Race |
Dwarf spiritualist (phantom blade) 5 |
Classes/Levels |
HP 48/48 | AC 21 T 13 FF 13 CMD 19 | F +7 R +4 W +8 (+2 vs Poison +4 vs Spells) Darkvision 60ft Perception +12 (+1 vs surprise) | Init +7 |
About Otto Boulderspine
Otto "Crabby" Boulderspine
Male dwarf spiritualist (phantom blade) 5 (Pathfinder Player Companion: Psychic Anthology 4, Pathfinder RPG Occult Adventures 72)
LG Medium humanoid (dwarf)
Init +7; Senses darkvision 60 ft.; Perception +13 (+14 to determine if surprised)
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Defense
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AC 21, touch 13, flat-footed 19 (+7 armor, +1 deflection, +2 Dex, +1 natural)
hp 48 (5d8+20)
Fort +7, Ref +4, Will +8; +2 vs. poison, +4 vs. spells and spell-like abilities
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Offense
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Speed 20 ft.
Melee ghost touch cutlass +10 (1d6+6/18-20)
Special Attacks spell combat, spellstrike
Spiritualist Spell-Like Abilities (CL 5th; concentration +8)
. . At will—detect undead
Spiritualist (Phantom Blade) Spells Known (CL 5th; concentration +8)
. . 2nd (3/day)—purge spirit[OA] (DC 15), see invisibility, touch of idiocy
. . 1st (5/day)—chill touch (DC 14), scarify (DC 14), shield, summon monster I
. . 0 (at will)—detect magic, detect psychic significance[OA], grave words[OA], guidance, stabilize, telekinetic projectile[OA]
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Statistics
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Str 19, Dex 14, Con 14, Int 12, Wis 16, Cha 5
Base Atk +3; CMB +7; CMD 20
Feats Improved Initiative, Steel Soul[APG], Toughness, Weapon Focus (cutlass)
Traits defensive strategist, militant merchant
Skills Acrobatics -1 (-5 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Knowledge (nobility) +9, Perception +13 (+14 to determine if surprised), Profession (sailor) +15, Sense Motive +13, Spellcraft +9, Survival +3 (+5 while at sea); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven, Tien
SQ etheric focus, mountaineer[ARG], phantom blade: alertness, phantom blade: ectoplasmic pool, phantom blade: phantom touch, phantom blade: quick manifest, phantom blade: telepathy, phantom blade: weapon of the mind, saltbeard[ARG], spirit of war
Combat Gear wand of cure light wounds, alchemist's fire, holy water; Other Gear +1 breastplate, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, cracked dusty rose prism ioun stone, ring of protection +1, masterwork tool, pirate clothes, fancy, 105 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Etheric Focus (Swift action) (Ex) Can center self more quickly.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Phantom Blade: Alertness (Ex) Gain Alertness when wielding or harboring phantom weapon.
Phantom Blade: Ectoplasmic Pool (5/day) (Ex) Spend points to manifest/harbor weapon, att vs. touch AC 1 rd, or apply weapon powers for 1 min.
Phantom Blade: Phantom Touch (Ex) Constant ghost touch. Instead of breaking, weapon harbored in consciousness for 1 day.
Phantom Blade: Quick Manifest (Ex) Manifest phantom blade from consciousness as a swift action.
Phantom Blade: Telepathy (Su) The spiritualist can telepathically communicate with his phantom blade if it is worn or held.
Phantom Blade: Weapon of the Mind (Ex) 1 min store weapon in mind and gain unarmed strike enhance, full-rd to re-manifest blade.
Saltbeard +1 to attack/+2 to AC Gain bonus to att/AC vs. aquatic/water foes. +2 to Sailor/Survial checks at sea.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Spirit of War (Ex) Gain several bonus feats, as though BAB were higher and full fighter levels.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4