GM Abraham |
Shiva detects that the sword wielded by one of the statues and the shield that another is using to fend off its blow are both magical.
Firewarden Yanda |
Might as well. Let's leave the magic items behind for now, unless someone is in need of one. I'd rather preserve my spells and explore as quickly as possible."
Dolgar Ironfist |
Dolgar is pissed and in an even badder mood as his usual.
He concentrates and casts a spell to remove his condition.
Lesser Restoration Wis: 1d4 ⇒ 4 remove also fatigued condition
Lets go. I need to crush some skulls.
Jeydahvu |
Check for traps on door and listening, Perc: 1d20 + 16 ⇒ (15) + 16 = 31
if no traps found:
"Agreed. Let's go!" says Jey, renewing his two spells from wands, drawing his sword, and opening the door.
Mirror Image: 1d4 + 1 ⇒ (3) + 1 = 4
GM Abraham |
Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell;
Conditions:
Current time: 20:15 (the level was entered at 12:00)
=== Out of Initiative ===Yanda - dmg; 16 temp hp; Darkvision 60; Ant Haul (21:00); False Life (21:00); Prot Arrows (90) (21:00); Ablative Barrier (45) (21:00); Mutagen (21:40); Heroism (21:40);
Dolgar Ironfist - dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60;
Heroism (15:20); See Invis (15:20);Magic Vestment (22:00);Jeydahvu - dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (4) (20:18); Shield (20:16); Prot Evil (20:19);
Shiva- dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10;
Bardic Performance (+1d6 Cold dmg to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);
Dolgar uses some magic to relieve the stress caused by the earlier trap and Jey renews some of his magical protections. There don't appear to be any traps on the door but it doesn't open - it seems to be locked.
Firewarden Yanda |
Yanda gets to work on the lock.
disable device, heroism: 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32
GM Abraham |
Despite her efforts, the door does not open.
I think you can try again, yes? Also, does anyone remember how long it takes to disable device to open a lock? Is it a round? Or a minute? (Yes, I could look this up myself but feeling lazy...)
Nevermind, I looked it up. You can try again. And it's a full round action for each attempt (so your various short term buffs haven't expired). There are also other doors you can try if you prefer.
Firewarden Yanda |
Tough lock. Maybe we try this room last after rebuffing?"
Jeydahvu |
"If you want to try again i can ask the spirits for help..."
Clockwork Insight boon to disable device untrained to assist Yanda:
1d20 ⇒ 16
Firewarden Yanda |
"OK, if you insist." Anyone else want to help, if even a guidance spell or another aid?
disable device, heroism, aid: 1d20 + 18 + 2 + 2 ⇒ (10) + 18 + 2 + 2 = 32
Jeydahvu |
+2 from Jey makes it 34, and we're still waiting for the other 2 PCs to apply guidance or further aid, I think... (unless it won't make a difference?) the GM is too fast for this party! :)
Firewarden Yanda |
+2 from Jey makes it 34, and we're still waiting for the other 2 PCs to apply guidance or further aid, I think... (unless it won't make a difference?) the GM is too fast for this party! :)
Already added in your plus 2. Unfortunately I rolled lower this time.
Jeydahvu |
Ah, understood. Still... with 2 more PCs we 'may' have a shot (but perhaps the GM already knows we shouldn't bother... right?)
GM Abraham |
I normally wouldn’t allow Aid for picking a lock (can’t really do much with an extra lock pick) but I accepted it from Jey since you were using a boon. Still not high enough, however. You can keep trying or go through one of the other doors.
Jeydahvu |
Copy that GM Abraham; thanks for allowing that. My vote is to keep trying until Yanda rolls better. We can rebuff accordingly if some of our buffs go down.
Firewarden Yanda |
Not me. I have too many buffs set to expire at 2:00 to just waste them.
"We need to move on. We can come back later."
GM Abraham |
Ok, one vote to keep trying the door and one vote to move to a different door. I'll move us forward once we have one more vote in either direction.
GM Abraham |
Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell;
Conditions:
Current time: 20:15 (the level was entered at 12:00)
=== Out of Initiative ===Yanda - dmg; 16 temp hp; Darkvision 60; Ant Haul (21:00); False Life (21:00); Prot Arrows (90) (21:00); Ablative Barrier (45) (21:00); Mutagen (21:40); Heroism (21:40);
Dolgar Ironfist - dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60;
Heroism (15:20); See Invis (15:20);Magic Vestment (22:00);Jeydahvu - dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (4) (20:18); Shield (20:16); Prot Evil (20:19);
Shiva- dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10;
Bardic Performance (+1d6 Cold dmg to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);
After a few tries at the door, the group decides that the lock is too tough for them and they decide to advance another way. The other door in the chamber opens onto a corridor. Map updated.
Firewarden Yanda |
Yanda follows along.
GM Abraham |
Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell;
Conditions:
Current time: 20:15 (the level was entered at 12:00)
=== Out of Initiative ===Yanda - dmg; 16 temp hp; Darkvision 60; Ant Haul (21:00); False Life (21:00); Prot Arrows (90) (21:00); Ablative Barrier (45) (21:00); Mutagen (21:40); Heroism (21:40);
Dolgar Ironfist - dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60;
Heroism (15:20); See Invis (15:20);Magic Vestment (22:00);Jeydahvu - dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (4) (20:18); Shield (20:16); Prot Evil (20:19);
Shiva- dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10;
Bardic Performance (+1d6 Cold dmg to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);
This large, octagonal room features a passage or alcove in each of its eight sides. An eerie blue-and-yellow flame dances within a large central pit in the middle of the chamber. In an alcove directly opposite the main entrance stands a red stone statue of a robed woman, her arms lifted to the sky and her eyes gleaming like jewels. Arched passageways lead to the north and to the south (the group is entering from the southern passage).
Firewarden Yanda |
"You think that might be Yarrix? Or maybe something dark and sinister that she worshipped?"
Dolgar Ironfist |
Dolgar moves in the room after casting heroism with his last charge of his rod of extend.
Heroism: 180mn
Then, he looks around.
Perception: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40 +2 vs unusal stonework
I don't know, lets see it closer. he says to Yanda.
GM Abraham |
Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell;
Conditions: Unknown Aura filling the room
Current time: 20:15 (the level was entered at 12:00)
=== Round 1 ===Red - dmg;
Green - dmg;
Blue - dmg;
Yanda - dmg; 16 temp hp; Darkvision 60; Ant Haul (21:00); False Life (21:00); Prot Arrows (90) (21:00); Ablative Barrier (45) (21:00); Mutagen (21:40); Heroism (21:40);
Dolgar Ironfist - dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60; Heroism (23:15);
See Invis (15:20);Magic Vestment (22:00);Jeydahvu - dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (4) (20:18); Shield (20:16); Prot Evil (20:19);
Shiva- dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10;
Bardic Performance (+1d6 Cold dmg to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);
Dolgar takes a little something something to boost his courage and steps into the room. As he does so, a whoosh of air rushes through the chamber and fires ignite on the walls. The pathfinders sense something draining away the magic around themselves.
Targeted Dispel Magic vs Dolgar: 1d20 + 12 ⇒ (5) + 12 = 17
Targeted Dispel Magic vs Shiva: 1d20 + 12 ⇒ (5) + 12 = 17
Targeted Dispel Magic vs Yanda: 1d20 + 12 ⇒ (13) + 12 = 25
Targeted Dispel Magic vs Jey: 1d20 + 12 ⇒ (12) + 12 = 24
compare that to the spell with highest caster level (DC = 11 + the spell’s caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.
Each of you, please figure out what is the highest caster level spell currently affecting your character that would be dispelled by the roll above (i.e. for Dolgar and Shiva it will be a caster level 6 or lower spell, for Yanda caster level 14, for Jey caster level 13). In the case of a tie of multiple spells with an equal caster level, just roll randomly to see which spell is affected. That spell is dispelled. Please post what the dispelled spell is and also what its caster level was.
The central fire in the pit glows brighter and in three alcoves, chanting creatures of dark blue and purple flames appear. Burning with wispy blue-and-purple flames, these ghostly creatures have a roughly humanoid shape and stand nearly ten feet tall. They do not immediately attack the pathfinders, and instead begin chanting:
The chanting generates an unholy aura that fills the entire room. A malevolent darkness surrounds the creatures You can still see them normally but it has some effects.
Amidst all this hubbub, Yanda and Shiva try to determine who the statue might be but they have no idea. The module specifically says that no living person would know who this is - if you are curious I'll tell you when we get to the end of the mod.
With his incredibly keen eyesight (aided by rolling a nat 20!) Dolgar somehow spots a secret door on the far side of the chamber. Noted on the map, just behind the Green creature.
Yanda: 1d20 + 7 ⇒ (13) + 7 = 20
Shiva: 1d20 + 3 ⇒ (14) + 3 = 17
Dolgar: 1d20 + 6 ⇒ (12) + 6 = 18
Jeydahvu: 1d20 + 4 ⇒ (20) + 4 = 24
Creatures: 1d20 + 10 ⇒ (16) + 10 = 26
I've put us in initiative because reasons but at least so far the creatures don't appear to pay any attention to the pathfinders. What would you like to do? The bold may act.
Shiva Parashurama |
Spellcraft: 1d20 + 13 ⇒ (12) + 13 = 25
is there an opportunity to counterspell?
I don't think Shiva has any active spells to be dispelled when targeting her.
Knowlege (Planes): 1d20 + 11 ⇒ (1) + 11 = 12
GM Abraham |
is there an opportunity to counterspell?
I'm going to say no because it's not really being "cast" but rather it's an effect written into the module that replicates the effects of a spell. But remind me where to find the rules text about your counterspell ability and I'll review it to make sure.
Shiva Parashurama |
Shiva Parashurama wrote:is there an opportunity to counterspell?I'm going to say no because it's not really being "cast" but rather it's an effect written into the module that replicates the effects of a spell. But remind me where to find the rules text about your counterspell ability and I'll review it to make sure.
GM Abraham |
Thanks. Yeah, as I wrote before, I'm going to say you can't counterspell since it's not really a spell that has been "cast" so much as an effect of the module that mimics a spell. I actually hesitated about whether to even give you an option to identify it with spellcraft but decided it was an easy way to let you figure out what the aura is doing. That said, you do notice that the aura came into being when the creatures began to chant. And don't worry, you'll get other chances to use that nifty counterspell ability! :-)
Jeydahvu |
Protection vs. Evil, (1st level spell, CL 9th) on Jey has been dispelled!
Spellcraft: 1d20 + 12 ⇒ (17) + 12 = 29
Planes: 1d20 + 9 ⇒ (15) + 9 = 24 immunities please
"Shiva, Dolgar: these are shadowfire creatures spawned from the evil cult led by Yarrix... they flicker between existence and nothingness, feeding on pain and flame. They are protected by an unholy aura and will sap your strength if you hit them, due to your worship of celestial beings... they will also resist your spells better. Focus on healing and buffing. Leave the damage to me and Yanda... also, they are immune to [insert any immunities here], so do not bother with these attacks..."
Jeydahvu begins to issue a low growl, like rocks hitting the shore repeatedly due to wave action. The growl intensifies to a point where it becomes audible to all of you, and unexpectedly, Jeydahvu's eyes begin to shine a deep emerald green. A certain green liquid then begins to ooze out of his stone-like pores, sliding over his body as if commanded by a certain intelligence, slowly coming down his shoulders and arms towards his sword... suddenly, stony spikes begin to randomly explode out of his back, shoulders, head... and he raises his sword as charges one of the fiery creatures, as if now unable to contain himself.
+1 adam keen imprvs gswrd, Rage, Charge: 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27
adamantine magic slashing dmg: 2d6 + 22 ⇒ (3, 5) + 22 = 30
Firewarden Yanda |
Yanda cast all her spells herself so they are all CL 9. So, I will roll to see which of the 6 takes a hike based on the ordering in my tag line.
1d6 ⇒ 2
False Life is the lucky winner. I scratched it off my tag line. So much for 16 extra HP :( Speaking of which, Yanda is not in the room yet. Does the aura extend out to where she is? Should she apply the debuff after she enters?
"Undead? Not much use in using mental attacks either, then."
Looks like Jey was anxious to kick this thing off.
GM Abraham |
Jey recalls that shadowfire elementals are immune to: bleed, cold, critical hits, fire, flanking, paralysis, poison, precision damage, sleep, and stunning.
Jey, a couple of problems with your charge action: first, since Dolgar was the first to enter the room you would have been behind him. Second, the area that you have charged through is a 40' deep pit. Unless you are able to fly or airwalk you'll need to follow the passage around, which won't allow you to charge due to not being a straight line. I don't think you have enough movement to reach Red and still attack, even if we say you were in the square directly behind Dolgar (which seems reasonable to me). If you want you can change your movement to move next to Blue and attack him. Let me know if you want to do that (and also would your attack number then be 25 (due to leaving out the charge bonus)?
GM Abraham |
Yanda cast all her spells herself so they are all CL 9. So, I will roll to see which of the 6 takes a hike based on the ordering in my tag line.
1d6
False Life is the lucky winner. I scratched it off my tag line. So much for 16 extra HP :( Speaking of which, Yanda is not in the room yet. Does the aura extend out to where she is? Should she apply the debuff after she enters?
"Undead? Not much use in using mental attacks either, then."
Looks like Jey was anxious to kick this thing off.
Yanda, weren't your "spells" alchemical preparations? I might be wrong (and possibly mixing things up with PF2e) but does dispel magic work on alchemical extracts?
In any case, the dispel affects everyone, including those in the hallway.
Jey recalls that the creatures are a particular type of elemental (with the usual elemental characteristics). I might have accidentally left that out of the spoiler above...
Shiva Parashurama |
Here we go again... Good luck everyone and keep those spirits up.
Ancient spirits of the elemental planes I call on you to speed our blades.
cast good hope and start a song to give Dolgar, Shiva, & Jey speed weapons.
Jeydahvu |
If you want you can change your movement to move next to Blue and attack him. Let me know if you want to do that (and also would your attack number then be 25 (due to leaving out the charge bonus)?
Yes please. And yes.
GM Abraham |
Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell (spell warrior archetype);
Conditions: Unknown Aura filling the room
Current time: 20:15 (the level was entered at 12:00)
=== Round 1 ===Red - dmg; concealment (20% miss chance);
Green - dmg; concealment (20% miss chance);
Blue - 25 dmg; concealment (20% miss chance);
Yanda - dmg;
16 temp hp;Darkvision 60; Ant Haul (21:00);False Life (21:00);Prot Arrows (90) (21:00); Ablative Barrier (45) (21:00); Mutagen (21:40); Heroism (21:40);Dolgar Ironfist - dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60; Heroism (23:15);
See Invis (15:20);Magic Vestment (22:00); speed weapon; which buff was dispelled?Jeydahvu - dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (4) (20:18); Shield (20:16);
Prot Evil (20:19);speed weapon;Shiva- dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (speed to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);
Bereft of his Protection from Evil, Jey advances forward towards the Blue elemental. Before he can close with it, it slams at him! AoO
Slam: 1d20 + 13 ⇒ (13) + 13 = 26
But it just narrowly misses.
Jey's attack is more precise...
20% miss chance: 1d100 ⇒ 79 I neglected to mention that the creatures have concealment - sorry!
... some of his strike doesn't fully hit home (Damage Reduction) but it is still a solid blow!
Jey, tell me about the various powers you activated (green liquid, stony spikes, etc.) - are these all rage powers?
Shiva casts a spell to give support to her comrades. Immediately the fire in the center of the pit glows brightly once again...
dispel magic to counterspell: 1d20 + 12 ⇒ (11) + 12 = 23
... and her spell fizzles without any effect.
She does, however, successfully begin her raging song.
Dolgar and Yanda are up!
Jeydahvu |
Jey, tell me about the various powers you activated (green liquid, stony spikes, etc.) - are these all rage powers?
Fluff to describe an oread's rage partly (stony spikes) and also partly to describe its upcoming (next round... i.e. green liquid building up and mobilizing slowly) elemental strikes bloodline power (will do extra 1d6 acid dmg with weapon; total 5 rounds per day; need not be consecutive etc.)
Firewarden Yanda |
Yanda moves up to where she has a shot and attempts to hammer the green creature. With the concealment in play, she is going to try and target ones not near the group.
concealment: 1d100 ⇒ 13
direction of miss: 1d8 ⇒ 5
GM Abraham |
Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell (spell warrior archetype);
Conditions: Unknown Aura filling the room
Current time: 20:15 (the level was entered at 12:00)
=== Round 1 ===Red - dmg; concealment (20% miss chance);
Green - 6 dmg; concealment (20% miss chance);
Blue - 25 dmg; concealment (20% miss chance);
Yanda - dmg;
16 temp hp;Darkvision 60; Ant Haul (21:00);False Life (21:00);Prot Arrows (90) (21:00); Ablative Barrier (45) (21:00); Mutagen (21:40); Heroism (21:40);Dolgar Ironfist - dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60; Heroism (23:15);
See Invis (15:20);Magic Vestment (22:00); speed weapon; which buff was dispelled?Jeydahvu - dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (4) (20:18); Shield (20:16);
Prot Evil (20:19);speed weapon;Shiva- dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (speed to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);
Yanda hurls a bomb at Green but misses due to the concealment. The bomb ricochets off the wall and still catches Green with its splash.
Green Ref: 1d20 ⇒ 19Dolgar is up!
GM Abraham |
Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell (spell warrior archetype);
Conditions: Unholy Aura filling the room
Current time: 20:15 (the level was entered at 12:00)
=== Round 2 ===Red - dmg; 17 temp hp; concealment (20% miss chance);
Green - dmg; 11 temp hp; concealment (20% miss chance);
Blue - 8 dmg; concealment (20% miss chance);
Yanda - 8 dmg;
16 temp hp;Darkvision 60; Ant Haul (21:00);False Life (21:00);Prot Arrows (90) (21:00); Ablative Barrier (45) (21:00); Mutagen (21:40); Heroism (21:40);Dolgar Ironfist - 13 dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60; Heroism (23:15);
See Invis (15:20);Magic Vestment (22:00); speed weapon;which buff was dispelled?Jeydahvu - 20 dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (3) (20:18); Shield (20:16);
Prot Evil (20:19);speed weapon; on fire (1d8 fire dmg at the start of your turn);Shiva- 5 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (speed to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);
Botting Dolgar
I'm pretty sure that both of the active spell buffs on Dolgar (Heroism and Magic Vestment) were cast from his spell slots, in which case they are CL 10, in which case the targeted Dispel Magic failed to dispel either of them. I don't think Dolgar has any other lower level buffs cast (e.g. from wands or scrolls) but if that's incorrect, Dolgar please correct when you log back on.
Dolgar double moves to close with Red, provoking an AoO.
AoO Slam: 1d20 + 13 ⇒ (12) + 13 = 25
Spirit Totem 20% miss chance: 1d100 ⇒ 18
Shiva's spirits protect Dolgar from the creature's slam attack...
Two small fireballs then emerge from the central pit, one centered on Yanda, and an even smaller one centered on Jey, but both managing to catch their comrades as well.
Yanda's fireball fire dmg: 2d6 ⇒ (4, 2) = 6
Yanda Reflex: 1d20 + 17 ⇒ (11) + 17 = 28 +4 vs. poisons, +1 vs. acid and cold, pentacle talisman
Shiva Reflex: 1d20 + 8 ⇒ (17) + 8 = 25 +4 vs. bardic performance, language-dependent, and sonic
Jeydahvu Reflex: 1d20 + 4 ⇒ (15) + 4 = 19 +2 saves vs. haunts, acid, air, cold, earth, fire, electricity, or water; +1 insight bonus to saves during surprise round; +2 bonus on saving throws vs spells that you or an ally cast
Jey's fireball fire dmg: 1d6 ⇒ 1
Yanda Reflex: 1d20 + 17 ⇒ (11) + 17 = 28 +4 vs. poisons, +1 vs. acid and cold, pentacle talisman
Jeydahvu Reflex: 1d20 + 4 ⇒ (17) + 4 = 21 +2 saves vs. haunts, acid, air, cold, earth, fire, electricity, or water; +1 insight bonus to saves during surprise round; +2 bonus on saving throws vs spells that you or an ally cast
They all easily dodge the worst of both fireballs, however. Yanda and Jey each take a modest amount of damage (3 fire dmg) while Shiva's resistance to fire protects her entirely.
Perhaps more concerning, all three of the elementals appear to be strengthened by the fire! Some of the damage previously done was healed and/or temp hp provided.
Start of Round 2
Blue bashes at Jey...
Slam attack: 1d20 + 13 ⇒ (16) + 13 = 29
dmg: 1d8 + 3 ⇒ (8) + 3 = 11 + negative energy dmg: 1d6 ⇒ 3 + fire dmg: 1d8 ⇒ 2 + Reflex vs catching fire
Slam attack: 1d20 + 13 ⇒ (14) + 13 = 27
dmg: 1d8 + 3 ⇒ (3) + 3 = 6 + negative energy dmg: 1d6 ⇒ 1 + fire dmg: 1d8 ⇒ 8 + Reflex vs catching fire
Jeydahvu Reflex: 1d20 + 4 ⇒ (8) + 4 = 12 +2 saves vs. haunts, acid, air, cold, earth, fire, electricity, or water; +1 insight bonus to saves during surprise round; +2 bonus on saving throws vs spells that you or an ally cast
Jeydahvu Reflex: 1d20 + 4 ⇒ (6) + 4 = 10 +2 saves vs. haunts, acid, air, cold, earth, fire, electricity, or water; +1 insight bonus to saves during surprise round; +2 bonus on saving throws vs spells that you or an ally cast
Did the first slam hit the real Jey?: 1d5 ⇒ 1 The first slam bursts one of Jey's mirror images - 3 left
Did the second slam hit the real Jey?: 1d4 ⇒ 4 Yes
Both attacks hit, though only the second catches the actual Jeydahvu, and to make matters worse, Jey catches on fire! After Jey's DR, 14 points of dmg, plus 3 from the fireball - total dmg is 17
Red turns its attention to Dolgar...
Slam attack: 1d20 + 13 ⇒ (19) + 13 = 32
dmg: 1d8 + 3 ⇒ (4) + 3 = 7 + negative energy dmg: 1d6 ⇒ 3 + fire dmg: 1d8 ⇒ 3 + Reflex vs catching fire
Slam attack: 1d20 + 13 ⇒ (2) + 13 = 15
dmg: 1d8 + 3 ⇒ (2) + 3 = 5 + negative energy dmg: 1d6 ⇒ 5 + fire dmg: 1d8 ⇒ 1 + Reflex vs catching fire
Dolgar Reflex: 1d20 + 7 ⇒ (11) + 7 = 18 +5 vs spell and spelllike abilities, +3 vs poison
... one of the slams hits Dolgar (13 points of dmg) but he avoids catching fire.
Green ignores the pathfinders and continues chanting.
Before the pathfinders have a chance to act, another fireball goes off, larger than the previous ones and this time centered on Shiva.
Shiva's fireball fire dmg: 3d6 ⇒ (6, 2, 2) = 10
Yanda Reflex: 1d20 + 17 ⇒ (10) + 17 = 27 +4 vs. poisons, +1 vs. acid and cold, pentacle talisman
Shiva Reflex: 1d20 + 8 ⇒ (2) + 8 = 10 +4 vs. bardic performance, language-dependent, and sonic
Yanda dodges the worst of the blast but Shiva is less fortunate; luckily her fire resistance absorbs half of the damage. 5 points of dmg to both Yanda and Shiva
Once again, all of the elementals seem to be bolstered by the fireball.
And before Jey has a chance to act, he takes additional fire dmg from being on fire.
Burn fire dmg: 1d8 ⇒ 3
Pathfinders are up! The bold may act!
Jeydahvu |
The dark spirit powers of Shiva do their decaying and blurring duties...
Everyone, when Shiva is rage singing you all (or actually the spirits swirling around you) will do 1d8 negative dmg to living foes adjacent to you at the start of your turn. Please roll this yourself as part of your post.
negative dmg to blue: 1d8 ⇒ 2
Everyone, when Shiva is rage singing you'll also get a single Spirit Attack each round, +14 bonus (with no modifiers from heroism etc.), 1d8+7 negative energy dmg; 15' reach (from you, not from Shiva). Please roll this attack as part of your turn.
Spirit Attack vs blue: 1d20 + 14 ⇒ (12) + 14 = 26
negative dmg to blue: 1d8 + 7 ⇒ (7) + 7 = 14
Everyone, when Shiva is rage singing everyone will have a 20% miss chance on attacks against them from non-adjacent foes. I'll roll this as part of my attacks. I always follow the rule that 'higher is better for the one rolling' so a 20% miss chance would auto miss on a 1-20 on a d100 roll.
The green fluids finish their slide down Jey's arms and completely coat his newly speed-empowered sword... he continues his attack on the nearest foe! i.e. vs blue, using 1 round of Elemental Strikes to add acid dmg
Atk1, Rage: 1d20 + 19 ⇒ (2) + 19 = 21
adamantine magic slashing dmg: 2d6 + 22 ⇒ (1, 3) + 22 = 26
acid dmg: 1d6 ⇒ 1
Speed weapon atk, Rage: 1d20 + 19 ⇒ (2) + 19 = 21
adamantine magic slashing dmg: 2d6 + 22 ⇒ (6, 3) + 22 = 31
acid dmg: 1d6 ⇒ 2
Atk2, Rage: 1d20 + 11 ⇒ (19) + 11 = 30
adamantine magic slashing dmg: 2d6 + 22 ⇒ (5, 1) + 22 = 28
acid dmg: 1d6 ⇒ 1
=================================
Atk2, CONFIRM CRIT: 1d20 + 11 ⇒ (15) + 11 = 26
additional dmg if crit succeeds: 2d6 + 22 ⇒ (6, 5) + 22 = 33
Firewarden Yanda |
Yanda decides that whatever green is doing it cannot be good and she sends off another concussive grenade, and another using rapid shot.
concealment: 1d100 ⇒ 25
concealment: 1d100 ⇒ 20
direction of miss: 1d8 ⇒ 5
Unfortunately she is too far away for the destructive influence of the spirits to help, even though she does accept the rage.
Actually she is in range of blue and the spirits are able to attack
Spirit Attack vs blue: 1d20 + 14 ⇒ (3) + 14 = 17
negative dmg to blue: 1d8 + 7 ⇒ (8) + 7 = 15
GM Abraham |
Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell (spell warrior archetype);
Conditions: Unholy Aura filling the room
Current time: 20:15 (the level was entered at 12:00)
=== Round 2 ===Red - dmg; 17 temp hp; concealment (20% miss chance);
Green - 15 dmg; concealment (20% miss chance); deafened;
Blue - 48 dmg; concealment (20% miss chance);
Yanda - 8 dmg;
16 temp hp;Darkvision 60; Ant Haul (21:00);False Life (21:00);Prot Arrows (90) (21:00); Ablative Barrier (45) (21:00); Mutagen (21:40); Heroism (21:40);Dolgar Ironfist - 13 dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60; Heroism (23:15);
See Invis (15:20);Magic Vestment (22:00); speed weapon;which buff was dispelled?Jeydahvu - 20 dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (3) (20:18); Shield (20:16);
Prot Evil (20:19);speed weapon; on fire (1d8 fire dmg at the start of your turn);Shiva- 5 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (speed to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);
Spirit Attack (Jey) miss chance due to concealment: 1d100 ⇒ 54
Jey's spirits wound Blue.Jeydahvu's first two attacks miss...
Jey miss chance due to concealment: 1d100 ⇒ 52
... but his third connects, though it is not a crit. Immune to crits
Yanda's first bomb hits Green...
Green Fort: 1d20 ⇒ 7
Her second misses but the splash from the misfire still catches Green.
Green Ref: 1d20 ⇒ 13
Yanda's spirits miss Blue.
Dolgar and Shiva are up!
Shiva Parashurama |
Shiva continues to beseech the ancestors as she rushes out of the tunnel to help Dolgar.
Spirit Totem: 1d20 + 14 ⇒ (17) + 14 = 31
damage, negative energy: 1d8 + 7 ⇒ (1) + 7 = 8
As she gets a better view Shiva tries to better understand what's going on.
Knowlege (Religion), haunt: 1d20 + 9 ⇒ (14) + 9 = 23
Knowlege (Planes)?, monsters: 1d20 + 11 ⇒ (3) + 11 = 14
GM Abraham |
Reminders for GM: Dolgar stonecunning 10'; Shiva - counterspell (spell warrior archetype);
Conditions: Unholy Aura filling the room
Current time: 20:15 (the level was entered at 12:00)
=== Round 2 ===Red - dmg; 9 temp hp; concealment (20% miss chance);
Green - 15 dmg; concealment (20% miss chance); deafened;
Blue - 48 dmg; concealment (20% miss chance);
Yanda - 8 dmg;
16 temp hp;Darkvision 60; Ant Haul (21:00);False Life (21:00);Prot Arrows (90) (21:00); Ablative Barrier (45) (21:00); Mutagen (21:40); Heroism (21:40);Dolgar Ironfist - 13 dmg; 3 non-lethal dmg; 1 Con dmg; Darkvision 60; Heroism (23:15);
See Invis (15:20);Magic Vestment (22:00); speed weapon;which buff was dispelled?Jeydahvu - 20 dmg; 1 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (3) (20:18); Shield (20:16);
Prot Evil (20:19);speed weapon; on fire (1d8 fire dmg at the start of your turn);Shiva - 5 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (speed to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);
Shiva's spirit miss chance: 1d100 ⇒ 77
Shiva's spirits bash at Red while she tries to make sense of what is occurring in the room but unfortunately she has no great insights.Dolgar is up!
Firewarden Yanda |
Dolgar activates his Judgment ability - protection and destruction which grants him a +3 to AC and a +4 to damage, both sacred bonuses which will last for the battle. He is no longer fighting defensively.
+2 frost Adamantine Warhammer vs Red, haste, heroism: 1d20 + 13 + 1 + 2 ⇒ (20) + 13 + 1 + 2 = 36
Damages, B (adamantine) + 1d6C, destruction: 1d8 + 13 + 1 + 4 + 1d6 ⇒ (2) + 13 + 1 + 4 + (5) = 25
confirm: 1d20 + 13 + 1 + 2 ⇒ (5) + 13 + 1 + 2 = 21
confirmation damage: 2d8 + 36 ⇒ (3, 7) + 36 = 46
concealment: 1d100 ⇒ 41
hasted (from speed weapon) +2 frost Adamantine Warhammer vs Red, haste, heroism: 1d20 + 13 + 12 ⇒ (5) + 13 + 12 = 30
Damages, B (adamantine) + 1d6C, destruction: 1d8 + 13 + 1 + 4 + 1d6 ⇒ (2) + 13 + 1 + 4 + (3) = 23
concealment: 1d100 ⇒ 8
iterative +2 frost Adamantine Warhammer vs Red, haste, heroism: 1d20 + 13 + 1 + 2 - 5 ⇒ (4) + 13 + 1 + 2 - 5 = 15
Damages, B (adamantine) + 1d6C, destruction: 1d8 + 13 + 1 + 4 + 1d6 ⇒ (5) + 13 + 1 + 4 + (3) = 26
concealment: 1d100 ⇒ 76
Note:
AC = 31 {28+3[judgment]}
Not sure where the +1 came from in the damage, but it was there in his previous attack post. The numbers do not match what is on his character sheet (for example his warhammer is not a frost weapon on his character sheet), but I'm going to assume what he posted before was accurate.