Full Name |
| HP 64/64| AC 25 T 12 FF 24/ooc] | CMB +11, CMD 23 | [ooc]F: +12, R: +8, W: +11 | Init: +3 | Perc: +13, SM: +20 |
Race |
| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None |
Classes/Levels |
Female Suli Skald (Spell Warrior) 10 |
Age |
suli skald spell warrior |
Strength |
18 |
Dexterity |
13 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
24 |
About Shiva Parashurama
Shiva
Female suli skald (spell warrior) 10
NG Medium outsider (native)
Init +3; Senses low-light vision; Perception +13
--------------------
Defense
--------------------
AC 25, touch 12, flat-footed 24 (+8 armor, +1 deflection, +1 Dex, +1 natural, +4 shield)
hp 64 (10d8+11)
Fort +12, Ref +8, Will +11; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities improved uncanny dodge; DR 1/—;
Resist acid 5, cold 5, electricity 5, fire 5, negative energy 10
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 keen adamantine rapier +13/+8 (1d6+5/15-20) or
. . cold iron rapier +12/+7 (1d6+4/18-20) or
. . (S) cold iron spiked gauntlet +9/+4 (1d3+4) or
. . cold iron spiked gauntlet +11/+6 (1d4+4) or
. . scimitar +11/+6 (1d6+4/18-20) or
. . silver warhammer +11/+6 (1d8+4/×3)
Ranged +1 adaptive composite longbow +9/+4 (1d8+5/×3) or
. . sling +8 (1d4+4)
Special Attacks rage powers (spirit totem, greater spirit totem, lesser spirit totem), raging song 31 rounds/day (move action; enhance weapons, song of marching, song of strength)
Skald (Spell Warrior) Spells Known (CL 10th; concentration +17)
. . 4th (2/day)—dimension door, hold monster (DC 21)
. . 3rd (5/day)—crushing despair (DC 20), dispel magic, good hope, haste
. . 2nd (6/day)—blindness/deafness (DC 19), blistering invective (DC 19), glitterdust (DC 19), mirror image, sound burst (DC 19)
. . 1st (7/day)—comprehend languages, cure light wounds, deja vu, ear-piercing scream (DC 18), solid note
. . 0 (at will)—detect magic, light, mage hand, open/close (DC 17), prestidigitation, read magic
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 12, Int 10, Wis 10, Cha 24
Base Atk +7; CMB +11; CMD 23
Feats Improved Counterspell, Incremental Elemental Assault, Lingering Performance, Power Attack, Weapon Focus (rapier)
Traits maestro of the society, reactionary
Skills Bluff +11, Climb +7, Diplomacy +20, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +11, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +11, Knowledge (religion) +9, Perception +13, Perform (oratory) +20, Perform (percussion instruments) +17, Sense Motive +20, Spellcraft +13, Survival +0 (+2 to avoid becoming lost), Swim +7, Use Magic Device +11; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Aquan, Common
SQ bardic knowledge +5, elemental assault, greater counterspell, lore master 1/day, masterpieces (stone face), song of arcane manipulation, versatile performances (oratory, percussion)
Combat Gear potion of bestow grace, potion of cure light wounds (2), potion of remove blindness/deafness, potion of touch of the sea, wand of cure light wounds, alchemist's fire (2), alkali flask (2), sharpstone bullet (20)
Other Gear +2 mithral mountain pattern armor, clawhand shield, +1 adaptive composite longbow (+2 Str), +1 keen adamantine rapier, arrows (40), cold iron rapier, cold iron spiked gauntlet, cold iron spiked gauntlet, scimitar, silver warhammer, sling, amulet of natural armor +1, belt of physical might +2 (Str, Con), cloak of resistance +3, cracked pale green prism ioun stone (saves), headband of alluring charisma +4, ring of protection +1, wayfinder, backpack, grappling hook, masterwork percussion, potion sponge, potion sponge, silk rope (50 ft.), spell component pouch, 241 gp
--------------------
Special Abilities
--------------------
Bardic Knowledge +5 (Ex) Add +5 to all knowledge skill checks.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Elemental Assault (1d6 Acid/Cold/Electricity/Fire dam, 10 rounds/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy under specific conditions.
Greater Counterspell (Two spell slots) (Su) Can spend 2 same/higher level spell slot to counterspell (no school match req).
Improved Counterspell Use a spell of the same school 1+ levels higher to Counterspell.
Improved Uncanny Dodge (Lv >= 14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Incremental Elemental Assault You may use your elemental assault ability in 1 rd increments.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Song (move action, 31 rounds/day) (Su) Song can inspire allies in a variety of ways.
Song of Arcane Manipulation (Su) As an imm action while raging song is active, use spl level rds of rage to counterspell foe.
Spirit Totem, Lesser (+14, 1d8+7, 15' reach) (Su) Spirits attack 1/round at +14 to hit, dealing 1d8+7 negative energy damage with 15' reach.
Spirit Totem (Su) While raging, 20% concealment from non-adjacent attacks.
Spirit Totem, Greater (Su) Adjacent creatures take 1d8 damage at the beginning of your action.
Stone Face Your antics can soften even the hardest visage.
Prerequisite: Perform (comedy) or Perform (oratory) 7 ranks.
Cost: Feat or 3rd-level bard spell known.
Effect: You tell an old and humorous tale about a woman who refused t
Versatile Performance (Oratory) +20 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (Percussion Instruments) +17 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks