) + 3 = 7
    Ylosani: 1d20 + 1 ⇒ (16) + 1 = 17
    pink and orange: 1d20 + 3 ⇒ (6) + 3 = 9
    green: 1d20 + 5 ⇒ (16) + 5 = 21

    These new enemies look much like the ones you have already defeated: humans armed with light crossbows and short swords. They shout and jeer - in the common tongue - at the brave tengu: "Hah, invader, we'll show you not to mess with the Splinters!"

    Yanda, you are up!

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Forgot without Dasus I don't have up a Lifelink atm. And with no other frontliner I might just use it to patch people up as needed I guess. Like our tengu friend.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(14/14 false life) | AC/FF/Tch: 27/20/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), shield

    Yanda, hurries over towards the commotion. Seeing the well armored tengu having taken a couple of nasty shots, she decides she better take her mutagen.

    sip and gulp...

    New AC = 22

    Dark Archive

    1 person marked this as a favorite.
    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    LOL, I thought they were dead, lol.


    Emerald Spire slides |
    GM Abraham's Initiative Card wrote:

    00:00 || Round 9

    Conditions:
    Yanda - dmg; mutagen;
    Green - dmg;
    Courage - dmg;
    Altovin - 2 dmg; 1 DEX dmg;
    Ylosani - 15 dmg; 2 CON dmg; poisoned 0/?; Fort save vs poison needed on your turn;
    Heccuba - dmg; mage armor (3:00);
    Pink - dmg;
    Orange - dmg;
    Romulus - dmg;
    Red - 18 dmg; unconscious, prone, dying.
    Blue - 20 dmg; Evil Eye -2 atks (expires round 14); unconscious, prone, dying.

    Green reloads his crossbow and takes another shot at the brave tengu...

    I missed that he has Point Blank Shot last time, not going to retcon it.
    crossbow, pbs: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
    dmg, pbs: 1d8 + 1 + 1d6 ⇒ (7) + 1 + (3) = 11
    ... but his bolt skitters harmlessly off Ylosani's armor.

    The bold may act!

    Sovereign Court

    Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

    One might think that getting shot by 2 poisoned arrows and narrowly being missed by a 3rd would make someone run for cover. Ylosani shows no reaction other than flinching a bit instinctively as one comes very close to his eye.

    Fort Save: 1d20 + 4 ⇒ (15) + 4 = 19

    Fort Save: 1d20 + 4 ⇒ (11) + 4 = 15

    He drops his bow, drawing his sword in one swift motion as he closes the distance with the archers. He slashes at the closest one he can reach.

    MW Katana: 1d20 + 9 ⇒ (15) + 9 = 24
    Slashing: 1d8 + 3 ⇒ (5) + 3 = 8

    Ok...my HP are going to get complex. As part of the Order of the Shield, I convert 1 HP of each physical hit to Non-Lethal. So...I actually took 13 total HP and 2 Non-lethal and then lost 3 more points for being down 2 Con. So...I have 12 out of a total of 25 (until I can get the Con Damage healed when I will go up to 15 of 28) and have 2 NL damage.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    The witch will try to hex the green baddy to make it harder for him to hit

    DC 15 Will and then she cackles.


    Emerald Spire slides |
    GM Abraham's Initiative Card wrote:

    00:00 || Round 9

    Conditions:
    Yanda - dmg; mutagen;
    Green - dmg;
    Courage - dmg;
    Altovin - 2 dmg; 1 DEX dmg;
    Ylosani - 13 dmg; 2 non-lethal; 2 CON dmg;
    Heccuba - dmg; mage armor (3:00);
    Pink - 8 dmg;
    Orange - dmg;
    Romulus - dmg;
    Red - 18 dmg; unconscious, prone, dying.
    Blue - 20 dmg; Evil Eye -2 atks (expires round 14); unconscious, prone, dying.

    Ylosani fights off the poison that has infected him, with no further ill effects, before moving forward and delivering a fierce cut to the first enemy.

    @Heccuba, you can't see any of the enemies yet - you can simply hear the sound of fighting coming from around the corner. Remember that your hexes have a range of 30' and that cackle requires a move action.

    The bold may act!

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    Okay

    She moves into the room, not yet in line of sight of their foes

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Altovin hurries around the corner to help the new Ylosani.

    "Oh, these short legs are a real curse though. I am coming! Courage you help out too." he says getting close to the fray.

    Double Move.

    Courage flies off towards another ally.


    NG Thrush Emissary of Jaidz

    Courage flies over and lands on the shoulder of Yanda. It tries to whisper but isn't very good at it.

    "You look brave! Brave!" he tells her as she feels some divine courage well up.

    Guidance on Yanda.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(14/14 false life) | AC/FF/Tch: 27/20/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), shield

    "thanks. I'll be needing that because I really, really don't like to miss."


    Emerald Spire slides |
    GM Abraham's Initiative Card wrote:

    00:00 || Round 9->10

    Conditions:
    Yanda - dmg; mutagen; guidance
    Green - dmg;
    Courage - dmg;
    Altovin - 2 dmg; 1 DEX dmg;
    Ylosani - 13 dmg; 2 non-lethal; 2 CON dmg;
    Heccuba - dmg; mage armor (3:00);
    Pink - 8 dmg;
    Orange - dmg;
    Romulus - dmg;
    Red - 18 dmg; unconscious, prone, stable.
    Blue - 21 dmg; Evil Eye -2 atks (expires round 14); unconscious, prone, dying.

    The pathfinders move forward to get in better position to deal with this new threat.

    GM screen:

    Altovin Fort DC 18: 1d20 + 5 ⇒ (3) + 5 = 8 Altovin synesthesia at 00:11

    Pink drops his crossbow, draws a short sword, and swings at Ylosani...
    short sword: 1d20 + 3 ⇒ (6) + 3 = 9
    ... but misses badly. Then he steps back 5' to create an opening for his friend.

    Orange steps into the opening and also attacks with his short sword...
    short sword: 1d20 + 3 ⇒ (5) + 3 = 8
    ... he also completely misses.

    Red stabilization check: 1d20 + 1 - 1 ⇒ (19) + 1 - 1 = 19
    Blue stabilization check: 1d20 + 1 - 3 ⇒ (9) + 1 - 3 = 7

    Romulus and Yanda are up!

    Beginning of Round 10

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(14/14 false life) | AC/FF/Tch: 27/20/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), shield

    "Dang. You guys suck. You should have stuck to the bows, because now..."

    +7/2d6+5, 7 splash bomb [rng: 20 ft; 20/x2*; fire] (+3[BAB] +3[dex] +1[tany] +1[pblank] +2[mutagen] +1[guidance] -4[soft cover]/2d6 +4[int] +1[pblank])

  • - to hit ranged touch on green: 1d20 + 7 ⇒ (6) + 7 = 13 (ignore allies in splash due to Precise Bombs)
  • - damage: 2d6 + 5 ⇒ (4, 2) + 5 = 11 (catch fire from Explosive Bomb, 10' radius 7 damage splash, DC 15 Reflex save for half splash damage)

    Soft cover sucks. I hope that hit anyway.

    "Everyone burns."


  • Emerald Spire slides |
    GM Abraham's Initiative Card wrote:

    00:00 || Round 9->10

    Conditions:
    Yanda - dmg; mutagen;
    Green - dmg;
    Courage - dmg;
    Altovin - 2 dmg; 1 DEX dmg;
    Ylosani - 13 dmg; 2 non-lethal; 2 CON dmg;
    Heccuba - dmg; mage armor (3:00);
    Pink - 8 dmg;
    Orange - dmg;
    Romulus - dmg;
    Red - 18 dmg; unconscious, prone, stable.
    Blue - 21 dmg; Evil Eye -2 atks (expires round 14); unconscious, prone, dying.

    GM screen:

    Yanda Fort: 1d20 + 6 ⇒ (20) + 6 = 26 No synesthesia
    Note to self: Ylosani and Yanda both made their saves; Altovin synesthesia at 00:11.

    Yanda, help me parse your post. Is "tany" Throw Anything? The range of your bombs is 20' but Green is 25' from you - I'm not seeing a -2 for 2nd range increment? Shouldn't your attack modifier actually be +4, not +7? Or did I miss something?

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(14/14 false life) | AC/FF/Tch: 27/20/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), shield

    Yes, Throw anything and I accidentally deleted the point blank bonus from the too hit list. I had the right result +7 though and I fixed the post to include it since I got to it in time. I've adjusted her position so she is within 20'. Forgot about that and was just thinking of getting within point blank range.


    Emerald Spire slides |
    GM Abraham's Initiative Card wrote:

    00:00 || Round 9->10

    Conditions:
    Yanda - dmg; mutagen (00:40);
    Green - 11 dmg; on fire;
    Courage - dmg;
    Altovin - 2 dmg; 1 DEX dmg;
    Ylosani - 13 dmg; 2 non-lethal; 2 CON dmg;
    Heccuba - dmg; mage armor (03:00);
    Pink - 15 dmg; unconscious, prone, dying.
    Orange - 3 dmg;
    Romulus - dmg;
    Red - 18 dmg; unconscious, prone, stable.
    Blue - 21 dmg; Evil Eye -2 atks (expires round 14); unconscious, prone, dying.

    Yanda's bomb (just) catches Green squarely in the face, setting him on fire.

    Pink Reflex DC 15: 1d20 + 5 ⇒ (1) + 5 = 6
    Orange Reflex DC 15: 1d20 + 5 ⇒ (19) + 5 = 24

    The splash from Yanda's bomb knocks Pink from his feet but Orange manages to avoid most of the fiery splash. Although Yanda cannot see further down the corridor (and hence could not exclude out those squares), Ylosani can see that the splash has also set various crates and supplies ablaze.

    The loud sound of the bomb echoes down the corridor...

    Romulus is up!

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    Yikes, here goes the building, lol

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 65/66; 10 NL(14/14 false life) | AC/FF/Tch: 27/20/17 20/15/15 | CMD 21 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), shield

    "Uh oh."

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